Abstract:Understanding and predicting human actions has been a long-standing challenge and is a crucial measure of perception in robotics AI. While significant progress has been made in anticipating the future actions of individual agents, prior work has largely overlooked a key aspect of real-world human activity -- interactions. To address this gap in human-like forecasting within multi-agent environments, we present the Hierarchical Memory-Aware Transformer (HiMemFormer), a transformer-based model for online multi-agent action anticipation. HiMemFormer integrates and distributes global memory that captures joint historical information across all agents through a transformer framework, with a hierarchical local memory decoder that interprets agent-specific features based on these global representations using a coarse-to-fine strategy. In contrast to previous approaches, HiMemFormer uniquely hierarchically applies the global context with agent-specific preferences to avoid noisy or redundant information in multi-agent action anticipation. Extensive experiments on various multi-agent scenarios demonstrate the significant performance of HiMemFormer, compared with other state-of-the-art methods.
Abstract:Recent years have witnessed the rapid development of Neuro-Symbolic (NeSy) AI systems, which integrate symbolic reasoning into deep neural networks. However, most of the existing benchmarks for NeSy AI fail to provide long-horizon reasoning tasks with complex multi-agent interactions. Furthermore, they are usually constrained by fixed and simplistic logical rules over limited entities, making them far from real-world complexities. To address these crucial gaps, we introduce LogiCity, the first simulator based on customizable first-order logic (FOL) for an urban-like environment with multiple dynamic agents. LogiCity models diverse urban elements using semantic and spatial concepts, such as IsAmbulance(X) and IsClose(X, Y). These concepts are used to define FOL rules that govern the behavior of various agents. Since the concepts and rules are abstractions, they can be universally applied to cities with any agent compositions, facilitating the instantiation of diverse scenarios. Besides, a key feature of LogiCity is its support for user-configurable abstractions, enabling customizable simulation complexities for logical reasoning. To explore various aspects of NeSy AI, LogiCity introduces two tasks, one features long-horizon sequential decision-making, and the other focuses on one-step visual reasoning, varying in difficulty and agent behaviors. Our extensive evaluation reveals the advantage of NeSy frameworks in abstract reasoning. Moreover, we highlight the significant challenges of handling more complex abstractions in long-horizon multi-agent scenarios or under high-dimensional, imbalanced data. With its flexible design, various features, and newly raised challenges, we believe LogiCity represents a pivotal step forward in advancing the next generation of NeSy AI. All the code and data are open-sourced at our website.
Abstract:Scene understanding is a fundamental capability needed in many domains, ranging from question-answering to robotics. Unlike recent end-to-end approaches that must explicitly learn varying compositions of the same scene, our method reasons over their constituent objects and analyzes their arrangement to infer a scene's meaning. We propose a novel approach that reasons over a scene's scene- and knowledge-graph, capturing spatial information while being able to utilize general domain knowledge in a joint graph search. Empirically, we demonstrate the feasibility of our method on the ADE20K dataset and compare it to current scene understanding approaches.
Abstract:The correct specification of reward models is a well-known challenge in reinforcement learning. Hand-crafted reward functions often lead to inefficient or suboptimal policies and may not be aligned with user values. Reinforcement learning from human feedback is a successful technique that can mitigate such issues, however, the collection of human feedback can be laborious. Recent works have solicited feedback from pre-trained large language models rather than humans to reduce or eliminate human effort, however, these approaches yield poor performance in the presence of hallucination and other errors. This paper studies the advantages and limitations of reinforcement learning from large language model feedback and proposes a simple yet effective method for soliciting and applying feedback as a potential-based shaping function. We theoretically show that inconsistent rankings, which approximate ranking errors, lead to uninformative rewards with our approach. Our method empirically improves convergence speed and policy returns over commonly used baselines even with significant ranking errors, and eliminates the need for complex post-processing of reward functions.
Abstract:Test-time adaptation, which enables models to generalize to diverse data with unlabeled test samples, holds significant value in real-world scenarios. Recently, researchers have applied this setting to advanced pre-trained vision-language models (VLMs), developing approaches such as test-time prompt tuning to further extend their practical applicability. However, these methods typically focus solely on adapting VLMs from a single modality and fail to accumulate task-specific knowledge as more samples are processed. To address this, we introduce Dual Prototype Evolving (DPE), a novel test-time adaptation approach for VLMs that effectively accumulates task-specific knowledge from multi-modalities. Specifically, we create and evolve two sets of prototypes--textual and visual--to progressively capture more accurate multi-modal representations for target classes during test time. Moreover, to promote consistent multi-modal representations, we introduce and optimize learnable residuals for each test sample to align the prototypes from both modalities. Extensive experimental results on 15 benchmark datasets demonstrate that our proposed DPE consistently outperforms previous state-of-the-art methods while also exhibiting competitive computational efficiency. Code is available at https://github.com/zhangce01/DPE-CLIP.
Abstract:Amidst the wide popularity of imitation learning algorithms in robotics, their properties regarding hyperparameter sensitivity, ease of training, data efficiency, and performance have not been well-studied in high-precision industry-inspired environments. In this work, we demonstrate the limitations and benefits of prominent imitation learning approaches and analyze their capabilities regarding these properties. We evaluate each algorithm on a complex bimanual manipulation task involving an over-constrained dynamics system in a setting involving multiple contacts between the manipulated object and the environment. While we find that imitation learning is well suited to solve such complex tasks, not all algorithms are equal in terms of handling environmental and hyperparameter perturbations, training requirements, performance, and ease of use. We investigate the empirical influence of these key characteristics by employing a carefully designed experimental procedure and learning environment. Paper website: https://bimanual-imitation.github.io/
Abstract:This paper introduces a novel transfer learning framework for deep multi-agent reinforcement learning. The approach automatically combines goal-conditioned policies with temporal contrastive learning to discover meaningful sub-goals. The approach involves pre-training a goal-conditioned agent, finetuning it on the target domain, and using contrastive learning to construct a planning graph that guides the agent via sub-goals. Experiments on multi-agent coordination Overcooked tasks demonstrate improved sample efficiency, the ability to solve sparse-reward and long-horizon problems, and enhanced interpretability compared to baselines. The results highlight the effectiveness of integrating goal-conditioned policies with unsupervised temporal abstraction learning for complex multi-agent transfer learning. Compared to state-of-the-art baselines, our method achieves the same or better performances while requiring only 21.7% of the training samples.
Abstract:Multi-modal semantic segmentation significantly enhances AI agents' perception and scene understanding, especially under adverse conditions like low-light or overexposed environments. Leveraging additional modalities (X-modality) like thermal and depth alongside traditional RGB provides complementary information, enabling more robust and reliable segmentation. In this work, we introduce Sigma, a Siamese Mamba network for multi-modal semantic segmentation, utilizing the Selective Structured State Space Model, Mamba. Unlike conventional methods that rely on CNNs, with their limited local receptive fields, or Vision Transformers (ViTs), which offer global receptive fields at the cost of quadratic complexity, our model achieves global receptive fields coverage with linear complexity. By employing a Siamese encoder and innovating a Mamba fusion mechanism, we effectively select essential information from different modalities. A decoder is then developed to enhance the channel-wise modeling ability of the model. Our method, Sigma, is rigorously evaluated on both RGB-Thermal and RGB-Depth segmentation tasks, demonstrating its superiority and marking the first successful application of State Space Models (SSMs) in multi-modal perception tasks. Code is available at https://github.com/zifuwan/Sigma.
Abstract:Task-oriented grasping of unfamiliar objects is a necessary skill for robots in dynamic in-home environments. Inspired by the human capability to grasp such objects through intuition about their shape and structure, we present a novel zero-shot task-oriented grasping method leveraging a geometric decomposition of the target object into simple, convex shapes that we represent in a graph structure, including geometric attributes and spatial relationships. Our approach employs minimal essential information - the object's name and the intended task - to facilitate zero-shot task-oriented grasping. We utilize the commonsense reasoning capabilities of large language models to dynamically assign semantic meaning to each decomposed part and subsequently reason over the utility of each part for the intended task. Through extensive experiments on a real-world robotics platform, we demonstrate that our grasping approach's decomposition and reasoning pipeline is capable of selecting the correct part in 92% of the cases and successfully grasping the object in 82% of the tasks we evaluate. Additional videos, experiments, code, and data are available on our project website: https://shapegrasp.github.io/.
Abstract:Recently, large-scale pre-trained Vision-Language Models (VLMs) have demonstrated great potential in learning open-world visual representations, and exhibit remarkable performance across a wide range of downstream tasks through efficient fine-tuning. In this work, we innovatively introduce the concept of dual learning into fine-tuning VLMs, i.e., we not only learn what an image is, but also what an image isn't. Building on this concept, we introduce a novel DualAdapter approach to enable dual-path adaptation of VLMs from both positive and negative perspectives with only limited annotated samples. In the inference stage, our DualAdapter performs unified predictions by simultaneously conducting complementary positive selection and negative exclusion across target classes, thereby enhancing the overall recognition accuracy of VLMs in downstream tasks. Our extensive experimental results across 15 datasets validate that the proposed DualAdapter outperforms existing state-of-the-art methods on both few-shot learning and domain generalization tasks while achieving competitive computational efficiency. Code is available at https://github.com/zhangce01/DualAdapter.