Abstract:The generation of talking avatars has achieved significant advancements in precise audio synchronization. However, crafting lifelike talking head videos requires capturing a broad spectrum of emotions and subtle facial expressions. Current methods face fundamental challenges: a)the absence of frameworks for modeling single basic emotional expressions, which restricts the generation of complex emotions such as compound emotions; b)the lack of comprehensive datasets rich in human emotional expressions, which limits the potential of models. To address these challenges, we propose the following innovations: 1)the Mixture of Emotion Experts (MoEE) model, which decouples six fundamental emotions to enable the precise synthesis of both singular and compound emotional states; 2)the DH-FaceEmoVid-150 dataset, specifically curated to include six prevalent human emotional expressions as well as four types of compound emotions, thereby expanding the training potential of emotion-driven models. Furthermore, to enhance the flexibility of emotion control, we propose an emotion-to-latents module that leverages multimodal inputs, aligning diverse control signals-such as audio, text, and labels-to ensure more varied control inputs as well as the ability to control emotions using audio alone. Through extensive quantitative and qualitative evaluations, we demonstrate that the MoEE framework, in conjunction with the DH-FaceEmoVid-150 dataset, excels in generating complex emotional expressions and nuanced facial details, setting a new benchmark in the field. These datasets will be publicly released.
Abstract:Pre-trained text-to-image diffusion models are increasingly applied to real-world image super-resolution (Real-ISR) task. Given the iterative refinement nature of diffusion models, most existing approaches are computationally expensive. While methods such as SinSR and OSEDiff have emerged to condense inference steps via distillation, their performance in image restoration or details recovery is not satisfied. To address this, we propose TSD-SR, a novel distillation framework specifically designed for real-world image super-resolution, aiming to construct an efficient and effective one-step model. We first introduce the Target Score Distillation, which leverages the priors of diffusion models and real image references to achieve more realistic image restoration. Secondly, we propose a Distribution-Aware Sampling Module to make detail-oriented gradients more readily accessible, addressing the challenge of recovering fine details. Extensive experiments demonstrate that our TSD-SR has superior restoration results (most of the metrics perform the best) and the fastest inference speed (e.g. 40 times faster than SeeSR) compared to the past Real-ISR approaches based on pre-trained diffusion priors.
Abstract:This paper introduces a Physics-Informed model architecture that can be adapted to various backbone networks. The model incorporates physical information as additional input and is constrained by a Physics-Informed loss function. Experimental results demonstrate that the additional input of physical information substantially improve the model's ability with a increase in performance observed. Besides, the adoption of the Softplus activation function in the final two fully connected layers significantly enhances model performance. The incorporation of a Physics-Informed loss function has been shown to correct the model's predictions, bringing the back-projections closer to the actual inputs and reducing the errors associated with inversion algorithms. In this work, we have developed a Phantom Data Model to generate customized line integral diagnostic datasets and have also collected SXR diagnostic datasets from EAST and HL-2A. The code, models, and some datasets are publicly available at https://github.com/calledice/onion.
Abstract:This paper introduces MotionLLaMA, a unified framework for motion synthesis and comprehension, along with a novel full-body motion tokenizer called the HoMi Tokenizer. MotionLLaMA is developed based on three core principles. First, it establishes a powerful unified representation space through the HoMi Tokenizer. Using a single codebook, the HoMi Tokenizer in MotionLLaMA achieves reconstruction accuracy comparable to residual vector quantization tokenizers utilizing six codebooks, outperforming all existing single-codebook tokenizers. Second, MotionLLaMA integrates a large language model to tackle various motion-related tasks. This integration bridges various modalities, facilitating both comprehensive and intricate motion synthesis and comprehension. Third, MotionLLaMA introduces the MotionHub dataset, currently the most extensive multimodal, multitask motion dataset, which enables fine-tuning of large language models. Extensive experimental results demonstrate that MotionLLaMA not only covers the widest range of motion-related tasks but also achieves state-of-the-art (SOTA) performance in motion completion, interaction dual-person text-to-motion, and all comprehension tasks while reaching performance comparable to SOTA in the remaining tasks. The code and MotionHub dataset are publicly available.
Abstract:Shape abstraction is an important task for simplifying complex geometric structures while retaining essential features. Sweep surfaces, commonly found in human-made objects, aid in this process by effectively capturing and representing object geometry, thereby facilitating abstraction. In this paper, we introduce \papername, a novel approach to shape abstraction through sweep surfaces. We propose an effective parameterization for sweep surfaces, utilizing superellipses for profile representation and B-spline curves for the axis. This compact representation, requiring as few as 14 float numbers, facilitates intuitive and interactive editing while preserving shape details effectively. Additionally, by introducing a differentiable neural sweeper and an encoder-decoder architecture, we demonstrate the ability to predict sweep surface representations without supervision. We show the superiority of our model through several quantitative and qualitative experiments throughout the paper. Our code is available at https://mingrui-zhao.github.io/SweepNet/
Abstract:3D sketches are widely used for visually representing the 3D shape and structure of objects or scenes. However, the creation of 3D sketch often requires users to possess professional artistic skills. Existing research efforts primarily focus on enhancing the ability of interactive sketch generation in 3D virtual systems. In this work, we propose Diff3DS, a novel differentiable rendering framework for generating view-consistent 3D sketch by optimizing 3D parametric curves under various supervisions. Specifically, we perform perspective projection to render the 3D rational B\'ezier curves into 2D curves, which are subsequently converted to a 2D raster image via our customized differentiable rasterizer. Our framework bridges the domains of 3D sketch and raster image, achieving end-toend optimization of 3D sketch through gradients computed in the 2D image domain. Our Diff3DS can enable a series of novel 3D sketch generation tasks, including textto-3D sketch and image-to-3D sketch, supported by the popular distillation-based supervision, such as Score Distillation Sampling (SDS). Extensive experiments have yielded promising results and demonstrated the potential of our framework.
Abstract:Learning 3D human motion from 2D inputs is a fundamental task in the realms of computer vision and computer graphics. Many previous methods grapple with this inherently ambiguous task by introducing motion priors into the learning process. However, these approaches face difficulties in defining the complete configurations of such priors or training a robust model. In this paper, we present the Video-to-Motion Generator (VTM), which leverages motion priors through cross-modal latent feature space alignment between 3D human motion and 2D inputs, namely videos and 2D keypoints. To reduce the complexity of modeling motion priors, we model the motion data separately for the upper and lower body parts. Additionally, we align the motion data with a scale-invariant virtual skeleton to mitigate the interference of human skeleton variations to the motion priors. Evaluated on AIST++, the VTM showcases state-of-the-art performance in reconstructing 3D human motion from monocular videos. Notably, our VTM exhibits the capabilities for generalization to unseen view angles and in-the-wild videos.
Abstract:Text-driven 3D scene generation techniques have made rapid progress in recent years. Their success is mainly attributed to using existing generative models to iteratively perform image warping and inpainting to generate 3D scenes. However, these methods heavily rely on the outputs of existing models, leading to error accumulation in geometry and appearance that prevent the models from being used in various scenarios (e.g., outdoor and unreal scenarios). To address this limitation, we generatively refine the newly generated local views by querying and aggregating global 3D information, and then progressively generate the 3D scene. Specifically, we employ a tri-plane features-based NeRF as a unified representation of the 3D scene to constrain global 3D consistency, and propose a generative refinement network to synthesize new contents with higher quality by exploiting the natural image prior from 2D diffusion model as well as the global 3D information of the current scene. Our extensive experiments demonstrate that, in comparison to previous methods, our approach supports wide variety of scene generation and arbitrary camera trajectories with improved visual quality and 3D consistency.
Abstract:A variety of Neural Radiance Fields (NeRF) methods have recently achieved remarkable success in high render speed. However, current accelerating methods are specialized and incompatible with various implicit methods, preventing real-time composition over various types of NeRF works. Because NeRF relies on sampling along rays, it is possible to provide general guidance for acceleration. To that end, we propose a general implicit pipeline for composing NeRF objects quickly. Our method enables the casting of dynamic shadows within or between objects using analytical light sources while allowing multiple NeRF objects to be seamlessly placed and rendered together with any arbitrary rigid transformations. Mainly, our work introduces a new surface representation known as Neural Depth Fields (NeDF) that quickly determines the spatial relationship between objects by allowing direct intersection computation between rays and implicit surfaces. It leverages an intersection neural network to query NeRF for acceleration instead of depending on an explicit spatial structure.Our proposed method is the first to enable both the progressive and interactive composition of NeRF objects. Additionally, it also serves as a previewing plugin for a range of existing NeRF works.
Abstract:Content affinity loss including feature and pixel affinity is a main problem which leads to artifacts in photorealistic and video style transfer. This paper proposes a new framework named CAP-VSTNet, which consists of a new reversible residual network and an unbiased linear transform module, for versatile style transfer. This reversible residual network can not only preserve content affinity but not introduce redundant information as traditional reversible networks, and hence facilitate better stylization. Empowered by Matting Laplacian training loss which can address the pixel affinity loss problem led by the linear transform, the proposed framework is applicable and effective on versatile style transfer. Extensive experiments show that CAP-VSTNet can produce better qualitative and quantitative results in comparison with the state-of-the-art methods.