Abstract:In this paper, we introduce Ref-GS, a novel approach for directional light factorization in 2D Gaussian splatting, which enables photorealistic view-dependent appearance rendering and precise geometry recovery. Ref-GS builds upon the deferred rendering of Gaussian splatting and applies directional encoding to the deferred-rendered surface, effectively reducing the ambiguity between orientation and viewing angle. Next, we introduce a spherical Mip-grid to capture varying levels of surface roughness, enabling roughness-aware Gaussian shading. Additionally, we propose a simple yet efficient geometry-lighting factorization that connects geometry and lighting via the vector outer product, significantly reducing renderer overhead when integrating volumetric attributes. Our method achieves superior photorealistic rendering for a range of open-world scenes while also accurately recovering geometry.
Abstract:Pre-trained text-to-image diffusion models are increasingly applied to real-world image super-resolution (Real-ISR) task. Given the iterative refinement nature of diffusion models, most existing approaches are computationally expensive. While methods such as SinSR and OSEDiff have emerged to condense inference steps via distillation, their performance in image restoration or details recovery is not satisfied. To address this, we propose TSD-SR, a novel distillation framework specifically designed for real-world image super-resolution, aiming to construct an efficient and effective one-step model. We first introduce the Target Score Distillation, which leverages the priors of diffusion models and real image references to achieve more realistic image restoration. Secondly, we propose a Distribution-Aware Sampling Module to make detail-oriented gradients more readily accessible, addressing the challenge of recovering fine details. Extensive experiments demonstrate that our TSD-SR has superior restoration results (most of the metrics perform the best) and the fastest inference speed (e.g. 40 times faster than SeeSR) compared to the past Real-ISR approaches based on pre-trained diffusion priors.
Abstract:Point cloud processing (PCP) encompasses tasks like reconstruction, denoising, registration, and segmentation, each often requiring specialized models to address unique task characteristics. While in-context learning (ICL) has shown promise across tasks by using a single model with task-specific demonstration prompts, its application to PCP reveals significant limitations. We identify inter-task and intra-task sensitivity issues in current ICL methods for PCP, which we attribute to inflexible sampling strategies lacking context adaptation at the point and prompt levels. To address these challenges, we propose MICAS, an advanced ICL framework featuring a multi-grained adaptive sampling mechanism tailored for PCP. MICAS introduces two core components: task-adaptive point sampling, which leverages inter-task cues for point-level sampling, and query-specific prompt sampling, which selects optimal prompts per query to mitigate intra-task sensitivity. To our knowledge, this is the first approach to introduce adaptive sampling tailored to the unique requirements of point clouds within an ICL framework. Extensive experiments show that MICAS not only efficiently handles various PCP tasks but also significantly outperforms existing methods. Notably, it achieves a remarkable $4.1\%$ improvement in the part segmentation task and delivers consistent gains across various PCP applications.
Abstract:Generalizable 3D Gaussian splitting (3DGS) can reconstruct new scenes from sparse-view observations in a feed-forward inference manner, eliminating the need for scene-specific retraining required in conventional 3DGS. However, existing methods rely heavily on epipolar priors, which can be unreliable in complex realworld scenes, particularly in non-overlapping and occluded regions. In this paper, we propose eFreeSplat, an efficient feed-forward 3DGS-based model for generalizable novel view synthesis that operates independently of epipolar line constraints. To enhance multiview feature extraction with 3D perception, we employ a selfsupervised Vision Transformer (ViT) with cross-view completion pre-training on large-scale datasets. Additionally, we introduce an Iterative Cross-view Gaussians Alignment method to ensure consistent depth scales across different views. Our eFreeSplat represents an innovative approach for generalizable novel view synthesis. Different from the existing pure geometry-free methods, eFreeSplat focuses more on achieving epipolar-free feature matching and encoding by providing 3D priors through cross-view pretraining. We evaluate eFreeSplat on wide-baseline novel view synthesis tasks using the RealEstate10K and ACID datasets. Extensive experiments demonstrate that eFreeSplat surpasses state-of-the-art baselines that rely on epipolar priors, achieving superior geometry reconstruction and novel view synthesis quality. Project page: https://tatakai1.github.io/efreesplat/.
Abstract:While deep neural networks have made remarkable progress in various vision tasks, their performance typically deteriorates when tested in out-of-distribution (OOD) scenarios. Many OOD methods focus on extracting domain-invariant features but neglect whether these features are unique to each class. Even if some features are domain-invariant, they cannot serve as key classification criteria if shared across different classes. In OOD tasks, both domain-related and class-shared features act as confounders that hinder generalization. In this paper, we propose a DICS model to extract Domain-Invariant and Class-Specific features, including Domain Invariance Testing (DIT) and Class Specificity Testing (CST), which mitigate the effects of spurious correlations introduced by confounders. DIT learns domain-related features of each source domain and removes them from inputs to isolate domain-invariant class-related features. DIT ensures domain invariance by aligning same-class features across different domains. Then, CST calculates soft labels for those features by comparing them with features learned in previous steps. We optimize the cross-entropy between the soft labels and their true labels, which enhances same-class similarity and different-class distinctiveness, thereby reinforcing class specificity. Extensive experiments on widely-used benchmarks demonstrate the effectiveness of our proposed algorithm. Additional visualizations further demonstrate that DICS effectively identifies the key features of each class in target domains.
Abstract:The automatic generation of high-quality mathematical problems is practically valuable in many educational scenarios. Large multimodal model provides a novel technical approach for the mathematical problem generation because of its wide success in cross-modal data scenarios. However, the traditional method of separating problem solving from problem generation and the mainstream fine-tuning framework of monotonous data structure with homogeneous training objectives limit the application of large multimodal model in mathematical problem generation. Addressing these challenges, this paper proposes COMET, a "Cone of Experience" enhanced large multimodal model for mathematical problem generation. Firstly, from the perspective of mutual ability promotion and application logic, we unify stem generation and problem solving into mathematical problem generation. Secondly, a three-stage fine-turning framework guided by the "Cone of Experience" is proposed. The framework divides the fine-tuning data into symbolic experience, iconic experience, and direct experience to draw parallels with experiences in the career growth of teachers. Several fine-grained data construction and injection methods are designed in this framework. Finally, we construct a Chinese multimodal mathematical problem dataset to fill the vacancy of Chinese multimodal data in this field. Combined with objective and subjective indicators, experiments on multiple datasets fully verify the effectiveness of the proposed framework and model.
Abstract:As text-conditioned diffusion models (DMs) achieve breakthroughs in image, video, and 3D generation, the research community's focus has shifted to the more challenging task of text-to-4D synthesis, which introduces a temporal dimension to generate dynamic 3D objects. In this context, we identify Score Distillation Sampling (SDS), a widely used technique for text-to-3D synthesis, as a significant hindrance to text-to-4D performance due to its Janus-faced and texture-unrealistic problems coupled with high computational costs. In this paper, we propose \textbf{P}ixel-\textbf{L}evel \textbf{A}lignments for Text-to-\textbf{4D} Gaussian Splatting (\textbf{PLA4D}), a novel method that utilizes text-to-video frames as explicit pixel alignment targets to generate static 3D objects and inject motion into them. Specifically, we introduce Focal Alignment to calibrate camera poses for rendering and GS-Mesh Contrastive Learning to distill geometry priors from rendered image contrasts at the pixel level. Additionally, we develop Motion Alignment using a deformation network to drive changes in Gaussians and implement Reference Refinement for smooth 4D object surfaces. These techniques enable 4D Gaussian Splatting to align geometry, texture, and motion with generated videos at the pixel level. Compared to previous methods, PLA4D produces synthesized outputs with better texture details in less time and effectively mitigates the Janus-faced problem. PLA4D is fully implemented using open-source models, offering an accessible, user-friendly, and promising direction for 4D digital content creation. Our project page: https://github.com/MiaoQiaowei/PLA4D.github.io.
Abstract:3D reconstruction and simulation, while interrelated, have distinct objectives: reconstruction demands a flexible 3D representation adaptable to diverse scenes, whereas simulation requires a structured representation to model motion principles effectively. This paper introduces the Mesh-adsorbed Gaussian Splatting (MaGS) method to resolve such a dilemma. MaGS constrains 3D Gaussians to hover on the mesh surface, creating a mutual-adsorbed mesh-Gaussian 3D representation that combines the rendering flexibility of 3D Gaussians with the spatial coherence of meshes. Leveraging this representation, we introduce a learnable Relative Deformation Field (RDF) to model the relative displacement between the mesh and 3D Gaussians, extending traditional mesh-driven deformation paradigms that only rely on ARAP prior, thus capturing the motion of each 3D Gaussian more precisely. By joint optimizing meshes, 3D Gaussians, and RDF, MaGS achieves both high rendering accuracy and realistic deformation. Extensive experiments on the D-NeRF and NeRF-DS datasets demonstrate that MaGS can generate competitive results in both reconstruction and simulation.
Abstract:Image-to-image translation (I2I), and particularly its subfield of appearance transfer, which seeks to alter the visual appearance between images while maintaining structural coherence, presents formidable challenges. Despite significant advancements brought by diffusion models, achieving fine-grained transfer remains complex, particularly in terms of retaining detailed structural elements and ensuring information fidelity. This paper proposes an innovative framework designed to surmount these challenges by integrating various aspects of semantic matching, appearance transfer, and latent deviation. A pivotal aspect of our approach is the strategic use of the predicted $x_0$ space by diffusion models within the latent space of diffusion processes. This is identified as a crucial element for the precise and natural transfer of fine-grained details. Our framework exploits this space to accomplish semantic alignment between source and target images, facilitating mask-wise appearance transfer for improved feature acquisition. A significant advancement of our method is the seamless integration of these features into the latent space, enabling more nuanced latent deviations without necessitating extensive model retraining or fine-tuning. The effectiveness of our approach is demonstrated through extensive experiments, which showcase its ability to adeptly handle fine-grained appearance transfers across a wide range of categories and domains. We provide our code at https://github.com/babahui/Fine-grained-Appearance-Transfer
Abstract:Generalizable NeRF can directly synthesize novel views across new scenes, eliminating the need for scene-specific retraining in vanilla NeRF. A critical enabling factor in these approaches is the extraction of a generalizable 3D representation by aggregating source-view features. In this paper, we propose an Entangled View-Epipolar Information Aggregation method dubbed EVE-NeRF. Different from existing methods that consider cross-view and along-epipolar information independently, EVE-NeRF conducts the view-epipolar feature aggregation in an entangled manner by injecting the scene-invariant appearance continuity and geometry consistency priors to the aggregation process. Our approach effectively mitigates the potential lack of inherent geometric and appearance constraint resulting from one-dimensional interactions, thus further boosting the 3D representation generalizablity. EVE-NeRF attains state-of-the-art performance across various evaluation scenarios. Extensive experiments demonstate that, compared to prevailing single-dimensional aggregation, the entangled network excels in the accuracy of 3D scene geometry and appearance reconstruction.Our project page is https://github.com/tatakai1/EVENeRF.