Abstract:Video-based Large Language Models (Video-LLMs) have witnessed substantial advancements in recent years, propelled by the advancement in multi-modal LLMs. Although these models have demonstrated proficiency in providing the overall description of videos, they struggle with fine-grained understanding, particularly in aspects such as visual dynamics and video details inquiries. To tackle these shortcomings, we find that fine-tuning Video-LLMs on self-supervised fragment tasks, greatly improve their fine-grained video understanding abilities. Hence we propose two key contributions:(1) Self-Supervised Fragment Fine-Tuning (SF$^2$T), a novel effortless fine-tuning method, employs the rich inherent characteristics of videos for training, while unlocking more fine-grained understanding ability of Video-LLMs. Moreover, it relieves researchers from labor-intensive annotations and smartly circumvents the limitations of natural language, which often fails to capture the complex spatiotemporal variations in videos; (2) A novel benchmark dataset, namely FineVidBench, for rigorously assessing Video-LLMs' performance at both the scene and fragment levels, offering a comprehensive evaluation of their capabilities. We assessed multiple models and validated the effectiveness of SF$^2$T on them. Experimental results reveal that our approach improves their ability to capture and interpret spatiotemporal details.
Abstract:Large Language Models (LLMs) have significantly advanced smart education in the Artificial General Intelligence (AGI) era. A promising application lies in the automatic generalization of instructional design for curriculum and learning activities, focusing on two key aspects: (1) Customized Generation: generating niche-targeted teaching content based on students' varying learning abilities and states, and (2) Intelligent Optimization: iteratively optimizing content based on feedback from learning effectiveness or test scores. Currently, a single large LLM cannot effectively manage the entire process, posing a challenge for designing intelligent teaching plans. To address these issues, we developed EduPlanner, an LLM-based multi-agent system comprising an evaluator agent, an optimizer agent, and a question analyst, working in adversarial collaboration to generate customized and intelligent instructional design for curriculum and learning activities. Taking mathematics lessons as our example, EduPlanner employs a novel Skill-Tree structure to accurately model the background mathematics knowledge of student groups, personalizing instructional design for curriculum and learning activities according to students' knowledge levels and learning abilities. Additionally, we introduce the CIDDP, an LLM-based five-dimensional evaluation module encompassing clarity, Integrity, Depth, Practicality, and Pertinence, to comprehensively assess mathematics lesson plan quality and bootstrap intelligent optimization. Experiments conducted on the GSM8K and Algebra datasets demonstrate that EduPlanner excels in evaluating and optimizing instructional design for curriculum and learning activities. Ablation studies further validate the significance and effectiveness of each component within the framework. Our code is publicly available at https://github.com/Zc0812/Edu_Planner
Abstract:Generative artificial intelligence (AI) has made significant progress across various domains in recent years. Building on the rapid advancements in 2D, video, and 3D content generation fields, 4D generation has emerged as a novel and rapidly evolving research area, attracting growing attention. 4D generation focuses on creating dynamic 3D assets with spatiotemporal consistency based on user input, offering greater creative freedom and richer immersive experiences. This paper presents a comprehensive survey of the 4D generation field, systematically summarizing its core technologies, developmental trajectory, key challenges, and practical applications, while also exploring potential future research directions. The survey begins by introducing various fundamental 4D representation models, followed by a review of 4D generation frameworks built upon these representations and the key technologies that incorporate motion and geometry priors into 4D assets. We summarize five major challenges of 4D generation: consistency, controllability, diversity, efficiency, and fidelity, accompanied by an outline of existing solutions to address these issues. We systematically analyze applications of 4D generation, spanning dynamic object generation, scene generation, digital human synthesis, 4D editing, and autonomous driving. Finally, we provide an in-depth discussion of the obstacles currently hindering the development of the 4D generation. This survey offers a clear and comprehensive overview of 4D generation, aiming to stimulate further exploration and innovation in this rapidly evolving field. Our code is publicly available at: https://github.com/MiaoQiaowei/Awesome-4D.
Abstract:Recent advancements in AI-generated content have significantly improved the realism of 3D and 4D generation. However, most existing methods prioritize appearance consistency while neglecting underlying physical principles, leading to artifacts such as unrealistic deformations, unstable dynamics, and implausible objects interactions. Incorporating physics priors into generative models has become a crucial research direction to enhance structural integrity and motion realism. This survey provides a review of physics-aware generative methods, systematically analyzing how physical constraints are integrated into 3D and 4D generation. First, we examine recent works in incorporating physical priors into static and dynamic 3D generation, categorizing methods based on representation types, including vision-based, NeRF-based, and Gaussian Splatting-based approaches. Second, we explore emerging techniques in 4D generation, focusing on methods that model temporal dynamics with physical simulations. Finally, we conduct a comparative analysis of major methods, highlighting their strengths, limitations, and suitability for different materials and motion dynamics. By presenting an in-depth analysis of physics-grounded AIGC, this survey aims to bridge the gap between generative models and physical realism, providing insights that inspire future research in physically consistent content generation.
Abstract:In this paper, we introduce Ref-GS, a novel approach for directional light factorization in 2D Gaussian splatting, which enables photorealistic view-dependent appearance rendering and precise geometry recovery. Ref-GS builds upon the deferred rendering of Gaussian splatting and applies directional encoding to the deferred-rendered surface, effectively reducing the ambiguity between orientation and viewing angle. Next, we introduce a spherical Mip-grid to capture varying levels of surface roughness, enabling roughness-aware Gaussian shading. Additionally, we propose a simple yet efficient geometry-lighting factorization that connects geometry and lighting via the vector outer product, significantly reducing renderer overhead when integrating volumetric attributes. Our method achieves superior photorealistic rendering for a range of open-world scenes while also accurately recovering geometry.
Abstract:Pre-trained text-to-image diffusion models are increasingly applied to real-world image super-resolution (Real-ISR) task. Given the iterative refinement nature of diffusion models, most existing approaches are computationally expensive. While methods such as SinSR and OSEDiff have emerged to condense inference steps via distillation, their performance in image restoration or details recovery is not satisfied. To address this, we propose TSD-SR, a novel distillation framework specifically designed for real-world image super-resolution, aiming to construct an efficient and effective one-step model. We first introduce the Target Score Distillation, which leverages the priors of diffusion models and real image references to achieve more realistic image restoration. Secondly, we propose a Distribution-Aware Sampling Module to make detail-oriented gradients more readily accessible, addressing the challenge of recovering fine details. Extensive experiments demonstrate that our TSD-SR has superior restoration results (most of the metrics perform the best) and the fastest inference speed (e.g. 40 times faster than SeeSR) compared to the past Real-ISR approaches based on pre-trained diffusion priors.
Abstract:Point cloud processing (PCP) encompasses tasks like reconstruction, denoising, registration, and segmentation, each often requiring specialized models to address unique task characteristics. While in-context learning (ICL) has shown promise across tasks by using a single model with task-specific demonstration prompts, its application to PCP reveals significant limitations. We identify inter-task and intra-task sensitivity issues in current ICL methods for PCP, which we attribute to inflexible sampling strategies lacking context adaptation at the point and prompt levels. To address these challenges, we propose MICAS, an advanced ICL framework featuring a multi-grained adaptive sampling mechanism tailored for PCP. MICAS introduces two core components: task-adaptive point sampling, which leverages inter-task cues for point-level sampling, and query-specific prompt sampling, which selects optimal prompts per query to mitigate intra-task sensitivity. To our knowledge, this is the first approach to introduce adaptive sampling tailored to the unique requirements of point clouds within an ICL framework. Extensive experiments show that MICAS not only efficiently handles various PCP tasks but also significantly outperforms existing methods. Notably, it achieves a remarkable $4.1\%$ improvement in the part segmentation task and delivers consistent gains across various PCP applications.
Abstract:Generalizable 3D Gaussian splitting (3DGS) can reconstruct new scenes from sparse-view observations in a feed-forward inference manner, eliminating the need for scene-specific retraining required in conventional 3DGS. However, existing methods rely heavily on epipolar priors, which can be unreliable in complex realworld scenes, particularly in non-overlapping and occluded regions. In this paper, we propose eFreeSplat, an efficient feed-forward 3DGS-based model for generalizable novel view synthesis that operates independently of epipolar line constraints. To enhance multiview feature extraction with 3D perception, we employ a selfsupervised Vision Transformer (ViT) with cross-view completion pre-training on large-scale datasets. Additionally, we introduce an Iterative Cross-view Gaussians Alignment method to ensure consistent depth scales across different views. Our eFreeSplat represents an innovative approach for generalizable novel view synthesis. Different from the existing pure geometry-free methods, eFreeSplat focuses more on achieving epipolar-free feature matching and encoding by providing 3D priors through cross-view pretraining. We evaluate eFreeSplat on wide-baseline novel view synthesis tasks using the RealEstate10K and ACID datasets. Extensive experiments demonstrate that eFreeSplat surpasses state-of-the-art baselines that rely on epipolar priors, achieving superior geometry reconstruction and novel view synthesis quality. Project page: https://tatakai1.github.io/efreesplat/.
Abstract:While deep neural networks have made remarkable progress in various vision tasks, their performance typically deteriorates when tested in out-of-distribution (OOD) scenarios. Many OOD methods focus on extracting domain-invariant features but neglect whether these features are unique to each class. Even if some features are domain-invariant, they cannot serve as key classification criteria if shared across different classes. In OOD tasks, both domain-related and class-shared features act as confounders that hinder generalization. In this paper, we propose a DICS model to extract Domain-Invariant and Class-Specific features, including Domain Invariance Testing (DIT) and Class Specificity Testing (CST), which mitigate the effects of spurious correlations introduced by confounders. DIT learns domain-related features of each source domain and removes them from inputs to isolate domain-invariant class-related features. DIT ensures domain invariance by aligning same-class features across different domains. Then, CST calculates soft labels for those features by comparing them with features learned in previous steps. We optimize the cross-entropy between the soft labels and their true labels, which enhances same-class similarity and different-class distinctiveness, thereby reinforcing class specificity. Extensive experiments on widely-used benchmarks demonstrate the effectiveness of our proposed algorithm. Additional visualizations further demonstrate that DICS effectively identifies the key features of each class in target domains.
Abstract:The automatic generation of high-quality mathematical problems is practically valuable in many educational scenarios. Large multimodal model provides a novel technical approach for the mathematical problem generation because of its wide success in cross-modal data scenarios. However, the traditional method of separating problem solving from problem generation and the mainstream fine-tuning framework of monotonous data structure with homogeneous training objectives limit the application of large multimodal model in mathematical problem generation. Addressing these challenges, this paper proposes COMET, a "Cone of Experience" enhanced large multimodal model for mathematical problem generation. Firstly, from the perspective of mutual ability promotion and application logic, we unify stem generation and problem solving into mathematical problem generation. Secondly, a three-stage fine-turning framework guided by the "Cone of Experience" is proposed. The framework divides the fine-tuning data into symbolic experience, iconic experience, and direct experience to draw parallels with experiences in the career growth of teachers. Several fine-grained data construction and injection methods are designed in this framework. Finally, we construct a Chinese multimodal mathematical problem dataset to fill the vacancy of Chinese multimodal data in this field. Combined with objective and subjective indicators, experiments on multiple datasets fully verify the effectiveness of the proposed framework and model.