Abstract:In this paper, we introduce Ref-GS, a novel approach for directional light factorization in 2D Gaussian splatting, which enables photorealistic view-dependent appearance rendering and precise geometry recovery. Ref-GS builds upon the deferred rendering of Gaussian splatting and applies directional encoding to the deferred-rendered surface, effectively reducing the ambiguity between orientation and viewing angle. Next, we introduce a spherical Mip-grid to capture varying levels of surface roughness, enabling roughness-aware Gaussian shading. Additionally, we propose a simple yet efficient geometry-lighting factorization that connects geometry and lighting via the vector outer product, significantly reducing renderer overhead when integrating volumetric attributes. Our method achieves superior photorealistic rendering for a range of open-world scenes while also accurately recovering geometry.
Abstract:Editing objects within a scene is a critical functionality required across a broad spectrum of applications in computer vision and graphics. As 3D Gaussian Splatting (3DGS) emerges as a frontier in scene representation, the effective modification of 3D Gaussian scenes has become increasingly vital. This process entails accurately retrieve the target objects and subsequently performing modifications based on instructions. Though available in pieces, existing techniques mainly embed sparse semantics into Gaussians for retrieval, and rely on an iterative dataset update paradigm for editing, leading to over-smoothing or inconsistency issues. To this end, this paper proposes a systematic approach, namely TIGER, for coherent text-instructed 3D Gaussian retrieval and editing. In contrast to the top-down language grounding approach for 3D Gaussians, we adopt a bottom-up language aggregation strategy to generate a denser language embedded 3D Gaussians that supports open-vocabulary retrieval. To overcome the over-smoothing and inconsistency issues in editing, we propose a Coherent Score Distillation (CSD) that aggregates a 2D image editing diffusion model and a multi-view diffusion model for score distillation, producing multi-view consistent editing with much finer details. In various experiments, we demonstrate that our TIGER is able to accomplish more consistent and realistic edits than prior work.
Abstract:Generating realistic human motion sequences from text descriptions is a challenging task that requires capturing the rich expressiveness of both natural language and human motion.Recent advances in diffusion models have enabled significant progress in human motion synthesis.However, existing methods struggle to handle text inputs that describe complex or long motions.In this paper, we propose the Adaptable Motion Diffusion (AMD) model, which leverages a Large Language Model (LLM) to parse the input text into a sequence of concise and interpretable anatomical scripts that correspond to the target motion.This process exploits the LLM's ability to provide anatomical guidance for complex motion synthesis.We then devise a two-branch fusion scheme that balances the influence of the input text and the anatomical scripts on the inverse diffusion process, which adaptively ensures the semantic fidelity and diversity of the synthesized motion.Our method can effectively handle texts with complex or long motion descriptions, where existing methods often fail. Experiments on datasets with relatively more complex motions, such as CLCD1 and CLCD2, demonstrate that our AMD significantly outperforms existing state-of-the-art models.
Abstract:Generating multi-view images from a single input view using image-conditioned diffusion models is a recent advancement and has shown considerable potential. However, issues such as the lack of consistency in synthesized views and over-smoothing in extracted geometry persist. Previous methods integrate multi-view consistency modules or impose additional supervisory to enhance view consistency while compromising on the flexibility of camera positioning and limiting the versatility of view synthesis. In this study, we consider the radiance field optimized during geometry extraction as a more rigid consistency prior, compared to volume and ray aggregation used in previous works. We further identify and rectify a critical bias in the traditional radiance field optimization process through score distillation from a multi-view diffuser. We introduce an Unbiased Score Distillation (USD) that utilizes unconditioned noises from a 2D diffusion model, greatly refining the radiance field fidelity. we leverage the rendered views from the optimized radiance field as the basis and develop a two-step specialization process of a 2D diffusion model, which is adept at conducting object-specific denoising and generating high-quality multi-view images. Finally, we recover faithful geometry and texture directly from the refined multi-view images. Empirical evaluations demonstrate that our optimized geometry and view distillation technique generates comparable results to the state-of-the-art models trained on extensive datasets, all while maintaining freedom in camera positioning. Please see our project page at https://youjiazhang.github.io/USD/.
Abstract:Image-to-image translation (I2I), and particularly its subfield of appearance transfer, which seeks to alter the visual appearance between images while maintaining structural coherence, presents formidable challenges. Despite significant advancements brought by diffusion models, achieving fine-grained transfer remains complex, particularly in terms of retaining detailed structural elements and ensuring information fidelity. This paper proposes an innovative framework designed to surmount these challenges by integrating various aspects of semantic matching, appearance transfer, and latent deviation. A pivotal aspect of our approach is the strategic use of the predicted $x_0$ space by diffusion models within the latent space of diffusion processes. This is identified as a crucial element for the precise and natural transfer of fine-grained details. Our framework exploits this space to accomplish semantic alignment between source and target images, facilitating mask-wise appearance transfer for improved feature acquisition. A significant advancement of our method is the seamless integration of these features into the latent space, enabling more nuanced latent deviations without necessitating extensive model retraining or fine-tuning. The effectiveness of our approach is demonstrated through extensive experiments, which showcase its ability to adeptly handle fine-grained appearance transfers across a wide range of categories and domains. We provide our code at https://github.com/babahui/Fine-grained-Appearance-Transfer
Abstract:In spite of the rapidly evolving landscape of text-to-image generation, the synthesis and manipulation of multiple entities while adhering to specific relational constraints pose enduring challenges. This paper introduces an innovative progressive synthesis and editing operation that systematically incorporates entities into the target image, ensuring their adherence to spatial and relational constraints at each sequential step. Our key insight stems from the observation that while a pre-trained text-to-image diffusion model adeptly handles one or two entities, it often falters when dealing with a greater number. To address this limitation, we propose harnessing the capabilities of a Large Language Model (LLM) to decompose intricate and protracted text descriptions into coherent directives adhering to stringent formats. To facilitate the execution of directives involving distinct semantic operations-namely insertion, editing, and erasing-we formulate the Stimulus, Response, and Fusion (SRF) framework. Within this framework, latent regions are gently stimulated in alignment with each operation, followed by the fusion of the responsive latent components to achieve cohesive entity manipulation. Our proposed framework yields notable advancements in object synthesis, particularly when confronted with intricate and lengthy textual inputs. Consequently, it establishes a new benchmark for text-to-image generation tasks, further elevating the field's performance standards.
Abstract:Cortical surface registration plays a crucial role in aligning cortical functional and anatomical features across individuals. However, conventional registration algorithms are computationally inefficient. Recently, learning-based registration algorithms have emerged as a promising solution, significantly improving processing efficiency. Nonetheless, there remains a gap in the development of a learning-based method that exceeds the state-of-the-art conventional methods simultaneously in computational efficiency, registration accuracy, and distortion control, despite the theoretically greater representational capabilities of deep learning approaches. To address the challenge, we present SUGAR, a unified unsupervised deep-learning framework for both rigid and non-rigid registration. SUGAR incorporates a U-Net-based spherical graph attention network and leverages the Euler angle representation for deformation. In addition to the similarity loss, we introduce fold and multiple distortion losses, to preserve topology and minimize various types of distortions. Furthermore, we propose a data augmentation strategy specifically tailored for spherical surface registration, enhancing the registration performance. Through extensive evaluation involving over 10,000 scans from 7 diverse datasets, we showed that our framework exhibits comparable or superior registration performance in accuracy, distortion, and test-retest reliability compared to conventional and learning-based methods. Additionally, SUGAR achieves remarkable sub-second processing times, offering a notable speed-up of approximately 12,000 times in registering 9,000 subjects from the UK Biobank dataset in just 32 minutes. This combination of high registration performance and accelerated processing time may greatly benefit large-scale neuroimaging studies.
Abstract:Recovering the physical attributes of an object's appearance from its images captured under an unknown illumination is challenging yet essential for photo-realistic rendering. Recent approaches adopt the emerging implicit scene representations and have shown impressive results.However, they unanimously adopt a surface-based representation,and hence can not well handle scenes with very complex geometry, translucent object and etc. In this paper, we propose to conduct inverse volume rendering, in contrast to surface-based, by representing a scene using microflake volume, which assumes the space is filled with infinite small flakes and light reflects or scatters at each spatial location according to microflake distributions. We further adopt the coordinate networks to implicitly encode the microflake volume, and develop a differentiable microflake volume renderer to train the network in an end-to-end way in principle.Our NeMF enables effective recovery of appearance attributes for highly complex geometry and scattering object, enables high-quality relighting, material editing, and especially simulates volume rendering effects, such as scattering, which is infeasible for surface-based approaches.
Abstract:Crowd counting research has made significant advancements in real-world applications, but it remains a formidable challenge in cross-modal settings. Most existing methods rely solely on the optical features of RGB images, ignoring the feasibility of other modalities such as thermal and depth images. The inherently significant differences between the different modalities and the diversity of design choices for model architectures make cross-modal crowd counting more challenging. In this paper, we propose Cross-modal Spatio-Channel Attention (CSCA) blocks, which can be easily integrated into any modality-specific architecture. The CSCA blocks first spatially capture global functional correlations among multi-modality with less overhead through spatial-wise cross-modal attention. Cross-modal features with spatial attention are subsequently refined through adaptive channel-wise feature aggregation. In our experiments, the proposed block consistently shows significant performance improvement across various backbone networks, resulting in state-of-the-art results in RGB-T and RGB-D crowd counting.