Abstract:Novel view synthesis (NVS) in low-light scenes remains a significant challenge due to degraded inputs characterized by severe noise, low dynamic range (LDR) and unreliable initialization. While recent NeRF-based approaches have shown promising results, most suffer from high computational costs, and some rely on carefully captured or pre-processed data--such as RAW sensor inputs or multi-exposure sequences--which severely limits their practicality. In contrast, 3D Gaussian Splatting (3DGS) enables real-time rendering with competitive visual fidelity; however, existing 3DGS-based methods struggle with low-light sRGB inputs, resulting in unstable Gaussian initialization and ineffective noise suppression. To address these challenges, we propose LL-Gaussian, a novel framework for 3D reconstruction and enhancement from low-light sRGB images, enabling pseudo normal-light novel view synthesis. Our method introduces three key innovations: 1) an end-to-end Low-Light Gaussian Initialization Module (LLGIM) that leverages dense priors from learning-based MVS approach to generate high-quality initial point clouds; 2) a dual-branch Gaussian decomposition model that disentangles intrinsic scene properties (reflectance and illumination) from transient interference, enabling stable and interpretable optimization; 3) an unsupervised optimization strategy guided by both physical constrains and diffusion prior to jointly steer decomposition and enhancement. Additionally, we contribute a challenging dataset collected in extreme low-light environments and demonstrate the effectiveness of LL-Gaussian. Compared to state-of-the-art NeRF-based methods, LL-Gaussian achieves up to 2,000 times faster inference and reduces training time to just 2%, while delivering superior reconstruction and rendering quality.
Abstract:Neural radiance field has achieved fundamental success in novel view synthesis from input views with the same brightness level captured under fixed normal lighting. Unfortunately, synthesizing novel views remains to be a challenge for input views with heterogeneous brightness level captured under low-light condition. The condition is pretty common in the real world. It causes low-contrast images where details are concealed in the darkness and camera sensor noise significantly degrades the image quality. To tackle this problem, we propose to learn to decompose illumination, reflectance, and noise from input views according to that reflectance remains invariant across heterogeneous views. To cope with heterogeneous brightness and noise levels across multi-views, we learn an illumination embedding and optimize a noise map individually for each view. To allow intuitive editing of the illumination, we design an illumination adjustment module to enable either brightening or darkening of the illumination component. Comprehensive experiments demonstrate that this approach enables effective intrinsic decomposition for low-light multi-view noisy images and achieves superior visual quality and numerical performance for synthesizing novel views compared to state-of-the-art methods.