Abstract:To train generalist robot policies, machine learning methods often require a substantial amount of expert human teleoperation data. An ideal robot for humans collecting data is one that closely mimics them: bimanual arms and dexterous hands. However, creating such a bimanual teleoperation system with over 50 DoF is a significant challenge. To address this, we introduce Bidex, an extremely dexterous, low-cost, low-latency and portable bimanual dexterous teleoperation system which relies on motion capture gloves and teacher arms. We compare Bidex to a Vision Pro teleoperation system and a SteamVR system and find Bidex to produce better quality data for more complex tasks at a faster rate. Additionally, we show Bidex operating a mobile bimanual robot for in the wild tasks. The robot hands (5k USD) and teleoperation system (7k USD) is readily reproducible and can be used on many robot arms including two xArms (16k USD). Website at https://bidex-teleop.github.io/
Abstract:The current paradigm for motion planning generates solutions from scratch for every new problem, which consumes significant amounts of time and computational resources. For complex, cluttered scenes, motion planning approaches can often take minutes to produce a solution, while humans are able to accurately and safely reach any goal in seconds by leveraging their prior experience. We seek to do the same by applying data-driven learning at scale to the problem of motion planning. Our approach builds a large number of complex scenes in simulation, collects expert data from a motion planner, then distills it into a reactive generalist policy. We then combine this with lightweight optimization to obtain a safe path for real world deployment. We perform a thorough evaluation of our method on 64 motion planning tasks across four diverse environments with randomized poses, scenes and obstacles, in the real world, demonstrating an improvement of 23%, 17% and 79% motion planning success rate over state of the art sampling, optimization and learning based planning methods. Video results available at mihdalal.github.io/neuralmotionplanner
Abstract:Text-to-3D generation represents an exciting field that has seen rapid advancements, facilitating the transformation of textual descriptions into detailed 3D models. However, current progress often neglects the intricate high-order correlation of geometry and texture within 3D objects, leading to challenges such as over-smoothness, over-saturation and the Janus problem. In this work, we propose a method named ``3D Gaussian Generation via Hypergraph (Hyper-3DG)'', designed to capture the sophisticated high-order correlations present within 3D objects. Our framework is anchored by a well-established mainflow and an essential module, named ``Geometry and Texture Hypergraph Refiner (HGRefiner)''. This module not only refines the representation of 3D Gaussians but also accelerates the update process of these 3D Gaussians by conducting the Patch-3DGS Hypergraph Learning on both explicit attributes and latent visual features. Our framework allows for the production of finely generated 3D objects within a cohesive optimization, effectively circumventing degradation. Extensive experimentation has shown that our proposed method significantly enhances the quality of 3D generation while incurring no additional computational overhead for the underlying framework. (Project code: https://github.com/yjhboy/Hyper3DG)
Abstract:The goal of Temporal Action Localization (TAL) is to find the categories and temporal boundaries of actions in an untrimmed video. Most TAL methods rely heavily on action recognition models that are sensitive to action labels rather than temporal boundaries. More importantly, few works consider the background frames that are similar to action frames in pixels but dissimilar in semantics, which also leads to inaccurate temporal boundaries. To address the challenge above, we propose a Boundary-Aware Proposal Generation (BAPG) method with contrastive learning. Specifically, we define the above background frames as hard negative samples. Contrastive learning with hard negative mining is introduced to improve the discrimination of BAPG. BAPG is independent of the existing TAL network architecture, so it can be applied plug-and-play to mainstream TAL models. Extensive experimental results on THUMOS14 and ActivityNet-1.3 demonstrate that BAPG can significantly improve the performance of TAL.
Abstract:Deriving strategies for multiple agents under adversarial scenarios poses a significant challenge in attaining both optimality and efficiency. In this paper, we propose an efficient defense strategy for cooperative defense against a group of attackers in a convex environment. The defenders aim to minimize the total number of attackers that successfully enter the target set without prior knowledge of the attacker's strategy. Our approach involves a two-scale method that decomposes the problem into coordination against a single attacker and assigning defenders to attackers. We first develop a coordination strategy for multiple defenders against a single attacker, implementing online convex programming. This results in the maximum defense-winning region of initial joint states from which the defender can successfully defend against a single attacker. We then propose an allocation algorithm that significantly reduces computational effort required to solve the induced integer linear programming problem. The allocation guarantees defense performance enhancement as the game progresses. We perform various simulations to verify the efficiency of our algorithm compared to the state-of-the-art approaches, including the one using the Gazabo platform with Robot Operating System.
Abstract:Existing research into online multi-label classification, such as online sequential multi-label extreme learning machine (OSML-ELM) and stochastic gradient descent (SGD), has achieved promising performance. However, these works do not take label dependencies into consideration and lack a theoretical analysis of loss functions. Accordingly, we propose a novel online metric learning paradigm for multi-label classification to fill the current research gap. Generally, we first propose a new metric for multi-label classification which is based on $k$-Nearest Neighbour ($k$NN) and combined with large margin principle. Then, we adapt it to the online settting to derive our model which deals with massive volume ofstreaming data at a higher speed online. Specifically, in order to learn the new $k$NN-based metric, we first project instances in the training dataset into the label space, which make it possible for the comparisons of instances and labels in the same dimension. After that, we project both of them into a new lower dimension space simultaneously, which enables us to extract the structure of dependencies between instances and labels. Finally, we leverage the large margin and $k$NN principle to learn the metric with an efficient optimization algorithm. Moreover, we provide theoretical analysis on the upper bound of the cumulative loss for our method. Comprehensive experiments on a number of benchmark multi-label datasets validate our theoretical approach and illustrate that our proposed online metric learning (OML) algorithm outperforms state-of-the-art methods.