Abstract:Near-field propagation in extremely large-scale MIMO (XL-MIMO) enlarges the beam training (BT) search space by introducing an additional range dimension, which makes conventional codebook-based beam sweeping prohibitively expensive under limited pilot resources, especially for multiuser sub-connected hybrid architectures. This letter proposes a deep-learning-based interference-aware multiuser BT framework (DL-IABT) that directly predicts analog beam indices from a small number of uplink sensing measurements. By exploiting a subarray-level approximation, a far-field codebook is adopted to represent each subarray response with negligible mismatch. To enable end-to-end (E2E) learning, we derive a variant-MSE surrogate loss by eliminating the digital precoder through a closed-form MMSE solution from KKT conditions, which implicitly accounts for multiuser interference (MUI). The proposed network integrates a complex-valued sensing front-end, a shared complex-valued encoder, a Transformer-based multiuser predictor, and a scalable Gumbel--Softmax beam selection head. Simulation results show that DL-IABT achieves near-optimal sum-rate performance while providing markedly higher effective throughput under pilot overhead constraints.
Abstract:Reinforcement learning (RL) has been extensively employed in a wide range of decision-making problems, such as games and robotics. Recently, diffusion policies have shown strong potential in modeling multi-modal behaviors, enabling more diverse and flexible action generation compared to the conventional Gaussian policy. Despite various attempts to combine RL with diffusion, a key challenge is the difficulty of computing action log-likelihood under the diffusion model. This greatly hinders the direct application of diffusion policies in on-policy reinforcement learning. Most existing methods calculate or approximate the log-likelihood through the entire denoising process in the diffusion model, which can be memory- and computationally inefficient. To overcome this challenge, we propose a novel and efficient method to train a diffusion policy in an on-policy setting that requires only evaluating a simple Gaussian probability. This is achieved by aligning the policy iteration with the diffusion process, which is a distinct paradigm compared to previous work. Moreover, our formulation can naturally handle entropy regularization, which is often difficult to incorporate into diffusion policies. Experiments demonstrate that the proposed method produces multimodal policy behaviors and achieves superior performance on a variety of benchmark tasks in both IsaacLab and MuJoCo Playground.
Abstract:Vision-Language-Action (VLA) models have achieved significant breakthroughs by leveraging Large Vision Language Models (VLMs) to jointly interpret instructions and visual inputs. However, the substantial increase in visual tokens, particularly from multi-view inputs, poses serious challenges to real-time robotic manipulation. Existing acceleration techniques for VLMs, such as token pruning, often result in degraded performance when directly applied to VLA models, as they overlook the relationships between different views and fail to account for the dynamic and task-specific characteristics of robotic operation. To address this, we propose BFA++, a dynamic token pruning framework designed specifically for VLA models. BFA++ introduces a hierarchical pruning strategy guided by two-level importance predictors: an intra-view predictor highlights task-relevant regions within each image to suppress spatial noise, while an inter-view predictor identifies critical camera views throughout different manipulation phases to reduce cross-view redundancy. This design enables efficient token selection while preserving essential visual cues, resulting in improved computational efficiency and higher manipulation success rates. Evaluations on the RoboTwin benchmark and real-world robotic tasks demonstrate that BFA++ consistently outperforms existing methods. BFA++ improves the success rate by about 10% on both the π0 and RDT models, achieving speedup of 1.8X and 1.5X, respectively. Our results highlight that context-sensitive and task-aware token pruning serves as a more effective strategy than full visual processing, enabling faster inference and improved manipulation accuracy in real-world robotic systems.
Abstract:Driven by scaling laws, recommender systems increasingly rely on large-scale models to capture complex feature interactions and user behaviors, but this trend also leads to prohibitive training and inference costs. While long-sequence models(e.g., LONGER) can reuse user-side computation through KV caching, such reuse is difficult in dense feature interaction architectures(e.g., RankMixer), where user and group (candidate item) features are deeply entangled across layers. In this work, we propose User-Group Separation (UG-Sep), a novel framework that enables reusable user-side computation in dense interaction models for the first time. UG-Sep introduces a masking mechanism that explicitly disentangles user-side and item-side information flows within token-mixing layers, ensuring that a subset of tokens to preserve purely user-side representations across layers. This design enables corresponding token computations to be reused across multiple samples, significantly reducing redundant inference cost. To compensate for potential expressiveness loss induced by masking, we further propose an Information Compensation strategy that adaptively reconstructs suppressed user-item interactions. Moreover, as UG-Sep substantially reduces user-side FLOPs and exposes memory-bound components, we incorporate W8A16 (8-bit weight, 16-bit activation) weight-only quantization to alleviate memory bandwidth bottlenecks and achieve additional acceleration. We conduct extensive offline evaluations and large-scale online A/B experiments at ByteDance, demonstrating that UG-Sep reduces inference latency by up to 20 percent without degrading online user experience or commercial metrics across multiple business scenarios, including feed recommendation and advertising systems.
Abstract:Conventional radar array design mandates interelement spacing not exceeding half a wavelength ($λ/2$) to avoid spatial ambiguity, fundamentally limiting array aperture and angular resolution. This paper addresses the fundamental question: Can arbitrary electromagnetic vector sensor (EMVS) arrays achieve unambiguous reconfigurable intelligent surface (RIS)-aided localization when element spacing exceeds $λ/2$? We provide an affirmative answer by exploiting the multi-component structure of EMVS measurements and developing a synergistic estimation and optimization framework for non-line-of-sight (NLOS) bistatic multiple input multiple output (MIMO) radar. A third-order parallel factor (PARAFAC) model is constructed from EMVS observations, enabling natural separation of spatial, polarimetric, and propagation effects via the trilinear alternating least squares (TALS) algorithm. A novel phase-disambiguation procedure leverages rotational invariance across the six electromagnetic components of EMVSs to resolve $2π$ phase wrapping in arbitrary array geometries, allowing unambiguous joint estimation of two-dimensional (2-D) direction of departure (DOD), two-dimensional direction of arrival (DOA), and polarization parameters with automatic pairing. To support localization in NLOS environments and enhance estimation robustness, a reconfigurable intelligent surface (RIS) is incorporated and its phase shifts are optimized via semidefinite programming (SDP) relaxation to maximize received signal power, improving signal-to-noise ratio (SNR) and further suppressing spatial ambiguities through iterative refinement.
Abstract:Among on-policy reinforcement learning algorithms, Proximal Policy Optimization (PPO) demonstrates is widely favored for its simplicity, numerical stability, and strong empirical performance. Standard PPO relies on surrogate objectives defined via importance ratios, which require evaluating policy likelihood that is typically straightforward when the policy is modeled as a Gaussian distribution. However, extending PPO to more expressive, high-capacity policy models such as continuous normalizing flows (CNFs), also known as flow-matching models, is challenging because likelihood evaluation along the full flow trajectory is computationally expensive and often numerically unstable. To resolve this issue, we propose PolicyFlow, a novel on-policy CNF-based reinforcement learning algorithm that integrates expressive CNF policies with PPO-style objectives without requiring likelihood evaluation along the full flow path. PolicyFlow approximates importance ratios using velocity field variations along a simple interpolation path, reducing computational overhead without compromising training stability. To further prevent mode collapse and further encourage diverse behaviors, we propose the Brownian Regularizer, an implicit policy entropy regularizer inspired by Brownian motion, which is conceptually elegant and computationally lightweight. Experiments on diverse tasks across various environments including MultiGoal, PointMaze, IsaacLab and MuJoCo Playground show that PolicyFlow achieves competitive or superior performance compared to PPO using Gaussian policies and flow-based baselines including FPO and DPPO. Notably, results on MultiGoal highlight PolicyFlow's ability to capture richer multimodal action distributions.
Abstract:Running up stairs is effortless for humans but remains extremely challenging for humanoid robots due to the simultaneous requirements of high agility and strict stability. Model-free reinforcement learning (RL) can generate dynamic locomotion, yet implicit stability rewards and heavy reliance on task-specific reward shaping tend to result in unsafe behaviors, especially on stairs; conversely, model-based foothold planners encode contact feasibility and stability structure, but enforcing their hard constraints often induces conservative motion that limits speed. We present FastStair, a planner-guided, multi-stage learning framework that reconciles these complementary strengths to achieve fast and stable stair ascent. FastStair integrates a parallel model-based foothold planner into the RL training loop to bias exploration toward dynamically feasible contacts and to pretrain a safety-focused base policy. To mitigate planner-induced conservatism and the discrepancy between low- and high-speed action distributions, the base policy was fine-tuned into speed-specialized experts and then integrated via Low-Rank Adaptation (LoRA) to enable smooth operation across the full commanded-speed range. We deploy the resulting controller on the Oli humanoid robot, achieving stable stair ascent at commanded speeds up to 1.65 m/s and traversing a 33-step spiral staircase (17 cm rise per step) in 12 s, demonstrating robust high-speed performance on long staircases. Notably, the proposed approach served as the champion solution in the Canton Tower Robot Run Up Competition.
Abstract:Achieving efficient and robust whole-body control (WBC) is essential for enabling humanoid robots to perform complex tasks in dynamic environments. Despite the success of reinforcement learning (RL) in this domain, its sample inefficiency remains a significant challenge due to the intricate dynamics and partial observability of humanoid robots. To address this limitation, we propose PvP, a Proprioceptive-Privileged contrastive learning framework that leverages the intrinsic complementarity between proprioceptive and privileged states. PvP learns compact and task-relevant latent representations without requiring hand-crafted data augmentations, enabling faster and more stable policy learning. To support systematic evaluation, we develop SRL4Humanoid, the first unified and modular framework that provides high-quality implementations of representative state representation learning (SRL) methods for humanoid robot learning. Extensive experiments on the LimX Oli robot across velocity tracking and motion imitation tasks demonstrate that PvP significantly improves sample efficiency and final performance compared to baseline SRL methods. Our study further provides practical insights into integrating SRL with RL for humanoid WBC, offering valuable guidance for data-efficient humanoid robot learning.
Abstract:Developing robust and general-purpose manipulation policies represents a fundamental objective in robotics research. While Vision-Language-Action (VLA) models have demonstrated promising capabilities for end-to-end robot control, existing approaches still exhibit limited generalization to tasks beyond their training distributions. In contrast, humans possess remarkable proficiency in acquiring novel skills by simply observing others performing them once. Inspired by this capability, we propose ViVLA, a generalist robotic manipulation policy that achieves efficient task learning from a single expert demonstration video at test time. Our approach jointly processes an expert demonstration video alongside the robot's visual observations to predict both the demonstrated action sequences and subsequent robot actions, effectively distilling fine-grained manipulation knowledge from expert behavior and transferring it seamlessly to the agent. To enhance the performance of ViVLA, we develop a scalable expert-agent pair data generation pipeline capable of synthesizing paired trajectories from easily accessible human videos, further augmented by curated pairs from publicly available datasets. This pipeline produces a total of 892,911 expert-agent samples for training ViVLA. Experimental results demonstrate that our ViVLA is able to acquire novel manipulation skills from only a single expert demonstration video at test time. Our approach achieves over 30% improvement on unseen LIBERO tasks and maintains above 35% gains with cross-embodiment videos. Real-world experiments demonstrate effective learning from human videos, yielding more than 38% improvement on unseen tasks.
Abstract:For full-size humanoid robots, even with recent advances in reinforcement learning-based control, achieving reliable locomotion on complex terrains, such as long staircases, remains challenging. In such settings, limited perception, ambiguous terrain cues, and insufficient adaptation of gait timing can cause even a single misplaced or mistimed step to result in rapid loss of balance. We introduce a perceptive locomotion framework that merges terrain sensing, gait regulation, and whole-body control into a single reinforcement learning policy. A downward-facing depth camera mounted under the base observes the support region around the feet, and a compact U-Net reconstructs a dense egocentric height map from each frame in real time, operating at the same frequency as the control loop. The perceptual height map, together with proprioceptive observations, is processed by a unified policy that produces joint commands and a global stepping-phase signal, allowing gait timing and whole-body posture to be adapted jointly to the commanded motion and local terrain geometry. We further adopt a single-stage successive teacher-student training scheme for efficient policy learning and knowledge transfer. Experiments conducted on a 31-DoF, 1.65 m humanoid robot demonstrate robust locomotion in both simulation and real-world settings, including forward and backward stair ascent and descent, as well as crossing a 46 cm gap. Project Page:https://ga-phl.github.io/