Refer to the report for detailed contributions
Abstract:Evaluating video generation with clean, pixel-based reward models disconnects evaluation from the noisy diffusion process and incurs massive VAE decoding costs. In this paper, we challenge this paradigm by asking a fundamental question: Can a powerful video generator inherently discriminate preferences directly from noisy latents? To answer this, we introduce \textbf{PRISM} (\textbf{P}reference \textbf{R}epresentation in \textbf{I}ntermediate \textbf{S}tates of Diffusion \textbf{M}odels). PRISM employs a lightweight Query-based Aggregation head with a frozen video diffusion backbone to decode preference signals from noisy latents. Surprisingly, PRISM not only achieves SOTA preference accuracy but also unlocks strong noise-robustness, which enables early-stage Best-of-$N$ sampling. This allows for filtering suboptimal candidates at the very beginning of denoising, drastically reducing computation while boosting video quality. We also reveal a strong positive correlation between a backbone's generative performance and its inherent evaluative power, enabling self-improving video backbones.
Abstract:Parallel test-time scaling samples many reasoning traces and majority-votes their answers, improving LLM accuracy but requiring traces to run to completion, incurring substantial computational overhead. We observe that probing partial traces at intermediate checkpoints can extract current answers without disrupting generation, revealing an evolving aggregate vote. Based on this observation, we introduce MARS, a margin-adversarial stopping rule that estimates which active traces are likely to change their answers and stops once the leader remains safe under a conservative bound on future vote movement. The rule separates two sources of uncertainty. It learns the trace-level switch probabilities that determine how much of the current margin is likely to be retained, while handling the harder question of where switching traces land through an adversarial bound calibrated from warmup traces. With true switch probabilities, MARS guarantees with high probability that the early-stopped answer matches the full-budget vote. In practice, a five-feature logistic model closely matches oracle switching behavior. Across three reasoning models and three competition-math benchmarks, MARS saves 25-47% of self-consistency tokens and 14-29% on top of DeepConf Online, a strong confidence-weighted baseline that already filters and truncates weak traces, while matching the accuracy of the corresponding full-budget baselines.
Abstract:While agents are increasingly spending more resources, today agent cost is mostly measured only after execution. A Budget-Aware Agent (BAGEN) should treat budget as an active control signal, rather than a passive cost metric. We first systematically define budget estimation as internal budgets (from agent computation) and external budgets (from agent actions). We then formalize budget-awareness as progressive interval estimation: at each step of a plan, an agent should predict an upper and lower bound on remaining budget, and alert when completion is unlikely. Scoring with a rollout-replay protocol, we find consistent failure patterns on four environments and five frontier agents: (1) strong agents do not necessarily have strong budget-awareness, with correlation r=0.35. (2) frontier models are consistently over-optimistic, continue spending on tasks that are unlikely to succeed, instead of alerting the user early. (3) budget-aware signal is actionable and trainable. Early stop saves 28-64% tokens on failed trajectories, and SFT+RL strengthens early stop and alert behavior. (4) precise interval calibration remains challenging, with interval coverage capping at 47% after SFT+RL. Project page: https://ragen-ai.github.io/bagen/
Abstract:Recent advances in multi-agent systems have shown great potential for solving complex tasks. However, when multiple agents edit a shared codebase concurrently, their changes can silently conflict and inconsistent views lead to integration failures. Existing multi-agent systems address this through workspace isolation (e.g., one git worktree per agent), but this defers conflict resolution to a post-hoc merge step where recovery is expensive. In this paper, we propose STORM, i.e., STate-ORiented Management for multi-agent collaboration. Specifically, STORM manages agent states by mediating their interactions with the shared workspace, ensuring that each agent operates on a consistent view of the codebase and that conflicting edits are detected and resolved at write time. We evaluate STORM on Commit0 and PaperBench across multiple LLMs. STORM outperforms the git-worktree-based multi-agent baseline by +18.7 on Commit0-Lite and +1.4 on PaperBench, while achieving comparable or better cost efficiency. Combined with single-agent runs, STORM reaches highest scores of 87.6 and 78.2 on the two benchmarks respectively, suggesting that explicit state management is a more effective foundation for multi-agent collaboration than workspace isolation. STORM can also be plugged into any multi-agent system seamlessly.
Abstract:Recent advances in reasoning Large Language Models (LLMs) have primarily relied on upfront thinking, where reasoning occurs before final answer. However, this approach suffers from critical limitations in code generation, where upfront thinking is often insufficient as problems' full complexity only reveals itself during code implementation. Moreover, it cannot adaptively allocate reasoning effort throughout the code generation process where difficulty varies significantly. In this paper, we propose Think-Anywhere, a novel reasoning mechanism that enables LLMs to invoke thinking on-demand at any token position during code generation. We achieve Think-Anywhere by first teaching LLMs to imitate the reasoning patterns through cold-start training, then leveraging outcome-based RL rewards to drive the model's autonomous exploration of when and where to invoke reasoning. Extensive experiments on four mainstream code generation benchmarks (i.e., LeetCode, LiveCodeBench, HumanEval, and MBPP) show that Think-Anywhere achieves state-of-the-art performance over both existing reasoning methods and recent post-training approaches, while demonstrating consistent generalization across diverse LLMs. Our analysis further reveals that Think-Anywhere enables the model to adaptively invoke reasoning at high-entropy positions, providing enhanced interpretability.




Abstract:Recent advancements in video generation have significantly impacted daily life for both individuals and industries. However, the leading video generation models remain closed-source, resulting in a notable performance gap between industry capabilities and those available to the public. In this report, we introduce HunyuanVideo, an innovative open-source video foundation model that demonstrates performance in video generation comparable to, or even surpassing, that of leading closed-source models. HunyuanVideo encompasses a comprehensive framework that integrates several key elements, including data curation, advanced architectural design, progressive model scaling and training, and an efficient infrastructure tailored for large-scale model training and inference. As a result, we successfully trained a video generative model with over 13 billion parameters, making it the largest among all open-source models. We conducted extensive experiments and implemented a series of targeted designs to ensure high visual quality, motion dynamics, text-video alignment, and advanced filming techniques. According to evaluations by professionals, HunyuanVideo outperforms previous state-of-the-art models, including Runway Gen-3, Luma 1.6, and three top-performing Chinese video generative models. By releasing the code for the foundation model and its applications, we aim to bridge the gap between closed-source and open-source communities. This initiative will empower individuals within the community to experiment with their ideas, fostering a more dynamic and vibrant video generation ecosystem. The code is publicly available at https://github.com/Tencent/HunyuanVideo.




Abstract:Pose-controllable character video generation is in high demand with extensive applications for fields such as automatic advertising and content creation on social media platforms. While existing character image animation methods using pose sequences and reference images have shown promising performance, they tend to struggle with incoherent animation in complex scenarios, such as multiple character animation and body occlusion. Additionally, current methods request large-scale high-quality videos with stable backgrounds and temporal consistency as training datasets, otherwise, their performance will greatly deteriorate. These two issues hinder the practical utilization of character image animation tools. In this paper, we propose a practical and robust framework Follow-Your-Pose v2, which can be trained on noisy open-sourced videos readily available on the internet. Multi-condition guiders are designed to address the challenges of background stability, body occlusion in multi-character generation, and consistency of character appearance. Moreover, to fill the gap of fair evaluation of multi-character pose animation, we propose a new benchmark comprising approximately 4,000 frames. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods by a margin of over 35\% across 2 datasets and on 7 metrics. Meanwhile, qualitative assessments reveal a significant improvement in the quality of generated video, particularly in scenarios involving complex backgrounds and body occlusion of multi-character, suggesting the superiority of our approach.
Abstract:Recently, the utilization of extensive open-sourced text data has significantly advanced the performance of text-based large language models (LLMs). However, the use of in-the-wild large-scale speech data in the speech technology community remains constrained. One reason for this limitation is that a considerable amount of the publicly available speech data is compromised by background noise, speech overlapping, lack of speech segmentation information, missing speaker labels, and incomplete transcriptions, which can largely hinder their usefulness. On the other hand, human annotation of speech data is both time-consuming and costly. To address this issue, we introduce an automatic in-the-wild speech data preprocessing framework (AutoPrep) in this paper, which is designed to enhance speech quality, generate speaker labels, and produce transcriptions automatically. The proposed AutoPrep framework comprises six components: speech enhancement, speech segmentation, speaker clustering, target speech extraction, quality filtering and automatic speech recognition. Experiments conducted on the open-sourced WenetSpeech and our self-collected AutoPrepWild corpora demonstrate that the proposed AutoPrep framework can generate preprocessed data with similar DNSMOS and PDNSMOS scores compared to several open-sourced TTS datasets. The corresponding TTS system can achieve up to 0.68 in-domain speaker similarity.
Abstract:Art forms such as movies and television (TV) dramas are reflections of the real world, which have attracted much attention from the multimodal learning community recently. However, existing corpora in this domain share three limitations: (1) annotated in a scene-oriented fashion, they ignore the coherence within plots; (2) their text lacks empathy and seldom mentions situational context; (3) their video clips fail to cover long-form relationship due to short duration. To address these fundamental issues, using 1,106 TV drama episodes and 24,875 informative plot-focused sentences written by professionals, with the help of 449 human annotators, we constructed PTVD, the first plot-oriented multimodal dataset in the TV domain. It is also the first non-English dataset of its kind. Additionally, PTVD contains more than 26 million bullet screen comments (BSCs), powering large-scale pre-training. Next, aiming to open-source a strong baseline for follow-up works, we developed the multimodal algorithm that attacks different cinema/TV modelling problems with a unified architecture. Extensive experiments on three cognitive-inspired tasks yielded a number of novel observations (some of them being quite counter-intuition), further validating the value of PTVD in promoting multimodal research. The dataset and codes are released at \url{https://ptvd.github.io/}.




Abstract:In this paper, we propose a scribble-based video colorization network with temporal aggregation called SVCNet. It can colorize monochrome videos based on different user-given color scribbles. It addresses three common issues in the scribble-based video colorization area: colorization vividness, temporal consistency, and color bleeding. To improve the colorization quality and strengthen the temporal consistency, we adopt two sequential sub-networks in SVCNet for precise colorization and temporal smoothing, respectively. The first stage includes a pyramid feature encoder to incorporate color scribbles with a grayscale frame, and a semantic feature encoder to extract semantics. The second stage finetunes the output from the first stage by aggregating the information of neighboring colorized frames (as short-range connections) and the first colorized frame (as a long-range connection). To alleviate the color bleeding artifacts, we learn video colorization and segmentation simultaneously. Furthermore, we set the majority of operations on a fixed small image resolution and use a Super-resolution Module at the tail of SVCNet to recover original sizes. It allows the SVCNet to fit different image resolutions at the inference. Finally, we evaluate the proposed SVCNet on DAVIS and Videvo benchmarks. The experimental results demonstrate that SVCNet produces both higher-quality and more temporally consistent videos than other well-known video colorization approaches. The codes and models can be found at https://github.com/zhaoyuzhi/SVCNet.