Eric
Abstract:As rapidly growing AI computational demands accelerate the need for new hardware installation and maintenance, this work explores optimal data center resource management by balancing operational efficiency with fault tolerance through strategic rack positioning considering diverse resources and locations. Traditional mixed-integer programming (MIP) approaches often struggle with scalability, while heuristic methods may result in significant sub-optimality. To address these issues, this paper presents a novel two-tier optimization framework using a high-level deep reinforcement learning (DRL) model to guide a low-level gradient-based heuristic for local search. The high-level DRL agent employs Leader Reward for optimal rack type ordering, and the low-level heuristic efficiently maps racks to positions, minimizing movement counts and ensuring fault-tolerant resource distribution. This approach allows scalability to over 100,000 positions and 100 rack types. Our method outperformed the gradient-based heuristic by 7\% on average and the MIP solver by over 30\% in objective value. It achieved a 100\% success rate versus MIP's 97.5\% (within a 20-minute limit), completing in just 2 minutes compared to MIP's 1630 minutes (i.e., almost 4 orders of magnitude improvement). Unlike the MIP solver, which showed performance variability under time constraints and high penalties, our algorithm consistently delivered stable, efficient results - an essential feature for large-scale data center management.
Abstract:With the advances in artificial intelligence, Mix-of-Experts (MoE) has become the main form of Large Language Models (LLMs), and its demand for model compression is increasing. Quantization is an effective method that not only compresses the models but also significantly accelerates their performance. Existing quantization methods have gradually shifted the focus from parameter scaling to the analysis of data distributions. However, their analysis is designed for dense LLMs and relies on the simple one-model-all-data mapping, which is unsuitable for MoEs. This paper proposes a new quantization framework called MoQa. MoQa decouples the data-model distribution complexity of MoEs in multiple analysis stages, quantitively revealing the dynamics during sparse data activation, data-parameter mapping, and inter-expert correlations. Based on these, MoQa identifies particular experts' and parameters' significance with optimal data-model distribution awareness and proposes a series of fine-grained mix-quantization strategies adaptive to various data activation and expert combination scenarios. Moreover, MoQa discusses the limitations of existing quantization and analyzes the impact of each stage analysis, showing novel insights for MoE quantization. Experiments show that MoQa achieves a 1.69~2.18 perplexity decrease in language modeling tasks and a 1.58%~8.91% accuracy improvement in zero-shot inference tasks. We believe MoQa will play a role in future MoE construction, optimization, and compression.
Abstract:Enhancing the computational efficiency of on-device Deep Neural Networks (DNNs) remains a significant challengein mobile and edge computing. As we aim to execute increasingly complex tasks with constrained computational resources, much of the research has focused on compressing neural network structures and optimizing systems. Although many studies have focused on compressing neural network structures and parameters or optimizing underlying systems, there has been limited attention on optimizing the fundamental building blocks of neural networks: the neurons. In this study, we deliberate on a simple but important research question: Can we design artificial neurons that offer greater efficiency than the traditional neuron paradigm? Inspired by the threshold mechanisms and the excitation-inhibition balance observed in biological neurons, we propose a novel artificial neuron model, Threshold Neurons. Using Threshold Neurons, we can construct neural networks similar to those with traditional artificial neurons, while significantly reducing hardware implementation complexity. Our extensive experiments validate the effectiveness of neural networks utilizing Threshold Neurons, achieving substantial power savings of 7.51x to 8.19x and area savings of 3.89x to 4.33x at the kernel level, with minimal loss in precision. Furthermore, FPGA-based implementations of these networks demonstrate 2.52x power savings and 1.75x speed enhancements at the system level. The source code will be made available upon publication.
Abstract:Executing precise and agile flight maneuvers is critical for quadrotors in various applications. Traditional quadrotor control approaches are limited by their reliance on flat trajectories or time-consuming optimization, which restricts their flexibility. Recently, RL-based policy has emerged as a promising alternative due to its ability to directly map observations to actions, reducing the need for detailed system knowledge and actuation constraints. However, a significant challenge remains in bridging the sim-to-real gap, where RL-based policies often experience instability when deployed in real world. In this paper, we investigate key factors for learning robust RL-based control policies that are capable of zero-shot deployment in real-world quadrotors. We identify five critical factors and we develop a PPO-based training framework named SimpleFlight, which integrates these five techniques. We validate the efficacy of SimpleFlight on Crazyflie quadrotor, demonstrating that it achieves more than a 50% reduction in trajectory tracking error compared to state-of-the-art RL baselines, and achieves 70% improvement over the traditional MPC. The policy derived by SimpleFlight consistently excels across both smooth polynominal trajectories and challenging infeasible zigzag trajectories on small thrust-to-weight quadrotors. In contrast, baseline methods struggle with high-speed or infeasible trajectories. To support further research and reproducibility, we integrate SimpleFlight into a GPU-based simulator Omnidrones and provide open-source access to the code and model checkpoints. We hope SimpleFlight will offer valuable insights for advancing RL-based quadrotor control. For more details, visit our project website at https://sites.google.com/view/simpleflight/.
Abstract:Formation control of multiple Unmanned Aerial Vehicles (UAVs) is vital for practical applications. This paper tackles the task of behavior-based UAV formation while avoiding static and dynamic obstacles during directed flight. We present a two-stage reinforcement learning (RL) training pipeline to tackle the challenge of multi-objective optimization, large exploration spaces, and the sim-to-real gap. The first stage searches in a simplified scenario for a linear utility function that balances all task objectives simultaneously, whereas the second stage applies the utility function in complex scenarios, utilizing curriculum learning to navigate large exploration spaces. Additionally, we apply an attention-based observation encoder to enhance formation maintenance and manage varying obstacle quantity. Experiments in simulation and real world demonstrate that our method outperforms planning-based and RL-based baselines regarding collision-free rate and formation maintenance in scenarios with static, dynamic, and mixed obstacles.
Abstract:Offline reinforcement learning (RL) is a powerful approach for data-driven decision-making and control. Compared to model-free methods, offline model-based reinforcement learning (MBRL) explicitly learns world models from a static dataset and uses them as surrogate simulators, improving the data efficiency and enabling the learned policy to potentially generalize beyond the dataset support. However, there could be various MDPs that behave identically on the offline dataset and so dealing with the uncertainty about the true MDP can be challenging. In this paper, we propose modeling offline MBRL as a Bayes Adaptive Markov Decision Process (BAMDP), which is a principled framework for addressing model uncertainty. We further introduce a novel Bayes Adaptive Monte-Carlo planning algorithm capable of solving BAMDPs in continuous state and action spaces with stochastic transitions. This planning process is based on Monte Carlo Tree Search and can be integrated into offline MBRL as a policy improvement operator in policy iteration. Our ``RL + Search" framework follows in the footsteps of superhuman AIs like AlphaZero, improving on current offline MBRL methods by incorporating more computation input. The proposed algorithm significantly outperforms state-of-the-art model-based and model-free offline RL methods on twelve D4RL MuJoCo benchmark tasks and three target tracking tasks in a challenging, stochastic tokamak control simulator.
Abstract:Multi-UAV pursuit-evasion, where pursuers aim to capture evaders, poses a key challenge for UAV swarm intelligence. Multi-agent reinforcement learning (MARL) has demonstrated potential in modeling cooperative behaviors, but most RL-based approaches remain constrained to simplified simulations with limited dynamics or fixed scenarios. Previous attempts to deploy RL policy to real-world pursuit-evasion are largely restricted to two-dimensional scenarios, such as ground vehicles or UAVs at fixed altitudes. In this paper, we address multi-UAV pursuit-evasion by considering UAV dynamics and physical constraints. We introduce an evader prediction-enhanced network to tackle partial observability in cooperative strategy learning. Additionally, we propose an adaptive environment generator within MARL training, enabling higher exploration efficiency and better policy generalization across diverse scenarios. Simulations show our method significantly outperforms all baselines in challenging scenarios, generalizing to unseen scenarios with a 100% capture rate. Finally, we derive a feasible policy via a two-stage reward refinement and deploy the policy on real quadrotors in a zero-shot manner. To our knowledge, this is the first work to derive and deploy an RL-based policy using collective thrust and body rates control commands for multi-UAV pursuit-evasion in unknown environments. The open-source code and videos are available at https://sites.google.com/view/pursuit-evasion-rl.
Abstract:Alzheimer's disease (AD) is the most prevalent form of dementia with a progressive decline in cognitive abilities. The AD continuum encompasses a prodormal stage known as Mild Cognitive Impairment (MCI), where patients may either progress to AD or remain stable. In this study, we leveraged structural and functional MRI to investigate the disease-induced grey matter and functional network connectivity changes. Moreover, considering AD's strong genetic component, we introduce SNPs as a third channel. Given such diverse inputs, missing one or more modalities is a typical concern of multimodal methods. We hence propose a novel deep learning-based classification framework where generative module employing Cycle GANs was adopted to impute missing data within the latent space. Additionally, we adopted an Explainable AI method, Integrated Gradients, to extract input features relevance, enhancing our understanding of the learned representations. Two critical tasks were addressed: AD detection and MCI conversion prediction. Experimental results showed that our model was able to reach the SOA in the classification of CN/AD reaching an average test accuracy of $0.926\pm0.02$. For the MCI task, we achieved an average prediction accuracy of $0.711\pm0.01$ using the pre-trained model for CN/AD. The interpretability analysis revealed significant grey matter modulations in cortical and subcortical brain areas well known for their association with AD. Moreover, impairments in sensory-motor and visual resting state network connectivity along the disease continuum, as well as mutations in SNPs defining biological processes linked to amyloid-beta and cholesterol formation clearance and regulation, were identified as contributors to the achieved performance. Overall, our integrative deep learning approach shows promise for AD detection and MCI prediction, while shading light on important biological insights.
Abstract:Skills are effective temporal abstractions established for sequential decision making tasks, which enable efficient hierarchical learning for long-horizon tasks and facilitate multi-task learning through their transferability. Despite extensive research, research gaps remain in multi-agent scenarios, particularly for automatically extracting subgroup coordination patterns in a multi-agent task. In this case, we propose two novel auto-encoder schemes: VO-MASD-3D and VO-MASD-Hier, to simultaneously capture subgroup- and temporal-level abstractions and form multi-agent skills, which firstly solves the aforementioned challenge. An essential algorithm component of these schemes is a dynamic grouping function that can automatically detect latent subgroups based on agent interactions in a task. Notably, our method can be applied to offline multi-task data, and the discovered subgroup skills can be transferred across relevant tasks without retraining. Empirical evaluations on StarCraft tasks indicate that our approach significantly outperforms existing methods regarding applying skills in multi-agent reinforcement learning (MARL). Moreover, skills discovered using our method can effectively reduce the learning difficulty in MARL scenarios with delayed and sparse reward signals.
Abstract:Federated Reinforcement Learning (FRL) allows multiple agents to collaboratively build a decision making policy without sharing raw trajectories. However, if a small fraction of these agents are adversarial, it can lead to catastrophic results. We propose a policy gradient based approach that is robust to adversarial agents which can send arbitrary values to the server. Under this setting, our results form the first global convergence guarantees with general parametrization. These results demonstrate resilience with adversaries, while achieving sample complexity of order $\tilde{\mathcal{O}}\left( \frac{1}{\epsilon^2} \left( \frac{1}{N-f} + \frac{f^2}{(N-f)^2}\right)\right)$, where $N$ is the total number of agents and $f$ is the number of adversarial agents.