Abstract:Grasping in cluttered scenes remains highly challenging for dexterous hands due to the scarcity of data. To address this problem, we present a large-scale synthetic benchmark, encompassing 1319 objects, 8270 scenes, and 427 million grasps. Beyond benchmarking, we also propose a novel two-stage grasping method that learns efficiently from data by using a diffusion model that conditions on local geometry. Our proposed generative method outperforms all baselines in simulation experiments. Furthermore, with the aid of test-time-depth restoration, our method demonstrates zero-shot sim-to-real transfer, attaining 90.7% real-world dexterous grasping success rate in cluttered scenes.
Abstract:Nuclear Magnetic Resonance (NMR) spectroscopy is a widely-used technique in the fields of bio-medicine, chemistry, and biology for the analysis of chemicals and proteins. The signals from NMR spectroscopy often have low signal-to-noise ratio (SNR) due to acquisition noise, which poses significant challenges for subsequent analysis. Recent work has explored the potential of deep learning (DL) for NMR denoising, showing significant performance gains over traditional methods such as total variation (TV) denoising. This paper shows that the performance of DL denoising for NMR can be further improved by combining data-driven training with traditional TV denoising. The proposed TVCondNet method outperforms both traditional TV and DL methods by including the TV solution as a condition during DL training. Our validation on experimentally collected NMR data shows the superior denoising performance and faster inference speed of TVCondNet compared to existing methods.
Abstract:Small Angle Neutron Scattering (SANS) is a non-destructive technique utilized to probe the nano- to mesoscale structure of materials by analyzing the scattering pattern of neutrons. Accelerating SANS acquisition for in-situ analysis is essential, but it often reduces the signal-to-noise ratio (SNR), highlighting the need for methods to enhance SNR even with short acquisition times. While deep learning (DL) can be used for enhancing SNR of low quality SANS, the amount of experimental data available for training is usually severely limited. We address this issue by proposing a Plug-and-play Restoration for SANS (PR-SANS) that uses domain-adapted priors. The prior in PR-SANS is initially trained on a set of generic images and subsequently fine-tuned using a limited amount of experimental SANS data. We present a theoretical convergence analysis of PR-SANS by focusing on the error resulting from using inexact domain-adapted priors instead of the ideal ones. We demonstrate with experimentally collected SANS data that PR-SANS can recover high-SNR 2D SANS detector images from low-SNR detector images, effectively increasing the SNR. This advancement enables a reduction in acquisition times by a factor of 12 while maintaining the original signal quality.
Abstract:Analytical dexterous grasping synthesis is often driven by grasp quality metrics. However, existing metrics possess many problems, such as being computationally expensive, physically inaccurate, and non-differentiable. Moreover, none of them can facilitate the synthesis of non-force-closure grasps, which account for a significant portion of task-oriented grasping such as lid screwing and button pushing. The main challenge behind all the above drawbacks is the difficulty in modeling the complex Grasp Wrench Space (GWS). In this work, we overcome this challenge by proposing a novel GWS estimator, thus enabling gradient-based task-oriented dexterous grasp synthesis for the first time. Our key contribution is a fast, accurate, and differentiable technique to estimate the GWS boundary with good physical interpretability by parallel sampling and mapping, which does not require iterative optimization. Second, based on our differentiable GWS estimator, we derive a task-oriented energy function to enable gradient-based grasp synthesis and a metric to evaluate non-force-closure grasps. Finally, we improve the previous dexterous grasp synthesis pipeline mainly by a novel technique to make nearest-point calculation differentiable, even on mesh edges and vertices. Extensive experiments are performed to verify the efficiency and effectiveness of our methods. Our GWS estimator can run in several milliseconds on GPUs with minimal memory cost, more than three orders of magnitude faster than the classic discretization-based method. Using this GWS estimator, we synthesize 0.1 million dexterous grasps to show that our pipeline can significantly outperform the SOTA method, even in task-unaware force-closure-grasp synthesis. For task-oriented grasp synthesis, we provide some qualitative results.
Abstract:In this work, we tackle the problem of learning universal robotic dexterous grasping from a point cloud observation under a table-top setting. The goal is to grasp and lift up objects in high-quality and diverse ways and generalize across hundreds of categories and even the unseen. Inspired by successful pipelines used in parallel gripper grasping, we split the task into two stages: 1) grasp proposal (pose) generation and 2) goal-conditioned grasp execution. For the first stage, we propose a novel probabilistic model of grasp pose conditioned on the point cloud observation that factorizes rotation from translation and articulation. Trained on our synthesized large-scale dexterous grasp dataset, this model enables us to sample diverse and high-quality dexterous grasp poses for the object in the point cloud. For the second stage, we propose to replace the motion planning used in parallel gripper grasping with a goal-conditioned grasp policy, due to the complexity involved in dexterous grasping execution. Note that it is very challenging to learn this highly generalizable grasp policy that only takes realistic inputs without oracle states. We thus propose several important innovations, including state canonicalization, object curriculum, and teacher-student distillation. Integrating the two stages, our final pipeline becomes the first to achieve universal generalization for dexterous grasping, demonstrating an average success rate of more than 60% on thousands of object instances, which significantly out performs all baselines, meanwhile showing only a minimal generalization gap.
Abstract:Object grasping using dexterous hands is a crucial yet challenging task for robotic dexterous manipulation. Compared with the field of object grasping with parallel grippers, dexterous grasping is very under-explored, partially owing to the lack of a large-scale dataset. In this work, we present a large-scale simulated dataset, DexGraspNet, for robotic dexterous grasping, along with a highly efficient synthesis method for diverse dexterous grasping synthesis. Leveraging a highly accelerated differentiable force closure estimator, we, for the first time, are able to synthesize stable and diverse grasps efficiently and robustly. We choose ShadowHand, a dexterous gripper commonly seen in robotics, and generated 1.32 million grasps for 5355 objects, covering more than 133 object categories and containing more than 200 diverse grasps for each object instance, with all grasps having been validated by the physics simulator. Compared to the previous dataset generated by GraspIt!, our dataset has not only more objects and grasps, but also higher diversity and quality. Via performing cross-dataset experiments, we show that training several algorithms of dexterous grasp synthesis on our datasets significantly outperforms training on the previous one, demonstrating the large scale and diversity of DexGraspNet. We will release the data and tools upon acceptance.
Abstract:In this paper, we consider the challenging task of simultaneously locating and recovering multiple hands from single 2D image. Previous studies either focus on single hand reconstruction or solve this problem in a multi-stage way. Moreover, the conventional two-stage pipeline firstly detects hand areas, and then estimates 3D hand pose from each cropped patch. To reduce the computational redundancy in preprocessing and feature extraction, we propose a concise but efficient single-stage pipeline. Specifically, we design a multi-head auto-encoder structure for multi-hand reconstruction, where each head network shares the same feature map and outputs the hand center, pose and texture, respectively. Besides, we adopt a weakly-supervised scheme to alleviate the burden of expensive 3D real-world data annotations. To this end, we propose a series of losses optimized by a stage-wise training scheme, where a multi-hand dataset with 2D annotations is generated based on the publicly available single hand datasets. In order to further improve the accuracy of the weakly supervised model, we adopt several feature consistency constraints in both single and multiple hand settings. Specifically, the keypoints of each hand estimated from local features should be consistent with the re-projected points predicted from global features. Extensive experiments on public benchmarks including FreiHAND, HO3D, InterHand2.6M and RHD demonstrate that our method outperforms the state-of-the-art model-based methods in both weakly-supervised and fully-supervised manners.
Abstract:3D face reconstruction plays a very important role in many real-world multimedia applications, including digital entertainment, social media, affection analysis, and person identification. The de-facto pipeline for estimating the parametric face model from an image requires to firstly detect the facial regions with landmarks, and then crop each face to feed the deep learning-based regressor. Comparing to the conventional methods performing forward inference for each detected instance independently, we suggest an effective end-to-end framework for multi-face 3D reconstruction, which is able to predict the model parameters of multiple instances simultaneously using single network inference. Our proposed approach not only greatly reduces the computational redundancy in feature extraction but also makes the deployment procedure much easier using the single network model. More importantly, we employ the same global camera model for the reconstructed faces in each image, which makes it possible to recover the relative head positions and orientations in the 3D scene. We have conducted extensive experiments to evaluate our proposed approach on the sparse and dense face alignment tasks. The experimental results indicate that our proposed approach is very promising on face alignment tasks without fully-supervision and pre-processing like detection and crop. Our implementation is publicly available at \url{https://github.com/kalyo-zjl/WM3DR}.
Abstract:This paper introduces the real image Super-Resolution (SR) challenge that was part of the Advances in Image Manipulation (AIM) workshop, held in conjunction with ECCV 2020. This challenge involves three tracks to super-resolve an input image for $\times$2, $\times$3 and $\times$4 scaling factors, respectively. The goal is to attract more attention to realistic image degradation for the SR task, which is much more complicated and challenging, and contributes to real-world image super-resolution applications. 452 participants were registered for three tracks in total, and 24 teams submitted their results. They gauge the state-of-the-art approaches for real image SR in terms of PSNR and SSIM.
Abstract:Pedestrian detection in a crowd is very challenging due to vastly different scales and poor conditions. Pedestrian detectors are generally designed by extending generic object detectors, where Non-maximum suppression (NMS) is a standard but critical post-processing step for refining detection results. In this paper, we propose CSID: a Center, Scale, Identity-and-Density-aware pedestrian detector with a novel Identity-and-Density-aware NMS (ID-NMS) algorithm to refine the results of anchor-free pedestrian detection. Our main contributions in this work include (i) a novel Identity and Density Map (ID-Map) which converts each positive instance into a feature vector to encode both identity and density information simultaneously, (ii) a modified optimization target in defining ID-loss and addressing the extremely class imbalance issue during training, and (iii) a novel ID-NMS algorithm by considering both identity and density information of each predicted box provided by ID-Map to effectively refine the detection results. We evaluate the proposed CSID pedestrian detector using the novel ID-NMS technique and achieve new state-of-the-art results on two benchmark data sets (CityPersons and CrowdHuman) for pedestrian detection.