Abstract:LiDAR Semantic Segmentation is a fundamental task in autonomous driving perception consisting of associating each LiDAR point to a semantic label. Fully-supervised models have widely tackled this task, but they require labels for each scan, which either limits their domain or requires impractical amounts of expensive annotations. Camera images, which are generally recorded alongside LiDAR pointclouds, can be processed by the widely available 2D foundation models, which are generic and dataset-agnostic. However, distilling knowledge from 2D data to improve LiDAR perception raises domain adaptation challenges. For example, the classical perspective projection suffers from the parallax effect produced by the position shift between both sensors at their respective capture times. We propose a Semi-Supervised Learning setup to leverage unlabeled LiDAR pointclouds alongside distilled knowledge from the camera images. To self-supervise our model on the unlabeled scans, we add an auxiliary NeRF head and cast rays from the camera viewpoint over the unlabeled voxel features. The NeRF head predicts densities and semantic logits at each sampled ray location which are used for rendering pixel semantics. Concurrently, we query the Segment-Anything (SAM) foundation model with the camera image to generate a set of unlabeled generic masks. We fuse the masks with the rendered pixel semantics from LiDAR to produce pseudo-labels that supervise the pixel predictions. During inference, we drop the NeRF head and run our model with only LiDAR. We show the effectiveness of our approach in three public LiDAR Semantic Segmentation benchmarks: nuScenes, SemanticKITTI and ScribbleKITTI.
Abstract:The supervision of state-of-the-art multiple object tracking (MOT) methods requires enormous annotation efforts to provide bounding boxes for all frames of all videos, and instance IDs to associate them through time. To this end, we introduce Walker, the first self-supervised tracker that learns from videos with sparse bounding box annotations, and no tracking labels. First, we design a quasi-dense temporal object appearance graph, and propose a novel multi-positive contrastive objective to optimize random walks on the graph and learn instance similarities. Then, we introduce an algorithm to enforce mutually-exclusive connective properties across instances in the graph, optimizing the learned topology for MOT. At inference time, we propose to associate detected instances to tracklets based on the max-likelihood transition state under motion-constrained bi-directional walks. Walker is the first self-supervised tracker to achieve competitive performance on MOT17, DanceTrack, and BDD100K. Remarkably, our proposal outperforms the previous self-supervised trackers even when drastically reducing the annotation requirements by up to 400x.
Abstract:Transformers have exhibited promising performance in computer vision tasks including image super-resolution (SR). However, popular transformer-based SR methods often employ window self-attention with quadratic computational complexity to window sizes, resulting in fixed small windows with limited receptive fields. In this paper, we present a general strategy to convert transformer-based SR networks to hierarchical transformers (HiT-SR), boosting SR performance with multi-scale features while maintaining an efficient design. Specifically, we first replace the commonly used fixed small windows with expanding hierarchical windows to aggregate features at different scales and establish long-range dependencies. Considering the intensive computation required for large windows, we further design a spatial-channel correlation method with linear complexity to window sizes, efficiently gathering spatial and channel information from hierarchical windows. Extensive experiments verify the effectiveness and efficiency of our HiT-SR, and our improved versions of SwinIR-Light, SwinIR-NG, and SRFormer-Light yield state-of-the-art SR results with fewer parameters, FLOPs, and faster speeds ($\sim7\times$).
Abstract:The robust association of the same objects across video frames in complex scenes is crucial for many applications, especially Multiple Object Tracking (MOT). Current methods predominantly rely on labeled domain-specific video datasets, which limits the cross-domain generalization of learned similarity embeddings. We propose MASA, a novel method for robust instance association learning, capable of matching any objects within videos across diverse domains without tracking labels. Leveraging the rich object segmentation from the Segment Anything Model (SAM), MASA learns instance-level correspondence through exhaustive data transformations. We treat the SAM outputs as dense object region proposals and learn to match those regions from a vast image collection. We further design a universal MASA adapter which can work in tandem with foundational segmentation or detection models and enable them to track any detected objects. Those combinations present strong zero-shot tracking ability in complex domains. Extensive tests on multiple challenging MOT and MOTS benchmarks indicate that the proposed method, using only unlabeled static images, achieves even better performance than state-of-the-art methods trained with fully annotated in-domain video sequences, in zero-shot association. Project Page: https://matchinganything.github.io/
Abstract:Accurate monocular metric depth estimation (MMDE) is crucial to solving downstream tasks in 3D perception and modeling. However, the remarkable accuracy of recent MMDE methods is confined to their training domains. These methods fail to generalize to unseen domains even in the presence of moderate domain gaps, which hinders their practical applicability. We propose a new model, UniDepth, capable of reconstructing metric 3D scenes from solely single images across domains. Departing from the existing MMDE methods, UniDepth directly predicts metric 3D points from the input image at inference time without any additional information, striving for a universal and flexible MMDE solution. In particular, UniDepth implements a self-promptable camera module predicting dense camera representation to condition depth features. Our model exploits a pseudo-spherical output representation, which disentangles camera and depth representations. In addition, we propose a geometric invariance loss that promotes the invariance of camera-prompted depth features. Thorough evaluations on ten datasets in a zero-shot regime consistently demonstrate the superior performance of UniDepth, even when compared with methods directly trained on the testing domains. Code and models are available at: https://github.com/lpiccinelli-eth/unidepth
Abstract:Learning dexterous locomotion policy for legged robots is becoming increasingly popular due to its ability to handle diverse terrains and resemble intelligent behaviors. However, joint manipulation of moving objects and locomotion with legs, such as playing soccer, receive scant attention in the learning community, although it is natural for humans and smart animals. A key challenge to solve this multitask problem is to infer the objectives of locomotion from the states and targets of the manipulated objects. The implicit relation between the object states and robot locomotion can be hard to capture directly from the training experience. We propose adding a feedback control block to compute the necessary body-level movement accurately and using the outputs as dynamic joint-level locomotion supervision explicitly. We further utilize an improved ball dynamic model, an extended context-aided estimator, and a comprehensive ball observer to facilitate transferring policy learned in simulation to the real world. We observe that our learning scheme can not only make the policy network converge faster but also enable soccer robots to perform sophisticated maneuvers like sharp cuts and turns on flat surfaces, a capability that was lacking in previous methods. Video and code are available at https://github.com/SysCV/soccer-player
Abstract:Semantic segmentation and stereo matching are two essential components of 3D environmental perception systems for autonomous driving. Nevertheless, conventional approaches often address these two problems independently, employing separate models for each task. This approach poses practical limitations in real-world scenarios, particularly when computational resources are scarce or real-time performance is imperative. Hence, in this article, we introduce S$^3$M-Net, a novel joint learning framework developed to perform semantic segmentation and stereo matching simultaneously. Specifically, S$^3$M-Net shares the features extracted from RGB images between both tasks, resulting in an improved overall scene understanding capability. This feature sharing process is realized using a feature fusion adaption (FFA) module, which effectively transforms the shared features into semantic space and subsequently fuses them with the encoded disparity features. The entire joint learning framework is trained by minimizing a novel semantic consistency-guided (SCG) loss, which places emphasis on the structural consistency in both tasks. Extensive experimental results conducted on the vKITTI2 and KITTI datasets demonstrate the effectiveness of our proposed joint learning framework and its superior performance compared to other state-of-the-art single-task networks. Our project webpage is accessible at mias.group/S3M-Net.
Abstract:Accurate grasping is the key to several robotic tasks including assembly and household robotics. Executing a successful grasp in a cluttered environment requires multiple levels of scene understanding: First, the robot needs to analyze the geometric properties of individual objects to find feasible grasps. These grasps need to be compliant with the local object geometry. Second, for each proposed grasp, the robot needs to reason about the interactions with other objects in the scene. Finally, the robot must compute a collision-free grasp trajectory while taking into account the geometry of the target object. Most grasp detection algorithms directly predict grasp poses in a monolithic fashion, which does not capture the composability of the environment. In this paper, we introduce an end-to-end architecture for object-centric grasping. The method uses pointcloud data from a single arbitrary viewing direction as an input and generates an instance-centric representation for each partially observed object in the scene. This representation is further used for object reconstruction and grasp detection in cluttered table-top scenes. We show the effectiveness of the proposed method by extensively evaluating it against state-of-the-art methods on synthetic datasets, indicating superior performance for grasping and reconstruction. Additionally, we demonstrate real-world applicability by decluttering scenes with varying numbers of objects.
Abstract:We present Multi-Baseline Radiance Fields (MuRF), a general feed-forward approach to solving sparse view synthesis under multiple different baseline settings (small and large baselines, and different number of input views). To render a target novel view, we discretize the 3D space into planes parallel to the target image plane, and accordingly construct a target view frustum volume. Such a target volume representation is spatially aligned with the target view, which effectively aggregates relevant information from the input views for high-quality rendering. It also facilitates subsequent radiance field regression with a convolutional network thanks to its axis-aligned nature. The 3D context modeled by the convolutional network enables our method to synthesis sharper scene structures than prior works. Our MuRF achieves state-of-the-art performance across multiple different baseline settings and diverse scenarios ranging from simple objects (DTU) to complex indoor and outdoor scenes (RealEstate10K and LLFF). We also show promising zero-shot generalization abilities on the Mip-NeRF 360 dataset, demonstrating the general applicability of MuRF.
Abstract:The recent Gaussian Splatting achieves high-quality and real-time novel-view synthesis of the 3D scenes. However, it is solely concentrated on the appearance and geometry modeling, while lacking in fine-grained object-level scene understanding. To address this issue, we propose Gaussian Grouping, which extends Gaussian Splatting to jointly reconstruct and segment anything in open-world 3D scenes. We augment each Gaussian with a compact Identity Encoding, allowing the Gaussians to be grouped according to their object instance or stuff membership in the 3D scene. Instead of resorting to expensive 3D labels, we supervise the Identity Encodings during the differentiable rendering by leveraging the 2D mask predictions by SAM, along with introduced 3D spatial consistency regularization. Comparing to the implicit NeRF representation, we show that the discrete and grouped 3D Gaussians can reconstruct, segment and edit anything in 3D with high visual quality, fine granularity and efficiency. Based on Gaussian Grouping, we further propose a local Gaussian Editing scheme, which shows efficacy in versatile scene editing applications, including 3D object removal, inpainting, colorization and scene recomposition. Our code and models will be at https://github.com/lkeab/gaussian-grouping.