Picture for Chiyu Max Jiang

Chiyu Max Jiang

3D Open-Vocabulary Panoptic Segmentation with 2D-3D Vision-Language Distillation

Add code
Jan 04, 2024
Figure 1 for 3D Open-Vocabulary Panoptic Segmentation with 2D-3D Vision-Language Distillation
Figure 2 for 3D Open-Vocabulary Panoptic Segmentation with 2D-3D Vision-Language Distillation
Figure 3 for 3D Open-Vocabulary Panoptic Segmentation with 2D-3D Vision-Language Distillation
Figure 4 for 3D Open-Vocabulary Panoptic Segmentation with 2D-3D Vision-Language Distillation
Viaarxiv icon

MotionDiffuser: Controllable Multi-Agent Motion Prediction using Diffusion

Add code
Jun 05, 2023
Figure 1 for MotionDiffuser: Controllable Multi-Agent Motion Prediction using Diffusion
Figure 2 for MotionDiffuser: Controllable Multi-Agent Motion Prediction using Diffusion
Figure 3 for MotionDiffuser: Controllable Multi-Agent Motion Prediction using Diffusion
Figure 4 for MotionDiffuser: Controllable Multi-Agent Motion Prediction using Diffusion
Viaarxiv icon

Improving the Intra-class Long-tail in 3D Detection via Rare Example Mining

Add code
Oct 15, 2022
Figure 1 for Improving the Intra-class Long-tail in 3D Detection via Rare Example Mining
Figure 2 for Improving the Intra-class Long-tail in 3D Detection via Rare Example Mining
Figure 3 for Improving the Intra-class Long-tail in 3D Detection via Rare Example Mining
Viaarxiv icon

MeshfreeFlowNet: A Physics-Constrained Deep Continuous Space-Time Super-Resolution Framework

Add code
May 01, 2020
Figure 1 for MeshfreeFlowNet: A Physics-Constrained Deep Continuous Space-Time Super-Resolution Framework
Figure 2 for MeshfreeFlowNet: A Physics-Constrained Deep Continuous Space-Time Super-Resolution Framework
Figure 3 for MeshfreeFlowNet: A Physics-Constrained Deep Continuous Space-Time Super-Resolution Framework
Figure 4 for MeshfreeFlowNet: A Physics-Constrained Deep Continuous Space-Time Super-Resolution Framework
Viaarxiv icon

Local Implicit Grid Representations for 3D Scenes

Add code
Mar 19, 2020
Figure 1 for Local Implicit Grid Representations for 3D Scenes
Figure 2 for Local Implicit Grid Representations for 3D Scenes
Figure 3 for Local Implicit Grid Representations for 3D Scenes
Figure 4 for Local Implicit Grid Representations for 3D Scenes
Viaarxiv icon

Adversarial Texture Optimization from RGB-D Scans

Add code
Mar 18, 2020
Figure 1 for Adversarial Texture Optimization from RGB-D Scans
Figure 2 for Adversarial Texture Optimization from RGB-D Scans
Figure 3 for Adversarial Texture Optimization from RGB-D Scans
Figure 4 for Adversarial Texture Optimization from RGB-D Scans
Viaarxiv icon