Abstract:Human creativity has emerged as a critical competency in the era of large language models. Assessing creativity in complex, open-ended environments is a grand challenge in data mining, currently hindered by a reliance on standardized simple tasks and the scarcity of fine-grained expert data. As an ecologically valid assessment context, debate reflects multiple dimensions of creativity, encompassing both divergent thinking and convergent thinking. Moreover, debate is a data-rich domain, with a large volume of publicly accessible materials. Current mainstream automated scoring methods are poorly suited to complex settings such as debate, and therefore still rely on costly human evaluation. To this end, this paper proposes DEFINED, a data-efficient computational framework for fine-grained creativity assessment in debate scenarios. DEFINED operationalizes debate creativity through a hierarchical eight-dimensional metric system, implemented via a pre-trained autoregressive language model with a hierarchical scoring head that supports both fine-grained and coarse-grained evaluation. Statements and their associated expert scores were obtained from authentic debate competitions, and a constrained data augmentation strategy was employed to address the elite bias inherent in the original data. DEFINED adopts a mixed-granularity training strategy enabling robust learning from limited fine-grained supervision annotated by trained graduate experts. To rigorously validate ecological validity beyond synthetic benchmarks, we incorporate an empirical study with debate-naive participants, utilizing these authentic data to serve as a qualitative case study for mid-to-low proficiency populations. Across our evaluation protocol, our scoring model achieves accurate and stable scoring, outperforming prompt-based large language model evaluators and existing debate scoring methods.
Abstract:Evaluating large language models (LLMs) for education requires measuring how models teach, not only what they know. Existing benchmarks emphasize domain-general correctness or depend on manually designed rubrics that scale poorly to long-tail pedagogical scenarios. We introduce Elmes*, an end-to-end framework for constructing, refining, and applying fine-grained scenario-specific rubrics. Elmes* combines a declarative multi-agent engine for teacher--student--judge interactions with SceneGen, a self-evolving module that co-optimizes evaluation criteria and test data from expert-defined pedagogical dimensions. Using Elmes*, we build Edu-330, covering 330 scenarios across 11 subjects, 3 grade bands, and 10 task types, with over 1{,}000 second-level indicators. Experiments on Edu-330 and four expert-authored gold-standard scenarios show that educational capability is multidimensional: top-tier LLMs differ mainly in creativity and values integration, knowledge-strong models may fail at Socratic scaffolding, and the education-specialized InnoSpark achieves the best human-evaluated average score. LLM judges preserve human-comparable rankings with much lower scoring variance, but exhibit judge-specific biases such as self-preference. Ablations show that expert-scored few-shot anchoring improves human--LLM alignment, while reasoning enforcement and greedy decoding are model-dependent. Elmes* thus provides scalable diagnostic infrastructure for pedagogically grounded LLM evaluation.
Abstract:While LLM-based agents excel at individual tasks, effective collaboration with realistic human partners remains challenging. Most of the existing conversation-level collaborative studies lack grounded interaction and behavioral execution, motivating the need for cooperative game environments that enable contextualized and immersive collaboration. To this end, this paper proposes CollabBench, a benchmark for evaluating and training collaborative agents in cooperative games. CollabBench features a Diverse Player Profile Simulation pipeline to model varied players behaviors, and a Collaborative Agentic Training paradigm that unifies reasoning, communication, and action via agentic rollouts, optimized with a hybrid reward balancing task efficiency and affective adaptation. We further extend classic environments to CWAH-MultiPlayer and Cook-MultiPlayer for systematic evaluation under diverse personalities. Experiments with efficiency and affective metrics show that our trained models outperform base models, achieving 19.5% higher efficiency and 24.4% improved affective performance. Further analysis reveals key collaborative limitations of existing models and offers insights for future collaborative training.
Abstract:Despite the rapid deployment of LLMs into classrooms, validating educational AI remains uniquely intractable: interventions act on developing learners whose cognitive and social trajectories are irreversibly shaped, while real-world trials are slow, ethically constrained, and institutionally locked. LLM-based educational simulators have emerged as a potential remedy, but many still collapse learning into persona-conditioned role-play and, when optimized only to reproduce existing classrooms, can structurally penalize the institutional novelty that pedagogical reform requires. In this work, we introduce AgentSchool, an LLM-driven multi-agent simulator that models learning as state transition rather than prompted behavior. AgentSchool couples cognitively growable student agents -- equipped with weighted subject knowledge graphs, thinking-workflow pools, and explicit misconceptions -- with adaptive teacher agents that plan, scaffold, and reflect along the Zone of Proximal Development, embedded in a configurable scenery generator that situates instruction within both formal and informal learning fields, and a multi-scale simulator that decouples interaction scale, temporal granularity, and simulation duration. Experiments show that structured student agents produce more differentiated mastery and misconception traces than a baseline simulator, while teacher-agent comparisons show backbone-dependent patterns consistent with ZPD-informed adaptation. Further, AgentSchool generates plausible traces of peripheral participation, clique formation, aggressor-induced cohesion, and opinion-leader emergence consistent with classroom social theories. Beyond its role as an educational research instrument, AgentSchool frames education as a socially meaningful testbed for long-horizon memory, multi-agent coordination, and future institutional reasoning under organizational pressure.
Abstract:Creativity has become a core competence in the era of LLMs and human-AI collaboration, underpinning innovation in real-world problem solving. Crucially, the systematic improvement of creativity necessitates scientifically valid assessment instruments. Psychometric research recognizes context-based assessment as an effective way to measure creative thinking. However, high-quality expert-designed contexts remain scarce. Existing LLM-based generators often struggle with insufficient assessment cues, weak narrative coherence, limited stylistic diversity, and poor support for creative thinking. To address these challenges, we propose AlphaContext, an evolutionary tree-based psychometric context generator for creativity assessment. First, the HyperTree Outline Planner formalizes expert-designed outlining as a rule-guided hypertree and performs top-down hierarchical planning. The MCTS-based Context Generator fills the outline via MCTS to balance global structure and local quality. Then, the Evolutionary Context Optimizer evolves contexts with MAP-Elites by repeatedly updating niche elites to jointly improve diversity and quality. Finally, the Assessment-Guided Evolution Refiner simulates virtual participants with diverse styles and recycles weak contexts for further evolution. Experiments show that AlphaContext yields an average improvement of 8% over competitive methods across 6 quality metrics.
Abstract:Ensuring the safety of large language models (LLMs) requires robust red teaming, yet the systematic synthesis of high-quality toxic data remains under-explored. We propose Reverse Constitutional AI (R-CAI), a framework for automated and controllable adversarial data generation that moves beyond isolated jailbreak prompts. By inverting a harmless constitution into a constitution of toxicity and iteratively refining model outputs through a critique--revision pipeline, R-CAI enables scalable synthesis of multi-dimensional adversarial data without human annotation. Optimizing solely for toxicity-related rewards, however, can lead to reward hacking and degraded semantic coherence. To address this challenge, we introduce probability clamping within reinforcement learning from AI feedback, which stabilizes adversarial optimization while preserving adversarial intent. Experiments demonstrate that R-CAI generates diverse, high-quality toxic data and that probability clamping substantially improves semantic coherence (15%) without sacrificing adversarial strength. Overall, R-CAI provides a fully automated framework for red teaming data generation and systematic safety evaluation of aligned language models.
Abstract:Text-to-Video (T2V) generation has benefited from recent advances in diffusion models, yet current systems still struggle under complex scenarios, which are generally exacerbated by the ambiguity and underspecification of text prompts. In this work, we formulate complex-scenario prompt refinement as a stage-wise multi-agent refinement process and propose SCMAPR, i.e., a scenario-aware and Self-Correcting Multi-Agent Prompt Refinement framework for T2V prompting. SCMAPR coordinates specialized agents to (i) route each prompt to a taxonomy-grounded scenario for strategy selection, (ii) synthesize scenario-aware rewriting policies and perform policy-conditioned refinement, and (iii) conduct structured semantic verification that triggers conditional revision when violations are detected. To clarify what constitutes complex scenarios in T2V prompting, provide representative examples, and enable rigorous evaluation under such challenging conditions, we further introduce {T2V-Complexity}, which is a complex-scenario T2V benchmark consisting exclusively of complex-scenario prompts. Extensive experiments on 3 existing benchmarks and our T2V-Complexity benchmark demonstrate that SCMAPR consistently improves text-video alignment and overall generation quality under complex scenarios, achieving up to 2.67\% and 3.28 gains in average score on VBench and EvalCrafter, and up to 0.028 improvement on T2V-CompBench over 3 State-Of-The-Art baselines.
Abstract:Large language models are increasingly used as educational assistants, yet evaluation of their educational capabilities remains concentrated on question-answering and tutoring tasks. A critical gap exists for multimedia instructional content generation -- the ability to produce coherent, diagram-rich explanations that combine geometrically accurate visuals with step-by-step reasoning. We present EduIllustrate, a benchmark for evaluating LLMs on interleaved text-diagram explanation generation for K-12 STEM problems. The benchmark comprises 230 problems spanning five subjects and three grade levels, a standardized generation protocol with sequential anchoring to enforce cross-diagram visual consistency, and an 8-dimension evaluation rubric grounded in multimedia learning theory covering both text and visual quality. Evaluation of ten LLMs reveals a wide performance spread: Gemini 3.0 Pro Preview leads at 87.8\%, while Kimi-K2.5 achieves the best cost-efficiency (80.8\% at \\$0.12/problem). Workflow ablation confirms sequential anchoring improves Visual Consistency by 13\% at 94\% lower cost. Human evaluation with 20 expert raters validates LLM-as-judge reliability for objective dimensions ($ρ\geq 0.83$) while revealing limitations on subjective visual assessment.
Abstract:Learner-item cognitive modeling plays a central role in the web-based online intelligent education system by enabling cognitive diagnosis (CD) across diverse online educational scenarios. Although ID embedding remains the mainstream approach in cognitive modeling due to its effectiveness and flexibility, recent advances in language models (LMs) have introduced new possibilities for incorporating rich semantic representations to enhance CD performance. This highlights the need for a comprehensive analysis of how LMs enhance embeddings through semantic integration across mainstream CD tasks. This paper identifies two key challenges in fully leveraging LMs in existing work: Misalignment between the training objectives of LMs and CD models creates a distribution gap in feature spaces; A unified framework is essential for integrating textual embeddings across varied CD tasks while preserving the strengths of existing cognitive modeling paradigms to ensure the robustness of embedding enhancement. To address these challenges, this paper introduces EduEmbed, a unified embedding enhancement framework that leverages fine-tuned LMs to enrich learner-item cognitive modeling across diverse CD tasks. EduEmbed operates in two stages. In the first stage, we fine-tune LMs based on role-specific representations and an interaction diagnoser to bridge the semantic gap of CD models. In the second stage, we employ a textual adapter to extract task-relevant semantics and integrate them with existing modeling paradigms to improve generalization. We evaluate the proposed framework on four CD tasks and computerized adaptive testing (CAT) task, achieving robust performance. Further analysis reveals the impact of semantic information across diverse tasks, offering key insights for future research on the application of LMs in CD for online intelligent education systems.
Abstract:While scaling laws for Large Language Models (LLMs) have been extensively studied along dimensions of model parameters, training data, and compute, the scaling behavior of LLM-based educational agents remains unexplored. We propose that educational agent capability scales not merely with the underlying model size, but through structured dimensions that we collectively term the Agent Scaling Law: role definition clarity, skill depth, tool completeness, runtime capability, and educator expertise injection. Central to this framework is AgentProfile, a structured JSON-based specification that serves as the mechanism enabling systematic capability growth of educational agents. We present EduClaw, a profile-driven multi-agent platform that operationalizes this scaling law, demonstrating its effectiveness through the construction and deployment of 330+ educational agent profiles encompassing 1,100+ skill modules across K-12 subjects. Our empirical observations suggest that educational agent performance scales predictably with profile structural richness. We identify two complementary scaling axes -- Tool Scaling and Skill Scaling -- as future directions, arguing that the path to more capable educational AI lies not solely in larger models, but in stronger structured capability systems.