Abstract:Manipulating garments and fabrics has long been a critical endeavor in the development of home-assistant robots. However, due to complex dynamics and topological structures, garment manipulations pose significant challenges. Recent successes in reinforcement learning and vision-based methods offer promising avenues for learning garment manipulation. Nevertheless, these approaches are severely constrained by current benchmarks, which offer limited diversity of tasks and unrealistic simulation behavior. Therefore, we present GarmentLab, a content-rich benchmark and realistic simulation designed for deformable object and garment manipulation. Our benchmark encompasses a diverse range of garment types, robotic systems and manipulators. The abundant tasks in the benchmark further explores of the interactions between garments, deformable objects, rigid bodies, fluids, and human body. Moreover, by incorporating multiple simulation methods such as FEM and PBD, along with our proposed sim-to-real algorithms and real-world benchmark, we aim to significantly narrow the sim-to-real gap. We evaluate state-of-the-art vision methods, reinforcement learning, and imitation learning approaches on these tasks, highlighting the challenges faced by current algorithms, notably their limited generalization capabilities. Our proposed open-source environments and comprehensive analysis show promising boost to future research in garment manipulation by unlocking the full potential of these methods. We guarantee that we will open-source our code as soon as possible. You can watch the videos in supplementary files to learn more about the details of our work. Our project page is available at: https://garmentlab.github.io/
Abstract:Grounding natural language in physical 3D environments is essential for the advancement of embodied artificial intelligence. Current datasets and models for 3D visual grounding predominantly focus on identifying and localizing objects from static, object-centric descriptions. These approaches do not adequately address the dynamic and sequential nature of task-oriented grounding necessary for practical applications. In this work, we propose a new task: Task-oriented Sequential Grounding in 3D scenes, wherein an agent must follow detailed step-by-step instructions to complete daily activities by locating a sequence of target objects in indoor scenes. To facilitate this task, we introduce SG3D, a large-scale dataset containing 22,346 tasks with 112,236 steps across 4,895 real-world 3D scenes. The dataset is constructed using a combination of RGB-D scans from various 3D scene datasets and an automated task generation pipeline, followed by human verification for quality assurance. We adapted three state-of-the-art 3D visual grounding models to the sequential grounding task and evaluated their performance on SG3D. Our results reveal that while these models perform well on traditional benchmarks, they face significant challenges with task-oriented sequential grounding, underscoring the need for further research in this area.
Abstract:A unified model for 3D vision-language (3D-VL) understanding is expected to take various scene representations and perform a wide range of tasks in a 3D scene. However, a considerable gap exists between existing methods and such a unified model, due to the independent application of representation and insufficient exploration of 3D multi-task training. In this paper, we introduce PQ3D, a unified model capable of using Promptable Queries to tackle a wide range of 3D-VL tasks, from low-level instance segmentation to high-level reasoning and planning. This is achieved through three key innovations: (1) unifying various 3D scene representations (i.e., voxels, point clouds, multi-view images) into a shared 3D coordinate space by segment-level grouping, (2) an attention-based query decoder for task-specific information retrieval guided by prompts, and (3) universal output heads for different tasks to support multi-task training. Tested across ten diverse 3D-VL datasets, PQ3D demonstrates impressive performance on these tasks, setting new records on most benchmarks. Particularly, PQ3D improves the state-of-the-art on ScanNet200 by 1.8% (AP), ScanRefer by 5.4% (acc@0.5), Multi3DRefer by 11.7% (F1@0.5), and Scan2Cap by 13.4% (CIDEr@0.5). Moreover, PQ3D supports flexible inference with individual or combined forms of available 3D representations, e.g., solely voxel input.
Abstract:3D vision-language grounding (3D-VL) is an emerging field that aims to connect the 3D physical world with natural language, which is crucial for achieving embodied intelligence. Current 3D-VL models rely heavily on sophisticated modules, auxiliary losses, and optimization tricks, which calls for a simple and unified model. In this paper, we propose 3D-VisTA, a pre-trained Transformer for 3D Vision and Text Alignment that can be easily adapted to various downstream tasks. 3D-VisTA simply utilizes self-attention layers for both single-modal modeling and multi-modal fusion without any sophisticated task-specific design. To further enhance its performance on 3D-VL tasks, we construct ScanScribe, the first large-scale 3D scene-text pairs dataset for 3D-VL pre-training. ScanScribe contains 2,995 RGB-D scans for 1,185 unique indoor scenes originating from ScanNet and 3R-Scan datasets, along with paired 278K scene descriptions generated from existing 3D-VL tasks, templates, and GPT-3. 3D-VisTA is pre-trained on ScanScribe via masked language/object modeling and scene-text matching. It achieves state-of-the-art results on various 3D-VL tasks, ranging from visual grounding and dense captioning to question answering and situated reasoning. Moreover, 3D-VisTA demonstrates superior data efficiency, obtaining strong performance even with limited annotations during downstream task fine-tuning.
Abstract:The training process of generative adversarial networks (GANs) is unstable and does not converge globally. In this paper, we examine the stability of GANs from the perspective of control theory and propose a universal higher-order noise-based controller called Brownian Motion Controller (BMC). Starting with the prototypical case of Dirac-GANs, we design a BMC to retrieve precisely the same but reachable optimal equilibrium. We theoretically prove that the training process of DiracGANs-BMC is globally exponential stable and derive bounds on the rate of convergence. Then we extend our BMC to normal GANs and provide implementation instructions on GANs-BMC. Our experiments show that our GANs-BMC effectively stabilizes GANs' training under StyleGANv2-ada frameworks with a faster rate of convergence, a smaller range of oscillation, and better performance in terms of FID score.
Abstract:Recently, deep learning methods have shown promising results in point cloud compression. For octree-based point cloud compression, previous works show that the information of ancestor nodes and sibling nodes are equally important for predicting current node. However, those works either adopt insufficient context or bring intolerable decoding complexity (e.g. >600s). To address this problem, we propose a sufficient yet efficient context model and design an efficient deep learning codec for point clouds. Specifically, we first propose a window-constrained multi-group coding strategy to exploit the autoregressive context while maintaining decoding efficiency. Then, we propose a dual transformer architecture to utilize the dependency of current node on its ancestors and siblings. We also propose a random-masking pre-train method to enhance our model. Experimental results show that our approach achieves state-of-the-art performance for both lossy and lossless point cloud compression. Moreover, our multi-group coding strategy saves 98% decoding time compared with previous octree-based compression method.
Abstract:In this paper, we consider the problem of bit allocation in neural video compression (NVC). Due to the frame reference structure, current NVC methods using the same R-D (Rate-Distortion) trade-off parameter $\lambda$ for all frames are suboptimal, which brings the need for bit allocation. Unlike previous methods based on heuristic and empirical R-D models, we propose to solve this problem by gradient-based optimization. Specifically, we first propose a continuous bit implementation method based on Semi-Amortized Variational Inference (SAVI). Then, we propose a pixel-level implicit bit allocation method using iterative optimization by changing the SAVI target. Moreover, we derive the precise R-D model based on the differentiable trait of NVC. And we show the optimality of our method by proofing its equivalence to the bit allocation with precise R-D model. Experimental results show that our approach significantly improves NVC methods and outperforms existing bit allocation methods. Our approach is plug-and-play for all differentiable NVC methods, and it can be directly adopted on existing pre-trained models.
Abstract:Existing permutation-invariant methods can be divided into two categories according to the aggregation scope, i.e. global aggregation and local one. Although the global aggregation methods, e. g., PointNet and Deep Sets, get involved in simpler structures, their performance is poorer than the local aggregation ones like PointNet++ and Point Transformer. It remains an open problem whether there exists a global aggregation method with a simple structure, competitive performance, and even much fewer parameters. In this paper, we propose a novel global aggregation permutation-invariant network based on dual MLP dot-product, called DuMLP-Pin, which is capable of being employed to extract features for set inputs, including unordered or unstructured pixel, attribute, and point cloud data sets. We strictly prove that any permutation-invariant function implemented by DuMLP-Pin can be decomposed into two or more permutation-equivariant ones in a dot-product way as the cardinality of the given input set is greater than a threshold. We also show that the DuMLP-Pin can be viewed as Deep Sets with strong constraints under certain conditions. The performance of DuMLP-Pin is evaluated on several different tasks with diverse data sets. The experimental results demonstrate that our DuMLP-Pin achieves the best results on the two classification problems for pixel sets and attribute sets. On both the point cloud classification and the part segmentation, the accuracy of DuMLP-Pin is very close to the so-far best-performing local aggregation method with only a 1-2% difference, while the number of required parameters is significantly reduced by more than 85% in classification and 69% in segmentation, respectively. The code is publicly available on https://github.com/JaronTHU/DuMLP-Pin.
Abstract:Neural encoding and decoding, which aim to characterize the relationship between stimuli and brain activities, have emerged as an important area in cognitive neuroscience. Traditional encoding models, which focus on feature extraction and mapping, consider the brain as an input-output mapper without inner states. In this work, inspired by the fact that human brain acts like a state machine, we proposed a novel encoding framework that combines information from both the external world and the inner state to predict brain activity. The framework comprises two parts: forward encoding model that deals with visual stimuli and inner state model that captures influence from intrinsic connections in the brain. The forward model can be any traditional encoding model, making the framework flexible. The inner state model is a linear model to utilize information in the prediction residuals of the forward model. The proposed encoding framework can achieve much better performance on natural image identification from fMRI response than forwardonly models. The identification accuracy will decrease slightly with the dataset size increasing, but remain relatively stable with different identification methods. The results confirm that the new encoding framework is effective and robust when used for brain decoding.