Abstract:Recent advancements in Large Video-Language Models (LVLMs) have driven the development of benchmarks designed to assess cognitive abilities in video-based tasks. However, most existing benchmarks heavily rely on web-collected videos paired with human annotations or model-generated questions, which limit control over the video content and fall short in evaluating advanced cognitive abilities involving symbolic elements and abstract concepts. To address these limitations, we introduce VCBench, a controllable benchmark to assess LVLMs' cognitive abilities, involving symbolic and abstract concepts at varying difficulty levels. By generating video data with the Python-based engine, VCBench allows for precise control over the video content, creating dynamic, task-oriented videos that feature complex scenes and abstract concepts. Each task pairs with tailored question templates that target specific cognitive challenges, providing a rigorous evaluation test. Our evaluation reveals that even state-of-the-art (SOTA) models, such as Qwen2-VL-72B, struggle with simple video cognition tasks involving abstract concepts, with performance sharply dropping by 19% as video complexity rises. These findings reveal the current limitations of LVLMs in advanced cognitive tasks and highlight the critical role of VCBench in driving research toward more robust LVLMs for complex video cognition challenges.
Abstract:Emerging 3D scene representations, such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have demonstrated their effectiveness in Simultaneous Localization and Mapping (SLAM) for photo-realistic rendering, particularly when using high-quality video sequences as input. However, existing methods struggle with motion-blurred frames, which are common in real-world scenarios like low-light or long-exposure conditions. This often results in a significant reduction in both camera localization accuracy and map reconstruction quality. To address this challenge, we propose a dense visual SLAM pipeline (i.e. MBA-SLAM) to handle severe motion-blurred inputs. Our approach integrates an efficient motion blur-aware tracker with either neural radiance fields or Gaussian Splatting based mapper. By accurately modeling the physical image formation process of motion-blurred images, our method simultaneously learns 3D scene representation and estimates the cameras' local trajectory during exposure time, enabling proactive compensation for motion blur caused by camera movement. In our experiments, we demonstrate that MBA-SLAM surpasses previous state-of-the-art methods in both camera localization and map reconstruction, showcasing superior performance across a range of datasets, including synthetic and real datasets featuring sharp images as well as those affected by motion blur, highlighting the versatility and robustness of our approach. Code is available at https://github.com/WU-CVGL/MBA-SLAM.
Abstract:StarCraft Multi-Agent Challenge (SMAC) is one of the most commonly used experimental environments in multi-agent reinforcement learning (MARL), where the specific task is to control a set number of allied units to defeat enemy forces. Traditional MARL algorithms often require interacting with the environment for up to 1 million steps to train a model, and the resulting policies are typically non-interpretable with weak transferability. In this paper, we propose a novel approach to solving SMAC tasks called LLM-SMAC. In our framework, agents leverage large language models (LLMs) to generate decision tree code by providing task descriptions. The model is further self-reflection using feedback from the rewards provided by the environment. We conduct experiments in the SMAC and demonstrate that our method can produce high-quality, interpretable decision trees with minimal environmental exploration. Moreover, these models exhibit strong transferability, successfully applying to similar SMAC environments without modification. We believe this approach offers a new direction for solving decision-making tasks in the future.
Abstract:Instruction tuning is a crucial technique for aligning language models with humans' actual goals in the real world. Extensive research has highlighted the quality of instruction data is essential for the success of this alignment. However, creating high-quality data manually is labor-intensive and time-consuming, which leads researchers to explore using LLMs to synthesize data. Recent studies have focused on using a stronger LLM to iteratively enhance existing instruction data, showing promising results. Nevertheless, previous work often lacks control over the evolution direction, resulting in high uncertainty in the data synthesis process and low-quality instructions. In this paper, we introduce a general and scalable framework, IDEA-MCTS (Instruction Data Enhancement using Monte Carlo Tree Search), a scalable framework for efficiently synthesizing instructions. With tree search and evaluation models, it can efficiently guide each instruction to evolve into a high-quality form, aiding in instruction fine-tuning. Experimental results show that IDEA-MCTS significantly enhances the seed instruction data, raising the average evaluation scores of quality, diversity, and complexity from 2.19 to 3.81. Furthermore, in open-domain benchmarks, experimental results show that IDEA-MCTS improves the accuracy of real-world instruction-following skills in LLMs by an average of 5\% in low-resource settings.
Abstract:Despite large language models (LLMs) have demonstrated impressive performance in various tasks, they are still suffering from the factual inconsistency problem called hallucinations. For instance, LLMs occasionally generate content that diverges from source article, and prefer to extract information that appears at the beginning and end of the context, especially in long document summarization. Inspired by these findings, we propose to improve the faithfulness of LLMs in summarization by impelling them to process the entire article more fairly and faithfully. We present a novel summary generation strategy, namely SliSum, which exploits the ideas of sliding windows and self-consistency. Specifically, SliSum divides the source article into overlapping windows, and utilizes LLM to generate local summaries for the content in the windows. Finally, SliSum aggregates all local summaries using clustering and majority voting algorithm to produce more faithful summary of entire article. Extensive experiments demonstrate that SliSum significantly improves the faithfulness of diverse LLMs including LLaMA-2, Claude-2 and GPT-3.5 in both short and long text summarization, while maintaining their fluency and informativeness and without additional fine-tuning and resources. We further conduct qualitative and quantitative studies to investigate why SliSum works and impacts of hyperparameters in SliSum on performance.
Abstract:Recent advancements in Large Multimodal Models (LMMs) have leveraged extensive multimodal datasets to enhance capabilities in complex knowledge-driven tasks. However, persistent challenges in perceptual and reasoning errors limit their efficacy, particularly in interpreting intricate visual data and deducing multimodal relationships. Addressing these issues, we introduce a novel dataset format, PIN (Paired and INterleaved multimodal documents), designed to significantly improve both the depth and breadth of multimodal training. The PIN format is built on three foundational principles: knowledge intensity, scalability, and support for diverse training modalities. This innovative format combines markdown files and comprehensive images to enrich training data with a dense knowledge structure and versatile training strategies. We present PIN-14M, an open-source dataset comprising 14 million samples derived from a diverse range of Chinese and English sources, tailored to include complex web and scientific content. This dataset is constructed meticulously to ensure data quality and ethical integrity, aiming to facilitate advanced training strategies and improve model robustness against common multimodal training pitfalls. Our initial results, forming the basis of this technical report, suggest significant potential for the PIN format in refining LMM performance, with plans for future expansions and detailed evaluations of its impact on model capabilities.
Abstract:Artificial intelligence (AI) technology has demonstrated remarkable potential in drug dis-covery, where pharmacokinetics plays a crucial role in determining the dosage, safety, and efficacy of new drugs. A major challenge for AI-driven drug discovery (AIDD) is the scarcity of high-quality data, which often requires extensive wet-lab work. A typical example of this is pharmacokinetic experiments. In this work, we develop a physical formula enhanced mul-ti-task learning (PEMAL) method that predicts four key parameters of pharmacokinetics simultaneously. By incorporating physical formulas into the multi-task framework, PEMAL facilitates effective knowledge sharing and target alignment among the pharmacokinetic parameters, thereby enhancing the accuracy of prediction. Our experiments reveal that PEMAL significantly lowers the data demand, compared to typical Graph Neural Networks. Moreover, we demonstrate that PEMAL enhances the robustness to noise, an advantage that conventional Neural Networks do not possess. Another advantage of PEMAL is its high flexibility, which can be potentially applied to other multi-task machine learning scenarios. Overall, our work illustrates the benefits and potential of using PEMAL in AIDD and other scenarios with data scarcity and noise.
Abstract:Visual detection of Micro Air Vehicles (MAVs) has attracted increasing attention in recent years due to its important application in various tasks. The existing methods for MAV detection assume that the training set and testing set have the same distribution. As a result, when deployed in new domains, the detectors would have a significant performance degradation due to domain discrepancy. In this paper, we study the problem of cross-domain MAV detection. The contributions of this paper are threefold. 1) We propose a Multi-MAV-Multi-Domain (M3D) dataset consisting of both simulation and realistic images. Compared to other existing datasets, the proposed one is more comprehensive in the sense that it covers rich scenes, diverse MAV types, and various viewing angles. A new benchmark for cross-domain MAV detection is proposed based on the proposed dataset. 2) We propose a Noise Suppression Network (NSN) based on the framework of pseudo-labeling and a large-to-small training procedure. To reduce the challenging pseudo-label noises, two novel modules are designed in this network. The first is a prior-based curriculum learning module for allocating adaptive thresholds for pseudo labels with different difficulties. The second is a masked copy-paste augmentation module for pasting truly-labeled MAVs on unlabeled target images and thus decreasing pseudo-label noises. 3) Extensive experimental results verify the superior performance of the proposed method compared to the state-of-the-art ones. In particular, it achieves mAP of 46.9%(+5.8%), 50.5%(+3.7%), and 61.5%(+11.3%) on the tasks of simulation-to-real adaptation, cross-scene adaptation, and cross-camera adaptation, respectively.
Abstract:In recent years, the recommendation content on e-commerce platforms has become increasingly rich -- a single user feed may contain multiple entities, such as selling products, short videos, and content posts. To deal with the multi-entity recommendation problem, an intuitive solution is to adopt the shared-network-based architecture for joint training. The idea is to transfer the extracted knowledge from one type of entity (source entity) to another (target entity). However, different from the conventional same-entity cross-domain recommendation, multi-entity knowledge transfer encounters several important issues: (1) data distributions of the source entity and target entity are naturally different, making the shared-network-based joint training susceptible to the negative transfer issue, (2) more importantly, the corresponding feature schema of each entity is not exactly aligned (e.g., price is an essential feature for selling product while missing for content posts), making the existing methods no longer appropriate. Recent researchers have also experimented with the pre-training and fine-tuning paradigm. Again, they only consider the scenarios with the same entity type and feature systems, which is inappropriate in our case. To this end, we design a pre-training & fine-tuning based Multi-entity Knowledge Transfer framework called MKT. MKT utilizes a multi-entity pre-training module to extract transferable knowledge across different entities. In particular, a feature alignment module is first applied to scale and align different feature schemas. Afterward, a couple of knowledge extractors are employed to extract the common and entity-specific knowledge. In the end, the extracted common knowledge is adopted for target entity model training. Through extensive offline and online experiments, we demonstrated the superiority of MKT over multiple State-Of-The-Art methods.
Abstract:Vision-based estimation of the motion of a moving target is usually formulated as a bearing-only estimation problem where the visual measurement is modeled as a bearing vector. Although the bearing-only approach has been studied for decades, a fundamental limitation of this approach is that it requires extra lateral motion of the observer to enhance the target's observability. Unfortunately, the extra lateral motion conflicts with the desired motion of the observer in many tasks. It is well-known that, once a target has been detected in an image, a bounding box that surrounds the target can be obtained. Surprisingly, this common visual measurement especially its size information has not been well explored up to now. In this paper, we propose a new bearing-angle approach to estimate the motion of a target by modeling its image bounding box as bearing-angle measurements. Both theoretical analysis and experimental results show that this approach can significantly enhance the observability without relying on additional lateral motion of the observer. The benefit of the bearing-angle approach comes with no additional cost because a bounding box is a standard output of object detection algorithms. The approach simply exploits the information that has not been fully exploited in the past. No additional sensing devices or special detection algorithms are required.