Abstract:Multimodal understanding of tables in real-world contexts is challenging due to the complexity of structure, symbolic density, and visual degradation (blur, skew, watermarking, incomplete structures or fonts, multi-span or hierarchically nested layouts). Existing multimodal large language models (MLLMs) struggle with such WildStruct conditions, resulting in limited performance and poor generalization. To address these challenges, we propose TableMoE, a neuro-symbolic Mixture-of-Connector-Experts (MoCE) architecture specifically designed for robust, structured reasoning over multimodal table data. TableMoE features an innovative Neuro-Symbolic Routing mechanism, which predicts latent semantic token roles (e.g., header, data cell, axis, formula) and dynamically routes table elements to specialized experts (Table-to-HTML, Table-to-JSON, Table-to-Code) using a confidence-aware gating strategy informed by symbolic reasoning graphs. To facilitate effective alignment-driven pretraining, we introduce the large-scale TableMoE-Align dataset, consisting of 1.2M table-HTML-JSON-code quadruples across finance, science, biomedicine and industry, utilized exclusively for model pretraining. For evaluation, we curate and release four challenging WildStruct benchmarks: WMMFinQA, WMMTatQA, WMMTabDialog, and WMMFinanceMath, designed specifically to stress-test models under real-world multimodal degradation and structural complexity. Experimental results demonstrate that TableMoE significantly surpasses existing state-of-the-art models. Extensive ablation studies validate each core component, emphasizing the critical role of Neuro-Symbolic Routing and structured expert alignment. Through qualitative analyses, we further showcase TableMoE's interpretability and enhanced robustness, underscoring the effectiveness of integrating neuro-symbolic reasoning for multimodal table understanding.
Abstract:Existing micro aerial vehicle (MAV) detection methods mainly rely on the target's appearance features in RGB images, whose diversity makes it difficult to achieve generalized MAV detection. We notice that different types of MAVs share the same distinctive features in event streams due to their high-speed rotating propellers, which are hard to see in RGB images. This paper studies how to detect different types of MAVs from an event camera by fully exploiting the features of propellers in the original event stream. The proposed method consists of three modules to extract the salient and spatio-temporal features of the propellers while filtering out noise from background objects and camera motion. Since there are no existing event-based MAV datasets, we introduce a novel MAV dataset for the community. This is the first event-based MAV dataset comprising multiple scenarios and different types of MAVs. Without training, our method significantly outperforms state-of-the-art methods and can deal with challenging scenarios, achieving a precision rate of 83.0\% (+30.3\%) and a recall rate of 81.5\% (+36.4\%) on the proposed testing dataset. The dataset and code are available at: https://github.com/WindyLab/EvDetMAV.
Abstract:Underwater target tracking technology plays a pivotal role in marine resource exploration, environmental monitoring, and national defense security. Given that acoustic waves represent an effective medium for long-distance transmission in aquatic environments, underwater acoustic target tracking has become a prominent research area of underwater communications and networking. Existing literature reviews often offer a narrow perspective or inadequately address the paradigm shifts driven by emerging technologies like deep learning and reinforcement learning. To address these gaps, this work presents a systematic survey of this field and introduces an innovative multidimensional taxonomy framework based on target scale, sensor perception modes, and sensor collaboration patterns. Within this framework, we comprehensively survey the literature (more than 180 publications) over the period 2016-2025, spanning from the theoretical foundations to diverse algorithmic approaches in underwater acoustic target tracking. Particularly, we emphasize the transformative potential and recent advancements of machine learning techniques, including deep learning and reinforcement learning, in enhancing the performance and adaptability of underwater tracking systems. Finally, this survey concludes by identifying key challenges in the field and proposing future avenues based on emerging technologies such as federated learning, blockchain, embodied intelligence, and large models.
Abstract:Text-to-image (T2I) diffusion models, renowned for their advanced generative abilities, are extensively utilized in image editing applications, demonstrating remarkable effectiveness. However, achieving precise control over fine-grained attributes still presents considerable challenges. Existing image editing techniques either fail to modify the attributes of an object or struggle to preserve its structure and maintain consistency in other areas of the image. To address these challenges, we propose the Structure-Preserving and Attribute Amplification (SPAA), a training-free method which enables precise control over the color and material transformations of objects by editing the self-attention maps and cross-attention values. Furthermore, we constructed the Attribute Dataset, which encompasses nearly all colors and materials associated with various objects, by integrating multimodal large language models (MLLM) to develop an automated pipeline for data filtering and instruction labeling. Training on this dataset, we present our InstructAttribute, an instruction-based model designed to facilitate fine-grained editing of color and material attributes. Extensive experiments demonstrate that our method achieves superior performance in object-level color and material editing, outperforming existing instruction-based image editing approaches.
Abstract:Recently, photo-realistic novel view synthesis from multi-view images, such as neural radiance field (NeRF) and 3D Gaussian Splatting (3DGS), have garnered widespread attention due to their superior performance. However, most works rely on low dynamic range (LDR) images, which limits the capturing of richer scene details. Some prior works have focused on high dynamic range (HDR) scene reconstruction, typically require capturing of multi-view sharp images with different exposure times at fixed camera positions during exposure times, which is time-consuming and challenging in practice. For a more flexible data acquisition, we propose a one-stage method: \textbf{CasualHDRSplat} to easily and robustly reconstruct the 3D HDR scene from casually captured videos with auto-exposure enabled, even in the presence of severe motion blur and varying unknown exposure time. \textbf{CasualHDRSplat} contains a unified differentiable physical imaging model which first applies continuous-time trajectory constraint to imaging process so that we can jointly optimize exposure time, camera response function (CRF), camera poses, and sharp 3D HDR scene. Extensive experiments demonstrate that our approach outperforms existing methods in terms of robustness and rendering quality. Our source code will be available at https://github.com/WU-CVGL/CasualHDRSplat
Abstract:Many text classification methods usually introduce external information (e.g., label descriptions and knowledge bases) to improve the classification performance. Compared to external information, some internal information generated by the model itself during training, like text embeddings and predicted label probability distributions, are exploited poorly when predicting the outcomes of some texts. In this paper, we focus on leveraging this internal information, proposing a dual $k$ nearest neighbor (D$k$NN) framework with two $k$NN modules, to retrieve several neighbors from the training set and augment the distribution of labels. For the $k$NN module, it is easily confused and may cause incorrect predictions when retrieving some nearest neighbors from noisy datasets (datasets with labeling errors) or similar datasets (datasets with similar labels). To address this issue, we also introduce a label distribution learning module that can learn label similarity, and generate a better label distribution to help models distinguish texts more effectively. This module eases model overfitting and improves final classification performance, hence enhancing the quality of the retrieved neighbors by $k$NN modules during inference. Extensive experiments on the benchmark datasets verify the effectiveness of our method.
Abstract:Most recommendation systems typically follow a product-based paradigm utilizing user-product interactions to identify the most engaging items for users. However, this product-based paradigm has notable drawbacks for Xianyu~\footnote{Xianyu is China's largest online C2C e-commerce platform where a large portion of the product are post by individual sellers}. Most of the product on Xianyu posted from individual sellers often have limited stock available for distribution, and once the product is sold, it's no longer available for distribution. This result in most items distributed product on Xianyu having relatively few interactions, affecting the effectiveness of traditional recommendation depending on accumulating user-item interactions. To address these issues, we introduce \textbf{IU4Rec}, an \textbf{I}nterest \textbf{U}nit-based two-stage \textbf{Rec}ommendation system framework. We first group products into clusters based on attributes such as category, image, and semantics. These IUs are then integrated into the Recommendation system, delivering both product and technological innovations. IU4Rec begins by grouping products into clusters based on attributes such as category, image, and semantics, forming Interest Units (IUs). Then we redesign the recommendation process into two stages. In the first stage, the focus is on recommend these Interest Units, capturing broad-level interests. In the second stage, it guides users to find the best option among similar products within the selected Interest Unit. User-IU interactions are incorporated into our ranking models, offering the advantage of more persistent IU behaviors compared to item-specific interactions. Experimental results on the production dataset and online A/B testing demonstrate the effectiveness and superiority of our proposed IU-centric recommendation approach.
Abstract:The availability of challenging simulation environments is pivotal for advancing the field of Multi-Agent Reinforcement Learning (MARL). In cooperative MARL settings, the StarCraft Multi-Agent Challenge (SMAC) has gained prominence as a benchmark for algorithms following centralized training with decentralized execution paradigm. However, with continual advancements in SMAC, many algorithms now exhibit near-optimal performance, complicating the evaluation of their true effectiveness. To alleviate this problem, in this work, we highlight a critical issue: the default opponent policy in these environments lacks sufficient diversity, leading MARL algorithms to overfit and exploit unintended vulnerabilities rather than learning robust strategies. To overcome these limitations, we propose SMAC-HARD, a novel benchmark designed to enhance training robustness and evaluation comprehensiveness. SMAC-HARD supports customizable opponent strategies, randomization of adversarial policies, and interfaces for MARL self-play, enabling agents to generalize to varying opponent behaviors and improve model stability. Furthermore, we introduce a black-box testing framework wherein agents are trained without exposure to the edited opponent scripts but are tested against these scripts to evaluate the policy coverage and adaptability of MARL algorithms. We conduct extensive evaluations of widely used and state-of-the-art algorithms on SMAC-HARD, revealing the substantial challenges posed by edited and mixed strategy opponents. Additionally, the black-box strategy tests illustrate the difficulty of transferring learned policies to unseen adversaries. We envision SMAC-HARD as a critical step toward benchmarking the next generation of MARL algorithms, fostering progress in self-play methods for multi-agent systems. Our code is available at https://github.com/devindeng94/smac-hard.
Abstract:Text-to-image (T2I) diffusion models, with their impressive generative capabilities, have been adopted for image editing tasks, demonstrating remarkable efficacy. However, due to attention leakage and collision between the cross-attention map of the object and the new color attribute from the text prompt, text-guided image editing methods may fail to change the color of an object, resulting in a misalignment between the resulting image and the text prompt. In this paper, we conduct an in-depth analysis on the process of text-guided image synthesizing and what semantic information different cross-attention blocks have learned. We observe that the visual representation of an object is determined in the up-block of the diffusion model in the early stage of the denoising process, and color adjustment can be achieved through value matrices alignment in the cross-attention layer. Based on our findings, we propose a straightforward, yet stable, and effective image-guided method to modify the color of an object without requiring any additional fine-tuning or training. Lastly, we present a benchmark dataset called COLORBENCH, the first benchmark to evaluate the performance of color change methods. Extensive experiments validate the effectiveness of our method in object-level color editing and surpass the performance of popular text-guided image editing approaches in both synthesized and real images.
Abstract:Recent advancements in Large Video-Language Models (LVLMs) have driven the development of benchmarks designed to assess cognitive abilities in video-based tasks. However, most existing benchmarks heavily rely on web-collected videos paired with human annotations or model-generated questions, which limit control over the video content and fall short in evaluating advanced cognitive abilities involving symbolic elements and abstract concepts. To address these limitations, we introduce VCBench, a controllable benchmark to assess LVLMs' cognitive abilities, involving symbolic and abstract concepts at varying difficulty levels. By generating video data with the Python-based engine, VCBench allows for precise control over the video content, creating dynamic, task-oriented videos that feature complex scenes and abstract concepts. Each task pairs with tailored question templates that target specific cognitive challenges, providing a rigorous evaluation test. Our evaluation reveals that even state-of-the-art (SOTA) models, such as Qwen2-VL-72B, struggle with simple video cognition tasks involving abstract concepts, with performance sharply dropping by 19% as video complexity rises. These findings reveal the current limitations of LVLMs in advanced cognitive tasks and highlight the critical role of VCBench in driving research toward more robust LVLMs for complex video cognition challenges.