Abstract:We demonstrate the efficacy of using intermediate representations from a single foundation model to enhance various music downstream tasks. We introduce SoniDo, a music foundation model (MFM) designed to extract hierarchical features from target music samples. By leveraging hierarchical intermediate features, SoniDo constrains the information granularity, leading to improved performance across various downstream tasks including both understanding and generative tasks. We specifically evaluated this approach on representative tasks such as music tagging, music transcription, music source separation, and music mixing. Our results reveal that the features extracted from foundation models provide valuable enhancements in training downstream task models. This highlights the capability of using features extracted from music foundation models as a booster for downstream tasks. Our approach not only benefits existing task-specific models but also supports music downstream tasks constrained by data scarcity. This paves the way for more effective and accessible music processing solutions.
Abstract:Recent state-of-the-art neural audio compression models have progressively adopted residual vector quantization (RVQ). Despite this success, these models employ a fixed number of codebooks per frame, which can be suboptimal in terms of rate-distortion tradeoff, particularly in scenarios with simple input audio, such as silence. To address this limitation, we propose variable bitrate RVQ (VRVQ) for audio codecs, which allows for more efficient coding by adapting the number of codebooks used per frame. Furthermore, we propose a gradient estimation method for the non-differentiable masking operation that transforms from the importance map to the binary importance mask, improving model training via a straight-through estimator. We demonstrate that the proposed training framework achieves superior results compared to the baseline method and shows further improvement when applied to the current state-of-the-art codec.
Abstract:Recent state-of-the-art neural audio compression models have progressively adopted residual vector quantization (RVQ). Despite this success, these models employ a fixed number of codebooks per frame, which can be suboptimal in terms of rate-distortion tradeoff, particularly in scenarios with simple input audio, such as silence. To address this limitation, we propose variable bitrate RVQ (VRVQ) for audio codecs, which allows for more efficient coding by adapting the number of codebooks used per frame. Furthermore, we propose a gradient estimation method for the non-differentiable masking operation that transforms from the importance map to the binary importance mask, improving model training via a straight-through estimator. We demonstrate that the proposed training framework achieves superior results compared to the baseline method and shows further improvement when applied to the current state-of-the-art codec.
Abstract:Existing work on pitch and timbre disentanglement has been mostly focused on single-instrument music audio, excluding the cases where multiple instruments are presented. To fill the gap, we propose DisMix, a generative framework in which the pitch and timbre representations act as modular building blocks for constructing the melody and instrument of a source, and the collection of which forms a set of per-instrument latent representations underlying the observed mixture. By manipulating the representations, our model samples mixtures with novel combinations of pitch and timbre of the constituent instruments. We can jointly learn the disentangled pitch-timbre representations and a latent diffusion transformer that reconstructs the mixture conditioned on the set of source-level representations. We evaluate the model using both a simple dataset of isolated chords and a realistic four-part chorales in the style of J.S. Bach, identify the key components for the success of disentanglement, and demonstrate the application of mixture transformation based on source-level attribute manipulation.
Abstract:Recent years have seen increasing interest in applying deep learning methods to the modeling of guitar amplifiers or effect pedals. Existing methods are mainly based on the supervised approach, requiring temporally-aligned data pairs of unprocessed and rendered audio. However, this approach does not scale well, due to the complicated process involved in creating the data pairs. A very recent work done by Wright et al. has explored the potential of leveraging unpaired data for training, using a generative adversarial network (GAN)-based framework. This paper extends their work by using more advanced discriminators in the GAN, and using more unpaired data for training. Specifically, drawing inspiration from recent advancements in neural vocoders, we employ in our GAN-based model for guitar amplifier modeling two sets of discriminators, one based on multi-scale discriminator (MSD) and the other multi-period discriminator (MPD). Moreover, we experiment with adding unprocessed audio signals that do not have the corresponding rendered audio of a target tone to the training data, to see how much the GAN model benefits from the unpaired data. Our experiments show that the proposed two extensions contribute to the modeling of both low-gain and high-gain guitar amplifiers.
Abstract:Recent advances in text-to-music editing, which employ text queries to modify music (e.g.\ by changing its style or adjusting instrumental components), present unique challenges and opportunities for AI-assisted music creation. Previous approaches in this domain have been constrained by the necessity to train specific editing models from scratch, which is both resource-intensive and inefficient; other research uses large language models to predict edited music, resulting in imprecise audio reconstruction. To Combine the strengths and address these limitations, we introduce Instruct-MusicGen, a novel approach that finetunes a pretrained MusicGen model to efficiently follow editing instructions such as adding, removing, or separating stems. Our approach involves a modification of the original MusicGen architecture by incorporating a text fusion module and an audio fusion module, which allow the model to process instruction texts and audio inputs concurrently and yield the desired edited music. Remarkably, Instruct-MusicGen only introduces 8% new parameters to the original MusicGen model and only trains for 5K steps, yet it achieves superior performance across all tasks compared to existing baselines, and demonstrates performance comparable to the models trained for specific tasks. This advancement not only enhances the efficiency of text-to-music editing but also broadens the applicability of music language models in dynamic music production environments.
Abstract:Vector quantization (VQ) is a technique to deterministically learn features with discrete codebook representations. It is commonly performed with a variational autoencoding model, VQ-VAE, which can be further extended to hierarchical structures for making high-fidelity reconstructions. However, such hierarchical extensions of VQ-VAE often suffer from the codebook/layer collapse issue, where the codebook is not efficiently used to express the data, and hence degrades reconstruction accuracy. To mitigate this problem, we propose a novel unified framework to stochastically learn hierarchical discrete representation on the basis of the variational Bayes framework, called hierarchically quantized variational autoencoder (HQ-VAE). HQ-VAE naturally generalizes the hierarchical variants of VQ-VAE, such as VQ-VAE-2 and residual-quantized VAE (RQ-VAE), and provides them with a Bayesian training scheme. Our comprehensive experiments on image datasets show that HQ-VAE enhances codebook usage and improves reconstruction performance. We also validated HQ-VAE in terms of its applicability to a different modality with an audio dataset.
Abstract:In recent years, research on music transcription has focused mainly on architecture design and instrument-specific data acquisition. With the lack of availability of diverse datasets, progress is often limited to solo-instrument tasks such as piano transcription. Several works have explored multi-instrument transcription as a means to bolster the performance of models on low-resource tasks, but these methods face the same data availability issues. We propose Timbre-Trap, a novel framework which unifies music transcription and audio reconstruction by exploiting the strong separability between pitch and timbre. We train a single U-Net to simultaneously estimate pitch salience and reconstruct complex spectral coefficients, selecting between either output during the decoding stage via a simple switch mechanism. In this way, the model learns to produce coefficients corresponding to timbre-less audio, which can be interpreted as pitch salience. We demonstrate that the framework leads to performance comparable to state-of-the-art instrument-agnostic transcription methods, while only requiring a small amount of annotated data.
Abstract:This paper summarizes the music demixing (MDX) track of the Sound Demixing Challenge (SDX'23). We provide a summary of the challenge setup and introduce the task of robust music source separation (MSS), i.e., training MSS models in the presence of errors in the training data. We propose a formalization of the errors that can occur in the design of a training dataset for MSS systems and introduce two new datasets that simulate such errors: SDXDB23_LabelNoise and SDXDB23_Bleeding1. We describe the methods that achieved the highest scores in the competition. Moreover, we present a direct comparison with the previous edition of the challenge (the Music Demixing Challenge 2021): the best performing system under the standard MSS formulation achieved an improvement of over 1.6dB in signal-to-distortion ratio over the winner of the previous competition, when evaluated on MDXDB21. Besides relying on the signal-to-distortion ratio as objective metric, we also performed a listening test with renowned producers/musicians to study the perceptual quality of the systems and report here the results. Finally, we provide our insights into the organization of the competition and our prospects for future editions.
Abstract:Speech super-resolution (SR) is a task to increase speech sampling rate by generating high-frequency components. Existing speech SR methods are trained in constrained experimental settings, such as a fixed upsampling ratio. These strong constraints can potentially lead to poor generalization ability in mismatched real-world cases. In this paper, we propose a neural vocoder based speech super-resolution method (NVSR) that can handle a variety of input resolution and upsampling ratios. NVSR consists of a mel-bandwidth extension module, a neural vocoder module, and a post-processing module. Our proposed system achieves state-of-the-art results on the VCTK multi-speaker benchmark. On 44.1 kHz target resolution, NVSR outperforms WSRGlow and Nu-wave by 8% and 37% respectively on log spectral distance and achieves a significantly better perceptual quality. We also demonstrate that prior knowledge in the pre-trained vocoder is crucial for speech SR by performing mel-bandwidth extension with a simple replication-padding method. Samples can be found in https://haoheliu.github.io/nvsr.