Abstract:We demonstrate the efficacy of using intermediate representations from a single foundation model to enhance various music downstream tasks. We introduce SoniDo, a music foundation model (MFM) designed to extract hierarchical features from target music samples. By leveraging hierarchical intermediate features, SoniDo constrains the information granularity, leading to improved performance across various downstream tasks including both understanding and generative tasks. We specifically evaluated this approach on representative tasks such as music tagging, music transcription, music source separation, and music mixing. Our results reveal that the features extracted from foundation models provide valuable enhancements in training downstream task models. This highlights the capability of using features extracted from music foundation models as a booster for downstream tasks. Our approach not only benefits existing task-specific models but also supports music downstream tasks constrained by data scarcity. This paves the way for more effective and accessible music processing solutions.
Abstract:We present OpenMU-Bench, a large-scale benchmark suite for addressing the data scarcity issue in training multimodal language models to understand music. To construct OpenMU-Bench, we leveraged existing datasets and bootstrapped new annotations. OpenMU-Bench also broadens the scope of music understanding by including lyrics understanding and music tool usage. Using OpenMU-Bench, we trained our music understanding model, OpenMU, with extensive ablations, demonstrating that OpenMU outperforms baseline models such as MU-Llama. Both OpenMU and OpenMU-Bench are open-sourced to facilitate future research in music understanding and to enhance creative music production efficiency.
Abstract:Recent state-of-the-art neural audio compression models have progressively adopted residual vector quantization (RVQ). Despite this success, these models employ a fixed number of codebooks per frame, which can be suboptimal in terms of rate-distortion tradeoff, particularly in scenarios with simple input audio, such as silence. To address this limitation, we propose variable bitrate RVQ (VRVQ) for audio codecs, which allows for more efficient coding by adapting the number of codebooks used per frame. Furthermore, we propose a gradient estimation method for the non-differentiable masking operation that transforms from the importance map to the binary importance mask, improving model training via a straight-through estimator. We demonstrate that the proposed training framework achieves superior results compared to the baseline method and shows further improvement when applied to the current state-of-the-art codec.
Abstract:Recent state-of-the-art neural audio compression models have progressively adopted residual vector quantization (RVQ). Despite this success, these models employ a fixed number of codebooks per frame, which can be suboptimal in terms of rate-distortion tradeoff, particularly in scenarios with simple input audio, such as silence. To address this limitation, we propose variable bitrate RVQ (VRVQ) for audio codecs, which allows for more efficient coding by adapting the number of codebooks used per frame. Furthermore, we propose a gradient estimation method for the non-differentiable masking operation that transforms from the importance map to the binary importance mask, improving model training via a straight-through estimator. We demonstrate that the proposed training framework achieves superior results compared to the baseline method and shows further improvement when applied to the current state-of-the-art codec.
Abstract:Recent advances in generative models that iteratively synthesize audio clips sparked great success to text-to-audio synthesis (TTA), but with the cost of slow synthesis speed and heavy computation. Although there have been attempts to accelerate the iterative procedure, high-quality TTA systems remain inefficient due to hundreds of iterations required in the inference phase and large amount of model parameters. To address the challenges, we propose SpecMaskGIT, a light-weighted, efficient yet effective TTA model based on the masked generative modeling of spectrograms. First, SpecMaskGIT synthesizes a realistic 10s audio clip by less than 16 iterations, an order-of-magnitude less than previous iterative TTA methods. As a discrete model, SpecMaskGIT outperforms larger VQ-Diffusion and auto-regressive models in the TTA benchmark, while being real-time with only 4 CPU cores or even 30x faster with a GPU. Next, built upon a latent space of Mel-spectrogram, SpecMaskGIT has a wider range of applications (e.g., the zero-shot bandwidth extension) than similar methods built on the latent wave domain. Moreover, we interpret SpecMaskGIT as a generative extension to previous discriminative audio masked Transformers, and shed light on its audio representation learning potential. We hope our work inspires the exploration of masked audio modeling toward further diverse scenarios.
Abstract:Sound content is an indispensable element for multimedia works such as video games, music, and films. Recent high-quality diffusion-based sound generation models can serve as valuable tools for the creators. However, despite producing high-quality sounds, these models often suffer from slow inference speeds. This drawback burdens creators, who typically refine their sounds through trial and error to align them with their artistic intentions. To address this issue, we introduce Sound Consistency Trajectory Models (SoundCTM). Our model enables flexible transitioning between high-quality 1-step sound generation and superior sound quality through multi-step generation. This allows creators to initially control sounds with 1-step samples before refining them through multi-step generation. While CTM fundamentally achieves flexible 1-step and multi-step generation, its impressive performance heavily depends on an additional pretrained feature extractor and an adversarial loss, which are expensive to train and not always available in other domains. Thus, we reframe CTM's training framework and introduce a novel feature distance by utilizing the teacher's network for a distillation loss. Additionally, while distilling classifier-free guided trajectories, we train conditional and unconditional student models simultaneously and interpolate between these models during inference. We also propose training-free controllable frameworks for SoundCTM, leveraging its flexible sampling capability. SoundCTM achieves both promising 1-step and multi-step real-time sound generation without using any extra off-the-shelf networks. Furthermore, we demonstrate SoundCTM's capability of controllable sound generation in a training-free manner.
Abstract:In recent years, with the realistic generation results and a wide range of personalized applications, diffusion-based generative models gain huge attention in both visual and audio generation areas. Compared to the considerable advancements of text2image or text2audio generation, research in audio2visual or visual2audio generation has been relatively slow. The recent audio-visual generation methods usually resort to huge large language model or composable diffusion models. Instead of designing another giant model for audio-visual generation, in this paper we take a step back showing a simple and lightweight generative transformer, which is not fully investigated in multi-modal generation, can achieve excellent results on image2audio generation. The transformer operates in the discrete audio and visual Vector-Quantized GAN space, and is trained in the mask denoising manner. After training, the classifier-free guidance could be deployed off-the-shelf achieving better performance, without any extra training or modification. Since the transformer model is modality symmetrical, it could also be directly deployed for audio2image generation and co-generation. In the experiments, we show that our simple method surpasses recent image2audio generation methods. Generated audio samples can be found at https://docs.google.com/presentation/d/1ZtC0SeblKkut4XJcRaDsSTuCRIXB3ypxmSi7HTY3IyQ
Abstract:Contrastive cross-modal models such as CLIP and CLAP aid various vision-language (VL) and audio-language (AL) tasks. However, there has been limited investigation of and improvement in their language encoder, which is the central component of encoding natural language descriptions of image/audio into vector representations. We extensively evaluate how unsupervised and supervised sentence embedding training affect language encoder quality and cross-modal task performance. In VL pretraining, we found that sentence embedding training language encoder quality and aids in cross-modal tasks, improving contrastive VL models such as CyCLIP. In contrast, AL pretraining benefits less from sentence embedding training, which may result from the limited amount of pretraining data. We analyze the representation spaces to understand the strengths of sentence embedding training, and find that it improves text-space uniformity, at the cost of decreased cross-modal alignment.
Abstract:Diffusion-based speech enhancement (SE) has been investigated recently, but its decoding is very time-consuming. One solution is to initialize the decoding process with the enhanced feature estimated by a predictive SE system. However, this two-stage method ignores the complementarity between predictive and diffusion SE. In this paper, we propose a unified system that integrates these two SE modules. The system encodes both generative and predictive information, and then applies both generative and predictive decoders, whose outputs are fused. Specifically, the two SE modules are fused in the first and final diffusion steps: the first step fusion initializes the diffusion process with the predictive SE for improving the convergence, and the final step fusion combines the two complementary SE outputs to improve the SE performance. Experiments on the Voice-Bank dataset show that the diffusion score estimation can benefit from the predictive information and speed up the decoding.
Abstract:Audio classification and restoration are among major downstream tasks in audio signal processing. However, restoration derives less of a benefit from pretrained models compared to the overwhelming success of pretrained models in classification tasks. Due to such unbalanced benefits, there has been rising interest in how to improve the performance of pretrained models for restoration tasks such as speech enhancement (SE). Previous works have shown that the features extracted by pretrained audio encoders are effective for SE tasks, but these speech-specific encoder-only models usually require extra decoders to become compatible with SE tasks, and involve complicated pretraining procedures or complex data augmentation. Therefore, in pursuit of a universal audio model, the audio masked autoencoder (MAE) whose backbone is the autoencoder of Vision Transformers (ViT-AE), is extended from audio classification toward restoration tasks in this paper. ViT-AE naturally learns mel-to-mel mapping that is compatible with restoration tasks during pretraining. Among many restoration tasks, SE is chosen due to its well-established evaluation metrics and test data. We propose variations of ViT-AE to improve the SE performance, where the mel-to-mel variations yield high scores for non-intrusive metrics and the STFT-oriented variation is effective at standard intrusive metrics such as PESQ. Different variations can be used in accordance with the scenarios. Comprehensive evaluations and ablation studies show that MAE pretraining is also beneficial to SE tasks and help the ViT-AE to better generalize to out-of-domain distortions. We further found that large-scale noisy data of general audio sources, rather than clean speech, is sufficiently effective for pretraining.