Abstract:In the task of dense video captioning of Soccernet dataset, we propose to generate a video caption of each soccer action and locate the timestamp of the caption. Firstly, we apply Blip as our video caption framework to generate video captions. Then we locate the timestamp by using (1) multi-size sliding windows (2) temporal proposal generation and (3) proposal classification.
Abstract:The success of medical image segmentation usually requires a large number of high-quality labels. But since the labeling process is usually affected by the raters' varying skill levels and characteristics, the estimated masks provided by different raters usually suffer from high inter-rater variability. In this paper, we propose a simple yet effective Label Filling framework, termed as LF-Net, predicting the groundtruth segmentation label given only noisy annotations during training. The fundamental idea of label filling is to supervise the segmentation model by a subset of pixels with trustworthy labels, meanwhile filling labels of other pixels by mixed supervision. More concretely, we propose a qualified majority voting strategy, i.e., a threshold voting scheme is designed to model agreement among raters and the majority-voted labels of the selected subset of pixels are regarded as supervision. To fill labels of other pixels, two types of mixed auxiliary supervision are proposed: a soft label learned from intrinsic structures of noisy annotations, and raters' characteristics labels which propagate individual rater's characteristics information. LF-Net has two main advantages. 1) Training with trustworthy pixels incorporates training with confident supervision, guiding the direction of groundtruth label learning. 2) Two types of mixed supervision prevent over-fitting issues when the network is supervised by a subset of pixels, and guarantee high fidelity with the true label. Results on five datasets of diverse imaging modalities show that our LF-Net boosts segmentation accuracy in all datasets compared with state-of-the-art methods, with even a 7% improvement in DSC for MS lesion segmentation.
Abstract:While transformers have demonstrated impressive capacities for in-context learning (ICL) in practice, theoretical understanding of the underlying mechanism enabling transformers to perform ICL is still in its infant stage. This work aims to theoretically study the training dynamics of transformers for in-context classification tasks. We demonstrate that, for in-context classification of Gaussian mixtures under certain assumptions, a single-layer transformer trained via gradient descent converges to a globally optimal model at a linear rate. We further quantify the impact of the training and testing prompt lengths on the ICL inference error of the trained transformer. We show that when the lengths of training and testing prompts are sufficiently large, the prediction of the trained transformer approaches the Bayes-optimal classifier. Experimental results corroborate the theoretical findings.
Abstract:Reward models (RMs) guide the alignment of large language models (LLMs), steering them toward behaviors preferred by humans. Evaluating RMs is the key to better aligning LLMs. However, the current evaluation of RMs may not directly correspond to their alignment performance due to the limited distribution of evaluation data and evaluation methods that are not closely related to alignment objectives. To address these limitations, we propose RMB, a comprehensive RM benchmark that covers over 49 real-world scenarios and includes both pairwise and Best-of-N (BoN) evaluations to better reflect the effectiveness of RMs in guiding alignment optimization. We demonstrate a positive correlation between our benchmark and the downstream alignment task performance. Based on our benchmark, we conduct extensive analysis on the state-of-the-art RMs, revealing their generalization defects that were not discovered by previous benchmarks, and highlighting the potential of generative RMs. Furthermore, we delve into open questions in reward models, specifically examining the effectiveness of majority voting for the evaluation of reward models and analyzing the impact factors of generative RMs, including the influence of evaluation criteria and instructing methods. Our evaluation code and datasets are available at https://github.com/Zhou-Zoey/RMB-Reward-Model-Benchmark.
Abstract:Logical reasoning is a crucial task for Large Language Models (LLMs), enabling them to tackle complex problems. Among reasoning tasks, multi-step reasoning poses a particular challenge. Grounded in the theory of formal logic, we have developed an automated method, Multi-step Deduction (MuseD), for deductive reasoning data. MuseD has allowed us to create training and testing datasets for multi-step reasoning. Our generation method enables control over the complexity of the generated instructions, facilitating training and evaluation of models across different difficulty levels. Through RLHF training, our training data has demonstrated significant improvements in logical capabilities for both in-domain of out-of-domain reasoning tasks. Additionally, we have conducted tests to assess the multi-step reasoning abilities of various models.
Abstract:Reward models (RM) play a critical role in aligning generations of large language models (LLM) to human expectations. However, prevailing RMs fail to capture the stochasticity within human preferences and cannot effectively evaluate the reliability of reward predictions. To address these issues, we propose Uncertain-aware RM (URM) and Uncertain-aware RM Ensemble (URME) to incorporate and manage uncertainty in reward modeling. URM can model the distribution of disentangled attributes within human preferences, while URME quantifies uncertainty through discrepancies in the ensemble, thereby identifying potential lack of knowledge during reward evaluation. Experiment results indicate that the proposed URM achieves state-of-the-art performance compared to models with the same size, demonstrating the effectiveness of modeling uncertainty within human preferences. Furthermore, empirical results show that through uncertainty quantification, URM and URME can identify unreliable predictions to improve the quality of reward evaluations.
Abstract:Reinforcement learning from human feedback (RLHF) is one of the key techniques that helps large language models (LLMs) to follow instructions and provide helpful and harmless responses. While direct policy optimization methods exist, state-of-the-art LLMs adopt RL-based methods (usually PPO) in RLHF to train the policy to generate good responses guided by a reward model learned from preference data. The main challenge of these methods is the inaccuracy of the intermediate reward model, especially in code generation tasks that require long and complex reasoning to score a response. We find that the reliability of the reward model varies across responses assigned with different rewards. This motivates us to filter the samples whose rewards may be unreliable to improve signal-to-noise ratio during policy learning, resulting in Policy Filtration for Proximal Policy Optimization (PF-PPO). To choose a proper policy filtration strategy for a given reward model, the coefficient of determination ($R^2$) between rewards and actual scores on filtered samples serves as a good metrics and helps us find several promising strategies. We provide extensive experiments to validate the effectiveness of PF-PPO in code generation tasks, and find that some variants of PF-PPO are highly effective and achieve new state-of-the-art performance across 7-billion-parameter models on HumanEval, MBPP, and a new and more challenging LeetCode Contest benchmark.
Abstract:Large language models (LLMs) face significant challenges in handling long-context tasks because of their limited effective context window size during pretraining, which restricts their ability to generalize over extended sequences. Meanwhile, extending the context window in LLMs through post-pretraining is highly resource-intensive. To address this, we introduce LongRecipe, an efficient training strategy for extending the context window of LLMs, including impactful token analysis, position index transformation, and training optimization strategies. It simulates long-sequence inputs while maintaining training efficiency and significantly improves the model's understanding of long-range dependencies. Experiments on three types of LLMs show that LongRecipe can utilize long sequences while requiring only 30% of the target context window size, and reduces computational training resource over 85% compared to full sequence training. Furthermore, LongRecipe also preserves the original LLM's capabilities in general tasks. Ultimately, we can extend the effective context window of open-source LLMs from 8k to 128k, achieving performance close to GPT-4 with just one day of dedicated training using a single GPU with 80G memory. Our code is released at https://github.com/zhiyuanhubj/LongRecipe.
Abstract:Large language models demonstrate impressive performance on downstream tasks, yet requiring extensive resource consumption when fully fine-tuning all parameters. To mitigate this, Parameter Efficient Fine-Tuning (PEFT) strategies, such as LoRA, have been developed. In this paper, we delve into the concept of task-specific directions--critical for transitioning large models from pre-trained states to task-specific enhancements in PEFT. We propose a framework to clearly define these directions and explore their properties, and practical utilization challenges. We then introduce a novel approach, LoRA-Dash, which aims to maximize the impact of task-specific directions during the fine-tuning process, thereby enhancing model performance on targeted tasks. Extensive experiments have conclusively demonstrated the effectiveness of LoRA-Dash, and in-depth analyses further reveal the underlying mechanisms of LoRA-Dash. The code is available at https://github.com/Chongjie-Si/Subspace-Tuning.
Abstract:Recent advancements in human avatar synthesis have utilized radiance fields to reconstruct photo-realistic animatable human avatars. However, both NeRFs-based and 3DGS-based methods struggle with maintaining 3D consistency and exhibit suboptimal detail reconstruction, especially with sparse inputs. To address this challenge, we propose CHASE, which introduces supervision from intrinsic 3D consistency across poses and 3D geometry contrastive learning, achieving performance comparable with sparse inputs to that with full inputs. Following previous work, we first integrate a skeleton-driven rigid deformation and a non-rigid cloth dynamics deformation to coordinate the movements of individual Gaussians during animation, reconstructing basic avatar with coarse 3D consistency. To improve 3D consistency under sparse inputs, we design Dynamic Avatar Adjustment(DAA) to adjust deformed Gaussians based on a selected similar pose/image from the dataset. Minimizing the difference between the image rendered by adjusted Gaussians and the image with the similar pose serves as an additional form of supervision for avatar. Furthermore, we propose a 3D geometry contrastive learning strategy to maintain the 3D global consistency of generated avatars. Though CHASE is designed for sparse inputs, it surprisingly outperforms current SOTA methods \textbf{in both full and sparse settings} on the ZJU-MoCap and H36M datasets, demonstrating that our CHASE successfully maintains avatar's 3D consistency, hence improving rendering quality.