Abstract:Night unmanned aerial vehicle (UAV) tracking is impeded by the challenges of poor illumination, with previous daylight-optimized methods demonstrating suboptimal performance in low-light conditions, limiting the utility of UAV applications. To this end, we propose an efficient mamba-based tracker, leveraging dual enhancement techniques to boost night UAV tracking. The mamba-based low-light enhancer, equipped with an illumination estimator and a damage restorer, achieves global image enhancement while preserving the details and structure of low-light images. Additionally, we advance a cross-modal mamba network to achieve efficient interactive learning between vision and language modalities. Extensive experiments showcase that our method achieves advanced performance and exhibits significantly improved computation and memory efficiency. For instance, our method is 2.8$\times$ faster than CiteTracker and reduces 50.2$\%$ GPU memory. Codes will be made publicly available.
Abstract:This paper aims to reconstruct hundreds of people's 3D poses, shapes, and locations from a single image with unknown camera parameters. Due to the small and highly varying 2D human scales, depth ambiguity, and perspective distortion, no existing methods can achieve globally consistent reconstruction and accurate reprojection. To address these challenges, we first propose Crowd3D, which leverages a new concept, Human-scene Virtual Interaction Point (HVIP), to convert the complex 3D human localization into 2D-pixel localization with robust camera and ground estimation to achieve globally consistent reconstruction. To achieve stable generalization on different camera FoVs without test-time optimization, we propose an extended version, Crowd3D++, which eliminates the influence of camera parameters and the cropping operation by the proposed canonical upright space and ground-aware normalization transform. In the defined upright space, Crowd3D++ also designs an HVIPNet to regress 2D HVIP and infer the depths. Besides, we contribute two benchmark datasets, LargeCrowd and SyntheticCrowd, for evaluating crowd reconstruction in large scenes. The source code and data will be made publicly available after acceptance.
Abstract:Over the past decade, significant progress has been made in visual object tracking, largely due to the availability of large-scale training datasets. However, existing tracking datasets are primarily focused on open-air scenarios, which greatly limits the development of object tracking in underwater environments. To address this issue, we take a step forward by proposing the first large-scale underwater camouflaged object tracking dataset, namely UW-COT. Based on the proposed dataset, this paper presents an experimental evaluation of several advanced visual object tracking methods and the latest advancements in image and video segmentation. Specifically, we compare the performance of the Segment Anything Model (SAM) and its updated version, SAM 2, in challenging underwater environments. Our findings highlight the improvements in SAM 2 over SAM, demonstrating its enhanced capability to handle the complexities of underwater camouflaged objects. Compared to current advanced visual object tracking methods, the latest video segmentation foundation model SAM 2 also exhibits significant advantages, providing valuable insights into the development of more effective tracking technologies for underwater scenarios. The dataset will be accessible at \color{magenta}{https://github.com/983632847/Awesome-Multimodal-Object-Tracking}.
Abstract:In spite of great success in many image recognition tasks achieved by recent deep models, directly applying them to recognize low-resolution images may suffer from low accuracy due to the missing of informative details during resolution degradation. However, these images are still recognizable for subjects who are familiar with the corresponding high-resolution ones. Inspired by that, we propose a teacher-student learning approach to facilitate low-resolution image recognition via hybrid order relational knowledge distillation. The approach refers to three streams: the teacher stream is pretrained to recognize high-resolution images in high accuracy, the student stream is learned to identify low-resolution images by mimicking the teacher's behaviors, and the extra assistant stream is introduced as bridge to help knowledge transfer across the teacher to the student. To extract sufficient knowledge for reducing the loss in accuracy, the learning of student is supervised with multiple losses, which preserves the similarities in various order relational structures. In this way, the capability of recovering missing details of familiar low-resolution images can be effectively enhanced, leading to a better knowledge transfer. Extensive experiments on metric learning, low-resolution image classification and low-resolution face recognition tasks show the effectiveness of our approach, while taking reduced models.
Abstract:Neural-based multi-task learning (MTL) has been successfully applied to many recommendation applications. However, these MTL models (e.g., MMoE, PLE) did not consider feature interaction during the optimization, which is crucial for capturing complex high-order features and has been widely used in ranking models for real-world recommender systems. Moreover, through feature importance analysis across various tasks in MTL, we have observed an interesting divergence phenomenon that the same feature can have significantly different importance across different tasks in MTL. To address these issues, we propose Deep Multiple Task-specific Feature Interactions Network (DTN) with a novel model structure design. DTN introduces multiple diversified task-specific feature interaction methods and task-sensitive network in MTL networks, enabling the model to learn task-specific diversified feature interaction representations, which improves the efficiency of joint representation learning in a general setup. We applied DTN to our company's real-world E-commerce recommendation dataset, which consisted of over 6.3 billion samples, the results demonstrated that DTN significantly outperformed state-of-the-art MTL models. Moreover, during online evaluation of DTN in a large-scale E-commerce recommender system, we observed a 3.28% in clicks, a 3.10% increase in orders and a 2.70% increase in GMV (Gross Merchandise Value) compared to the state-of-the-art MTL models. Finally, extensive offline experiments conducted on public benchmark datasets demonstrate that DTN can be applied to various scenarios beyond recommendations, enhancing the performance of ranking models.
Abstract:This paper proposes LCFL, a novel clustering metric for evaluating clients' data distributions in federated learning. LCFL aligns with federated learning requirements, accurately assessing client-to-client variations in data distribution. It offers advantages over existing clustered federated learning methods, addressing privacy concerns, improving applicability to non-convex models, and providing more accurate classification results. LCFL does not require prior knowledge of clients' data distributions. We provide a rigorous mathematical analysis, demonstrating the correctness and feasibility of our framework. Numerical experiments with neural network instances highlight the superior performance of LCFL over baselines on several clustered federated learning benchmarks.
Abstract:Existing single image-to-3D creation methods typically involve a two-stage process, first generating multi-view images, and then using these images for 3D reconstruction. However, training these two stages separately leads to significant data bias in the inference phase, thus affecting the quality of reconstructed results. We introduce a unified 3D generation framework, named Ouroboros3D, which integrates diffusion-based multi-view image generation and 3D reconstruction into a recursive diffusion process. In our framework, these two modules are jointly trained through a self-conditioning mechanism, allowing them to adapt to each other's characteristics for robust inference. During the multi-view denoising process, the multi-view diffusion model uses the 3D-aware maps rendered by the reconstruction module at the previous timestep as additional conditions. The recursive diffusion framework with 3D-aware feedback unites the entire process and improves geometric consistency.Experiments show that our framework outperforms separation of these two stages and existing methods that combine them at the inference phase. Project page: https://costwen.github.io/Ouroboros3D/
Abstract:Underwater object tracking (UOT) is a foundational task for identifying and tracing submerged entities in underwater video sequences. However, current UOT datasets suffer from limitations in scale, diversity of target categories and scenarios covered, hindering the training and evaluation of modern tracking algorithms. To bridge this gap, we take the first step and introduce WebUOT-1M, \ie, the largest public UOT benchmark to date, sourced from complex and realistic underwater environments. It comprises 1.1 million frames across 1,500 video clips filtered from 408 target categories, largely surpassing previous UOT datasets, \eg, UVOT400. Through meticulous manual annotation and verification, we provide high-quality bounding boxes for underwater targets. Additionally, WebUOT-1M includes language prompts for video sequences, expanding its application areas, \eg, underwater vision-language tracking. Most existing trackers are tailored for open-air environments, leading to performance degradation when applied to UOT due to domain gaps. Retraining and fine-tuning these trackers are challenging due to sample imbalances and limited real-world underwater datasets. To tackle these challenges, we propose a novel omni-knowledge distillation framework based on WebUOT-1M, incorporating various strategies to guide the learning of the student Transformer. To the best of our knowledge, this framework is the first to effectively transfer open-air domain knowledge to the UOT model through knowledge distillation, as demonstrated by results on both existing UOT datasets and the newly proposed WebUOT-1M. Furthermore, we comprehensively evaluate WebUOT-1M using 30 deep trackers, showcasing its value as a benchmark for UOT research by presenting new challenges and opportunities for future studies. The complete dataset, codes and tracking results, will be made publicly available.
Abstract:Multi-modal object tracking (MMOT) is an emerging field that combines data from various modalities, \eg vision (RGB), depth, thermal infrared, event, language and audio, to estimate the state of an arbitrary object in a video sequence. It is of great significance for many applications such as autonomous driving and intelligent surveillance. In recent years, MMOT has received more and more attention. However, existing MMOT algorithms mainly focus on two modalities (\eg RGB+depth, RGB+thermal infrared, and RGB+language). To leverage more modalities, some recent efforts have been made to learn a unified visual object tracking model for any modality. Additionally, some large-scale multi-modal tracking benchmarks have been established by simultaneously providing more than two modalities, such as vision-language-audio (\eg WebUAV-3M) and vision-depth-language (\eg UniMod1K). To track the latest progress in MMOT, we conduct a comprehensive investigation in this report. Specifically, we first divide existing MMOT tasks into five main categories, \ie RGBL tracking, RGBE tracking, RGBD tracking, RGBT tracking, and miscellaneous (RGB+X), where X can be any modality, such as language, depth, and event. Then, we analyze and summarize each MMOT task, focusing on widely used datasets and mainstream tracking algorithms based on their technical paradigms (\eg self-supervised learning, prompt learning, knowledge distillation, generative models, and state space models). Finally, we maintain a continuously updated paper list for MMOT at https://github.com/983632847/Awesome-Multimodal-Object-Tracking.
Abstract:The multimodal deep neural networks, represented by CLIP, have generated rich downstream applications owing to their excellent performance, thus making understanding the decision-making process of CLIP an essential research topic. Due to the complex structure and the massive pre-training data, it is often regarded as a black-box model that is too difficult to understand and interpret. Concept-based models map the black-box visual representations extracted by deep neural networks onto a set of human-understandable concepts and use the concepts to make predictions, enhancing the transparency of the decision-making process. However, these methods involve the datasets labeled with fine-grained attributes by expert knowledge, which incur high costs and introduce excessive human prior knowledge and bias. In this paper, we observe the long-tail distribution of concepts, based on which we propose a two-stage Concept Selection Model (CSM) to mine core concepts without introducing any human priors. The concept greedy rough selection algorithm is applied to extract head concepts, and then the concept mask fine selection method performs the extraction of core concepts. Experiments show that our approach achieves comparable performance to end-to-end black-box models, and human evaluation demonstrates that the concepts discovered by our method are interpretable and comprehensible for humans.