Abstract:This paper aims to reconstruct hundreds of people's 3D poses, shapes, and locations from a single image with unknown camera parameters. Due to the small and highly varying 2D human scales, depth ambiguity, and perspective distortion, no existing methods can achieve globally consistent reconstruction and accurate reprojection. To address these challenges, we first propose Crowd3D, which leverages a new concept, Human-scene Virtual Interaction Point (HVIP), to convert the complex 3D human localization into 2D-pixel localization with robust camera and ground estimation to achieve globally consistent reconstruction. To achieve stable generalization on different camera FoVs without test-time optimization, we propose an extended version, Crowd3D++, which eliminates the influence of camera parameters and the cropping operation by the proposed canonical upright space and ground-aware normalization transform. In the defined upright space, Crowd3D++ also designs an HVIPNet to regress 2D HVIP and infer the depths. Besides, we contribute two benchmark datasets, LargeCrowd and SyntheticCrowd, for evaluating crowd reconstruction in large scenes. The source code and data will be made publicly available after acceptance.
Abstract:The advancement of deep learning in object detection has predominantly focused on megapixel images, leaving a critical gap in the efficient processing of gigapixel images. These super high-resolution images present unique challenges due to their immense size and computational demands. To address this, we introduce 'SaccadeDet', an innovative architecture for gigapixel-level object detection, inspired by the human eye saccadic movement. The cornerstone of SaccadeDet is its ability to strategically select and process image regions, dramatically reducing computational load. This is achieved through a two-stage process: the 'saccade' stage, which identifies regions of probable interest, and the 'gaze' stage, which refines detection in these targeted areas. Our approach, evaluated on the PANDA dataset, not only achieves an 8x speed increase over the state-of-the-art methods but also demonstrates significant potential in gigapixel-level pathology analysis through its application to Whole Slide Imaging.
Abstract:Sentence Pattern Structure (SPS) parsing is a syntactic analysis method primarily employed in language teaching.Existing SPS parsers rely heavily on textbook corpora for training, lacking cross-domain capability.To overcome this constraint, this paper proposes an innovative approach leveraging large language models (LLMs) within a self-training framework. Partial syntactic rules from a source domain are combined with target domain sentences to dynamically generate training data, enhancing the adaptability of the parser to diverse domains.Experiments conducted on textbook and news domains demonstrate the effectiveness of the proposed method, outperforming rule-based baselines by 1.68 points on F1 metrics.
Abstract:Natural Language Processing (NLP) technologies have revolutionized the way we interact with information systems, with a significant focus on converting natural language queries into formal query languages such as SQL. However, less emphasis has been placed on the Corpus Query Language (CQL), a critical tool for linguistic research and detailed analysis within text corpora. The manual construction of CQL queries is a complex and time-intensive task that requires a great deal of expertise, which presents a notable challenge for both researchers and practitioners. This paper presents the first text-to-CQL task that aims to automate the translation of natural language into CQL. We present a comprehensive framework for this task, including a specifically curated large-scale dataset and methodologies leveraging large language models (LLMs) for effective text-to-CQL task. In addition, we established advanced evaluation metrics to assess the syntactic and semantic accuracy of the generated queries. We created innovative LLM-based conversion approaches and detailed experiments. The results demonstrate the efficacy of our methods and provide insights into the complexities of text-to-CQL task.
Abstract:Image-based multi-person reconstruction in wide-field large scenes is critical for crowd analysis and security alert. However, existing methods cannot deal with large scenes containing hundreds of people, which encounter the challenges of large number of people, large variations in human scale, and complex spatial distribution. In this paper, we propose Crowd3D, the first framework to reconstruct the 3D poses, shapes and locations of hundreds of people with global consistency from a single large-scene image. The core of our approach is to convert the problem of complex crowd localization into pixel localization with the help of our newly defined concept, Human-scene Virtual Interaction Point (HVIP). To reconstruct the crowd with global consistency, we propose a progressive reconstruction network based on HVIP by pre-estimating a scene-level camera and a ground plane. To deal with a large number of persons and various human sizes, we also design an adaptive human-centric cropping scheme. Besides, we contribute a benchmark dataset, LargeCrowd, for crowd reconstruction in a large scene. Experimental results demonstrate the effectiveness of the proposed method. The code and datasets will be made public.