Abstract:Realizing scaling laws in embodied AI has become a focus. However, previous work has been scattered across diverse simulation platforms, with assets and models lacking unified interfaces, which has led to inefficiencies in research. To address this, we introduce InfiniteWorld, a unified and scalable simulator for general vision-language robot interaction built on Nvidia Isaac Sim. InfiniteWorld encompasses a comprehensive set of physics asset construction methods and generalized free robot interaction benchmarks. Specifically, we first built a unified and scalable simulation framework for embodied learning that integrates a series of improvements in generation-driven 3D asset construction, Real2Sim, automated annotation framework, and unified 3D asset processing. This framework provides a unified and scalable platform for robot interaction and learning. In addition, to simulate realistic robot interaction, we build four new general benchmarks, including scene graph collaborative exploration and open-world social mobile manipulation. The former is often overlooked as an important task for robots to explore the environment and build scene knowledge, while the latter simulates robot interaction tasks with different levels of knowledge agents based on the former. They can more comprehensively evaluate the embodied agent's capabilities in environmental understanding, task planning and execution, and intelligent interaction. We hope that this work can provide the community with a systematic asset interface, alleviate the dilemma of the lack of high-quality assets, and provide a more comprehensive evaluation of robot interactions.
Abstract:Designing 3D indoor layouts is a crucial task with significant applications in virtual reality, interior design, and automated space planning. Existing methods for 3D layout design either rely on diffusion models, which utilize spatial relationship priors, or heavily leverage the inferential capabilities of proprietary Large Language Models (LLMs), which require extensive prompt engineering and in-context exemplars via black-box trials. These methods often face limitations in generalization and dynamic scene editing. In this paper, we introduce LLplace, a novel 3D indoor scene layout designer based on lightweight fine-tuned open-source LLM Llama3. LLplace circumvents the need for spatial relationship priors and in-context exemplars, enabling efficient and credible room layout generation based solely on user inputs specifying the room type and desired objects. We curated a new dialogue dataset based on the 3D-Front dataset, expanding the original data volume and incorporating dialogue data for adding and removing objects. This dataset can enhance the LLM's spatial understanding. Furthermore, through dialogue, LLplace activates the LLM's capability to understand 3D layouts and perform dynamic scene editing, enabling the addition and removal of objects. Our approach demonstrates that LLplace can effectively generate and edit 3D indoor layouts interactively and outperform existing methods in delivering high-quality 3D design solutions. Code and dataset will be released.
Abstract:As the latest advancements in natural language processing, large language models (LLMs) have achieved human-level language understanding and generation abilities in many real-world tasks, and even have been regarded as a potential path to the artificial general intelligence. To better facilitate research on LLMs, many open-source LLMs, such as Llama 2 and Falcon, have recently been proposed and gained comparable performances to proprietary models. However, these models are primarily designed for English scenarios and exhibit poor performances in Chinese contexts. In this technical report, we propose YAYI 2, including both base and chat models, with 30 billion parameters. YAYI 2 is pre-trained from scratch on a multilingual corpus which contains 2.65 trillion tokens filtered by our pre-training data processing pipeline. The base model is aligned with human values through supervised fine-tuning with millions of instructions and reinforcement learning from human feedback. Extensive experiments on multiple benchmarks, such as MMLU and CMMLU, consistently demonstrate that the proposed YAYI 2 outperforms other similar sized open-source models.
Abstract:Understanding how the surrounding environment changes is crucial for performing downstream tasks safely and reliably in autonomous driving applications. Recent occupancy estimation techniques using only camera images as input can provide dense occupancy representations of large-scale scenes based on the current observation. However, they are mostly limited to representing the current 3D space and do not consider the future state of surrounding objects along the time axis. To extend camera-only occupancy estimation into spatiotemporal prediction, we propose Cam4DOcc, a new benchmark for camera-only 4D occupancy forecasting, evaluating the surrounding scene changes in a near future. We build our benchmark based on multiple publicly available datasets, including nuScenes, nuScenes-Occupancy, and Lyft-Level5, which provides sequential occupancy states of general movable and static objects, as well as their 3D backward centripetal flow. To establish this benchmark for future research with comprehensive comparisons, we introduce four baseline types from diverse camera-based perception and prediction implementations, including a static-world occupancy model, voxelization of point cloud prediction, 2D-3D instance-based prediction, and our proposed novel end-to-end 4D occupancy forecasting network. Furthermore, the standardized evaluation protocol for preset multiple tasks is also provided to compare the performance of all the proposed baselines on present and future occupancy estimation with respect to objects of interest in autonomous driving scenarios. The dataset and our implementation of all four baselines in the proposed Cam4DOcc benchmark will be released here: https://github.com/haomo-ai/Cam4DOcc.
Abstract:Approaching the era of ubiquitous computing, human motion sensing plays a crucial role in smart systems for decision making, user interaction, and personalized services. Extensive research has been conducted on human tracking, pose estimation, gesture recognition, and activity recognition, which are predominantly based on cameras in traditional methods. However, the intrusive nature of cameras limits their use in smart home applications. To address this, mmWave radars have gained popularity due to their privacy-friendly features. In this work, we propose \textit{milliFlow}, a novel deep learning method for scene flow estimation as a complementary motion information for mmWave point cloud, serving as an intermediate level of features and directly benefiting downstream human motion sensing tasks. Experimental results demonstrate the superior performance of our method with an average 3D endpoint error of 4.6cm, significantly surpassing the competing approaches. Furthermore, by incorporating scene flow information, we achieve remarkable improvements in human activity recognition, human parsing, and human body part tracking. To foster further research in this area, we provide our codebase and dataset for open access.
Abstract:The ability to predict future structure features of environments based on past perception information is extremely needed by autonomous vehicles, which helps to make the following decision-making and path planning more reasonable. Recently, point cloud prediction (PCP) is utilized to predict and describe future environmental structures by the point cloud form. In this letter, we propose a novel efficient Transformer-based network to predict the future LiDAR point clouds exploiting the past point cloud sequences. We also design a semantic auxiliary training strategy to make the predicted LiDAR point cloud sequence semantically similar to the ground truth and thus improves the significance of the deployment for more tasks in real-vehicle applications. Our approach is completely self-supervised, which means it does not require any manual labeling and has a solid generalization ability toward different environments. The experimental results show that our method outperforms the state-of-the-art PCP methods on the prediction results and semantic similarity, and has a good real-time performance. Our open-source code and pre-trained models are available at https://github.com/Blurryface0814/PCPNet.