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Stephanie Milani

Concept-Based Interpretable Reinforcement Learning with Limited to No Human Labels

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Jul 22, 2024
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Interpretability in Action: Exploratory Analysis of VPT, a Minecraft Agent

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Jul 16, 2024
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Unifying Interpretability and Explainability for Alzheimer's Disease Progression Prediction

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Jun 11, 2024
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PATIENT-Ψ: Using Large Language Models to Simulate Patients for Training Mental Health Professionals

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May 30, 2024
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BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks

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Dec 05, 2023
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Bi-level Latent Variable Model for Sample-Efficient Multi-Agent Reinforcement Learning

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Apr 12, 2023
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Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competition

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Mar 23, 2023
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Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games

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Mar 02, 2023
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UniMASK: Unified Inference in Sequential Decision Problems

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Nov 20, 2022
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MAVIPER: Learning Decision Tree Policies for Interpretable Multi-Agent Reinforcement Learning

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May 25, 2022
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