Abstract:The online reconstruction of dynamic scenes from multi-view streaming videos faces significant challenges in training, rendering and storage efficiency. Harnessing superior learning speed and real-time rendering capabilities, 3D Gaussian Splatting (3DGS) has recently demonstrated considerable potential in this field. However, 3DGS can be inefficient in terms of storage and prone to overfitting by excessively growing Gaussians, particularly with limited views. This paper proposes an efficient framework, dubbed HiCoM, with three key components. First, we construct a compact and robust initial 3DGS representation using a perturbation smoothing strategy. Next, we introduce a Hierarchical Coherent Motion mechanism that leverages the inherent non-uniform distribution and local consistency of 3D Gaussians to swiftly and accurately learn motions across frames. Finally, we continually refine the 3DGS with additional Gaussians, which are later merged into the initial 3DGS to maintain consistency with the evolving scene. To preserve a compact representation, an equivalent number of low-opacity Gaussians that minimally impact the representation are removed before processing subsequent frames. Extensive experiments conducted on two widely used datasets show that our framework improves learning efficiency of the state-of-the-art methods by about $20\%$ and reduces the data storage by $85\%$, achieving competitive free-viewpoint video synthesis quality but with higher robustness and stability. Moreover, by parallel learning multiple frames simultaneously, our HiCoM decreases the average training wall time to $<2$ seconds per frame with negligible performance degradation, substantially boosting real-world applicability and responsiveness.
Abstract:With the advancement of deepfake generation techniques, the importance of deepfake detection in protecting multimedia content integrity has become increasingly obvious. Recently, temporal inconsistency clues have been explored to improve the generalizability of deepfake video detection. According to our observation, the temporal artifacts of forged videos in terms of motion information usually exhibits quite distinct inconsistency patterns along horizontal and vertical directions, which could be leveraged to improve the generalizability of detectors. In this paper, a transformer-based framework for Diffusion Learning of Inconsistency Pattern (DIP) is proposed, which exploits directional inconsistencies for deepfake video detection. Specifically, DIP begins with a spatiotemporal encoder to represent spatiotemporal information. A directional inconsistency decoder is adopted accordingly, where direction-aware attention and inconsistency diffusion are incorporated to explore potential inconsistency patterns and jointly learn the inherent relationships. In addition, the SpatioTemporal Invariant Loss (STI Loss) is introduced to contrast spatiotemporally augmented sample pairs and prevent the model from overfitting nonessential forgery artifacts. Extensive experiments on several public datasets demonstrate that our method could effectively identify directional forgery clues and achieve state-of-the-art performance.
Abstract:This paper introduces a framework, called EMOTION, for generating expressive motion sequences in humanoid robots, enhancing their ability to engage in humanlike non-verbal communication. Non-verbal cues such as facial expressions, gestures, and body movements play a crucial role in effective interpersonal interactions. Despite the advancements in robotic behaviors, existing methods often fall short in mimicking the diversity and subtlety of human non-verbal communication. To address this gap, our approach leverages the in-context learning capability of large language models (LLMs) to dynamically generate socially appropriate gesture motion sequences for human-robot interaction. We use this framework to generate 10 different expressive gestures and conduct online user studies comparing the naturalness and understandability of the motions generated by EMOTION and its human-feedback version, EMOTION++, against those by human operators. The results demonstrate that our approach either matches or surpasses human performance in generating understandable and natural robot motions under certain scenarios. We also provide design implications for future research to consider a set of variables when generating expressive robotic gestures.
Abstract:Sim2real for robotic manipulation is difficult due to the challenges of simulating complex contacts and generating realistic task distributions. To tackle the latter problem, we introduce ManipGen, which leverages a new class of policies for sim2real transfer: local policies. Locality enables a variety of appealing properties including invariances to absolute robot and object pose, skill ordering, and global scene configuration. We combine these policies with foundation models for vision, language and motion planning and demonstrate SOTA zero-shot performance of our method to Robosuite benchmark tasks in simulation (97%). We transfer our local policies from simulation to reality and observe they can solve unseen long-horizon manipulation tasks with up to 8 stages with significant pose, object and scene configuration variation. ManipGen outperforms SOTA approaches such as SayCan, OpenVLA, LLMTrajGen and VoxPoser across 50 real-world manipulation tasks by 36%, 76%, 62% and 60% respectively. Video results at https://mihdalal.github.io/manipgen/
Abstract:Reconstructing and understanding 3D structures from a limited number of images is a well-established problem in computer vision. Traditional methods usually break this task into multiple subtasks, each requiring complex transformations between different data representations. For instance, dense reconstruction through Structure-from-Motion (SfM) involves converting images into key points, optimizing camera parameters, and estimating structures. Afterward, accurate sparse reconstructions are required for further dense modeling, which is subsequently fed into task-specific neural networks. This multi-step process results in considerable processing time and increased engineering complexity. In this work, we present the Large Spatial Model (LSM), which processes unposed RGB images directly into semantic radiance fields. LSM simultaneously estimates geometry, appearance, and semantics in a single feed-forward operation, and it can generate versatile label maps by interacting with language at novel viewpoints. Leveraging a Transformer-based architecture, LSM integrates global geometry through pixel-aligned point maps. To enhance spatial attribute regression, we incorporate local context aggregation with multi-scale fusion, improving the accuracy of fine local details. To tackle the scarcity of labeled 3D semantic data and enable natural language-driven scene manipulation, we incorporate a pre-trained 2D language-based segmentation model into a 3D-consistent semantic feature field. An efficient decoder then parameterizes a set of semantic anisotropic Gaussians, facilitating supervised end-to-end learning. Extensive experiments across various tasks show that LSM unifies multiple 3D vision tasks directly from unposed images, achieving real-time semantic 3D reconstruction for the first time.
Abstract:Incremental Few-Shot Semantic Segmentation (iFSS) tackles a task that requires a model to continually expand its segmentation capability on novel classes using only a few annotated examples. Typical incremental approaches encounter a challenge that the objective of the base training phase (fitting base classes with sufficient instances) does not align with the incremental learning phase (rapidly adapting to new classes with less forgetting). This disconnect can result in suboptimal performance in the incremental setting. This study introduces a meta-learning-based prototype approach that encourages the model to learn how to adapt quickly while preserving previous knowledge. Concretely, we mimic the incremental evaluation protocol during the base training session by sampling a sequence of pseudo-incremental tasks. Each task in the simulated sequence is trained using a meta-objective to enable rapid adaptation without forgetting. To enhance discrimination among class prototypes, we introduce prototype space redistribution learning, which dynamically updates class prototypes to establish optimal inter-prototype boundaries within the prototype space. Extensive experiments on iFSS datasets built upon PASCAL and COCO benchmarks show the advanced performance of the proposed approach, offering valuable insights for addressing iFSS challenges.
Abstract:Nowadays transformer-based Large Language Models (LLM) for code generation tasks usually apply sampling and filtering pipelines. Due to the sparse reward problem in code generation tasks caused by one-token incorrectness, transformer-based models will sample redundant programs till they find a correct one, leading to low efficiency. To overcome the challenge, we incorporate Experience Replay (ER) in the fine-tuning phase, where codes and programs produced are stored and will be replayed to give the LLM agent a chance to learn from past experiences. Based on the spirit of ER, we introduce a novel approach called BTP pipeline which consists of three phases: beam search sampling, testing phase, and prioritized experience replay phase. The approach makes use of failed programs collected by code models and replays programs with high Possibility and Pass-rate Prioritized value (P2Value) from the replay buffer to improve efficiency. P2Value comprehensively considers the possibility of transformers' output and pass rate and can make use of the redundant resources caused by the problem that most programs collected by LLMs fail to pass any tests. We empirically apply our approach in several LLMs, demonstrating that it enhances their performance in code generation tasks and surpasses existing baselines.
Abstract:Semi-supervised learning (SSL) techniques address the high labeling costs in 3D medical image segmentation, with the teacher-student model being a common approach. However, using an exponential moving average (EMA) in single-teacher models may cause coupling issues, where the weights of the student and teacher models become similar, limiting the teacher's ability to provide additional knowledge for the student. Dual-teacher models were introduced to address this problem but often neglected the importance of maintaining teacher model diversity, leading to coupling issues among teachers. To address the coupling issue, we incorporate a double-copy-paste (DCP) technique to enhance the diversity among the teachers. Additionally, we introduce the Staged Selective Ensemble (SSE) module, which selects different ensemble methods based on the characteristics of the samples and enables more accurate segmentation of label boundaries, thereby improving the quality of pseudo-labels. Experimental results demonstrate the effectiveness of our proposed method in 3D medical image segmentation tasks. Here is the code link: https://github.com/Fazhan-cs/DCP.
Abstract:How can a robot safely navigate around people exhibiting complex motion patterns? Reinforcement Learning (RL) or Deep RL (DRL) in simulation holds some promise, although much prior work relies on simulators that fail to precisely capture the nuances of real human motion. To address this gap, we propose Deep Residual Model Predictive Control (DR-MPC), a method to enable robots to quickly and safely perform DRL from real-world crowd navigation data. By blending MPC with model-free DRL, DR-MPC overcomes the traditional DRL challenges of large data requirements and unsafe initial behavior. DR-MPC is initialized with MPC-based path tracking, and gradually learns to interact more effectively with humans. To further accelerate learning, a safety component estimates when the robot encounters out-of-distribution states and guides it away from likely collisions. In simulation, we show that DR-MPC substantially outperforms prior work, including traditional DRL and residual DRL models. Real-world experiments show our approach successfully enables a robot to navigate a variety of crowded situations with few errors using less than 4 hours of training data.
Abstract:Long-term Video Question Answering (VideoQA) is a challenging vision-and-language bridging task focusing on semantic understanding of untrimmed long-term videos and diverse free-form questions, simultaneously emphasizing comprehensive cross-modal reasoning to yield precise answers. The canonical approaches often rely on off-the-shelf feature extractors to detour the expensive computation overhead, but often result in domain-independent modality-unrelated representations. Furthermore, the inherent gradient blocking between unimodal comprehension and cross-modal interaction hinders reliable answer generation. In contrast, recent emerging successful video-language pre-training models enable cost-effective end-to-end modeling but fall short in domain-specific ratiocination and exhibit disparities in task formulation. Toward this end, we present an entirely end-to-end solution for long-term VideoQA: Multi-granularity Contrastive cross-modal collaborative Generation (MCG) model. To derive discriminative representations possessing high visual concepts, we introduce Joint Unimodal Modeling (JUM) on a clip-bone architecture and leverage Multi-granularity Contrastive Learning (MCL) to harness the intrinsically or explicitly exhibited semantic correspondences. To alleviate the task formulation discrepancy problem, we propose a Cross-modal Collaborative Generation (CCG) module to reformulate VideoQA as a generative task instead of the conventional classification scheme, empowering the model with the capability for cross-modal high-semantic fusion and generation so as to rationalize and answer. Extensive experiments conducted on six publicly available VideoQA datasets underscore the superiority of our proposed method.