Abstract:Generating desired images conditioned on given text descriptions has received lots of attention. Recently, diffusion models and autoregressive models have demonstrated their outstanding expressivity and gradually replaced GAN as the favored architectures for text-to-image synthesis. However, they still face some obstacles: slow inference speed and expensive training costs. To achieve more powerful and faster text-to-image synthesis under complex scenes, we propose TIGER, a text-to-image GAN with pretrained representations. To be specific, we propose a vision-empowered discriminator and a high-capacity generator. (i) The vision-empowered discriminator absorbs the complex scene understanding ability and the domain generalization ability from pretrained vision models to enhance model performance. Unlike previous works, we explore stacking multiple pretrained models in our discriminator to collect multiple different representations. (ii) The high-capacity generator aims to achieve effective text-image fusion while increasing the model capacity. The high-capacity generator consists of multiple novel high-capacity fusion blocks (HFBlock). And the HFBlock contains several deep fusion modules and a global fusion module, which play different roles to benefit our model. Extensive experiments demonstrate the outstanding performance of our proposed TIGER both on standard and zero-shot text-to-image synthesis tasks. On the standard text-to-image synthesis task, TIGER achieves state-of-the-art performance on two challenging datasets, which obtain a new FID 5.48 (COCO) and 9.38 (CUB). On the zero-shot text-to-image synthesis task, we achieve comparable performance with fewer model parameters, smaller training data size and faster inference speed. Additionally, more experiments and analyses are conducted in the Supplementary Material.
Abstract:Accurately predicting the trajectory of vehicles is critically important for ensuring safety and reliability in autonomous driving. Although considerable research efforts have been made recently, the inherent trajectory uncertainty caused by various factors including the dynamic driving intends and the diverse driving scenarios still poses significant challenges to accurate trajectory prediction. To address this issue, we propose C2F-TP, a coarse-to-fine denoising framework for uncertainty-aware vehicle trajectory prediction. C2F-TP features an innovative two-stage coarse-to-fine prediction process. Specifically, in the spatial-temporal interaction stage, we propose a spatial-temporal interaction module to capture the inter-vehicle interactions and learn a multimodal trajectory distribution, from which a certain number of noisy trajectories are sampled. Next, in the trajectory refinement stage, we design a conditional denoising model to reduce the uncertainty of the sampled trajectories through a step-wise denoising operation. Extensive experiments are conducted on two real datasets NGSIM and highD that are widely adopted in trajectory prediction. The result demonstrates the effectiveness of our proposal.
Abstract:Teleoperation for robot imitation learning is bottlenecked by hardware availability. Can high-quality robot data be collected without a physical robot? We present a system for augmenting Apple Vision Pro with real-time virtual robot feedback. By providing users with an intuitive understanding of how their actions translate to robot motions, we enable the collection of natural barehanded human data that is compatible with the limitations of physical robot hardware. We conducted a user study with 15 participants demonstrating 3 different tasks each under 3 different feedback conditions and directly replayed the collected trajectories on physical robot hardware. Results suggest live robot feedback dramatically improves the quality of the collected data, suggesting a new avenue for scalable human data collection without access to robot hardware. Videos and more are available at https://nataliya.dev/armada.
Abstract:As virtual reality gains popularity, the demand for controllable creation of immersive and dynamic omnidirectional videos (ODVs) is increasing. While previous text-to-ODV generation methods achieve impressive results, they struggle with content inaccuracies and inconsistencies due to reliance solely on textual inputs. Although recent motion control techniques provide fine-grained control for video generation, directly applying these methods to ODVs often results in spatial distortion and unsatisfactory performance, especially with complex spherical motions. To tackle these challenges, we propose OmniDrag, the first approach enabling both scene- and object-level motion control for accurate, high-quality omnidirectional image-to-video generation. Building on pretrained video diffusion models, we introduce an omnidirectional control module, which is jointly fine-tuned with temporal attention layers to effectively handle complex spherical motion. In addition, we develop a novel spherical motion estimator that accurately extracts motion-control signals and allows users to perform drag-style ODV generation by simply drawing handle and target points. We also present a new dataset, named Move360, addressing the scarcity of ODV data with large scene and object motions. Experiments demonstrate the significant superiority of OmniDrag in achieving holistic scene-level and fine-grained object-level control for ODV generation. The project page is available at https://lwq20020127.github.io/OmniDrag.
Abstract:Omnidirectional image super-resolution (ODISR) aims to upscale low-resolution (LR) omnidirectional images (ODIs) to high-resolution (HR), addressing the growing demand for detailed visual content across a $180^{\circ}\times360^{\circ}$ viewport. Existing methods are limited by simple degradation assumptions (e.g., bicubic downsampling), which fail to capture the complex, unknown real-world degradation processes. Recent diffusion-based approaches suffer from slow inference due to their hundreds of sampling steps and frequent pixel-latent space conversions. To tackle these challenges, in this paper, we propose RealOSR, a novel diffusion-based approach for real-world ODISR (Real-ODISR) with single-step diffusion denoising. To sufficiently exploit the input information, RealOSR introduces a lightweight domain alignment module, which facilitates the efficient injection of LR ODI into the single-step latent denoising. Additionally, to better utilize the rich semantic and multi-scale feature modeling ability of denoising UNet, we develop a latent unfolding module that simulates the gradient descent process directly in latent space. Experimental results demonstrate that RealOSR outperforms previous methods in both ODI recovery quality and efficiency. Compared to the recent state-of-the-art diffusion-based ODISR method, OmniSSR, RealOSR achieves significant improvements in visual quality and over \textbf{200$\times$} inference acceleration. Our code and models will be released.
Abstract:Reconstructing dynamic scenes with large-scale and complex motions remains a significant challenge. Recent techniques like Neural Radiance Fields and 3D Gaussian Splatting (3DGS) have shown promise but still struggle with scenes involving substantial movement. This paper proposes RelayGS, a novel method based on 3DGS, specifically designed to represent and reconstruct highly dynamic scenes. Our RelayGS learns a complete 4D representation with canonical 3D Gaussians and a compact motion field, consisting of three stages. First, we learn a fundamental 3DGS from all frames, ignoring temporal scene variations, and use a learnable mask to separate the highly dynamic foreground from the minimally moving background. Second, we replicate multiple copies of the decoupled foreground Gaussians from the first stage, each corresponding to a temporal segment, and optimize them using pseudo-views constructed from multiple frames within each segment. These Gaussians, termed Relay Gaussians, act as explicit relay nodes, simplifying and breaking down large-scale motion trajectories into smaller, manageable segments. Finally, we jointly learn the scene's temporal motion and refine the canonical Gaussians learned from the first two stages. We conduct thorough experiments on two dynamic scene datasets featuring large and complex motions, where our RelayGS outperforms state-of-the-arts by more than 1 dB in PSNR, and successfully reconstructs real-world basketball game scenes in a much more complete and coherent manner, whereas previous methods usually struggle to capture the complex motion of players. Code will be publicly available at https://github.com/gqk/RelayGS
Abstract:Despite the significant advancements made by Diffusion Transformer (DiT)-based methods in video generation, there remains a notable gap with controllable camera pose perspectives. Existing works such as OpenSora do NOT adhere precisely to anticipated trajectories and physical interactions, thereby limiting the flexibility in downstream applications. To alleviate this issue, we introduce CPA, a unified camera-pose-awareness text-to-video generation approach that elaborates the camera movement and integrates the textual, visual, and spatial conditions. Specifically, we deploy the Sparse Motion Encoding (SME) module to transform camera pose information into a spatial-temporal embedding and activate the Temporal Attention Injection (TAI) module to inject motion patches into each ST-DiT block. Our plug-in architecture accommodates the original DiT parameters, facilitating diverse types of camera poses and flexible object movement. Extensive qualitative and quantitative experiments demonstrate that our method outperforms LDM-based methods for long video generation while achieving optimal performance in trajectory consistency and object consistency.
Abstract:With the rapid growth of generative AI and its widespread application in image editing, new risks have emerged regarding the authenticity and integrity of digital content. Existing versatile watermarking approaches suffer from trade-offs between tamper localization precision and visual quality. Constrained by the limited flexibility of previous framework, their localized watermark must remain fixed across all images. Under AIGC-editing, their copyright extraction accuracy is also unsatisfactory. To address these challenges, we propose OmniGuard, a novel augmented versatile watermarking approach that integrates proactive embedding with passive, blind extraction for robust copyright protection and tamper localization. OmniGuard employs a hybrid forensic framework that enables flexible localization watermark selection and introduces a degradation-aware tamper extraction network for precise localization under challenging conditions. Additionally, a lightweight AIGC-editing simulation layer is designed to enhance robustness across global and local editing. Extensive experiments show that OmniGuard achieves superior fidelity, robustness, and flexibility. Compared to the recent state-of-the-art approach EditGuard, our method outperforms it by 4.25dB in PSNR of the container image, 20.7% in F1-Score under noisy conditions, and 14.8% in average bit accuracy.
Abstract:Humanoid robots have significant gaps in their sensing and perception, making it hard to perform motion planning in dense environments. To address this, we introduce ARMOR, a novel egocentric perception system that integrates both hardware and software, specifically incorporating wearable-like depth sensors for humanoid robots. Our distributed perception approach enhances the robot's spatial awareness, and facilitates more agile motion planning. We also train a transformer-based imitation learning (IL) policy in simulation to perform dynamic collision avoidance, by leveraging around 86 hours worth of human realistic motions from the AMASS dataset. We show that our ARMOR perception is superior against a setup with multiple dense head-mounted, and externally mounted depth cameras, with a 63.7% reduction in collisions, and 78.7% improvement on success rate. We also compare our IL policy against a sampling-based motion planning expert cuRobo, showing 31.6% less collisions, 16.9% higher success rate, and 26x reduction in computational latency. Lastly, we deploy our ARMOR perception on our real-world GR1 humanoid from Fourier Intelligence. We are going to update the link to the source code, HW description, and 3D CAD files in the arXiv version of this text.
Abstract:3D scene understanding has become an essential area of research with applications in autonomous driving, robotics, and augmented reality. Recently, 3D Gaussian Splatting (3DGS) has emerged as a powerful approach, combining explicit modeling with neural adaptability to provide efficient and detailed scene representations. However, three major challenges remain in leveraging 3DGS for scene understanding: 1) an imbalance between appearance and semantics, where dense Gaussian usage for fine-grained texture modeling does not align with the minimal requirements for semantic attributes; 2) inconsistencies between appearance and semantics, as purely appearance-based Gaussians often misrepresent object boundaries; and 3) reliance on top-down instance segmentation methods, which struggle with uneven category distributions, leading to over- or under-segmentation. In this work, we propose InstanceGaussian, a method that jointly learns appearance and semantic features while adaptively aggregating instances. Our contributions include: i) a novel Semantic-Scaffold-GS representation balancing appearance and semantics to improve feature representations and boundary delineation; ii) a progressive appearance-semantic joint training strategy to enhance stability and segmentation accuracy; and iii) a bottom-up, category-agnostic instance aggregation approach that addresses segmentation challenges through farthest point sampling and connected component analysis. Our approach achieves state-of-the-art performance in category-agnostic, open-vocabulary 3D point-level segmentation, highlighting the effectiveness of the proposed representation and training strategies. Project page: https://lhj-git.github.io/InstanceGaussian/