Abstract:While haircut indicates distinct personality, existing avatar generation methods fail to model practical hair due to the general or entangled representation. We propose StrandHead, a novel text to 3D head avatar generation method capable of generating disentangled 3D hair with strand representation. Without using 3D data for supervision, we demonstrate that realistic hair strands can be generated from prompts by distilling 2D generative diffusion models. To this end, we propose a series of reliable priors on shape initialization, geometric primitives, and statistical haircut features, leading to a stable optimization and text-aligned performance. Extensive experiments show that StrandHead achieves the state-of-the-art reality and diversity of generated 3D head and hair. The generated 3D hair can also be easily implemented in the Unreal Engine for physical simulation and other applications. The code will be available at https://xiaokunsun.github.io/StrandHead.github.io.
Abstract:Score Distillation Sampling (SDS) has emerged as a prevalent technique for text-to-3D generation, enabling 3D content creation by distilling view-dependent information from text-to-2D guidance. However, they frequently exhibit shortcomings such as over-saturated color and excess smoothness. In this paper, we conduct a thorough analysis of SDS and refine its formulation, finding that the core design is to model the distribution of rendered images. Following this insight, we introduce a novel strategy called Variational Distribution Mapping (VDM), which expedites the distribution modeling process by regarding the rendered images as instances of degradation from diffusion-based generation. This special design enables the efficient training of variational distribution by skipping the calculations of the Jacobians in the diffusion U-Net. We also introduce timestep-dependent Distribution Coefficient Annealing (DCA) to further improve distilling precision. Leveraging VDM and DCA, we use Gaussian Splatting as the 3D representation and build a text-to-3D generation framework. Extensive experiments and evaluations demonstrate the capability of VDM and DCA to generate high-fidelity and realistic assets with optimization efficiency.
Abstract:Although neural rendering has made significant advancements in creating lifelike, animatable full-body and head avatars, incorporating detailed expressions into full-body avatars remains largely unexplored. We present DEGAS, the first 3D Gaussian Splatting (3DGS)-based modeling method for full-body avatars with rich facial expressions. Trained on multiview videos of a given subject, our method learns a conditional variational autoencoder that takes both the body motion and facial expression as driving signals to generate Gaussian maps in the UV layout. To drive the facial expressions, instead of the commonly used 3D Morphable Models (3DMMs) in 3D head avatars, we propose to adopt the expression latent space trained solely on 2D portrait images, bridging the gap between 2D talking faces and 3D avatars. Leveraging the rendering capability of 3DGS and the rich expressiveness of the expression latent space, the learned avatars can be reenacted to reproduce photorealistic rendering images with subtle and accurate facial expressions. Experiments on an existing dataset and our newly proposed dataset of full-body talking avatars demonstrate the efficacy of our method. We also propose an audio-driven extension of our method with the help of 2D talking faces, opening new possibilities to interactive AI agents.
Abstract:We present HeadEvolver, a novel framework to generate stylized head avatars from text guidance. HeadEvolver uses locally learnable mesh deformation from a template head mesh, producing high-quality digital assets for detail-preserving editing and animation. To tackle the challenges of lacking fine-grained and semantic-aware local shape control in global deformation through Jacobians, we introduce a trainable parameter as a weighting factor for the Jacobian at each triangle to adaptively change local shapes while maintaining global correspondences and facial features. Moreover, to ensure the coherence of the resulting shape and appearance from different viewpoints, we use pretrained image diffusion models for differentiable rendering with regularization terms to refine the deformation under text guidance. Extensive experiments demonstrate that our method can generate diverse head avatars with an articulated mesh that can be edited seamlessly in 3D graphics software, facilitating downstream applications such as more efficient animation with inherited blend shapes and semantic consistency.
Abstract:Visual storytelling often uses nontypical aspect-ratio images like scroll paintings, comic strips, and panoramas to create an expressive and compelling narrative. While generative AI has achieved great success and shown the potential to reshape the creative industry, it remains a challenge to generate coherent and engaging content with arbitrary size and controllable style, concept, and layout, all of which are essential for visual storytelling. To overcome the shortcomings of previous methods including repetitive content, style inconsistency, and lack of controllability, we propose MagicScroll, a multi-layered, progressive diffusion-based image generation framework with a novel semantic-aware denoising process. The model enables fine-grained control over the generated image on object, scene, and background levels with text, image, and layout conditions. We also establish the first benchmark for nontypical aspect-ratio image generation for visual storytelling including mediums like paintings, comics, and cinematic panoramas, with customized metrics for systematic evaluation. Through comparative and ablation studies, MagicScroll showcases promising results in aligning with the narrative text, improving visual coherence, and engaging the audience. We plan to release the code and benchmark in the hope of a better collaboration between AI researchers and creative practitioners involving visual storytelling.
Abstract:Coded Aperture Snapshot Spectral Imaging (CASSI) system has great advantages over traditional methods in dynamically acquiring Hyper-Spectral Image (HSI), but there are the following problems. 1) Traditional mask relies on random patterns or analytical design, both of which limit the performance improvement of CASSI. 2) Existing high-quality reconstruction algorithms are slow in reconstruction and can only reconstruct scene information offline. To address the above two problems, this paper designs the AMDC-CASSI system, introducing RGB camera with CASSI based on Adaptive-Mask as multimodal input to improve the reconstruction quality. The existing SOTA reconstruction schemes are based on transformer, but the operation of self-attention pulls down the operation efficiency of the network. In order to improve the inference speed of the reconstruction network, this paper proposes An MLP Architecture for Adaptive-Mask-based Dual-Camera (MLP-AMDC) to replace the transformer structure of the network. Numerous experiments have shown that MLP performs no less well than transformer-based structures for HSI reconstruction, while MLP greatly improves the network inference speed and has less number of parameters and operations, our method has a 8 db improvement over SOTA and at least a 5-fold improvement in reconstruction speed. (https://github.com/caizeyu1992/MLP-AMDC.)
Abstract:Deep learning methods are developing rapidly in coded aperture snapshot spectral imaging (CASSI). The number of parameters and FLOPs of existing state-of-the-art methods (SOTA) continues to increase, but the reconstruction accuracy improves slowly. Current methods still face two problems: 1) The performance of the spatial light modulator (SLM) is not fully developed due to the limitation of fixed Mask coding. 2) The single input limits the network performance. In this paper we present a dynamic-mask-based dual camera system, which consists of an RGB camera and a CASSI system running in parallel. First, the system learns the spatial feature distribution of the scene based on the RGB images, then instructs the SLM to encode each scene, and finally sends both RGB and CASSI images to the network for reconstruction. We further designed the DMDC-net, which consists of two separate networks, a small-scale CNN-based dynamic mask network for dynamic adjustment of the mask and a multimodal reconstruction network for reconstruction using RGB and CASSI measurements. Extensive experiments on multiple datasets show that our method achieves more than 9 dB improvement in PSNR over the SOTA. (https://github.com/caizeyu1992/DMDC)
Abstract:Spectral image reconstruction is an important task in snapshot compressed imaging. This paper aims to propose a new end-to-end framework with iterative capabilities similar to a deep unfolding network to improve reconstruction accuracy, independent of optimization conditions, and to reduce the number of parameters. A novel framework called the reversible-prior-based method is proposed. Inspired by the reversibility of the optical path, the reversible-prior-based framework projects the reconstructions back into the measurement space, and then the residuals between the projected data and the real measurements are fed into the network for iteration. The reconstruction subnet in the network then learns the mapping of the residuals to the true values to improve reconstruction accuracy. In addition, a novel spectral-spatial transformer is proposed to account for the global correlation of spectral data in both spatial and spectral dimensions while balancing network depth and computational complexity, in response to the shortcomings of existing transformer-based denoising modules that ignore spatial texture features or learn local spatial features at the expense of global spatial features. Extensive experiments show that our SST-ReversibleNet significantly outperforms state-of-the-art methods on simulated and real HSI datasets, while requiring lower computational and storage costs. https://github.com/caizeyu1992/SST