Abstract:There exists an extremely wide array of LLM benchmarking tasks, whereas oftentimes a single number is the most actionable for decision-making, especially by non-experts. No such aggregation schema exists that is not Elo-based, which could be costly or time-consuming. Here we propose a method to aggregate performance across a general space of benchmarks, nicknamed Project "MPG," dubbed Model Performance and Goodness, additionally referencing a metric widely understood to be an important yet inaccurate and crude measure of car performance. Here, we create two numbers: a "Goodness" number (answer accuracy) and a "Fastness" number (cost or QPS). We compare models against each other and present a ranking according to our general metric as well as subdomains. We find significant agreement between the raw Pearson correlation of our scores and those of Chatbot Arena, even improving on the correlation of the MMLU leaderboard to Chatbot Arena.
Abstract:Multi-agent debate has proven effective in improving large language models quality for reasoning and factuality tasks. While various role-playing strategies in multi-agent debates have been explored, in terms of the communication among agents, existing approaches adopt a brute force algorithm -- each agent can communicate with all other agents. In this paper, we systematically investigate the effect of communication connectivity in multi-agent systems. Our experiments on GPT and Mistral models reveal that multi-agent debates leveraging sparse communication topology can achieve comparable or superior performance while significantly reducing computational costs. Furthermore, we extend the multi-agent debate framework to multimodal reasoning and alignment labeling tasks, showcasing its broad applicability and effectiveness. Our findings underscore the importance of communication connectivity on enhancing the efficiency and effectiveness of the "society of minds" approach.
Abstract:Accurate understanding and prediction of human behaviors are critical prerequisites for autonomous vehicles, especially in highly dynamic and interactive scenarios such as intersections in dense urban areas. In this work, we aim at identifying crossing pedestrians and predicting their future trajectories. To achieve these goals, we not only need the context information of road geometry and other traffic participants but also need fine-grained information of the human pose, motion and activity, which can be inferred from human keypoints. In this paper, we propose a novel multi-task learning framework for pedestrian crossing action recognition and trajectory prediction, which utilizes 3D human keypoints extracted from raw sensor data to capture rich information on human pose and activity. Moreover, we propose to apply two auxiliary tasks and contrastive learning to enable auxiliary supervisions to improve the learned keypoints representation, which further enhances the performance of major tasks. We validate our approach on a large-scale in-house dataset, as well as a public benchmark dataset, and show that our approach achieves state-of-the-art performance on a wide range of evaluation metrics. The effectiveness of each model component is validated in a detailed ablation study.
Abstract:The development of recommender systems that optimize multi-turn interaction with users, and model the interactions of different agents (e.g., users, content providers, vendors) in the recommender ecosystem have drawn increasing attention in recent years. Developing and training models and algorithms for such recommenders can be especially difficult using static datasets, which often fail to offer the types of counterfactual predictions needed to evaluate policies over extended horizons. To address this, we develop RecSim NG, a probabilistic platform for the simulation of multi-agent recommender systems. RecSim NG is a scalable, modular, differentiable simulator implemented in Edward2 and TensorFlow. It offers: a powerful, general probabilistic programming language for agent-behavior specification; tools for probabilistic inference and latent-variable model learning, backed by automatic differentiation and tracing; and a TensorFlow-based runtime for running simulations on accelerated hardware. We describe RecSim NG and illustrate how it can be used to create transparent, configurable, end-to-end models of a recommender ecosystem, complemented by a small set of simple use cases that demonstrate how RecSim NG can help both researchers and practitioners easily develop and train novel algorithms for recommender systems.
Abstract:Vision-and-Language Navigation wayfinding agents can be enhanced by exploiting automatically generated navigation instructions. However, existing instruction generators have not been comprehensively evaluated, and the automatic evaluation metrics used to develop them have not been validated. Using human wayfinders, we show that these generators perform on par with or only slightly better than a template-based generator and far worse than human instructors. Furthermore, we discover that BLEU, ROUGE, METEOR and CIDEr are ineffective for evaluating grounded navigation instructions. To improve instruction evaluation, we propose an instruction-trajectory compatibility model that operates without reference instructions. Our model shows the highest correlation with human wayfinding outcomes when scoring individual instructions. For ranking instruction generation systems, if reference instructions are available we recommend using SPICE.
Abstract:Identifying a short segment in a long video that semantically matches a text query is a challenging task that has important application potentials in language-based video search, browsing, and navigation. Typical retrieval systems respond to a query with either a whole video or a pre-defined video segment, but it is challenging to localize undefined segments in untrimmed and unsegmented videos where exhaustively searching over all possible segments is intractable. The outstanding challenge is that the representation of a video must account for different levels of granularity in the temporal domain. To tackle this problem, we propose the HierArchical Multi-Modal EncodeR (HAMMER) that encodes a video at both the coarse-grained clip level and the fine-grained frame level to extract information at different scales based on multiple subtasks, namely, video retrieval, segment temporal localization, and masked language modeling. We conduct extensive experiments to evaluate our model on moment localization in video corpus on ActivityNet Captions and TVR datasets. Our approach outperforms the previous methods as well as strong baselines, establishing new state-of-the-art for this task.
Abstract:Summarization is the task of compressing source document(s) into coherent and succinct passages. This is a valuable tool to present users with concise and accurate sketch of the top ranked documents related to their queries. Query-based multi-document summarization (qMDS) addresses this pervasive need, but the research is severely limited due to lack of training and evaluation datasets as existing single-document and multi-document summarization datasets are inadequate in form and scale. We propose a scalable approach called AQuaMuSe to automatically mine qMDS examples from question answering datasets and large document corpora. Our approach is unique in the sense that it can general a dual dataset -- for extractive and abstractive summaries both. We publicly release a specific instance of an AQuaMuSe dataset with 5,519 query-based summaries, each associated with an average of 6 input documents selected from an index of 355M documents from Common Crawl. Extensive evaluation of the dataset along with baseline summarization model experiments are provided.
Abstract:We introduce Room-Across-Room (RxR), a new Vision-and-Language Navigation (VLN) dataset. RxR is multilingual (English, Hindi, and Telugu) and larger (more paths and instructions) than other VLN datasets. It emphasizes the role of language in VLN by addressing known biases in paths and eliciting more references to visible entities. Furthermore, each word in an instruction is time-aligned to the virtual poses of instruction creators and validators. We establish baseline scores for monolingual and multilingual settings and multitask learning when including Room-to-Room annotations. We also provide results for a model that learns from synchronized pose traces by focusing only on portions of the panorama attended to in human demonstrations. The size, scope and detail of RxR dramatically expands the frontier for research on embodied language agents in simulated, photo-realistic environments.
Abstract:Learning to fuse vision and language information and representing them is an important research problem with many applications. Recent progresses have leveraged the ideas of pre-training (from language modeling) and attention layers in Transformers to learn representation from datasets containing images aligned with linguistic expressions that describe the images. In this paper, we propose learning representations from a set of implied, visually grounded expressions between image and text, automatically mined from those datasets. In particular, we use denotation graphs to represent how specific concepts (such as sentences describing images) can be linked to abstract and generic concepts (such as short phrases) that are also visually grounded. This type of generic-to-specific relations can be discovered using linguistic analysis tools. We propose methods to incorporate such relations into learning representation. We show that state-of-the-art multimodal learning models can be further improved by leveraging automatically harvested structural relations. The representations lead to stronger empirical results on downstream tasks of cross-modal image retrieval, referring expression, and compositional attribute-object recognition. Both our codes and the extracted denotation graphs on the Flickr30K and the COCO datasets are publically available on https://sha-lab.github.io/DG.
Abstract:We present a multi-level geocoding model (MLG) that learns to associate texts to geographic locations. The Earth's surface is represented using space-filling curves that decompose the sphere into a hierarchy of similarly sized, non-overlapping cells. MLG balances generalization and accuracy by combining losses across multiple levels and predicting cells at each level simultaneously. Without using any dataset-specific tuning, we show that MLG obtains state-of-the-art results for toponym resolution on three English datasets. Furthermore, it obtains large gains without any knowledge base metadata, demonstrating that it can effectively learn the connection between text spans and coordinates - and thus can be extended to toponymns not present in knowledge bases.