3D instance segmentation is the process of identifying and segmenting individual objects in 3D point clouds or scenes.
We present an approach for object-level detection and segmentation of target indoor assets in 3D Gaussian Splatting (3DGS) scenes, reconstructed from 360° drone-captured imagery. We introduce a 3D object codebook that jointly leverages mask semantics and spatial information of their corresponding Gaussian primitives to guide multi-view mask association and indoor asset detection. By integrating 2D object detection and segmentation models with semantically and spatially constrained merging procedures, our method aggregates masks from multiple views into coherent 3D object instances. Experiments on two large indoor scenes demonstrate reliable multi-view mask consistency, improving F1 score by 65% over state-of-the-art baselines, and accurate object-level 3D indoor asset detection, achieving an 11% mAP gain over baseline methods.
Simulation is essential for autonomous driving, yet current frameworks often model vehicles as rigid assets and fail to capture part-level articulation. With perception algorithms increasingly leveraging dynamics such as wheel steering or door opening, realistic simulation requires animatable vehicle representations. Existing CAD-based pipelines are limited by library coverage and fixed templates, preventing faithful reconstruction of in-the-wild instances. We propose a generative framework that, from a single image or sparse multi-view input, synthesizes an animatable 3D Gaussian vehicle. Our method addresses two challenges: (i) large 3D asset generators are optimized for static quality but not articulation, leading to distortions at part boundaries when animated; and (ii) segmentation alone cannot provide the kinematic parameters required for motion. To overcome this, we introduce a part-edge refinement module that enforces exclusive Gaussian ownership and a kinematic reasoning head that predicts joint positions and hinge axes of movable parts. Together, these components enable faithful part-aware simulation, bridging the gap between static generation and animatable vehicle models.
Bin picking in real industrial environments remains challenging due to severe clutter, occlusions, and the high cost of traditional 3D sensing setups. We present Pickalo, a modular 6D pose-based bin-picking pipeline built entirely on low-cost hardware. A wrist-mounted RGB-D camera actively explores the scene from multiple viewpoints, while raw stereo streams are processed with BridgeDepth to obtain refined depth maps suitable for accurate collision reasoning. Object instances are segmented with a Mask-RCNN model trained purely on photorealistic synthetic data and localized using the zero-shot SAM-6D pose estimator. A pose buffer module fuses multi-view observations over time, handling object symmetries and significantly reducing pose noise. Offline, we generate and curate large sets of antipodal grasp candidates per object; online, a utility-based ranking and fast collision checking are queried for the grasp planning. Deployed on a UR5e with a parallel-jaw gripper and an Intel RealSense D435i, Pickalo achieves up to 600 mean picks per hour with 96-99% grasp success and robust performance over 30-minute runs on densely filled euroboxes. Ablation studies demonstrate the benefits of enhanced depth estimation and of the pose buffer for long-term stability and throughput in realistic industrial conditions. Videos are available at https://mesh-iit.github.io/project-jl2-camozzi/
There is substantial interest in developing artificial intelligence systems to support radiologists across tasks ranging from segmentation to report generation. Existing computed tomography (CT) foundation models have largely focused on building generalist vision-language systems capable of tasks such as question answering and report generation. However, training reliable vision-language systems requires paired image-text data at a scale that remains unavailable in CT. Moreover, adapting the underlying visual representations to downstream tasks typically requires partial or full backbone fine-tuning, a computationally demanding process inaccessible to many research groups. Instead, foundation models should prioritise learning robust visual representations that enable efficient transfer to new tasks with minimal labelled data and without backbone fine-tuning. We present VoxelFM, a 3D CT foundation model trained with self-distillation using the DINO framework, which learns semantically rich features without language supervision. We evaluated VoxelFM across seven categories of clinically relevant downstream tasks using frozen backbone representations with lightweight probes: classification, regression, survival analysis, instance retrieval, localisation, segmentation, and report generation. VoxelFM matched or outperformed four existing CT foundation models across all task categories. Despite receiving no language supervision during pre-training, VoxelFM surpassed models explicitly trained with language-alignment objectives, including on report generation. Our results indicate that current CT foundation models perform significantly better as feature extractors for lightweight probes rather than as vision encoders for vision-language models. Model weights and training code are publicly available.
Annotated 3D scene data is scarce and expensive to acquire, while abundant unlabeled videos are readily available on the internet. In this paper, we demonstrate that carefully designed data engines can leverage web-curated, unlabeled videos to automatically generate training data, to facilitate end-to-end models in 3D scene understanding alongside human-annotated datasets. We identify and analyze bottlenecks in automated data generation, revealing critical factors that determine the efficiency and effectiveness of learning from unlabeled data. To validate our approach across different perception granularities, we evaluate on three tasks spanning low-level perception, i.e., 3D object detection and instance segmentation, to high-evel reasoning, i.e., 3D spatial Visual Question Answering (VQA) and Vision-Lanugage Navigation (VLN). Models trained on our generated data demonstrate strong zero-shot performance and show further improvement after finetuning. This demonstrates the viability of leveraging readily available web data as a path toward more capable scene understanding systems.
This paper presents a lightweight, end-to-end highway lane detection architecture that jointly captures spatial and temporal information for robust performance in real-world driving scenarios. Building on the strengths of 3D convolutional neural networks and instance segmentation, we propose two models that integrate a 3D-ResNet encoder with a Point Instance Network (PINet) decoder. The first model enhances multi-scale feature representation using a Feature Pyramid Network (FPN) and Self-Attention mechanism to refine spatial dependencies. The second model introduces a Region of Interest (ROI) detection head to selectively focus on lane-relevant regions, thereby improving precision and reducing computational complexity. Experiments conducted on the TuSimple dataset (highway driving scenarios) demonstrate that the proposed second model achieves 93.40% accuracy while significantly reducing false negatives. Compared to existing 2D and 3D baselines, our approach achieves improved performance with fewer parameters and reduced latency. The architecture has been validated through offline training and real-time inference in the Autonomous Systems Laboratory at City, St George's University of London. These results suggest that the proposed models are well-suited for integration into Advanced Driver Assistance Systems (ADAS), with potential scalability toward full Lane Assist Systems (LAS).
A robust awareness of how dynamic scenes evolve is essential for Autonomous Driving systems, as they must accurately detect, track, and predict the behaviour of surrounding obstacles. Traditional perception pipelines that rely on modular architectures tend to suffer from cumulative errors and latency. Instance Prediction models provide a unified solution, performing Bird's-Eye-View segmentation and motion estimation across current and future frames using information directly obtained from different sensors. However, a key challenge in these models lies in the effective processing of the dense spatial and temporal information inherent in dynamic driving environments. This level of complexity demands architectures capable of capturing fine-grained motion patterns and long-range dependencies without compromising real-time performance. We introduce BEVPredFormer, a novel camera-only architecture for BEV instance prediction that uses attention-based temporal processing to improve temporal and spatial comprehension of the scene and relies on an attention-based 3D projection of the camera information. BEVPredFormer employs a recurrent-free design that incorporates gated transformer layers, divided spatio-temporal attention mechanisms, and multi-scale head tasks. Additionally, we incorporate a difference-guided feature extraction module that enhances temporal representations. Extensive ablation studies validate the effectiveness of each architectural component. When evaluated on the nuScenes dataset, BEVPredFormer was on par or surpassed State-Of-The-Art methods, highlighting its potential for robust and efficient Autonomous Driving perception.
Detecting and delineating tiny targets in 3D brain scans is a central yet under-addressed challenge in medical imaging.In ischemic stroke, for instance, the culprit thrombus is small, low-contrast, and variably expressed across modalities(e.g., susceptibility-weighted T2 blooming, diffusion restriction on DWI/ADC), while real-world multi-center dataintroduce domain shifts, anisotropy, and frequent missing sequences. We introduce a methodology that couples an attention-based recurrent segmentation network (UpAttLLSTM), a training schedule that progressively increases the difficulty of hetero-modal learning, with gradual modality dropout, UpAttLLSTM aggregates context across slices via recurrent units (2.5D) and uses attention gates to fuse complementary cues across available sequences, making it robust to anisotropy and class imbalance. Gradual modality dropout systematically simulates site heterogeneity,noise, and missing modalities during training, acting as both augmentation and regularization to improve multi-center generalization. On a monocentric cohort, our approach detects thrombi in >90% of cases with a Dice score of 0.65. In a multi-center setting with missing modalities, it achieves-80% detection with a Dice score around 0.35. Beyond stroke, the proposed methodology directly transfers to other small-lesion tasks in 3D medical imaging where targets are scarce, subtle, and modality-dependent
While recent feed-forward 3D reconstruction models provide a strong geometric foundation for scene understanding, extending them to 3D instance segmentation typically relies on a disjointed "lift-and-cluster" paradigm. Grouping dense pixel-wise embeddings via non-differentiable clustering scales poorly with the number of views and disconnects representation learning from the final segmentation objective. In this paper, we present a Feed-forward Anchored Scene Transformer for 3D Instance Segmentation (FAST3DIS), an end-to-end approach that effectively bypasses post-hoc clustering. We introduce a 3D-anchored, query-based Transformer architecture built upon a foundational depth backbone, adapted efficiently to learn instance-specific semantics while retaining its zero-shot geometric priors. We formulate a learned 3D anchor generator coupled with an anchor-sampling cross-attention mechanism for view-consistent 3D instance segmentation. By projecting 3D object queries directly into multi-view feature maps, our method samples context efficiently. Furthermore, we introduce a dual-level regularization strategy, that couples multi-view contrastive learning with a dynamically scheduled spatial overlap penalty to explicitly prevent query collisions and ensure precise instance boundaries. Experiments on complex indoor 3D datasets demonstrate that our approach achieves competitive segmentation accuracy with significantly improved memory scalability and inference speed over state-of-the-art clustering-based methods.
Incremental open-vocabulary 3D instance-semantic mapping is essential for autonomous agents operating in complex everyday environments. However, it remains challenging due to the need for robust instance segmentation, real-time processing, and flexible open-set reasoning. Existing methods often rely on the closed-set assumption or dense per-pixel language fusion, which limits scalability and temporal consistency. We introduce OVI-MAP that decouples instance reconstruction from semantic inference. We propose to build a class-agnostic 3D instance map that is incrementally constructed from RGB-D input, while semantic features are extracted only from a small set of automatically selected views using vision-language models. This design enables stable instance tracking and zero-shot semantic labeling throughout online exploration. Our system operates in real time and outperforms state-of-the-art open-vocabulary mapping baselines on standard benchmarks.