Abstract:Recently the dense Simultaneous Localization and Mapping (SLAM) based on neural implicit representation has shown impressive progress in hole filling and high-fidelity mapping. Nevertheless, existing methods either heavily rely on known scene bounds or suffer inconsistent reconstruction due to drift in potential loop-closure regions, or both, which can be attributed to the inflexible representation and lack of local constraints. In this paper, we present LCP-Fusion, a neural implicit SLAM system with enhanced local constraints and computable prior, which takes the sparse voxel octree structure containing feature grids and SDF priors as hybrid scene representation, enabling the scalability and robustness during mapping and tracking. To enhance the local constraints, we propose a novel sliding window selection strategy based on visual overlap to address the loop-closure, and a practical warping loss to constrain relative poses. Moreover, we estimate SDF priors as coarse initialization for implicit features, which brings additional explicit constraints and robustness, especially when a light but efficient adaptive early ending is adopted. Experiments demonstrate that our method achieve better localization accuracy and reconstruction consistency than existing RGB-D implicit SLAM, especially in challenging real scenes (ScanNet) as well as self-captured scenes with unknown scene bounds. The code is available at https://github.com/laliwang/LCP-Fusion.
Abstract:In everyday life, frequently used objects like cups often have unfixed positions and multiple instances within the same category, and their carriers frequently change as well. As a result, it becomes challenging for a robot to efficiently navigate to a specific instance. To tackle this challenge, the robot must capture and update scene changes and plans continuously. However, current object navigation approaches primarily focus on semantic-level and lack the ability to dynamically update scene representation. This paper captures the relationships between frequently used objects and their static carriers. It constructs an open-vocabulary Carrier-Relationship Scene Graph (CRSG) and updates the carrying status during robot navigation to reflect the dynamic changes of the scene. Based on the CRSG, we further propose an instance navigation strategy that models the navigation process as a Markov Decision Process. At each step, decisions are informed by Large Language Model's commonsense knowledge and visual-language feature similarity. We designed a series of long-sequence navigation tasks for frequently used everyday items in the Habitat simulator. The results demonstrate that by updating the CRSG, the robot can efficiently navigate to moved targets. Additionally, we deployed our algorithm on a real robot and validated its practical effectiveness.
Abstract:In recent years, there has been a surge of interest in open-vocabulary 3D scene reconstruction facilitated by visual language models (VLMs), which showcase remarkable capabilities in open-set retrieval. However, existing methods face some limitations: they either focus on learning point-wise features, resulting in blurry semantic understanding, or solely tackle object-level reconstruction, thereby overlooking the intricate details of the object's interior. To address these challenges, we introduce OpenObj, an innovative approach to build open-vocabulary object-level Neural Radiance Fields (NeRF) with fine-grained understanding. In essence, OpenObj establishes a robust framework for efficient and watertight scene modeling and comprehension at the object-level. Moreover, we incorporate part-level features into the neural fields, enabling a nuanced representation of object interiors. This approach captures object-level instances while maintaining a fine-grained understanding. The results on multiple datasets demonstrate that OpenObj achieves superior performance in zero-shot semantic segmentation and retrieval tasks. Additionally, OpenObj supports real-world robotics tasks at multiple scales, including global movement and local manipulation.
Abstract:Implicit reconstruction of ESDF (Euclidean Signed Distance Field) involves training a neural network to regress the signed distance from any point to the nearest obstacle, which has the advantages of lightweight storage and continuous querying. However, existing algorithms usually rely on conflicting raw observations as training data, resulting in poor map performance. In this paper, we propose LGSDF, an ESDF continual Global learning algorithm aided by Local updating. At the front end, axis-aligned grids are dynamically updated by pre-processed sensor observations, where incremental fusion alleviates estimation error caused by limited viewing directions. At the back end, a randomly initialized implicit ESDF neural network performs continual self-supervised learning guided by these grids to generate smooth and continuous maps. The results on multiple scenes show that LGSDF can construct more accurate ESDF maps and meshes compared with SOTA (State Of The Art) explicit and implicit mapping algorithms. The source code of LGSDF is publicly available at https://github.com/BIT-DYN/LGSDF.
Abstract:Environment representations endowed with sophisticated semantics are pivotal for facilitating seamless interaction between robots and humans, enabling them to effectively carry out various tasks. Open-vocabulary maps, powered by Visual-Language models (VLMs), possess inherent advantages, including zero-shot learning and support for open-set classes. However, existing open-vocabulary maps are primarily designed for small-scale environments, such as desktops or rooms, and are typically geared towards limited-area tasks involving robotic indoor navigation or in-place manipulation. They face challenges in direct generalization to outdoor environments characterized by numerous objects and complex tasks, owing to limitations in both understanding level and map structure. In this work, we propose OpenGraph, the first open-vocabulary hierarchical graph representation designed for large-scale outdoor environments. OpenGraph initially extracts instances and their captions from visual images, enhancing textual reasoning by encoding them. Subsequently, it achieves 3D incremental object-centric mapping with feature embedding by projecting images onto LiDAR point clouds. Finally, the environment is segmented based on lane graph connectivity to construct a hierarchical graph. Validation results from public dataset SemanticKITTI demonstrate that OpenGraph achieves the highest segmentation and query accuracy. The source code of OpenGraph is publicly available at https://github.com/BIT-DYN/OpenGraph.