Abstract:In this work, we introduce a challenging task for simultaneously generating 3D holistic body motions and singing vocals directly from textual lyrics inputs, advancing beyond existing works that typically address these two modalities in isolation. To facilitate this, we first collect the RapVerse dataset, a large dataset containing synchronous rapping vocals, lyrics, and high-quality 3D holistic body meshes. With the RapVerse dataset, we investigate the extent to which scaling autoregressive multimodal transformers across language, audio, and motion can enhance the coherent and realistic generation of vocals and whole-body human motions. For modality unification, a vector-quantized variational autoencoder is employed to encode whole-body motion sequences into discrete motion tokens, while a vocal-to-unit model is leveraged to obtain quantized audio tokens preserving content, prosodic information, and singer identity. By jointly performing transformer modeling on these three modalities in a unified way, our framework ensures a seamless and realistic blend of vocals and human motions. Extensive experiments demonstrate that our unified generation framework not only produces coherent and realistic singing vocals alongside human motions directly from textual inputs but also rivals the performance of specialized single-modality generation systems, establishing new benchmarks for joint vocal-motion generation. The project page is available for research purposes at https://vis-www.cs.umass.edu/RapVerse.
Abstract:Building height is an important indicator for scientific research and practical application. However, building height products with a high spatial resolution (10m) are still very scarce. To meet the needs of high-resolution building height estimation models, this study established a set of spatial-spectral-temporal feature databases, combining SAR data provided by Sentinel-1, optical data provided by Sentinel-2, and shape data provided by building footprints. The statistical indicators on the time scale are extracted to form a rich database of 160 features. This study combined with permutation feature importance, Shapley Additive Explanations, and Random Forest variable importance, and the final stable features are obtained through an expert scoring system. This study took 12 large, medium, and small cities in the United States as the training data. It used moving windows to aggregate the pixels to solve the impact of SAR image displacement and building shadows. This study built a building height model based on a random forest model and compared three model ensemble methods of bagging, boosting, and stacking. To evaluate the accuracy of the prediction results, this study collected Lidar data in the test area, and the evaluation results showed that its R-Square reached 0.78, which can prove that the building height can be obtained effectively. The fast production of high-resolution building height data can support large-scale scientific research and application in many fields.
Abstract:Recent vision-language-action (VLA) models rely on 2D inputs, lacking integration with the broader realm of the 3D physical world. Furthermore, they perform action prediction by learning a direct mapping from perception to action, neglecting the vast dynamics of the world and the relations between actions and dynamics. In contrast, human beings are endowed with world models that depict imagination about future scenarios to plan actions accordingly. To this end, we propose 3D-VLA by introducing a new family of embodied foundation models that seamlessly link 3D perception, reasoning, and action through a generative world model. Specifically, 3D-VLA is built on top of a 3D-based large language model (LLM), and a set of interaction tokens is introduced to engage with the embodied environment. Furthermore, to inject generation abilities into the model, we train a series of embodied diffusion models and align them into the LLM for predicting the goal images and point clouds. To train our 3D-VLA, we curate a large-scale 3D embodied instruction dataset by extracting vast 3D-related information from existing robotics datasets. Our experiments on held-in datasets demonstrate that 3D-VLA significantly improves the reasoning, multimodal generation, and planning capabilities in embodied environments, showcasing its potential in real-world applications.
Abstract:We introduce the Continuum Physical Dataset (ContPhy), a novel benchmark for assessing machine physical commonsense. ContPhy complements existing physical reasoning benchmarks by encompassing the inference of diverse physical properties, such as mass and density, across various scenarios and predicting corresponding dynamics. We evaluated a range of AI models and found that they still struggle to achieve satisfactory performance on ContPhy, which shows that the current AI models still lack physical commonsense for the continuum, especially soft-bodies, and illustrates the value of the proposed dataset. We also introduce an oracle model (ContPRO) that marries the particle-based physical dynamic models with the recent large language models, which enjoy the advantages of both models, precise dynamic predictions, and interpretable reasoning. ContPhy aims to spur progress in perception and reasoning within diverse physical settings, narrowing the divide between human and machine intelligence in understanding the physical world. Project page: https://physical-reasoning-project.github.io.
Abstract:Customer lifetime value (LTV) prediction is essential for mobile game publishers trying to optimize the advertising investment for each user acquisition based on the estimated worth. In mobile games, deploying microtransactions is a simple yet effective monetization strategy, which attracts a tiny group of game whales who splurge on in-game purchases. The presence of such game whales may impede the practicality of existing LTV prediction models, since game whales' purchase behaviours always exhibit varied distribution from general users. Consequently, identifying game whales can open up new opportunities to improve the accuracy of LTV prediction models. However, little attention has been paid to applying game whale detection in LTV prediction, and existing works are mainly specialized for the long-term LTV prediction with the assumption that the high-quality user features are available, which is not applicable in the UA stage. In this paper, we propose ExpLTV, a novel multi-task framework to perform LTV prediction and game whale detection in a unified way. In ExpLTV, we first innovatively design a deep neural network-based game whale detector that can not only infer the intrinsic order in accordance with monetary value, but also precisely identify high spenders (i.e., game whales) and low spenders. Then, by treating the game whale detector as a gating network to decide the different mixture patterns of LTV experts assembling, we can thoroughly leverage the shared information and scenario-specific information (i.e., game whales modelling and low spenders modelling). Finally, instead of separately designing a purchase rate estimator for two tasks, we design a shared estimator that can preserve the inner task relationships. The superiority of ExpLTV is further validated via extensive experiments on three industrial datasets.
Abstract:Masked Image Modeling (MIM) is a new self-supervised vision pre-training paradigm using Vision Transformer (ViT). Previous works can be pixel-based or token-based, using original pixels or discrete visual tokens from parametric tokenizer models, respectively. Our proposed approach, \textbf{CCViT}, leverages k-means clustering to obtain centroids for image modeling without supervised training of tokenizer model. The centroids represent patch pixels and index tokens and have the property of local invariance. Non-parametric centroid tokenizer only takes seconds to create and is faster for token inference. Specifically, we adopt patch masking and centroid replacement strategies to construct corrupted inputs, and two stacked encoder blocks to predict corrupted patch tokens and reconstruct original patch pixels. Experiments show that the ViT-B model with only 300 epochs achieves 84.3\% top-1 accuracy on ImageNet-1K classification and 51.6\% on ADE20K semantic segmentation. Our approach achieves competitive results with BEiTv2 without distillation training from other models and outperforms other methods such as MAE.
Abstract:Adversarial robustness has received increasing attention along with the study of adversarial examples. So far, existing works show that robust models not only obtain robustness against various adversarial attacks but also boost the performance in some downstream tasks. However, the underlying mechanism of adversarial robustness is still not clear. In this paper, we interpret adversarial robustness from the perspective of linear components, and find that there exist some statistical properties for comprehensively robust models. Specifically, robust models show obvious hierarchical clustering effect on their linearized sub-networks, when removing or replacing all non-linear components (e.g., batch normalization, maximum pooling, or activation layers). Based on these observations, we propose a novel understanding of adversarial robustness and apply it on more tasks including domain adaption and robustness boosting. Experimental evaluations demonstrate the rationality and superiority of our proposed clustering strategy.
Abstract:Despite Visual Question Answering (VQA) has realized impressive progress over the last few years, today's VQA models tend to capture superficial linguistic correlations in the train set and fail to generalize to the test set with different QA distributions. To reduce the language biases, several recent works introduce an auxiliary question-only model to regularize the training of targeted VQA model, and achieve dominating performance on VQA-CP. However, since the complexity of design, current methods are unable to equip the ensemble-based models with two indispensable characteristics of an ideal VQA model: 1) visual-explainable: the model should rely on the right visual regions when making decisions. 2) question-sensitive: the model should be sensitive to the linguistic variations in question. To this end, we propose a model-agnostic Counterfactual Samples Synthesizing (CSS) training scheme. The CSS generates numerous counterfactual training samples by masking critical objects in images or words in questions, and assigning different ground-truth answers. After training with the complementary samples (ie, the original and generated samples), the VQA models are forced to focus on all critical objects and words, which significantly improves both visual-explainable and question-sensitive abilities. In return, the performance of these models is further boosted. Extensive ablations have shown the effectiveness of CSS. Particularly, by building on top of the model LMH, we achieve a record-breaking performance of 58.95% on VQA-CP v2, with 6.5% gains.