Abstract:Participating media are a pervasive and intriguing visual effect in virtual environments. Unfortunately, rendering such phenomena in real-time is notoriously difficult due to the computational expense of estimating the volume rendering equation. While the six-way lightmaps technique has been widely used in video games to render smoke with a camera-oriented billboard and approximate lighting effects using six precomputed lightmaps, achieving a balance between realism and efficiency, it is limited to pre-simulated animation sequences and is ignorant of camera movement. In this work, we propose a neural six-way lightmaps method to strike a long-sought balance between dynamics and visual realism. Our approach first generates a guiding map from the camera view using ray marching with a large sampling distance to approximate smoke scattering and silhouette. Then, given a guiding map, we train a neural network to predict the corresponding six-way lightmaps. The resulting lightmaps can be seamlessly used in existing game engine pipelines. This approach supports visually appealing rendering effects while enabling real-time user interactivity, including smoke-obstacle interaction, camera movement, and light change. By conducting a series of comprehensive benchmarks, we demonstrate that our method is well-suited for real-time applications, such as games and VR/AR.
Abstract:Existing humanoid table tennis systems remain limited by their reliance on external sensing and their inability to achieve agile whole-body coordination for precise task execution. These limitations stem from two core challenges: achieving low-latency and robust onboard egocentric perception under fast robot motion, and obtaining sufficiently diverse task-aligned strike motions for learning precise yet natural whole-body behaviors. In this work, we present \methodname, a modular system for agile humanoid table tennis that unifies scalable whole-body skill learning with onboard egocentric perception, eliminating the need for external cameras during deployment. Our work advances prior humanoid table-tennis systems in three key aspects. First, we achieve agile and precise ball interaction with tightly coordinated whole-body control, rather than relying on decoupled upper- and lower-body behaviors. This enables the system to exhibit diverse strike motions, including explosive whole-body smashes and low crouching shots. Second, by augmenting and diversifying strike motions with a generative model, our framework benefits from scalable motion priors and produces natural, robust striking behaviors across a wide workspace. Third, to the best of our knowledge, we demonstrate the first humanoid table-tennis system capable of consecutive strikes using onboard sensing alone, despite the challenges of low-latency perception, ego-motion-induced instability, and limited field of view. Extensive real-world experiments demonstrate stable and precise ball exchanges under high-speed conditions, validating scalable, perception-driven whole-body skill learning for dynamic humanoid interaction tasks.
Abstract:Teleoperation is a key approach for collecting high-quality, physically consistent demonstrations for robotic manipulation. However, teleoperation for dexterous manipulation remains constrained by: (i) inaccurate hand-robot motion mapping, which limits teleoperated dexterity, and (ii) limited tactile feedback that forces vision-dominated interaction and hinders perception of contact geometry and force variation. To address these challenges, we present TAG, a low-cost glove system that integrates precise hand motion capture with high-resolution tactile feedback, enabling effective tactile-in-the-loop dexterous teleoperation. For motion capture, TAG employs a non-contact magnetic sensing design that provides drift-free, electromagnetically robust 21-DoF joint tracking with joint angle estimation errors below 1 degree. Meanwhile, to restore tactile sensation, TAG equips each finger with a 32-actuator tactile array within a compact 2 cm^2 module, allowing operators to directly feel physical interactions at the robot end-effector through spatial activation patterns. Through real-world teleoperation experiments and user studies, we show that TAG enables reliable real-time perception of contact geometry and dynamic force, improves success rates in contact-rich teleoperation tasks, and increases the reliability of demonstration data collection for learning-based manipulation.
Abstract:Omnimodal large language models (OmniLLMs) jointly process audio and visual streams, but the resulting long multimodal token sequences make inference prohibitively expensive. Existing compression methods typically rely on fixed window partitioning and attention-based pruning, which overlook the piecewise semantic structure of audio-visual signals and become fragile under aggressive token reduction. We propose Dynamic Audio-driven Semantic cHunking (DASH), a training-free framework that aligns token compression with semantic structure. DASH treats audio embeddings as a semantic anchor and detects boundary candidates via cosine-similarity discontinuities, inducing dynamic, variable-length segments that approximate the underlying piecewise-coherent organization of the sequence. These boundaries are projected onto video tokens to establish explicit cross-modal segmentation. Within each segment, token retention is determined by a tri-signal importance estimator that fuses structural boundary cues, representational distinctiveness, and attention-based salience, mitigating the sparsity bias of attention-only selection. This structure-aware allocation preserves transition-critical tokens while reducing redundant regions. Extensive experiments on AVUT, VideoMME, and WorldSense demonstrate that DASH maintains superior accuracy while achieving higher compression ratios compared to prior methods. Code is available at: https://github.com/laychou666/DASH.
Abstract:Condition injection enables diffusion models to generate context-aware outputs, which is essential for many time-series tasks. However, heterogeneous conditional contexts (e.g., observed history, missingness patterns or outlier covariates) can induce heavy-tailed per-example gradients. Under Differentially Private Stochastic Gradient Descent (DP-SGD), these rare conditioning-driven heavy-tailed gradients disproportionately trigger global clipping, resulting in outlier-dominated updates, larger clipping bias, and degraded utility under a fixed privacy budget. In this paper, we propose DP-aware AdaLN-Zero, a drop-in sensitivity-aware conditioning mechanism for conditional diffusion transformers that limits conditioning-induced gain without modifying the DP-SGD mechanism. DP-aware AdaLN-Zero jointly constrains conditioning representation magnitude and AdaLN modulation parameters via bounded re-parameterization, suppressing extreme gradient tail events before gradient clipping and noise injection. Empirically, DP-SGD equipped with DP-aware AdaLN-Zero improves interpolation/imputation and forecasting under matched privacy settings. We observe consistent gains on a real-world power dataset and two public ETT benchmarks over vanilla DP-SGD. Moreover, gradient diagnostics attribute these improvements to conditioning-specific tail reshaping and reduced clipping distortion, while preserving expressiveness in non-private training. Overall, these results show that sensitivity-aware conditioning can substantially improve private conditional diffusion training without sacrificing standard performance.
Abstract:While autonomous navigation has achieved remarkable success in passive perception (e.g., object detection and segmentation), it remains fundamentally constrained by a void in knowledge-driven, interactive environmental cognition. In the high-stakes domain of maritime navigation, the ability to bridge the gap between raw visual perception and complex cognitive reasoning is not merely an enhancement but a critical prerequisite for Autonomous Surface Vessels to execute safe and precise maneuvers. To this end, we present WaterVideoQA, the first large-scale, comprehensive Video Question Answering benchmark specifically engineered for all-waterway environments. This benchmark encompasses 3,029 video clips across six distinct waterway categories, integrating multifaceted variables such as volatile lighting and dynamic weather to rigorously stress-test ASV capabilities across a five-tier hierarchical cognitive framework. Furthermore, we introduce NaviMind, a pioneering multi-agent neuro-symbolic system designed for open-ended maritime reasoning. By synergizing Adaptive Semantic Routing, Situation-Aware Hierarchical Reasoning, and Autonomous Self-Reflective Verification, NaviMind transitions ASVs from superficial pattern matching to regulation-compliant, interpretable decision-making. Experimental results demonstrate that our framework significantly transcends existing baselines, establishing a new paradigm for intelligent, trustworthy interaction in dynamic maritime environments.
Abstract:In Embedding-as-an-Interface (EaaI) settings, pre-trained models are queried for Intermediate Representations (IRs). The distributional properties of IRs can leak training-set membership signals, enabling Membership Inference Attacks (MIAs) whose strength varies across layers. Although Differentially Private Stochastic Gradient Descent (DP-SGD) mitigates such leakage, existing implementations employ per-example gradient clipping and a uniform, layer-agnostic noise multiplier, ignoring heterogeneous layer-wise MIA vulnerability. This paper introduces Layer-wise MIA-risk-aware DP-SGD (LM-DP-SGD), which adaptively allocates privacy protection across layers in proportion to their MIA risk. Specifically, LM-DP-SGD trains a shadow model on a public shadow dataset, extracts per-layer IRs from its train/test splits, and fits layer-specific MIA adversaries, using their attack error rates as MIA-risk estimates. Leveraging the cross-dataset transferability of MIAs, these estimates are then used to reweight each layer's contribution to the globally clipped gradient during private training, providing layer-appropriate protection under a fixed noise magnitude. We further establish theoretical guarantees on both privacy and convergence of LM-DP-SGD. Extensive experiments show that, under the same privacy budget, LM-DP-SGD reduces the peak IR-level MIA risk while preserving utility, yielding a superior privacy-utility trade-off.
Abstract:LinkedIn Feed enables professionals worldwide to discover relevant content, build connections, and share knowledge at scale. We present Feed Sequential Recommender (Feed-SR), a transformer-based sequential ranking model for LinkedIn Feed that replaces a DCNv2-based ranker and meets strict production constraints. We detail the modeling choices, training techniques, and serving optimizations that enable deployment at LinkedIn scale. Feed-SR is currently the primary member experience on LinkedIn's Feed and shows significant improvements in member engagement (+2.10% time spent) in online A/B tests compared to the existing production model. We also describe our deployment experience with alternative sequential and LLM-based ranking architectures and why Feed-SR provided the best combination of online metrics and production efficiency.
Abstract:Large vision-language models (LVLMs) have shown substantial advances in multimodal understanding and generation. However, when presented with incompetent or adversarial inputs, they frequently produce unreliable or even harmful content, such as fact hallucinations or dangerous instructions. This misalignment with human expectations, referred to as \emph{misbehaviors} of LVLMs, raises serious concerns for deployment in critical applications. These misbehaviors are found to stem from epistemic uncertainty, specifically either conflicting internal knowledge or the absence of supporting information. However, existing uncertainty quantification methods, which typically capture only overall epistemic uncertainty, have shown limited effectiveness in identifying such issues. To address this gap, we propose Evidential Uncertainty Quantification (EUQ), a fine-grained method that captures both information conflict and ignorance for effective detection of LVLM misbehaviors. In particular, we interpret features from the model output head as either supporting (positive) or opposing (negative) evidence. Leveraging Evidence Theory, we model and aggregate this evidence to quantify internal conflict and knowledge gaps within a single forward pass. We extensively evaluate our method across four categories of misbehavior, including hallucinations, jailbreaks, adversarial vulnerabilities, and out-of-distribution (OOD) failures, using state-of-the-art LVLMs, and find that EUQ consistently outperforms strong baselines, showing that hallucinations correspond to high internal conflict and OOD failures to high ignorance. Furthermore, layer-wise evidential uncertainty dynamics analysis helps interpret the evolution of internal representations from a new perspective. The source code is available at https://github.com/HT86159/EUQ.
Abstract:Embodied AI requires agents to understand goals, plan actions, and execute tasks in simulated environments. We present a comprehensive evaluation of Large Language Models (LLMs) on the VirtualHome benchmark using the Embodied Agent Interface (EAI) framework. We compare two representative 7B-parameter models OPENPANGU-7B and QWEN2.5-7B across four fundamental tasks: Goal Interpretation, Action Sequencing, Subgoal Decomposition, and Transition Modeling. We propose Structured Self-Consistency (SSC), an enhanced decoding strategy that leverages multiple sampling with domain-specific voting mechanisms to improve output quality for structured generation tasks. Experimental results demonstrate that SSC significantly enhances performance, with OPENPANGU-7B excelling at hierarchical planning while QWEN2.5-7B show advantages in action-level tasks. Our analysis reveals complementary strengths across model types, providing insights for future embodied AI system development.