Abstract:We present a novel approach to enhance the performance of sampling-based Model Predictive Control (MPC) in constrained optimization by leveraging products of experts. Our methodology divides the main problem into two components: one focused on optimality and the other on feasibility. By combining the solutions from each component, represented as distributions, we apply products of experts to implement a project-then-sample strategy. In this strategy, the optimality distribution is projected into the feasible area, allowing for more efficient sampling. This approach contrasts with the traditional sample-then-project method, leading to more diverse exploration and reducing the accumulation of samples on the boundaries. We demonstrate an effective implementation of this principle using a tensor train-based distribution model, which is characterized by its non-parametric nature, ease of combination with other distributions at the task level, and straightforward sampling technique. We adapt existing tensor train models to suit this purpose and validate the efficacy of our approach through experiments in various tasks, including obstacle avoidance, non-prehensile manipulation, and tasks involving staying on manifolds. Our experimental results demonstrate that the proposed method consistently outperforms known baselines, providing strong empirical support for its effectiveness.
Abstract:Generating collision-free motions in dynamic environments is a challenging problem for high-dimensional robotics, particularly under real-time constraints. Control Barrier Functions (CBFs), widely utilized in safety-critical control, have shown significant potential for motion generation. However, for high-dimensional robot manipulators, existing QP formulations and CBF-based methods rely on positional information, overlooking higher-order derivatives such as velocities. This limitation may lead to reduced success rates, decreased performance, and inadequate safety constraints. To address this, we construct time-varying CBFs (TVCBFs) that consider velocity conditions for obstacles. Our approach leverages recent developments on distance fields for articulated manipulators, a differentiable representation that enables the mapping of objects' position and velocity into the robot's joint space, offering a comprehensive understanding of the system's interactions. This allows the manipulator to be treated as a point-mass system thus simplifying motion generation tasks. Additionally, we introduce a time-varying control Lyapunov function (TVCLF) to enable whole-body contact motions. Our approach integrates the TVCBF, TVCLF, and manipulator physical constraints within a unified QP framework. We validate our method through simulations and comparisons with state-of-the-art approaches, demonstrating its effectiveness on a 7-axis Franka robot in real-world experiments.
Abstract:Humanoid robots are envisioned as embodied intelligent agents capable of performing a wide range of human-level loco-manipulation tasks, particularly in scenarios requiring strenuous and repetitive labor. However, learning these skills is challenging due to the high degrees of freedom of humanoid robots, and collecting sufficient training data for humanoid is a laborious process. Given the rapid introduction of new humanoid platforms, a cross-embodiment framework that allows generalizable skill transfer is becoming increasingly critical. To address this, we propose a transferable framework that reduces the data bottleneck by using a unified digital human model as a common prototype and bypassing the need for re-training on every new robot platform. The model learns behavior primitives from human demonstrations through adversarial imitation, and the complex robot structures are decomposed into functional components, each trained independently and dynamically coordinated. Task generalization is achieved through a human-object interaction graph, and skills are transferred to different robots via embodiment-specific kinematic motion retargeting and dynamic fine-tuning. Our framework is validated on five humanoid robots with diverse configurations, demonstrating stable loco-manipulation and highlighting its effectiveness in reducing data requirements and increasing the efficiency of skill transfer across platforms.
Abstract:Contact-rich manipulation plays a vital role in daily human activities, yet uncertain physical parameters pose significant challenges for both model-based and model-free planning and control. A promising approach to address this challenge is to develop policies robust to a wide range of parameters. Domain adaptation and domain randomization are commonly used to achieve such policies but often compromise generalization to new instances or perform conservatively due to neglecting instance-specific information. \textit{Explicit motor adaptation} addresses these issues by estimating system parameters online and then retrieving the parameter-conditioned policy from a parameter-augmented base policy. However, it typically relies on precise system identification or additional high-quality policy retraining, presenting substantial challenges for contact-rich tasks with diverse physical parameters. In this work, we propose \textit{implicit motor adaptation}, which leverages tensor factorization as an implicit representation of the base policy. Given a roughly estimated parameter distribution, the parameter-conditioned policy can be efficiently derived by exploiting the separable structure of tensor cores from the base policy. This framework eliminates the need for precise system estimation and policy retraining while preserving optimal behavior and strong generalization. We provide a theoretical analysis validating this method, supported by numerical evaluations on three contact-rich manipulation primitives. Both simulation and real-world experiments demonstrate its ability to generate robust policies for diverse instances.
Abstract:Distance functions are crucial in robotics for representing spatial relationships between the robot and the environment. It provides an implicit representation of continuous and differentiable shapes, which can seamlessly be combined with control, optimization, and learning techniques. While standard distance fields rely on the Euclidean metric, many robotic tasks inherently involve non-Euclidean structures. To this end, we generalize the use of Euclidean distance fields to more general metric spaces by solving a Riemannian eikonal equation, a first-order partial differential equation, whose solution defines a distance field and its associated gradient flow on the manifold, enabling the computation of geodesics and globally length-minimizing paths. We show that this \emph{geodesic distance field} can also be exploited in the robot configuration space. To realize this concept, we exploit physics-informed neural networks to solve the eikonal equation for high-dimensional spaces, which provides a flexible and scalable representation without the need for discretization. Furthermore, a variant of our neural eikonal solver is introduced, which enables the gradient flow to march across both task and configuration spaces. As an example of application, we validate the proposed approach in an energy-aware motion generation task. This is achieved by considering a manifold defined by a Riemannian metric in configuration space, effectively taking the property of the robot's dynamics into account. Our approach produces minimal-energy trajectories for a 7-axis Franka robot by iteratively tracking geodesics through gradient flow backpropagation.
Abstract:Machine learning methods have a groundbreaking impact in many application domains, but their application on real robotic platforms is still limited. Despite the many challenges associated with combining machine learning technology with robotics, robot learning remains one of the most promising directions for enhancing the capabilities of robots. When deploying learning-based approaches on real robots, extra effort is required to address the challenges posed by various real-world factors. To investigate the key factors influencing real-world deployment and to encourage original solutions from different researchers, we organized the Robot Air Hockey Challenge at the NeurIPS 2023 conference. We selected the air hockey task as a benchmark, encompassing low-level robotics problems and high-level tactics. Different from other machine learning-centric benchmarks, participants need to tackle practical challenges in robotics, such as the sim-to-real gap, low-level control issues, safety problems, real-time requirements, and the limited availability of real-world data. Furthermore, we focus on a dynamic environment, removing the typical assumption of quasi-static motions of other real-world benchmarks. The competition's results show that solutions combining learning-based approaches with prior knowledge outperform those relying solely on data when real-world deployment is challenging. Our ablation study reveals which real-world factors may be overlooked when building a learning-based solution. The successful real-world air hockey deployment of best-performing agents sets the foundation for future competitions and follow-up research directions.
Abstract:Virtual fixtures assist human operators in teleoperation settings by constraining their actions. This extended abstract introduces a novel virtual fixture formulation \emph{on surfaces} for tactile robotics tasks. Unlike existing methods, our approach constrains the behavior based on the position on the surface and generalizes it over the surface by considering the distance (metric) on the surface. Our method works directly on possibly noisy and partial point clouds collected via a camera. Given a set of regions on the surface together with their desired behaviors, our method diffuses the behaviors across the entire surface by taking into account the surface geometry. We demonstrate our method's ability in two simulated experiments (i) to regulate contact force magnitude or tangential speed based on surface position and (ii) to guide the robot to targets while avoiding restricted regions defined on the surface. All source codes, experimental data, and videos are available as open access at https://sites.google.com/view/diffusion-virtual-fixtures
Abstract:Contact-rich manipulation plays an important role in human daily activities, but uncertain parameters pose significant challenges for robots to achieve comparable performance through planning and control. To address this issue, domain adaptation and domain randomization have been proposed for robust policy learning. However, they either lose the generalization ability across diverse instances or perform conservatively due to neglecting instance-specific information. In this paper, we propose a bi-level approach to learn robust manipulation primitives, including parameter-augmented policy learning using multiple models, and parameter-conditioned policy retrieval through domain contraction. This approach unifies domain randomization and domain adaptation, providing optimal behaviors while keeping generalization ability. We validate the proposed method on three contact-rich manipulation primitives: hitting, pushing, and reorientation. The experimental results showcase the superior performance of our approach in generating robust policies for instances with diverse physical parameters.
Abstract:We focus on designing efficient Task and Motion Planning (TAMP) approach for long-horizon manipulation tasks involving multi-step manipulation of multiple objects. TAMP solvers typically require exponentially longer planning time as the planning horizon and the number of environmental objects increase. To address this challenge, we first propose Learn2Decompose, a Learning from Demonstrations (LfD) approach that learns embedding task rules from demonstrations and decomposes the long-horizon problem into several subproblems. These subproblems require planning over shorter horizons with fewer objects and can be solved in parallel. We then design a parallelized hierarchical TAMP framework that concurrently solves the subproblems and concatenates the resulting subplans for the target task, significantly improving the planning efficiency of classical TAMP solvers. The effectiveness of our proposed methods is validated in both simulation and real-world experiments.
Abstract:Planning robot contact often requires reasoning over a horizon to anticipate outcomes, making such planning problems computationally expensive. In this letter, we propose a learning framework for efficient contact planning in real-time subject to uncertain contact dynamics. We implement our approach for the example task of robot air hockey. Based on a learned stochastic model of puck dynamics, we formulate contact planning for shooting actions as a stochastic optimal control problem with a chance constraint on hitting the goal. To achieve online re-planning capabilities, we propose to train an energy-based model to generate optimal shooting plans in real time. The performance of the trained policy is validated %in experiments both in simulation and on a real-robot setup. Furthermore, our approach was tested in a competitive setting as part of the NeurIPS 2023 Robot Air Hockey Challenge.