School of Software Engineering, Sun Yat-sen University
Abstract:Drift vehicle control offers valuable insights to support safe autonomous driving in extreme conditions, which hinges on tracking a particular path while maintaining the vehicle states near the drift equilibrium points (DEP). However, conventional tracking methods are not adaptable for drift vehicles due to their opposite steering angle and yaw rate. In this paper, we propose an adaptive path tracking (APT) control method to dynamically adjust drift states to follow the reference path, improving the commonly utilized predictive path tracking methods with released computation burden. Furthermore, existing control strategies necessitate a precise system model to calculate the DEP, which can be more intractable due to the highly nonlinear drift dynamics and sensitive vehicle parameters. To tackle this problem, an adaptive learning-based model predictive control (ALMPC) strategy is proposed based on the APT method, where an upper-level Bayesian optimization is employed to learn the DEP and APT control law to instruct a lower-level MPC drift controller. This hierarchical system architecture can also resolve the inherent control conflict between path tracking and drifting by separating these objectives into different layers. The ALMPC strategy is verified on the Matlab-Carsim platform, and simulation results demonstrate its effectiveness in controlling the drift vehicle to follow a clothoid-based reference path even with the misidentified road friction parameter.
Abstract:The widespread application of autonomous driving technology has significantly advanced the field of autonomous racing. Model Predictive Contouring Control (MPCC) is a highly effective local trajectory planning method for autonomous racing. However, the traditional MPCC method struggles with racetracks that have significant curvature changes, limiting the performance of the vehicle during autonomous racing. To address this issue, we propose a curvature-integrated MPCC (CiMPCC) local trajectory planning method for autonomous racing. This method optimizes the velocity of the local trajectory based on the curvature of the racetrack centerline. The specific implementation involves mapping the curvature of the racetrack centerline to a reference velocity profile, which is then incorporated into the cost function for optimizing the velocity of the local trajectory. This reference velocity profile is created by normalizing and mapping the curvature of the racetrack centerline, thereby ensuring efficient and performance-oriented local trajectory planning in racetracks with significant curvature. The proposed CiMPCC method has been experimented on a self-built 1:10 scale F1TENTH racing vehicle deployed with ROS platform. The experimental results demonstrate that the proposed method achieves outstanding results on a challenging racetrack with sharp curvature, improving the overall lap time by 11.4%-12.5% compared to other autonomous racing trajectory planning methods. Our code is available at https://github.com/zhouhengli/CiMPCC.
Abstract:Autonomous racing presents a complex environment requiring robust controllers capable of making rapid decisions under dynamic conditions. While traditional controllers based on tire models are reliable, they often demand extensive tuning or system identification. RL methods offer significant potential due to their ability to learn directly from interaction, yet they typically suffer from the Sim-to-Reall gap, where policies trained in simulation fail to perform effectively in the real world. In this paper, we propose RLPP, a residual RL framework that enhances a PP controller with an RL-based residual. This hybrid approach leverages the reliability and interpretability of PP while using RL to fine-tune the controller's performance in real-world scenarios. Extensive testing on the F1TENTH platform demonstrates that RLPP improves lap times by up to 6.37 %, closing the gap to the SotA methods by more than 52 % and providing reliable performance in zero-shot real-world deployment, overcoming key challenges associated with the Sim-to-Real transfer and reducing the performance gap from simulation to reality by more than 8-fold when compared to the baseline RL controller. The RLPP framework is made available as an open-source tool, encouraging further exploration and advancement in autonomous racing research. The code is available at: www.github.com/forzaeth/rlpp.
Abstract:Natural language processing (NLP) has seen remarkable advancements with the development of large language models (LLMs). Despite these advancements, LLMs often produce socially biased outputs. Recent studies have mainly addressed this problem by prompting LLMs to behave ethically, but this approach results in unacceptable performance degradation. In this paper, we propose a multi-objective approach within a multi-agent framework (MOMA) to mitigate social bias in LLMs without significantly compromising their performance. The key idea of MOMA involves deploying multiple agents to perform causal interventions on bias-related contents of the input questions, breaking the shortcut connection between these contents and the corresponding answers. Unlike traditional debiasing techniques leading to performance degradation, MOMA substantially reduces bias while maintaining accuracy in downstream tasks. Our experiments conducted on two datasets and two models demonstrate that MOMA reduces bias scores by up to 87.7%, with only a marginal performance degradation of up to 6.8% in the BBQ dataset. Additionally, it significantly enhances the multi-objective metric icat in the StereoSet dataset by up to 58.1%. Code will be made available at https://github.com/Cortantse/MOMA.
Abstract:Accurate tire modeling is crucial for optimizing autonomous racing vehicles, as state-of-the-art (SotA) model-based techniques rely on precise knowledge of the vehicle's parameters. Yet, system identification in dynamic racing conditions is challenging due to varying track and tire conditions. Traditional methods require extensive operational ranges, often impractical in racing scenarios. Machine learning (ML)-based methods, while improving performance, struggle with generalization and depend on accurate initialization. This paper introduces a novel on-track system identification algorithm, incorporating a neural network (NN) for error correction, which is then employed for traditional system identification with virtually generated data. Crucially, the process is iteratively reapplied, with tire parameters updated at each cycle, leading to notable improvements in accuracy in tests on a scaled vehicle. Experiments show that it is possible to learn a tire model without prior knowledge with only 30 seconds of driving data and 3 seconds of training time. This method demonstrates greater one-step prediction accuracy than the baseline nonlinear least squares (NLS) method under noisy conditions, achieving a 3.3x lower root mean square error (RMSE), and yields tire models with comparable accuracy to traditional steady-state system identification. Furthermore, unlike steady-state methods requiring large spaces and specific experimental setups, the proposed approach identifies tire parameters directly on a race track in dynamic racing environments.
Abstract:The development of autonomous driving has boosted the research on autonomous racing. However, existing local trajectory planning methods have difficulty planning trajectories with optimal velocity profiles at racetracks with sharp corners, thus weakening the performance of autonomous racing. To address this problem, we propose a local trajectory planning method that integrates Velocity Prediction based on Model Predictive Contour Control (VPMPCC). The optimal parameters of VPMPCC are learned through Bayesian Optimization (BO) based on a proposed novel Objective Function adapted to Racing (OFR). Specifically, VPMPCC achieves velocity prediction by encoding the racetrack as a reference velocity profile and incorporating it into the optimization problem. This method optimizes the velocity profile of local trajectories, especially at corners with significant curvature. The proposed OFR balances racing performance with vehicle safety, ensuring safe and efficient BO training. In the simulation, the number of training iterations for OFR-based BO is reduced by 42.86% compared to the state-of-the-art method. The optimal simulation-trained parameters are then applied to a real-world F1TENTH vehicle without retraining. During prolonged racing on a custom-built racetrack featuring significant sharp corners, the mean velocity of VPMPCC reaches 93.18% of the vehicle's handling limits. The released code is available at https://github.com/zhouhengli/VPMPCC.
Abstract:Extreme cornering in racing often induces large side-slip angles, presenting a formidable challenge in vehicle control. To tackle this issue, this paper introduces an Active Exploration with Double GPR (AEDGPR) system. The system initiates by planning a minimum-time trajectory with a Gaussian Process Regression(GPR) compensated model. The planning results show that in the cornering section, the yaw angular velocity and side-slip angle are in opposite directions, indicating that the vehicle is drifting. In response, we develop a drift controller based on Model Predictive Control (MPC) and incorporate Gaussian Process Regression to correct discrepancies in the vehicle dynamics model. Moreover, the covariance from the GPR is employed to actively explore various cornering states, aiming to minimize trajectory tracking errors. The proposed algorithm is validated through simulations on the Simulink-Carsim platform and experiments using a 1/10 scale RC vehicle.
Abstract:Head-to-head racing against opponents is a challenging and emerging topic in the domain of autonomous racing. We propose Predictive Spliner, a data-driven overtaking planner that learns the behavior of opponents through Gaussian Process (GP) regression, which is then leveraged to compute viable overtaking maneuvers in future sections of the racing track. Experimentally validated on a 1:10 scale autonomous racing platform using Light Detection and Ranging (LiDAR) information to perceive the opponent, Predictive Spliner outperforms State-of-the-Art (SotA) algorithms by overtaking opponents at up to 83.1% of its own speed, being on average 8.4% faster than the previous best-performing method. Additionally, it achieves an average success rate of 84.5%, which is 47.6% higher than the previous best-performing method. The method maintains computational efficiency with a Central Processing Unit (CPU) load of 22.79% and a computation time of 8.4 ms, evaluated on a Commercial off-the-Shelf (CotS) Intel i7-1165G7, making it suitable for real-time robotic applications. These results highlight the potential of Predictive Spliner to enhance the performance and safety of autonomous racing vehicles. The code for Predictive Spliner is available at: https://github.com/ForzaETH/predictive-spliner.
Abstract:Games are widely used as research environments for multi-agent reinforcement learning (MARL), but they pose three significant challenges: limited customization, high computational demands, and oversimplification. To address these issues, we introduce the first publicly available map editor for the popular mobile game Honor of Kings and design a lightweight environment, Mini Honor of Kings (Mini HoK), for researchers to conduct experiments. Mini HoK is highly efficient, allowing experiments to be run on personal PCs or laptops while still presenting sufficient challenges for existing MARL algorithms. We have tested our environment on common MARL algorithms and demonstrated that these algorithms have yet to find optimal solutions within this environment. This facilitates the dissemination and advancement of MARL methods within the research community. Additionally, we hope that more researchers will leverage the Honor of Kings map editor to develop innovative and scientifically valuable new maps. Our code and user manual are available at: https://github.com/tencent-ailab/mini-hok.
Abstract:Visual dynamic complexity is a ubiquitous, hidden attribute of the visual world that every dynamic vision system is faced with. However, it is implicit and intractable which has never been quantitatively described due to the difficulty in defending temporal features correlated to spatial image complexity. To fill this vacancy, we propose a novel bio-robotic approach to profile visual dynamic complexity which can be used as a new metric. Here we apply a state-of-the-art brain-inspired motion detection neural network model to explicitly profile such complexity associated with spatial-temporal frequency (SF-TF) of visual scene. This model is for the first time implemented in an autonomous micro-mobile robot which navigates freely in an arena with visual walls displaying moving sine-wave grating or cluttered natural scene. The neural dynamic response can make reasonable prediction on surrounding complexity since it can be mapped monotonically to varying SF-TF of visual scene. The experiments show this approach is flexible to different visual scenes for profiling the dynamic complexity. We also use this metric as a predictor to investigate the boundary of another collision detection visual system performing in changing environment with increasing dynamic complexity. This research demonstrates a new paradigm of using biologically plausible visual processing scheme to estimate dynamic complexity of visual scene from both spatial and temporal perspectives, which could be beneficial to predicting input complexity when evaluating dynamic vision systems.