Guangzhou University, Guangzhou, China, University of Lincoln, Lincoln, UK
Abstract:Accurate tire modeling is crucial for optimizing autonomous racing vehicles, as state-of-the-art (SotA) model-based techniques rely on precise knowledge of the vehicle's parameters. Yet, system identification in dynamic racing conditions is challenging due to varying track and tire conditions. Traditional methods require extensive operational ranges, often impractical in racing scenarios. Machine learning (ML)-based methods, while improving performance, struggle with generalization and depend on accurate initialization. This paper introduces a novel on-track system identification algorithm, incorporating a neural network (NN) for error correction, which is then employed for traditional system identification with virtually generated data. Crucially, the process is iteratively reapplied, with tire parameters updated at each cycle, leading to notable improvements in accuracy in tests on a scaled vehicle. Experiments show that it is possible to learn a tire model without prior knowledge with only 30 seconds of driving data and 3 seconds of training time. This method demonstrates greater one-step prediction accuracy than the baseline nonlinear least squares (NLS) method under noisy conditions, achieving a 3.3x lower root mean square error (RMSE), and yields tire models with comparable accuracy to traditional steady-state system identification. Furthermore, unlike steady-state methods requiring large spaces and specific experimental setups, the proposed approach identifies tire parameters directly on a race track in dynamic racing environments.
Abstract:The development of autonomous driving has boosted the research on autonomous racing. However, existing local trajectory planning methods have difficulty planning trajectories with optimal velocity profiles at racetracks with sharp corners, thus weakening the performance of autonomous racing. To address this problem, we propose a local trajectory planning method that integrates Velocity Prediction based on Model Predictive Contour Control (VPMPCC). The optimal parameters of VPMPCC are learned through Bayesian Optimization (BO) based on a proposed novel Objective Function adapted to Racing (OFR). Specifically, VPMPCC achieves velocity prediction by encoding the racetrack as a reference velocity profile and incorporating it into the optimization problem. This method optimizes the velocity profile of local trajectories, especially at corners with significant curvature. The proposed OFR balances racing performance with vehicle safety, ensuring safe and efficient BO training. In the simulation, the number of training iterations for OFR-based BO is reduced by 42.86% compared to the state-of-the-art method. The optimal simulation-trained parameters are then applied to a real-world F1TENTH vehicle without retraining. During prolonged racing on a custom-built racetrack featuring significant sharp corners, the mean velocity of VPMPCC reaches 93.18% of the vehicle's handling limits. The released code is available at https://github.com/zhouhengli/VPMPCC.
Abstract:Extreme cornering in racing often induces large side-slip angles, presenting a formidable challenge in vehicle control. To tackle this issue, this paper introduces an Active Exploration with Double GPR (AEDGPR) system. The system initiates by planning a minimum-time trajectory with a Gaussian Process Regression(GPR) compensated model. The planning results show that in the cornering section, the yaw angular velocity and side-slip angle are in opposite directions, indicating that the vehicle is drifting. In response, we develop a drift controller based on Model Predictive Control (MPC) and incorporate Gaussian Process Regression to correct discrepancies in the vehicle dynamics model. Moreover, the covariance from the GPR is employed to actively explore various cornering states, aiming to minimize trajectory tracking errors. The proposed algorithm is validated through simulations on the Simulink-Carsim platform and experiments using a 1/10 scale RC vehicle.
Abstract:Head-to-head racing against opponents is a challenging and emerging topic in the domain of autonomous racing. We propose Predictive Spliner, a data-driven overtaking planner that learns the behavior of opponents through Gaussian Process (GP) regression, which is then leveraged to compute viable overtaking maneuvers in future sections of the racing track. Experimentally validated on a 1:10 scale autonomous racing platform using Light Detection and Ranging (LiDAR) information to perceive the opponent, Predictive Spliner outperforms State-of-the-Art (SotA) algorithms by overtaking opponents at up to 83.1% of its own speed, being on average 8.4% faster than the previous best-performing method. Additionally, it achieves an average success rate of 84.5%, which is 47.6% higher than the previous best-performing method. The method maintains computational efficiency with a Central Processing Unit (CPU) load of 22.79% and a computation time of 8.4 ms, evaluated on a Commercial off-the-Shelf (CotS) Intel i7-1165G7, making it suitable for real-time robotic applications. These results highlight the potential of Predictive Spliner to enhance the performance and safety of autonomous racing vehicles. The code for Predictive Spliner is available at: https://github.com/ForzaETH/predictive-spliner.
Abstract:Games are widely used as research environments for multi-agent reinforcement learning (MARL), but they pose three significant challenges: limited customization, high computational demands, and oversimplification. To address these issues, we introduce the first publicly available map editor for the popular mobile game Honor of Kings and design a lightweight environment, Mini Honor of Kings (Mini HoK), for researchers to conduct experiments. Mini HoK is highly efficient, allowing experiments to be run on personal PCs or laptops while still presenting sufficient challenges for existing MARL algorithms. We have tested our environment on common MARL algorithms and demonstrated that these algorithms have yet to find optimal solutions within this environment. This facilitates the dissemination and advancement of MARL methods within the research community. Additionally, we hope that more researchers will leverage the Honor of Kings map editor to develop innovative and scientifically valuable new maps. Our code and user manual are available at: https://github.com/tencent-ailab/mini-hok.
Abstract:Visual dynamic complexity is a ubiquitous, hidden attribute of the visual world that every dynamic vision system is faced with. However, it is implicit and intractable which has never been quantitatively described due to the difficulty in defending temporal features correlated to spatial image complexity. To fill this vacancy, we propose a novel bio-robotic approach to profile visual dynamic complexity which can be used as a new metric. Here we apply a state-of-the-art brain-inspired motion detection neural network model to explicitly profile such complexity associated with spatial-temporal frequency (SF-TF) of visual scene. This model is for the first time implemented in an autonomous micro-mobile robot which navigates freely in an arena with visual walls displaying moving sine-wave grating or cluttered natural scene. The neural dynamic response can make reasonable prediction on surrounding complexity since it can be mapped monotonically to varying SF-TF of visual scene. The experiments show this approach is flexible to different visual scenes for profiling the dynamic complexity. We also use this metric as a predictor to investigate the boundary of another collision detection visual system performing in changing environment with increasing dynamic complexity. This research demonstrates a new paradigm of using biologically plausible visual processing scheme to estimate dynamic complexity of visual scene from both spatial and temporal perspectives, which could be beneficial to predicting input complexity when evaluating dynamic vision systems.
Abstract:Small target motion detection within complex natural environments is an extremely challenging task for autonomous robots. Surprisingly, the visual systems of insects have evolved to be highly efficient in detecting mates and tracking prey, even though targets are as small as a few pixels in their visual fields. The excellent sensitivity to small target motion relies on a class of specialized neurons called small target motion detectors (STMDs). However, existing STMD-based models are heavily dependent on visual contrast and perform poorly in complex natural environments where small targets generally exhibit extremely low contrast against neighbouring backgrounds. In this paper, we develop an attention and prediction guided visual system to overcome this limitation. The developed visual system comprises three main subsystems, namely, an attention module, an STMD-based neural network, and a prediction module. The attention module searches for potential small targets in the predicted areas of the input image and enhances their contrast against complex background. The STMD-based neural network receives the contrast-enhanced image and discriminates small moving targets from background false positives. The prediction module foresees future positions of the detected targets and generates a prediction map for the attention module. The three subsystems are connected in a recurrent architecture allowing information to be processed sequentially to activate specific areas for small target detection. Extensive experiments on synthetic and real-world datasets demonstrate the effectiveness and superiority of the proposed visual system for detecting small, low-contrast moving targets against complex natural environments.
Abstract:Discriminating small moving objects in complex visual environments is a significant challenge for autonomous micro robots that are generally limited in computational power. Relying on well-evolved visual systems, flying insects can effortlessly detect mates and track prey in rapid pursuits, despite target sizes as small as a few pixels in the visual field. Such exquisite sensitivity for small target motion is known to be supported by a class of specialized neurons named as small target motion detectors (STMDs). The existing STMD-based models normally consist of four sequentially arranged neural layers interconnected through feedforward loops to extract motion information about small targets from raw visual inputs. However, feedback loop, another important regulatory circuit for motion perception, has not been investigated in the STMD pathway and its functional roles for small target motion detection are not clear. In this paper, we assume the existence of the feedback and propose a STMD-based visual system with feedback connection (Feedback STMD), where the system output is temporally delayed, then fed back to lower layers to mediate neural responses. We compare the properties of the visual system with and without the time-delay feedback loop, and discuss its effect on small target motion detection. The experimental results suggest that the Feedback STMD prefers fast-moving small targets, while significantly suppresses those background features moving at lower velocities.
Abstract:In the last few decades we have witnessed how the pheromone of social insect has become a rich inspiration source of swarm robotics. By utilising the virtual pheromone in physical swarm robot system to coordinate individuals and realise direct/indirect inter-robot communications like the social insect, stigmergic behaviour has emerged. However, many studies only take one single pheromone into account in solving swarm problems, which is not the case in real insects. In the real social insect world, diverse behaviours, complex collective performances and flexible transition from one state to another are guided by different kinds of pheromones and their interactions. Therefore, whether multiple pheromone based strategy can inspire swarm robotics research, and inversely how the performances of swarm robots controlled by multiple pheromones bring inspirations to explain the social insects' behaviours will become an interesting question. Thus, to provide a reliable system to undertake the multiple pheromone study, in this paper, we specifically proposed and realised a multiple pheromone communication system called ColCOS$\Phi$. This system consists of a virtual pheromone sub-system wherein the multiple pheromone is represented by a colour image displayed on a screen, and the micro-robots platform designed for swarm robotics applications. Two case studies are undertaken to verify the effectiveness of this system: one is the multiple pheromone based on an ant's forage and another is the interactions of aggregation and alarm pheromones. The experimental results demonstrate the feasibility of ColCOS$\Phi$ and its great potential in directing swarm robotics and social insects research.
Abstract:Building a reliable and efficient collision avoidance system for unmanned aerial vehicles (UAVs) is still a challenging problem. This research takes inspiration from locusts, which can fly in dense swarms for hundreds of miles without collision. In the locust's brain, a visual pathway of LGMD-DCMD (lobula giant movement detector and descending contra-lateral motion detector) has been identified as collision perception system guiding fast collision avoidance for locusts, which is ideal for designing artificial vision systems. However, there is very few works investigating its potential in real-world UAV applications. In this paper, we present an LGMD based competitive collision avoidance method for UAV indoor navigation. Compared to previous works, we divided the UAV's field of view into four subfields each handled by an LGMD neuron. Therefore, four individual competitive LGMDs (C-LGMD) compete for guiding the directional collision avoidance of UAV. With more degrees of freedom compared to ground robots and vehicles, the UAV can escape from collision along four cardinal directions (e.g. the object approaching from the left-side triggers a rightward shifting of the UAV). Our proposed method has been validated by both simulations and real-time quadcopter arena experiments.