Abstract:Large Language Models (LLMs) have demonstrated strong reasoning abilities, making them suitable for complex tasks such as graph computation. Traditional reasoning steps paradigm for graph problems is hindered by unverifiable steps, limited long-term reasoning, and poor generalization to graph variations. To overcome these limitations, we introduce GCoder, a code-based LLM designed to enhance problem-solving in generalized graph computation problems. Our method involves constructing an extensive training dataset, GraphWild, featuring diverse graph formats and algorithms. We employ a multi-stage training process, including Supervised Fine-Tuning (SFT) and Reinforcement Learning from Compiler Feedback (RLCF), to refine model capabilities. For unseen tasks, a hybrid retrieval technique is used to augment performance. Experiments demonstrate that GCoder outperforms GPT-4o, with an average accuracy improvement of 16.42% across various graph computational problems. Furthermore, GCoder efficiently manages large-scale graphs with millions of nodes and diverse input formats, overcoming the limitations of previous models focused on the reasoning steps paradigm. This advancement paves the way for more intuitive and effective graph problem-solving using LLMs. Code and data are available at here: https://github.com/Bklight999/WWW25-GCoder/tree/master.
Abstract:We study the problem of Continual Distillation Learning (CDL) that considers Knowledge Distillation (KD) in the Continual Learning (CL) setup. A teacher model and a student model need to learn a sequence of tasks, and the knowledge of the teacher model will be distilled to the student to improve the student model. We introduce a novel method named CDL-Prompt that utilizes prompt-based continual learning models to build the teacher-student model. We investigate how to utilize the prompts of the teacher model in the student model for knowledge distillation, and propose an attention-based prompt mapping scheme to use the teacher prompts for the student. We demonstrate that our method can be applied to different prompt-based continual learning models such as L2P, DualPrompt and CODA-Prompt to improve their performance using powerful teacher models. Although recent CL methods focus on prompt learning, we show that our method can be utilized to build efficient CL models using prompt-based knowledge distillation.
Abstract:The "arms race" of Large Language Models (LLMs) demands novel, challenging, and diverse benchmarks to faithfully examine their progresses. We introduce GraphArena, a benchmarking tool designed to evaluate LLMs on graph computational problems using million-scale real-world graphs from diverse scenarios such as knowledge graphs, social networks, and molecular structures. GraphArena offers a suite of 10 computational tasks, encompassing four polynomial-time (e.g., Shortest Distance) and six NP-complete challenges (e.g., Travelling Salesman Problem). It features a rigorous evaluation framework that classifies LLM outputs as correct, suboptimal (feasible but not optimal), or hallucinatory (properly formatted but infeasible). Evaluation of 10 leading LLMs, including GPT-4o and LLaMA3-70B-Instruct, reveals that even top-performing models struggle with larger, more complex graph problems and exhibit hallucination issues. Despite the application of strategies such as chain-of-thought prompting, these issues remain unresolved. GraphArena contributes a valuable supplement to the existing LLM benchmarks and is open-sourced at https://github.com/squareRoot3/GraphArena.
Abstract:We introduce a data capture system and a new dataset named HO-Cap that can be used to study 3D reconstruction and pose tracking of hands and objects in videos. The capture system uses multiple RGB-D cameras and a HoloLens headset for data collection, avoiding the use of expensive 3D scanners or mocap systems. We propose a semi-automatic method to obtain annotations of shape and pose of hands and objects in the collected videos, which significantly reduces the required annotation time compared to manual labeling. With this system, we captured a video dataset of humans using objects to perform different tasks, as well as simple pick-and-place and handover of an object from one hand to the other, which can be used as human demonstrations for embodied AI and robot manipulation research. Our data capture setup and annotation framework can be used by the community to reconstruct 3D shapes of objects and human hands and track their poses in videos.
Abstract:This paper explores existing works of multi-agent systems and identifies challenges that remain inadequately addressed. By leveraging the diverse capabilities and roles of individual agents within a multi-agent system, these systems can tackle complex tasks through collaboration. We discuss optimizing task allocation, fostering robust reasoning through iterative debates, managing complex and layered context information, and enhancing memory management to support the intricate interactions within multi-agent systems. We also explore the potential application of multi-agent systems in blockchain systems to shed light on their future development and application in real-world distributed systems.
Abstract:Following step-by-step procedures is an essential component of various activities carried out by individuals in their daily lives. These procedures serve as a guiding framework that helps to achieve goals efficiently, whether it is assembling furniture or preparing a recipe. However, the complexity and duration of procedural activities inherently increase the likelihood of making errors. Understanding such procedural activities from a sequence of frames is a challenging task that demands an accurate interpretation of visual information and the ability to reason about the structure of the activity. To this end, we collect a new egocentric 4D dataset, CaptainCook4D, comprising 384 recordings (94.5 hours) of people performing recipes in real kitchen environments. This dataset consists of two distinct types of activity: one in which participants adhere to the provided recipe instructions and another in which they deviate and induce errors. We provide 5.3K step annotations and 10K fine-grained action annotations and benchmark the dataset for the following tasks: supervised error recognition, multistep localization, and procedure learning
Abstract:Federated learning (FL) systems are vulnerable to malicious clients that submit poisoned local models to achieve their adversarial goals, such as preventing the convergence of the global model or inducing the global model to misclassify some data. Many existing defense mechanisms are impractical in real-world FL systems, as they require prior knowledge of the number of malicious clients or rely on re-weighting or modifying submissions. This is because adversaries typically do not announce their intentions before attacking, and re-weighting might change aggregation results even in the absence of attacks. To address these challenges in real FL systems, this paper introduces a cutting-edge anomaly detection approach with the following features: i) Detecting the occurrence of attacks and performing defense operations only when attacks happen; ii) Upon the occurrence of an attack, further detecting the malicious client models and eliminating them without harming the benign ones; iii) Ensuring honest execution of defense mechanisms at the server by leveraging a zero-knowledge proof mechanism. We validate the superior performance of the proposed approach with extensive experiments.
Abstract:Language models have been increasingly popular for automatic creativity assessment, generating semantic distances to objectively measure the quality of creative ideas. However, there is currently a lack of an automatic assessment system for evaluating creative ideas in the Chinese language. To address this gap, we developed TransDis, a scoring system using transformer-based language models, capable of providing valid originality (quality) and flexibility (variety) scores for Alternative Uses Task (AUT) responses in Chinese. Study 1 demonstrated that the latent model-rated originality factor, comprised of three transformer-based models, strongly predicted human originality ratings, and the model-rated flexibility strongly correlated with human flexibility ratings as well. Criterion validity analyses indicated that model-rated originality and flexibility positively correlated to other creativity measures, demonstrating similar validity to human ratings. Study 2 & 3 showed that TransDis effectively distinguished participants instructed to provide creative vs. common uses (Study 2) and participants instructed to generate ideas in a flexible vs. persistent way (Study 3). Our findings suggest that TransDis can be a reliable and low-cost tool for measuring idea originality and flexibility in Chinese language, potentially paving the way for automatic creativity assessment in other languages. We offer an open platform to compute originality and flexibility for AUT responses in Chinese and over 50 other languages (https://osf.io/59jv2/).
Abstract:This paper introduces FedMLSecurity, a benchmark that simulates adversarial attacks and corresponding defense mechanisms in Federated Learning (FL). As an integral module of the open-sourced library FedML that facilitates FL algorithm development and performance comparison, FedMLSecurity enhances the security assessment capacity of FedML. FedMLSecurity comprises two principal components: FedMLAttacker, which simulates attacks injected into FL training, and FedMLDefender, which emulates defensive strategies designed to mitigate the impacts of the attacks. FedMLSecurity is open-sourced 1 and is customizable to a wide range of machine learning models (e.g., Logistic Regression, ResNet, GAN, etc.) and federated optimizers (e.g., FedAVG, FedOPT, FedNOVA, etc.). Experimental evaluations in this paper also demonstrate the ease of application of FedMLSecurity to Large Language Models (LLMs), further reinforcing its versatility and practical utility in various scenarios.
Abstract:We explore the use of policy approximation for reducing the computational cost of learning Nash equilibria in multi-agent reinforcement learning scenarios. We propose a new algorithm for zero-sum stochastic games in which each agent simultaneously learns a Nash policy and an entropy-regularized policy. The two policies help each other towards convergence: the former guides the latter to the desired Nash equilibrium, while the latter serves as an efficient approximation of the former. We demonstrate the possibility of using the proposed algorithm to transfer previous training experiences to different environments, enabling the agents to adapt quickly to new tasks. We also provide a dynamic hyper-parameter scheduling scheme for further expedited convergence. Empirical results applied to a number of stochastic games show that the proposed algorithm converges to the Nash equilibrium while exhibiting a major speed-up over existing algorithms.