Abstract:Most existing DOA estimation methods assume ideal source incident angles with minimal noise. Moreover, directly using pre-estimated angles to calculate weighted coefficients can lead to performance loss. Thus, a green multi-modal (MM) fusion DOA framework is proposed to realize a more practical, low-cost and high time-efficiency DOA estimation for a H$^2$AD array. Firstly, two more efficient clustering methods, global maximum cos\_similarity clustering (GMaxCS) and global minimum distance clustering (GMinD), are presented to infer more precise true solutions from the candidate solution sets. Based on this, an iteration weighted fusion (IWF)-based method is introduced to iteratively update weighted fusion coefficients and the clustering center of the true solution classes by using the estimated values. Particularly, the coarse DOA calculated by fully digital (FD) subarray, serves as the initial cluster center. The above process yields two methods called MM-IWF-GMaxCS and MM-IWF-GMinD. To further provide a higher-accuracy DOA estimation, a fusion network (fusionNet) is proposed to aggregate the inferred two-part true angles and thus generates two effective approaches called MM-fusionNet-GMaxCS and MM-fusionNet-GMinD. The simulation outcomes show the proposed four approaches can achieve the ideal DOA performance and the CRLB. Meanwhile, proposed MM-fusionNet-GMaxCS and MM-fusionNet-GMinD exhibit superior DOA performance compared to MM-IWF-GMaxCS and MM-IWF-GMinD, especially in extremely-low SNR range.
Abstract:In this paper, channel estimation (CE) of intelligent reflecting surface aided near-field (NF) multi-user communication is investigated. Initially, the least square (LS) estimator and minimum mean square error (MMSE) estimator for the estimated channel are designed, and their mean square errors (MSEs) are derived. Subsequently, to fully harness the potential of deep residual networks (DRNs) in denoising, the above CE problem is reconceptualized as a denoising task, and a DRN-driven NF CE (DRN-NFCE) framework is proposed, and the Cram$\acute{e}$r-Rao lower bound (CRLB) is derived to serve as a benchmark for performance evaluation. In addition, to effectively capture and leverage these diverse channel features, a federated learning (FL) based global DRN-NFCE network, namely FL-DRN-NFCE, is constructed through collaborative training and joint optimization of single region DRN-NFCE (SR-DRN-NFCE) networks in different user regions. Here, users are divided into multiple regions. Correspondingly, a user region classifier based on convolutional neural network is designed to achieve the goal of matching datasets from different user regions to the corresponding SR-DRN-NFCE network. Simulation results demonstrate that the proposed FL-DRN-NFCE framework outperforms LS, MMSE, and no residual connections in terms of MSE, and the proposed FL-DRN-NFCE method has higher CE accuracy over the SR-DRN-NFCE method.
Abstract:For a general-purpose robot to operate in reality, executing a broad range of instructions across various environments is imperative. Central to the reinforcement learning and planning for such robotic agents is a generalizable reward function. Recent advances in vision-language models, such as CLIP, have shown remarkable performance in the domain of deep learning, paving the way for open-domain visual recognition. However, collecting data on robots executing various language instructions across multiple environments remains a challenge. This paper aims to transfer video-language models with robust generalization into a generalizable language-conditioned reward function, only utilizing robot video data from a minimal amount of tasks in a singular environment. Unlike common robotic datasets used for training reward functions, human video-language datasets rarely contain trivial failure videos. To enhance the model's ability to distinguish between successful and failed robot executions, we cluster failure video features to enable the model to identify patterns within. For each cluster, we integrate a newly trained failure prompt into the text encoder to represent the corresponding failure mode. Our language-conditioned reward function shows outstanding generalization to new environments and new instructions for robot planning and reinforcement learning.
Abstract:Large Language Models (LLM) based agents have shown promise in autonomously completing tasks across various domains, e.g., robotics, games, and web navigation. However, these agents typically require elaborate design and expert prompts to solve tasks in specific domains, which limits their adaptability. We introduce AutoManual, a framework enabling LLM agents to autonomously build their understanding through interaction and adapt to new environments. AutoManual categorizes environmental knowledge into diverse rules and optimizes them in an online fashion by two agents: 1) The Planner codes actionable plans based on current rules for interacting with the environment. 2) The Builder updates the rules through a well-structured rule system that facilitates online rule management and essential detail retention. To mitigate hallucinations in managing rules, we introduce \textit{case-conditioned prompting} strategy for the Builder. Finally, the Formulator agent compiles these rules into a comprehensive manual. The self-generated manual can not only improve the adaptability but also guide the planning of smaller LLMs while being human-readable. Given only one simple demonstration, AutoManual significantly improves task success rates, achieving 97.4\% with GPT-4-turbo and 86.2\% with GPT-3.5-turbo on ALFWorld benchmark tasks. The source code will be available soon.
Abstract:Predicting future trajectories of traffic agents accurately holds substantial importance in various applications such as autonomous driving. Previous methods commonly infer all future steps of an agent either recursively or simultaneously. However, the recursive strategy suffers from the accumulated error, while the simultaneous strategy overlooks the constraints among future steps, resulting in kinematically infeasible predictions. To address these issues, in this paper, we propose G2LTraj, a plug-and-play global-to-local generation approach for trajectory prediction. Specifically, we generate a series of global key steps that uniformly cover the entire future time range. Subsequently, the local intermediate steps between the adjacent key steps are recursively filled in. In this way, we prevent the accumulated error from propagating beyond the adjacent key steps. Moreover, to boost the kinematical feasibility, we not only introduce the spatial constraints among key steps but also strengthen the temporal constraints among the intermediate steps. Finally, to ensure the optimal granularity of key steps, we design a selectable granularity strategy that caters to each predicted trajectory. Our G2LTraj significantly improves the performance of seven existing trajectory predictors across the ETH, UCY and nuScenes datasets. Experimental results demonstrate its effectiveness. Code will be available at https://github.com/Zhanwei-Z/G2LTraj.
Abstract:Recent self-training techniques have shown notable improvements in unsupervised domain adaptation for 3D object detection (3D UDA). These techniques typically select pseudo labels, i.e., 3D boxes, to supervise models for the target domain. However, this selection process inevitably introduces unreliable 3D boxes, in which 3D points cannot be definitively assigned as foreground or background. Previous techniques mitigate this by reweighting these boxes as pseudo labels, but these boxes can still poison the training process. To resolve this problem, in this paper, we propose a novel pseudo label refinery framework. Specifically, in the selection process, to improve the reliability of pseudo boxes, we propose a complementary augmentation strategy. This strategy involves either removing all points within an unreliable box or replacing it with a high-confidence box. Moreover, the point numbers of instances in high-beam datasets are considerably higher than those in low-beam datasets, also degrading the quality of pseudo labels during the training process. We alleviate this issue by generating additional proposals and aligning RoI features across different domains. Experimental results demonstrate that our method effectively enhances the quality of pseudo labels and consistently surpasses the state-of-the-art methods on six autonomous driving benchmarks. Code will be available at https://github.com/Zhanwei-Z/PERE.
Abstract:We consider the problem of editing 3D objects and scenes based on open-ended language instructions. The established paradigm to solve this problem is to use a 2D image generator or editor to guide the 3D editing process. However, this is often slow as it requires do update a computationally expensive 3D representations such as a neural radiance field, and to do so by using contradictory guidance from a 2D model which is inherently not multi-view consistent. We thus introduce the Direct Gaussian Editor (DGE), a method that addresses these issues in two ways. First, we modify a given high-quality image editor like InstructPix2Pix to be multi-view consistent. We do so by utilizing a training-free approach which integrates cues from the underlying 3D geometry of the scene. Second, given a multi-view consistent edited sequence of images of the object, we directly and efficiently optimize the 3D object representation, which is based on 3D Gaussian Splatting. Because it does not require to apply edits incrementally and iteratively, DGE is significantly more efficient than existing approaches, and comes with other perks such as allowing selective editing of parts of the scene.
Abstract:With the rapid advancement of technology, the recognition of underwater acoustic signals in complex environments has become increasingly crucial. Currently, mainstream underwater acoustic signal recognition relies primarily on time-frequency analysis to extract spectral features, finding widespread applications in the field. However, existing recognition methods heavily depend on expert systems, facing limitations such as restricted knowledge bases and challenges in handling complex relationships. These limitations stem from the complexity and maintenance difficulties associated with rules or inference engines. Recognizing the potential advantages of deep learning in handling intricate relationships, this paper proposes a method utilizing neural networks for underwater acoustic signal recognition. The proposed approach involves continual learning of features extracted from spectra for the classification of underwater acoustic signals. Deep learning models can automatically learn abstract features from data and continually adjust weights during training to enhance classification performance.
Abstract:Contrastive Language-Image Pre-training (CLIP) has demonstrated impressive capabilities in open-vocabulary classification. The class token in the image encoder is trained to capture the global features to distinguish different text descriptions supervised by contrastive loss, making it highly effective for single-label classification. However, it shows poor performance on multi-label datasets because the global feature tends to be dominated by the most prominent class and the contrastive nature of softmax operation aggravates it. In this study, we observe that the multi-label classification results heavily rely on discriminative local features but are overlooked by CLIP. As a result, we dissect the preservation of patch-wise spatial information in CLIP and proposed a local-to-global framework to obtain image tags. It comprises three steps: (1) patch-level classification to obtain coarse scores; (2) dual-masking attention refinement (DMAR) module to refine the coarse scores; (3) class-wise reidentification (CWR) module to remedy predictions from a global perspective. This framework is solely based on frozen CLIP and significantly enhances its multi-label classification performance on various benchmarks without dataset-specific training. Besides, to comprehensively assess the quality and practicality of generated tags, we extend their application to the downstream task, i.e., weakly supervised semantic segmentation (WSSS) with generated tags as image-level pseudo labels. Experiments demonstrate that this classify-then-segment paradigm dramatically outperforms other annotation-free segmentation methods and validates the effectiveness of generated tags. Our code is available at https://github.com/linyq2117/TagCLIP.
Abstract:We propose a novel feed-forward 3D editing framework called Shap-Editor. Prior research on editing 3D objects primarily concentrated on editing individual objects by leveraging off-the-shelf 2D image editing networks. This is achieved via a process called distillation, which transfers knowledge from the 2D network to 3D assets. Distillation necessitates at least tens of minutes per asset to attain satisfactory editing results, and is thus not very practical. In contrast, we ask whether 3D editing can be carried out directly by a feed-forward network, eschewing test-time optimisation. In particular, we hypothesise that editing can be greatly simplified by first encoding 3D objects in a suitable latent space. We validate this hypothesis by building upon the latent space of Shap-E. We demonstrate that direct 3D editing in this space is possible and efficient by building a feed-forward editor network that only requires approximately one second per edit. Our experiments show that Shap-Editor generalises well to both in-distribution and out-of-distribution 3D assets with different prompts, exhibiting comparable performance with methods that carry out test-time optimisation for each edited instance.