Abstract:Overfitting has long been stigmatized as detrimental to model performance, especially in the context of anomaly detection. Our work challenges this conventional view by introducing a paradigm shift, recasting overfitting as a controllable and strategic mechanism for enhancing model discrimination capabilities. In this paper, we present Controllable Overfitting-based Anomaly Detection (COAD), a novel framework designed to leverage overfitting for optimized anomaly detection. We propose the Aberrance Retention Quotient (ARQ), a novel metric that systematically quantifies the extent of overfitting, enabling the identification of an optimal "golden overfitting interval." Within this interval, overfitting is leveraged to significantly amplify the model's sensitivity to anomalous patterns, while preserving generalization to normal samples. Additionally, we present the Relative Anomaly Distribution Index (RADI), an innovative metric designed to complement AUROC pixel by providing a more versatile and theoretically robust framework for assessing model performance. RADI leverages ARQ to track and evaluate how overfitting impacts anomaly detection, offering an integrated approach to understanding the relationship between overfitting dynamics and model efficacy. Our theoretical work also rigorously validates the use of Gaussian noise in pseudo anomaly synthesis, providing the foundation for its broader applicability across diverse domains. Empirical evaluations demonstrate that our controllable overfitting method not only achieves State of the Art (SOTA) performance in both one-class and multi-class anomaly detection tasks but also redefines overfitting from a modeling challenge into a powerful tool for optimizing anomaly detection.
Abstract:Video Large Language Models (Video-LLMs) have recently shown strong performance in basic video understanding tasks, such as captioning and coarse-grained question answering, but struggle with compositional reasoning that requires multi-step spatio-temporal inference across object relations, interactions, and events. The hurdles to enhancing this capability include extensive manual labor, the lack of spatio-temporal compositionality in existing data and the absence of explicit reasoning supervision. In this paper, we propose STEP, a novel graph-guided self-training method that enables Video-LLMs to generate reasoning-rich fine-tuning data from any raw videos to improve itself. Specifically, we first induce Spatio-Temporal Scene Graph (STSG) representation of diverse videos to capture fine-grained, multi-granular video semantics. Then, the STSGs guide the derivation of multi-step reasoning Question-Answer (QA) data with Chain-of-Thought (CoT) rationales. Both answers and rationales are integrated as training objective, aiming to enhance model's reasoning abilities by supervision over explicit reasoning steps. Experimental results demonstrate the effectiveness of STEP across models of varying scales, with a significant 21.3\% improvement in tasks requiring three or more reasoning steps. Furthermore, it achieves superior performance with a minimal amount of self-generated rationale-enriched training samples in both compositional reasoning and comprehensive understanding benchmarks, highlighting the broad applicability and vast potential.
Abstract:Decision Transformer (DT) can learn effective policy from offline datasets by converting the offline reinforcement learning (RL) into a supervised sequence modeling task, where the trajectory elements are generated auto-regressively conditioned on the return-to-go (RTG).However, the sequence modeling learning approach tends to learn policies that converge on the sub-optimal trajectories within the dataset, for lack of bridging data to move to better trajectories, even if the condition is set to the highest RTG.To address this issue, we introduce Diffusion-Based Trajectory Branch Generation (BG), which expands the trajectories of the dataset with branches generated by a diffusion model.The trajectory branch is generated based on the segment of the trajectory within the dataset, and leads to trajectories with higher returns.We concatenate the generated branch with the trajectory segment as an expansion of the trajectory.After expanding, DT has more opportunities to learn policies to move to better trajectories, preventing it from converging to the sub-optimal trajectories.Empirically, after processing with BG, DT outperforms state-of-the-art sequence modeling methods on D4RL benchmark, demonstrating the effectiveness of adding branches to the dataset without further modifications.
Abstract:Recent progress in generative models has stimulated significant innovations in many fields, such as image generation and chatbots. Despite their success, these models often produce sketchy and misleading solutions for complex multi-agent decision-making problems because they miss the trial-and-error experience and reasoning as humans. To address this limitation, we explore a paradigm that integrates a language-guided simulator into the multi-agent reinforcement learning pipeline to enhance the generated answer. The simulator is a world model that separately learns dynamics and reward, where the dynamics model comprises an image tokenizer as well as a causal transformer to generate interaction transitions autoregressively, and the reward model is a bidirectional transformer learned by maximizing the likelihood of trajectories in the expert demonstrations under language guidance. Given an image of the current state and the task description, we use the world model to train the joint policy and produce the image sequence as the answer by running the converged policy on the dynamics model. The empirical results demonstrate that this framework can improve the answers for multi-agent decision-making problems by showing superior performance on the training and unseen tasks of the StarCraft Multi-Agent Challenge benchmark. In particular, it can generate consistent interaction sequences and explainable reward functions at interaction states, opening the path for training generative models of the future.
Abstract:Large Language Models (LLMs) demonstrate remarkable proficiency in comprehending and handling text-based tasks. Many efforts are being made to transfer these attributes to video modality, which are termed Video-LLMs. However, existing Video-LLMs can only capture the coarse-grained semantics and are unable to effectively handle tasks related to comprehension or localization of specific video segments. In light of these challenges, we propose Momentor, a Video-LLM capable of accomplishing fine-grained temporal understanding tasks. To support the training of Momentor, we design an automatic data generation engine to construct Moment-10M, a large-scale video instruction dataset with segment-level instruction data. We train Momentor on Moment-10M, enabling it to perform segment-level reasoning and localization. Zero-shot evaluations on several tasks demonstrate that Momentor excels in fine-grained temporally grounded comprehension and localization.
Abstract:Purpose: Biopsies play a crucial role in determining the classification and staging of tumors. Ultrasound is frequently used in this procedure to provide real-time anatomical information. Using augmented reality (AR), surgeons can visualize ultrasound data and spatial navigation information seamlessly integrated with real tissues. This innovation facilitates faster and more precise biopsy operations. Methods: We developed an AR biopsy navigation system with low display latency and high accuracy. Ultrasound data is initially read by an image capture card and streamed to Unity via net communication. In Unity, navigation information is rendered and transmitted to the HoloLens 2 device using holographic remoting. Retro-reflective tool tracking is implemented on the HoloLens 2, enabling simultaneous tracking of the ultrasound probe and biopsy needle. Distinct navigation information is provided during in-plane and out-of-plane punctuation. To evaluate the effectiveness of our system, we conducted a study involving ten participants, for puncture accuracy and biopsy time, comparing to traditional methods. Results: Our proposed framework enables ultrasound visualization in AR with only $16.22\pm11.45ms$ additional latency. Navigation accuracy reached $1.23\pm 0.68mm$ in the image plane and $0.95\pm 0.70mm$ outside the image plane. Remarkably, the utilization of our system led to $98\%$ and $95\%$ success rate in out-of-plane and in-plane biopsy. Conclusion: To sum up, this paper introduces an AR-based ultrasound biopsy navigation system characterized by high navigation accuracy and minimal latency. The system provides distinct visualization contents during in-plane and out-of-plane operations according to their different characteristics. Use case study in this paper proved that our system can help young surgeons perform biopsy faster and more accurately.
Abstract:Augmented Reality (AR) has been used to facilitate surgical guidance during External Ventricular Drain (EVD) surgery, reducing the risks of misplacement in manual operations. During this procedure, the key challenge is accurately estimating the spatial relationship between pre-operative images and actual patient anatomy in AR environment. This research proposes a novel framework utilizing Time of Flight (ToF) depth sensors integrated in commercially available AR Head Mounted Devices (HMD) for precise EVD surgical guidance. As previous studies have proven depth errors for ToF sensors, we first assessed their properties on AR-HMDs. Subsequently, a depth error model and patient-specific parameter identification method are introduced for accurate surface information. A tracking pipeline combining retro-reflective markers and point clouds is then proposed for accurate head tracking. The head surface is reconstructed using depth data for spatial registration, avoiding fixing tracking targets rigidly on the patient's skull. Firstly, $7.580\pm 1.488 mm$ depth value error was revealed on human skin, indicating the significance of depth correction. Our results showed that the error was reduced by over $85\%$ using proposed depth correction method on head phantoms in different materials. Meanwhile, the head surface reconstructed with corrected depth data achieved sub-millimetre accuracy. An experiment on sheep head revealed $0.79 mm$ reconstruction error. Furthermore, a user study was conducted for the performance in simulated EVD surgery, where five surgeons performed nine k-wire injections on a head phantom with virtual guidance. Results of this study revealed $2.09 \pm 0.16 mm$ translational accuracy and $2.97\pm 0.91$ degree orientational accuracy.
Abstract:Large-scale vision-language pre-training has shown impressive advances in a wide range of downstream tasks. Existing methods mainly model the cross-modal alignment by the similarity of the global representations of images and texts, or advanced cross-modal attention upon image and text features. However, they fail to explicitly learn the fine-grained semantic alignment between visual regions and textual phrases, as only global image-text alignment information is available. In this paper, we introduce LOUPE, a fine-grained semantically aLigned visiOn-langUage PrE-training framework, which learns fine-grained semantic alignment from the novel perspective of game-theoretic interactions. To efficiently compute the game-theoretic interactions, we further propose an uncertainty-aware neural Shapley interaction learning module. Experiments show that LOUPE achieves state-of-the-art on image-text retrieval benchmarks. Without any object-level human annotations and fine-tuning, LOUPE achieves competitive performance on object detection and visual grounding. More importantly, LOUPE opens a new promising direction of learning fine-grained semantics from large-scale raw image-text pairs.
Abstract:Understanding human emotions is a crucial ability for intelligent robots to provide better human-robot interactions. The existing works are limited to trimmed video-level emotion classification, failing to locate the temporal window corresponding to the emotion. In this paper, we introduce a new task, named Temporal Emotion Localization in videos~(TEL), which aims to detect human emotions and localize their corresponding temporal boundaries in untrimmed videos with aligned subtitles. TEL presents three unique challenges compared to temporal action localization: 1) The emotions have extremely varied temporal dynamics; 2) The emotion cues are embedded in both appearances and complex plots; 3) The fine-grained temporal annotations are complicated and labor-intensive. To address the first two challenges, we propose a novel dilated context integrated network with a coarse-fine two-stream architecture. The coarse stream captures varied temporal dynamics by modeling multi-granularity temporal contexts. The fine stream achieves complex plots understanding by reasoning the dependency between the multi-granularity temporal contexts from the coarse stream and adaptively integrates them into fine-grained video segment features. To address the third challenge, we introduce a cross-modal consensus learning paradigm, which leverages the inherent semantic consensus between the aligned video and subtitle to achieve weakly-supervised learning. We contribute a new testing set with 3,000 manually-annotated temporal boundaries so that future research on the TEL problem can be quantitatively evaluated. Extensive experiments show the effectiveness of our approach on temporal emotion localization. The repository of this work is at https://github.com/YYJMJC/Temporal-Emotion-Localization-in-Videos.
Abstract:Temporal grounding in videos aims to localize one target video segment that semantically corresponds to a given query sentence. Thanks to the semantic diversity of natural language descriptions, temporal grounding allows activity grounding beyond pre-defined classes and has received increasing attention in recent years. The semantic diversity is rooted in the principle of compositionality in linguistics, where novel semantics can be systematically described by combining known words in novel ways (compositional generalization). However, current temporal grounding datasets do not specifically test for the compositional generalizability. To systematically measure the compositional generalizability of temporal grounding models, we introduce a new Compositional Temporal Grounding task and construct two new dataset splits, i.e., Charades-CG and ActivityNet-CG. Evaluating the state-of-the-art methods on our new dataset splits, we empirically find that they fail to generalize to queries with novel combinations of seen words. To tackle this challenge, we propose a variational cross-graph reasoning framework that explicitly decomposes video and language into multiple structured hierarchies and learns fine-grained semantic correspondence among them. Experiments illustrate the superior compositional generalizability of our approach. The repository of this work is at https://github.com/YYJMJC/ Compositional-Temporal-Grounding.