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Linning Xu

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians

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Dec 10, 2024
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Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes

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Dec 02, 2024
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Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras

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Sep 11, 2024
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Director3D: Real-world Camera Trajectory and 3D Scene Generation from Text

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Jun 25, 2024
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Dual3D: Efficient and Consistent Text-to-3D Generation with Dual-mode Multi-view Latent Diffusion

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May 16, 2024
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Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

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Mar 26, 2024
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GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction

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Mar 25, 2024
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Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering

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Nov 30, 2023
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VR-NeRF: High-Fidelity Virtualized Walkable Spaces

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Nov 05, 2023
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MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond

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Sep 28, 2023
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