Abstract:Repertoire-level analysis of T cell receptors offers a biologically grounded signal for disease detection and immune monitoring, yet practical deployment is impeded by label sparsity, cohort heterogeneity, and the computational burden of adapting large encoders to new tasks. We introduce a framework that synthesizes compact task-specific parameterizations from a learned dictionary of prototypes conditioned on lightweight task descriptors derived from repertoire probes and pooled embedding statistics. This synthesis produces small adapter modules applied to a frozen pretrained backbone, enabling immediate adaptation to novel tasks with only a handful of support examples and without full model fine-tuning. The architecture preserves interpretability through motif-aware probes and a calibrated motif discovery pipeline that links predictive decisions to sequence-level signals. Together, these components yield a practical, sample-efficient, and interpretable pathway for translating repertoire-informed models into diverse clinical and research settings where labeled data are scarce and computational resources are constrained.
Abstract:Legal Judgment Prediction (LJP) aims to predict the outcomes of legal cases based on factual descriptions, serving as a fundamental task to advance the development of legal systems. Traditional methods often rely on statistical analyses or role-based simulations but face challenges with multiple allegations, diverse evidence, and lack adaptability. In this paper, we introduce JurisMMA, a novel framework for LJP that effectively decomposes trial tasks, standardizes processes, and organizes them into distinct stages. Furthermore, we build JurisMM, a large dataset with over 100,000 recent Chinese judicial records, including both text and multimodal video-text data, enabling comprehensive evaluation. Experiments on JurisMM and the benchmark LawBench validate our framework's effectiveness. These results indicate that our framework is effective not only for LJP but also for a broader range of legal applications, offering new perspectives for the development of future legal methods and datasets.
Abstract:Large Language Models (LLMs) have shown strong capabilities across many domains, yet their evaluation in financial quantitative tasks remains fragmented and mostly limited to knowledge-centric question answering. We introduce QuantEval, a benchmark that evaluates LLMs across three essential dimensions of quantitative finance: knowledge-based QA, quantitative mathematical reasoning, and quantitative strategy coding. Unlike prior financial benchmarks, QuantEval integrates a CTA-style backtesting framework that executes model-generated strategies and evaluates them using financial performance metrics, enabling a more realistic assessment of quantitative coding ability. We evaluate some state-of-the-art open-source and proprietary LLMs and observe substantial gaps to human experts, particularly in reasoning and strategy coding. Finally, we conduct large-scale supervised fine-tuning and reinforcement learning experiments on domain-aligned data, demonstrating consistent improvements. We hope QuantEval will facilitate research on LLMs' quantitative finance capabilities and accelerate their practical adoption in real-world trading workflows. We additionally release the full deterministic backtesting configuration (asset universe, cost model, and metric definitions) to ensure strict reproducibility.
Abstract:The central challenge of AI for Science is not reasoning alone, but the ability to create computational methods in an open-ended scientific world. Existing LLM-based agents rely on static, pre-defined tool libraries, a paradigm that fundamentally fails in scientific domains where tools are sparse, heterogeneous, and intrinsically incomplete. In this paper, we propose Test-Time Tool Evolution (TTE), a new paradigm that enables agents to synthesize, verify, and evolve executable tools during inference. By transforming tools from fixed resources into problem-driven artifacts, TTE overcomes the rigidity and long-tail limitations of static tool libraries. To facilitate rigorous evaluation, we introduce SciEvo, a benchmark comprising 1,590 scientific reasoning tasks supported by 925 automatically evolved tools. Extensive experiments show that TTE achieves state-of-the-art performance in both accuracy and tool efficiency, while enabling effective cross-domain adaptation of computational tools. The code and benchmark have been released at https://github.com/lujiaxuan0520/Test-Time-Tool-Evol.




Abstract:Generating realistic and diverse LiDAR point clouds is crucial for autonomous driving simulation. Although previous methods achieve LiDAR point cloud generation from user inputs, they struggle to attain high-quality results while enabling versatile controllability, due to the imbalance between the complex distribution of LiDAR point clouds and the simple control signals. To address the limitation, we propose LiDARDraft, which utilizes the 3D layout to build a bridge between versatile conditional signals and LiDAR point clouds. The 3D layout can be trivially generated from various user inputs such as textual descriptions and images. Specifically, we represent text, images, and point clouds as unified 3D layouts, which are further transformed into semantic and depth control signals. Then, we employ a rangemap-based ControlNet to guide LiDAR point cloud generation. This pixel-level alignment approach demonstrates excellent performance in controllable LiDAR point clouds generation, enabling "simulation from scratch", allowing self-driving environments to be created from arbitrary textual descriptions, images and sketches.
Abstract:3D Gaussian Splatting (3DGS) renders pixels by rasterizing Gaussian primitives, where conditional alpha-blending dominates the time cost in the rendering pipeline. This paper proposes TC-GS, an algorithm-independent universal module that expands Tensor Core (TCU) applicability for 3DGS, leading to substantial speedups and seamless integration into existing 3DGS optimization frameworks. The key innovation lies in mapping alpha computation to matrix multiplication, fully utilizing otherwise idle TCUs in existing 3DGS implementations. TC-GS provides plug-and-play acceleration for existing top-tier acceleration algorithms tightly coupled with rendering pipeline designs, like Gaussian compression and redundancy elimination algorithms. Additionally, we introduce a global-to-local coordinate transformation to mitigate rounding errors from quadratic terms of pixel coordinates caused by Tensor Core half-precision computation. Extensive experiments demonstrate that our method maintains rendering quality while providing an additional 2.18x speedup over existing Gaussian acceleration algorithms, thus reaching up to a total 5.6x acceleration. The code is currently available at anonymous \href{https://github.com/TensorCore3DGS/3DGSTensorCore}
Abstract:This paper presents a flexible thin-film underwater transducer based on a mesoporous PVDF membrane embedded with piezoelectrical-actuated microdomes. To enhance piezoelectric performance, ZnO nanoparticles were used as a sacrificial template to fabricate a sponge-like PVDF structure with increased \b{eta}-phase content and improved mechanical compliance. The device was modeled using finite element analysis and optimized through parametric studies of dome geometry, film thickness, and dome size. Acoustic performance was evaluated through underwater testing, demonstrating high SPL output and reliable data transmission even at low drive voltages. The proposed transducer offers a lightweight, low-cost, and energy-efficient solution for short-range underwater communication in next-generation Ocean IoT systems.
Abstract:3D reconstruction is vital for applications in autonomous driving, virtual reality, augmented reality, and the metaverse. Recent advancements such as Neural Radiance Fields(NeRF) and 3D Gaussian Splatting (3DGS) have transformed the field, yet traditional deep learning frameworks struggle to meet the increasing demands for scene quality and scale. This paper introduces LandMarkSystem, a novel computing framework designed to enhance multi-scale scene reconstruction and rendering. By leveraging a componentized model adaptation layer, LandMarkSystem supports various NeRF and 3DGS structures while optimizing computational efficiency through distributed parallel computing and model parameter offloading. Our system addresses the limitations of existing frameworks, providing dedicated operators for complex 3D sparse computations, thus facilitating efficient training and rapid inference over extensive scenes. Key contributions include a modular architecture, a dynamic loading strategy for limited resources, and proven capabilities across multiple representative algorithms.This comprehensive solution aims to advance the efficiency and effectiveness of 3D reconstruction tasks.To facilitate further research and collaboration, the source code and documentation for the LandMarkSystem project are publicly available in an open-source repository, accessing the repository at: https://github.com/InternLandMark/LandMarkSystem.




Abstract:Rendering large-scale 3D Gaussian Splatting (3DGS) model faces significant challenges in achieving real-time, high-fidelity performance on consumer-grade devices. Fully realizing the potential of 3DGS in applications such as virtual reality (VR) requires addressing critical system-level challenges to support real-time, immersive experiences. We propose GS-Cache, an end-to-end framework that seamlessly integrates 3DGS's advanced representation with a highly optimized rendering system. GS-Cache introduces a cache-centric pipeline to eliminate redundant computations, an efficiency-aware scheduler for elastic multi-GPU rendering, and optimized CUDA kernels to overcome computational bottlenecks. This synergy between 3DGS and system design enables GS-Cache to achieve up to 5.35x performance improvement, 35% latency reduction, and 42% lower GPU memory usage, supporting 2K binocular rendering at over 120 FPS with high visual quality. By bridging the gap between 3DGS's representation power and the demands of VR systems, GS-Cache establishes a scalable and efficient framework for real-time neural rendering in immersive environments.
Abstract:The burgeoning computational demands for training large language models (LLMs) necessitate efficient methods, including quantized training, which leverages low-bit arithmetic operations to reduce costs. While FP8 precision has shown potential, leveraging FP4 remains challenging due to inherent quantization errors and limited representation capability. Based on the Transformer architecture, we present an FP4 training scheme for LLMs, overcoming these obstacles through mixed-precision quantization strategies tailed for different modules and training stages. This allows us to apply the precision level suitable to distinct components within the model, ensuring that multi-head attention and linear layers are handled appropriately. Our pretraining recipe ensures stability in backpropagation by incorporating fine-grained quantization methods with a target precision training schedule. Experimental results demonstrate that our FP4 training scheme achieves accuracy comparable to BF16 and FP8, with smaller theoretical computational cost. With the advent of next-generation hardware supporting FP4, our method sets the foundation for efficient ultra-low precision training.