Abstract:Data augmentation plays a crucial role in deep learning, enhancing the generalization and robustness of learning-based models. Standard approaches involve simple transformations like rotations and flips for generating extra data. However, these augmentations are limited by their initial dataset, lacking high-level diversity. Recently, large models such as language models and diffusion models have shown exceptional capabilities in perception and content generation. In this work, we propose a new paradigm to automatically generate 3D labeled training data by harnessing the power of pretrained large foundation models. For each target semantic class, we first generate 2D images of a single object in various structure and appearance via diffusion models and chatGPT generated text prompts. Beyond texture augmentation, we propose a method to automatically alter the shape of objects within 2D images. Subsequently, we transform these augmented images into 3D objects and construct virtual scenes by random composition. This method can automatically produce a substantial amount of 3D scene data without the need of real data, providing significant benefits in addressing few-shot learning challenges and mitigating long-tailed class imbalances. By providing a flexible augmentation approach, our work contributes to enhancing 3D data diversity and advancing model capabilities in scene understanding tasks.
Abstract:This paper focuses on the area of RGB(visible)-NIR(near-infrared) cross-modality image registration, which is crucial for many downstream vision tasks to fully leverage the complementary information present in visible and infrared images. In this field, researchers face two primary challenges - the absence of a correctly-annotated benchmark with viewpoint variations for evaluating RGB-NIR cross-modality registration methods and the problem of inconsistent local features caused by the appearance discrepancy between RGB-NIR cross-modality images. To address these challenges, we first present the RGB-NIR Image Registration (RGB-NIR-IRegis) benchmark, which, for the first time, enables fair and comprehensive evaluations for the task of RGB-NIR cross-modality image registration. Evaluations of previous methods highlight the significant challenges posed by our RGB-NIR-IRegis benchmark, especially on RGB-NIR image pairs with viewpoint variations. To analyze the causes of the unsatisfying performance, we then design several metrics to reveal the toxic impact of inconsistent local features between visible and infrared images on the model performance. This further motivates us to develop a baseline method named Semantic Guidance Transformer (SGFormer), which utilizes high-level semantic guidance to mitigate the negative impact of local inconsistent features. Despite the simplicity of our motivation, extensive experimental results show the effectiveness of our method.
Abstract:Compositional reasoning capabilities are usually considered as fundamental skills to characterize human perception. Recent studies show that current Vision Language Models (VLMs) surprisingly lack sufficient knowledge with respect to such capabilities. To this end, we propose to thoroughly diagnose the composition representations encoded by VLMs, systematically revealing the potential cause for this weakness. Specifically, we propose evaluation methods from a novel game-theoretic view to assess the vulnerability of VLMs on different aspects of compositional understanding, e.g., relations and attributes. Extensive experimental results demonstrate and validate several insights to understand the incapabilities of VLMs on compositional reasoning, which provide useful and reliable guidance for future studies. The deliverables will be updated at https://vlms-compositionality-gametheory.github.io/.
Abstract:Recently, large-scale pre-trained models such as Segment-Anything Model (SAM) and Contrastive Language-Image Pre-training (CLIP) have demonstrated remarkable success and revolutionized the field of computer vision. These foundation vision models effectively capture knowledge from a large-scale broad data with their vast model parameters, enabling them to perform zero-shot segmentation on previously unseen data without additional training. While they showcase competence in 2D tasks, their potential for enhancing 3D scene understanding remains relatively unexplored. To this end, we present a novel framework that adapts various foundational models for the 3D point cloud segmentation task. Our approach involves making initial predictions of 2D semantic masks using different large vision models. We then project these mask predictions from various frames of RGB-D video sequences into 3D space. To generate robust 3D semantic pseudo labels, we introduce a semantic label fusion strategy that effectively combines all the results via voting. We examine diverse scenarios, like zero-shot learning and limited guidance from sparse 2D point labels, to assess the pros and cons of different vision foundation models. Our approach is experimented on ScanNet dataset for 3D indoor scenes, and the results demonstrate the effectiveness of adopting general 2D foundation models on solving 3D point cloud segmentation tasks.
Abstract:3D semantic scene understanding tasks have achieved great success with the emergence of deep learning, but often require a huge amount of manually annotated training data. To alleviate the annotation cost, we propose the first weakly-supervised 3D instance segmentation method that only requires categorical semantic labels as supervision, and we do not need instance-level labels. The required semantic annotations can be either dense or extreme sparse (e.g. 0.02% of total points). Even without having any instance-related ground-truth, we design an approach to break point clouds into raw fragments and find the most confident samples for learning instance centroids. Furthermore, we construct a recomposed dataset using pseudo instances, which is used to learn our defined multilevel shape-aware objectness signal. An asymmetrical object inference algorithm is followed to process core points and boundary points with different strategies, and generate high-quality pseudo instance labels to guide iterative training. Experiments demonstrate that our method can achieve comparable results with recent fully supervised methods. By generating pseudo instance labels from categorical semantic labels, our designed approach can also assist existing methods for learning 3D instance segmentation at reduced annotation cost.
Abstract:Existing deepfake detection methods perform poorly on face forgeries generated by unseen face manipulation algorithms. The generalization ability of previous methods is mainly improved by modeling hand-crafted artifact features. Such properties, on the other hand, impede their further improvement. In this paper, we propose a novel deepfake detection method named Common Artifact Deepfake Detection Model, which aims to learn common artifact features in different face manipulation algorithms. To this end, we find that the main obstacle to learning common artifact features is that models are easily misled by the identity representation feature. We call this phenomenon Implicit Identity Leakage (IIL). Extensive experimental results demonstrate that, by learning the binary classifiers with the guidance of the Artifact Detection Module, our method effectively reduces the influence of IIL and outperforms the state-of-the-art by a large margin, proving that hand-crafted artifact feature detectors are not indispensable when tackling deepfake problems.
Abstract:Instance segmentation on 3D point clouds has been attracting increasing attention due to its wide applications, especially in scene understanding areas. However, most existing methods require training data to be fully annotated. Manually preparing ground-truth labels at point-level is very cumbersome and labor-intensive. To address this issue, we propose a novel weakly supervised method RWSeg that only requires labeling one object with one point. With these sparse weak labels, we introduce a unified framework with two branches to propagate semantic and instance information respectively to unknown regions, using self-attention and random walk. Furthermore, we propose a Cross-graph Competing Random Walks (CGCRW) algorithm which encourages competition among different instance graphs to resolve ambiguities in closely placed objects and improve the performance on instance assignment. RWSeg can generate qualitative instance-level pseudo labels. Experimental results on ScanNet-v2 and S3DIS datasets show that our approach achieves comparable performance with fully-supervised methods and outperforms previous weakly-supervised methods by large margins. This is the first work that bridges the gap between weak and full supervision in the area.
Abstract:This paper aims to interpret how deepfake detection models learn artifact features of images when just supervised by binary labels. To this end, three hypotheses from the perspective of image matching are proposed as follows. 1. Deepfake detection models indicate real/fake images based on visual concepts that are neither source-relevant nor target-relevant, that is, considering such visual concepts as artifact-relevant. 2. Besides the supervision of binary labels, deepfake detection models implicitly learn artifact-relevant visual concepts through the FST-Matching (i.e. the matching fake, source, target images) in the training set. 3. Implicitly learned artifact visual concepts through the FST-Matching in the raw training set are vulnerable to video compression. In experiments, the above hypotheses are verified among various DNNs. Furthermore, based on this understanding, we propose the FST-Matching Deepfake Detection Model to boost the performance of forgery detection on compressed videos. Experiment results show that our method achieves great performance, especially on highly-compressed (e.g. c40) videos.