Abstract:Recently, 3D Gaussian Splatting (3DGS) has garnered attention for its high fidelity and real-time rendering. However, adapting 3DGS to different camera models, particularly fisheye lenses, poses challenges due to the unique 3D to 2D projection calculation. Additionally, there are inefficiencies in the tile-based splatting, especially for the extreme curvature and wide field of view of fisheye lenses, which are crucial for its broader real-life applications. To tackle these challenges, we introduce Fisheye-GS.This innovative method recalculates the projection transformation and its gradients for fisheye cameras. Our approach can be seamlessly integrated as a module into other efficient 3D rendering methods, emphasizing its extensibility, lightweight nature, and modular design. Since we only modified the projection component, it can also be easily adapted for use with different camera models. Compared to methods that train after undistortion, our approach demonstrates a clear improvement in visual quality.
Abstract:With the evolution of large language models, traditional Transformer models become computationally demanding for lengthy sequences due to the quadratic growth in computation with respect to the sequence length. Mamba, emerging as a groundbreaking architecture in the field of generative AI, demonstrates remarkable proficiency in handling elongated sequences with reduced computational and memory complexity. Nevertheless, the existing training framework of Mamba presents inefficiency with variable-length sequence inputs. Either single-sequence training results in low GPU utilization, or batched processing of variable-length sequences to a maximum length incurs considerable memory and computational overhead. To address this problem, we analyze the performance of bottleneck operators in Mamba under diverse tensor shapes and proposed PackMamba, a high-throughput Mamba that efficiently handles variable-length sequences. Diving deep into state-space models (SSMs), we modify the parallel operators to avoid passing information between individual sequences while maintaining high performance. Experimental results on an NVIDIA A100 GPU demonstrate throughput exceeding the baseline single-sequence processing scheme: 3.06x speedup on the 1.4B model and 2.62x on the 2.8B model.
Abstract:Developing an effective evaluation metric is crucial for accurately and swiftly measuring LiDAR perception performance. One major issue is the lack of metrics that can simultaneously generate fast and accurate evaluations based on either object detection or point cloud data. In this study, we propose a novel LiDAR perception entropy metric based on the probability of vehicle grid occupancy. This metric reflects the influence of point cloud distribution on vehicle detection performance. Based on this, we also introduce a LiDAR deployment optimization model, which is solved using a differential evolution-based particle swarm optimization algorithm. A comparative experiment demonstrated that the proposed PE-VGOP offers a correlation of more than 0.98 with vehicle detection ground truth in evaluating LiDAR perception performance. Furthermore, compared to the base deployment, field experiments indicate that the proposed optimization model can significantly enhance the perception capabilities of various types of LiDARs, including RS-16, RS-32, and RS-80. Notably, it achieves a 25% increase in detection Recall for the RS-32 LiDAR.