Picture for Julien Perolat

Julien Perolat

Population-based Evaluation in Repeated Rock-Paper-Scissors as a Benchmark for Multiagent Reinforcement Learning

Add code
Mar 02, 2023
Viaarxiv icon

Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments

Add code
Sep 22, 2022
Viaarxiv icon

Learning Correlated Equilibria in Mean-Field Games

Add code
Aug 22, 2022
Figure 1 for Learning Correlated Equilibria in Mean-Field Games
Figure 2 for Learning Correlated Equilibria in Mean-Field Games
Figure 3 for Learning Correlated Equilibria in Mean-Field Games
Figure 4 for Learning Correlated Equilibria in Mean-Field Games
Viaarxiv icon

Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning

Add code
Jun 30, 2022
Figure 1 for Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning
Figure 2 for Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning
Figure 3 for Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning
Figure 4 for Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning
Viaarxiv icon

Shaking the foundations: delusions in sequence models for interaction and control

Add code
Oct 20, 2021
Figure 1 for Shaking the foundations: delusions in sequence models for interaction and control
Figure 2 for Shaking the foundations: delusions in sequence models for interaction and control
Figure 3 for Shaking the foundations: delusions in sequence models for interaction and control
Figure 4 for Shaking the foundations: delusions in sequence models for interaction and control
Viaarxiv icon

Scaling up Mean Field Games with Online Mirror Descent

Add code
Feb 28, 2021
Figure 1 for Scaling up Mean Field Games with Online Mirror Descent
Figure 2 for Scaling up Mean Field Games with Online Mirror Descent
Figure 3 for Scaling up Mean Field Games with Online Mirror Descent
Figure 4 for Scaling up Mean Field Games with Online Mirror Descent
Viaarxiv icon

Game Plan: What AI can do for Football, and What Football can do for AI

Add code
Nov 18, 2020
Figure 1 for Game Plan: What AI can do for Football, and What Football can do for AI
Figure 2 for Game Plan: What AI can do for Football, and What Football can do for AI
Figure 3 for Game Plan: What AI can do for Football, and What Football can do for AI
Figure 4 for Game Plan: What AI can do for Football, and What Football can do for AI
Viaarxiv icon

The Advantage Regret-Matching Actor-Critic

Add code
Aug 27, 2020
Figure 1 for The Advantage Regret-Matching Actor-Critic
Figure 2 for The Advantage Regret-Matching Actor-Critic
Figure 3 for The Advantage Regret-Matching Actor-Critic
Figure 4 for The Advantage Regret-Matching Actor-Critic
Viaarxiv icon

Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications

Add code
Jul 05, 2020
Figure 1 for Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications
Figure 2 for Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications
Figure 3 for Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications
Figure 4 for Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications
Viaarxiv icon

Navigating the Landscape of Games

Add code
May 04, 2020
Figure 1 for Navigating the Landscape of Games
Figure 2 for Navigating the Landscape of Games
Figure 3 for Navigating the Landscape of Games
Figure 4 for Navigating the Landscape of Games
Viaarxiv icon