TSP, IP Paris, SAMOVAR
Abstract:To better align Large Language Models (LLMs) with human judgment, Reinforcement Learning from Human Feedback (RLHF) learns a reward model and then optimizes it using regularized RL. Recently, direct alignment methods were introduced to learn such a fine-tuned model directly from a preference dataset without computing a proxy reward function. These methods are built upon contrastive losses involving the log-likelihood of (dis)preferred completions according to the trained model. However, completions have various lengths, and the log-likelihood is not length-invariant. On the other side, the cross-entropy loss used in supervised training is length-invariant, as batches are typically averaged token-wise. To reconcile these approaches, we introduce a principled approach for making direct alignment length-invariant. Formally, we introduce a new averaging operator, to be composed with the optimality operator giving the best policy for the underlying RL problem. It translates into averaging the log-likelihood within the loss. We empirically study the effect of such averaging, observing a trade-off between the length of generations and their scores.
Abstract:Reinforcement Learning (RL) has been used to finetune Large Language Models (LLMs) using a reward model trained from preference data, to better align with human judgment. The recently introduced direct alignment methods, which are often simpler, more stable, and computationally lighter, can more directly achieve this. However, these approaches cannot optimize arbitrary rewards, and the preference-based ones are not the only rewards of interest for LLMs (eg., unit tests for code generation or textual entailment for summarization, among others). RL-finetuning is usually done with a variation of policy gradient, which calls for on-policy or near-on-policy samples, requiring costly generations. We introduce Contrastive Policy Gradient, or CoPG, a simple and mathematically principled new RL algorithm that can estimate the optimal policy even from off-policy data. It can be seen as an off-policy policy gradient approach that does not rely on important sampling techniques and highlights the importance of using (the right) state baseline. We show this approach to generalize the direct alignment method IPO (identity preference optimization) and classic policy gradient. We experiment with the proposed CoPG on a toy bandit problem to illustrate its properties, as well as for finetuning LLMs on a summarization task, using a learned reward function considered as ground truth for the purpose of the experiments.
Abstract:While Reinforcement Learning (RL) has been proven essential for tuning large language models (LLMs), it can lead to reward over-optimization (ROO). Existing approaches address ROO by adding KL regularization, requiring computationally expensive hyperparameter tuning. Additionally, KL regularization focuses solely on regularizing the language policy, neglecting a potential source of regularization: the reward function itself. Inspired by demonstration-guided RL, we here introduce the Reward Calibration from Demonstration (RCfD), which leverages human demonstrations and a reward model to recalibrate the reward objective. Formally, given a prompt, the RCfD objective minimizes the distance between the demonstrations' and LLM's rewards rather than directly maximizing the reward function. This objective shift avoids incentivizing the LLM to exploit the reward model and promotes more natural and diverse language generation. We show the effectiveness of RCfD on three language tasks, which achieves comparable performance to carefully tuned baselines while mitigating ROO.
Abstract:Computational modeling plays an essential role in the study of language emergence. It aims to simulate the conditions and learning processes that could trigger the emergence of a structured language within a simulated controlled environment. Several methods have been used to investigate the origin of our language, including agent-based systems, Bayesian agents, genetic algorithms, and rule-based systems. This chapter explores another class of computational models that have recently revolutionized the field of machine learning: deep learning models. The chapter introduces the basic concepts of deep and reinforcement learning methods and summarizes their helpfulness for simulating language emergence. It also discusses the key findings, limitations, and recent attempts to build realistic simulations. This chapter targets linguists and cognitive scientists seeking an introduction to deep learning as a tool to investigate language evolution.
Abstract:Finetuning language models with reinforcement learning (RL), e.g. from human feedback (HF), is a prominent method for alignment. But optimizing against a reward model can improve on reward while degrading performance in other areas, a phenomenon known as reward hacking, alignment tax, or language drift. First, we argue that commonly-used test metrics are insufficient and instead measure how different algorithms tradeoff between reward and drift. The standard method modified the reward with a Kullback-Lieber (KL) penalty between the online and initial model. We propose Elastic Reset, a new algorithm that achieves higher reward with less drift without explicitly modifying the training objective. We periodically reset the online model to an exponentially moving average (EMA) of itself, then reset the EMA model to the initial model. Through the use of an EMA, our model recovers quickly after resets and achieves higher reward with less drift in the same number of steps. We demonstrate that fine-tuning language models with Elastic Reset leads to state-of-the-art performance on a small scale pivot-translation benchmark, outperforms all baselines in a medium-scale RLHF-like IMDB mock sentiment task and leads to a more performant and more aligned technical QA chatbot with LLaMA-7B. Code available at github.com/mnoukhov/elastic-reset.
Abstract:Self-predictive unsupervised learning methods such as BYOL or SimSiam have shown impressive results, and counter-intuitively, do not collapse to trivial representations. In this work, we aim at exploring the simplest possible mathematical arguments towards explaining the underlying mechanisms behind self-predictive unsupervised learning. We start with the observation that those methods crucially rely on the presence of a predictor network (and stop-gradient). With simple linear algebra, we show that when using a linear predictor, the optimal predictor is close to an orthogonal projection, and propose a general framework based on orthonormalization that enables to interpret and give intuition on why BYOL works. In addition, this framework demonstrates the crucial role of the exponential moving average and stop-gradient operator in BYOL as an efficient orthonormalization mechanism. We use these insights to propose four new \emph{closed-form predictor} variants of BYOL to support our analysis. Our closed-form predictors outperform standard linear trainable predictor BYOL at $100$ and $300$ epochs (top-$1$ linear accuracy on ImageNet).
Abstract:Learning from large amounts of unsupervised data and a small amount of supervision is an important open problem in computer vision. We propose a new semi-supervised learning method, Semantic Positives via Pseudo-Labels (SemPPL), that combines labelled and unlabelled data to learn informative representations. Our method extends self-supervised contrastive learning -- where representations are shaped by distinguishing whether two samples represent the same underlying datum (positives) or not (negatives) -- with a novel approach to selecting positives. To enrich the set of positives, we leverage the few existing ground-truth labels to predict the missing ones through a $k$-nearest neighbours classifier by using the learned embeddings of the labelled data. We thus extend the set of positives with datapoints having the same pseudo-label and call these semantic positives. We jointly learn the representation and predict bootstrapped pseudo-labels. This creates a reinforcing cycle. Strong initial representations enable better pseudo-label predictions which then improve the selection of semantic positives and lead to even better representations. SemPPL outperforms competing semi-supervised methods setting new state-of-the-art performance of $68.5\%$ and $76\%$ top-$1$ accuracy when using a ResNet-$50$ and training on $1\%$ and $10\%$ of labels on ImageNet, respectively. Furthermore, when using selective kernels, SemPPL significantly outperforms previous state-of-the-art achieving $72.3\%$ and $78.3\%$ top-$1$ accuracy on ImageNet with $1\%$ and $10\%$ labels, respectively, which improves absolute $+7.8\%$ and $+6.2\%$ over previous work. SemPPL also exhibits state-of-the-art performance over larger ResNet models as well as strong robustness, out-of-distribution and transfer performance.
Abstract:While it is known that communication facilitates cooperation in multi-agent settings, it is unclear how to design artificial agents that can learn to effectively and efficiently communicate with each other. Much research on communication emergence uses reinforcement learning (RL) and explores unsituated communication in one-step referential tasks -- the tasks are not temporally interactive and lack time pressures typically present in natural communication. In these settings, agents may successfully learn to communicate, but they do not learn to exchange information concisely -- they tend towards over-communication and an inefficient encoding. Here, we explore situated communication in a multi-step task, where the acting agent has to forgo an environmental action to communicate. Thus, we impose an opportunity cost on communication and mimic the real-world pressure of passing time. We compare communication emergence under this pressure against learning to communicate with a cost on articulation effort, implemented as a per-message penalty (fixed and progressively increasing). We find that while all tested pressures can disincentivise over-communication, situated communication does it most effectively and, unlike the cost on effort, does not negatively impact emergence. Implementing an opportunity cost on communication in a temporally extended environment is a step towards embodiment, and might be a pre-condition for incentivising efficient, human-like communication.
Abstract:Lewis signaling games are a class of simple communication games for simulating the emergence of language. In these games, two agents must agree on a communication protocol in order to solve a cooperative task. Previous work has shown that agents trained to play this game with reinforcement learning tend to develop languages that display undesirable properties from a linguistic point of view (lack of generalization, lack of compositionality, etc). In this paper, we aim to provide better understanding of this phenomenon by analytically studying the learning problem in Lewis games. As a core contribution, we demonstrate that the standard objective in Lewis games can be decomposed in two components: a co-adaptation loss and an information loss. This decomposition enables us to surface two potential sources of overfitting, which we show may undermine the emergence of a structured communication protocol. In particular, when we control for overfitting on the co-adaptation loss, we recover desired properties in the emergent languages: they are more compositional and generalize better.
Abstract:The Game Theory & Multi-Agent team at DeepMind studies several aspects of multi-agent learning ranging from computing approximations to fundamental concepts in game theory to simulating social dilemmas in rich spatial environments and training 3-d humanoids in difficult team coordination tasks. A signature aim of our group is to use the resources and expertise made available to us at DeepMind in deep reinforcement learning to explore multi-agent systems in complex environments and use these benchmarks to advance our understanding. Here, we summarise the recent work of our team and present a taxonomy that we feel highlights many important open challenges in multi-agent research.