Picture for Guanzhi Wang

Guanzhi Wang

PIANIST: Learning Partially Observable World Models with LLMs for Multi-Agent Decision Making

Add code
Nov 24, 2024
Viaarxiv icon

Strategist: Learning Strategic Skills by LLMs via Bi-Level Tree Search

Add code
Aug 20, 2024
Viaarxiv icon

Eureka: Human-Level Reward Design via Coding Large Language Models

Add code
Oct 19, 2023
Figure 1 for Eureka: Human-Level Reward Design via Coding Large Language Models
Figure 2 for Eureka: Human-Level Reward Design via Coding Large Language Models
Figure 3 for Eureka: Human-Level Reward Design via Coding Large Language Models
Figure 4 for Eureka: Human-Level Reward Design via Coding Large Language Models
Viaarxiv icon

Voyager: An Open-Ended Embodied Agent with Large Language Models

Add code
May 25, 2023
Viaarxiv icon

VIMA: General Robot Manipulation with Multimodal Prompts

Add code
Oct 06, 2022
Figure 1 for VIMA: General Robot Manipulation with Multimodal Prompts
Figure 2 for VIMA: General Robot Manipulation with Multimodal Prompts
Figure 3 for VIMA: General Robot Manipulation with Multimodal Prompts
Figure 4 for VIMA: General Robot Manipulation with Multimodal Prompts
Viaarxiv icon

MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge

Add code
Jun 17, 2022
Figure 1 for MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge
Figure 2 for MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge
Figure 3 for MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge
Figure 4 for MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge
Viaarxiv icon

SECANT: Self-Expert Cloning for Zero-Shot Generalization of Visual Policies

Add code
Jun 17, 2021
Figure 1 for SECANT: Self-Expert Cloning for Zero-Shot Generalization of Visual Policies
Figure 2 for SECANT: Self-Expert Cloning for Zero-Shot Generalization of Visual Policies
Figure 3 for SECANT: Self-Expert Cloning for Zero-Shot Generalization of Visual Policies
Figure 4 for SECANT: Self-Expert Cloning for Zero-Shot Generalization of Visual Policies
Viaarxiv icon

Deep Video Matting via Spatio-Temporal Alignment and Aggregation

Add code
Apr 22, 2021
Figure 1 for Deep Video Matting via Spatio-Temporal Alignment and Aggregation
Figure 2 for Deep Video Matting via Spatio-Temporal Alignment and Aggregation
Figure 3 for Deep Video Matting via Spatio-Temporal Alignment and Aggregation
Figure 4 for Deep Video Matting via Spatio-Temporal Alignment and Aggregation
Viaarxiv icon

iGibson, a Simulation Environment for Interactive Tasks in Large Realistic Scenes

Add code
Dec 08, 2020
Figure 1 for iGibson, a Simulation Environment for Interactive Tasks in Large Realistic Scenes
Figure 2 for iGibson, a Simulation Environment for Interactive Tasks in Large Realistic Scenes
Figure 3 for iGibson, a Simulation Environment for Interactive Tasks in Large Realistic Scenes
Figure 4 for iGibson, a Simulation Environment for Interactive Tasks in Large Realistic Scenes
Viaarxiv icon

LADN: Local Adversarial Disentangling Network for Facial Makeup and De-Makeup

Add code
Apr 25, 2019
Figure 1 for LADN: Local Adversarial Disentangling Network for Facial Makeup and De-Makeup
Figure 2 for LADN: Local Adversarial Disentangling Network for Facial Makeup and De-Makeup
Figure 3 for LADN: Local Adversarial Disentangling Network for Facial Makeup and De-Makeup
Figure 4 for LADN: Local Adversarial Disentangling Network for Facial Makeup and De-Makeup
Viaarxiv icon