California Institute of Technology
Abstract:We present a morphological-symmetry-equivariant heterogeneous graph neural network, namely MS-HGNN, for robotic dynamics learning, that integrates robotic kinematic structures and morphological symmetries into a single graph network. These structural priors are embedded into the learning architecture as constraints, ensuring high generalizability, sample and model efficiency. The proposed MS-HGNN is a versatile and general architecture that is applicable to various multi-body dynamic systems and a wide range of dynamics learning problems. We formally prove the morphological-symmetry-equivariant property of our MS-HGNN and validate its effectiveness across multiple quadruped robot learning problems using both real-world and simulated data. Our code is made publicly available at https://github.com/lunarlab-gatech/MorphSym-HGNN/.
Abstract:Effective extraction of the world knowledge in LLMs for complex decision-making tasks remains a challenge. We propose a framework PIANIST for decomposing the world model into seven intuitive components conducive to zero-shot LLM generation. Given only the natural language description of the game and how input observations are formatted, our method can generate a working world model for fast and efficient MCTS simulation. We show that our method works well on two different games that challenge the planning and decision making skills of the agent for both language and non-language based action taking, without any training on domain-specific training data or explicitly defined world model.
Abstract:We study open-world part segmentation in 3D: segmenting any part in any object based on any text query. Prior methods are limited in object categories and part vocabularies. Recent advances in AI have demonstrated effective open-world recognition capabilities in 2D. Inspired by this progress, we propose an open-world, direct-prediction model for 3D part segmentation that can be applied zero-shot to any object. Our approach, called Find3D, trains a general-category point embedding model on large-scale 3D assets from the internet without any human annotation. It combines a data engine, powered by foundation models for annotating data, with a contrastive training method. We achieve strong performance and generalization across multiple datasets, with up to a 3x improvement in mIoU over the next best method. Our model is 6x to over 300x faster than existing baselines. To encourage research in general-category open-world 3D part segmentation, we also release a benchmark for general objects and parts. Project website: https://ziqi-ma.github.io/find3dsite/
Abstract:We consider Bayesian algorithm execution (BAX), a framework for efficiently selecting evaluation points of an expensive function to infer a property of interest encoded as the output of a base algorithm. Since the base algorithm typically requires more evaluations than are feasible, it cannot be directly applied. Instead, BAX methods sequentially select evaluation points using a probabilistic numerical approach. Current BAX methods use expected information gain to guide this selection. However, this approach is computationally intensive. Observing that, in many tasks, the property of interest corresponds to a target set of points defined by the function, we introduce PS-BAX, a simple, effective, and scalable BAX method based on posterior sampling. PS-BAX is applicable to a wide range of problems, including many optimization variants and level set estimation. Experiments across diverse tasks demonstrate that PS-BAX performs competitively with existing baselines while being significantly faster, simpler to implement, and easily parallelizable, setting a strong baseline for future research. Additionally, we establish conditions under which PS-BAX is asymptotically convergent, offering new insights into posterior sampling as an algorithm design paradigm.
Abstract:When solving inverse problems, it is increasingly popular to use pre-trained diffusion models as plug-and-play priors. This framework can accommodate different forward models without re-training while preserving the generative capability of diffusion models. Despite their success in many imaging inverse problems, most existing methods rely on privileged information such as derivative, pseudo-inverse, or full knowledge about the forward model. This reliance poses a substantial limitation that restricts their use in a wide range of problems where such information is unavailable, such as in many scientific applications. To address this issue, we propose Ensemble Kalman Diffusion Guidance (EnKG) for diffusion models, a derivative-free approach that can solve inverse problems by only accessing forward model evaluations and a pre-trained diffusion model prior. We study the empirical effectiveness of our method across various inverse problems, including scientific settings such as inferring fluid flows and astronomical objects, which are highly non-linear inverse problems that often only permit black-box access to the forward model.
Abstract:Machine learning can significantly improve performance for decision-making under uncertainty in a wide range of domains. However, ensuring robustness guarantees requires well-calibrated uncertainty estimates, which can be difficult to achieve in high-capacity prediction models such as deep neural networks. Moreover, in high-dimensional settings, there may be many valid uncertainty estimates, each with their own performance profile - i.e., not all uncertainty is equally valuable for downstream decision-making. To address this problem, this paper develops an end-to-end framework to learn the uncertainty estimates for conditional robust optimization, with robustness and calibration guarantees provided by conformal prediction. In addition, we propose to represent arbitrary convex uncertainty sets with partially input-convex neural networks, which are learned as part of our framework. Our approach consistently improves upon two-stage estimate-then-optimize baselines on concrete applications in energy storage arbitrage and portfolio optimization.
Abstract:We study the design of robust and agile controllers for hybrid underactuated systems. Our approach breaks down the task of creating a stabilizing controller into: 1) learning a mapping that is invariant under optimal control, and 2) driving the actuated coordinates to the output of that mapping. This approach, termed Zero Dynamics Policies, exploits the structure of underactuation by restricting the inputs of the target mapping to the subset of degrees of freedom that cannot be directly actuated, thereby achieving significant dimension reduction. Furthermore, we retain the stability and constraint satisfaction of optimal control while reducing the online computational overhead. We prove that controllers of this type stabilize hybrid underactuated systems and experimentally validate our approach on the 3D hopping platform, ARCHER. Over the course of 3000 hops the proposed framework demonstrates robust agility, maintaining stable hopping while rejecting disturbances on rough terrain.
Abstract:In this paper, we propose a new method Strategist that utilizes LLMs to acquire new skills for playing multi-agent games through a self-improvement process. Our method gathers quality feedback through self-play simulations with Monte Carlo tree search and LLM-based reflection, which can then be used to learn high-level strategic skills such as how to evaluate states that guide the low-level execution.We showcase how our method can be used in both action planning and dialogue generation in the context of games, achieving good performance on both tasks. Specifically, we demonstrate that our method can help train agents with better performance than both traditional reinforcement learning-based approaches and other LLM-based skill learning approaches in games including the Game of Pure Strategy (GOPS) and The Resistance: Avalon.
Abstract:In-context decision-making is an important capability of artificial general intelligence, which Large Language Models (LLMs) have effectively demonstrated in various scenarios. However, LLMs often face challenges when dealing with numerical contexts, and limited attention has been paid to evaluating their performance through preference feedback generated by the environment. This paper investigates the performance of LLMs as decision-makers in the context of Dueling Bandits (DB). We first evaluate the performance of LLMs by comparing GPT-3.5-Turbo, GPT-4, and GPT-4-Turbo against established DB algorithms. Our results reveal that LLMs, particularly GPT-4 Turbo, quickly identify the Condorcet winner, thus outperforming existing state-of-the-art algorithms in terms of weak regret. Nevertheless, LLMs struggle to converge even when explicitly prompted to do so, and are sensitive to prompt variations. To overcome these issues, we introduce an LLM-augmented algorithm, IF-Enhanced LLM, which takes advantage of both in-context decision-making capabilities of LLMs and theoretical guarantees inherited from classic DB algorithms. The design of such an algorithm sheds light on how to enhance trustworthiness for LLMs used in decision-making tasks where performance robustness matters. We show that IF-Enhanced LLM has theoretical guarantees on both weak and strong regret. Our experimental results validate that IF-Enhanced LLM is robust even with noisy and adversarial prompts.
Abstract:We study the problem of Distributionally Robust Constrained RL (DRC-RL), where the goal is to maximize the expected reward subject to environmental distribution shifts and constraints. This setting captures situations where training and testing environments differ, and policies must satisfy constraints motivated by safety or limited budgets. Despite significant progress toward algorithm design for the separate problems of distributionally robust RL and constrained RL, there do not yet exist algorithms with end-to-end convergence guarantees for DRC-RL. We develop an algorithmic framework based on strong duality that enables the first efficient and provable solution in a class of environmental uncertainties. Further, our framework exposes an inherent structure of DRC-RL that arises from the combination of distributional robustness and constraints, which prevents a popular class of iterative methods from tractably solving DRC-RL, despite such frameworks being applicable for each of distributionally robust RL and constrained RL individually. Finally, we conduct experiments on a car racing benchmark to evaluate the effectiveness of the proposed algorithm.