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Chen Tessler

Improving Inverse Folding for Peptide Design with Diversity-regularized Direct Preference Optimization

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Oct 25, 2024
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MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting

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Sep 22, 2024
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Learning to Move Like Professional Counter-Strike Players

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Aug 25, 2024
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Gradient Boosting Reinforcement Learning

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Jul 11, 2024
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SMPLOlympics: Sports Environments for Physically Simulated Humanoids

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Jun 28, 2024
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PlaMo: Plan and Move in Rich 3D Physical Environments

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Jun 26, 2024
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CALM: Conditional Adversarial Latent Models for Directable Virtual Characters

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May 02, 2023
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Implementing Reinforcement Learning Datacenter Congestion Control in NVIDIA NICs

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Jul 05, 2022
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Towards Autonomous Grading In The Real World

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Jun 13, 2022
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Ensemble Bootstrapping for Q-Learning

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Feb 28, 2021
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