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Yunrong Guo

Nvidia

MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting

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Sep 22, 2024
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SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillation

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Jul 15, 2024
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PACE: Human and Camera Motion Estimation from in-the-wild Videos

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Oct 20, 2023
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CALM: Conditional Adversarial Latent Models for Directable Virtual Characters

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May 02, 2023
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Synthesizing Physical Character-Scene Interactions

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Feb 02, 2023
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PADL: Language-Directed Physics-Based Character Control

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Jan 31, 2023
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ORBIT: A Unified Simulation Framework for Interactive Robot Learning Environments

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Jan 10, 2023
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Factory: Fast Contact for Robotic Assembly

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May 07, 2022
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ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters

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May 05, 2022
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Physics-based Human Motion Estimation and Synthesis from Videos

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Sep 21, 2021
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