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Stanislav Pidhorskyi

SqueezeMe: Efficient Gaussian Avatars for VR

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Dec 19, 2024
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Rasterized Edge Gradients: Handling Discontinuities Differentiably

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May 03, 2024
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URHand: Universal Relightable Hands

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Jan 10, 2024
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LiP-Flow: Learning Inference-time Priors for Codec Avatars via Normalizing Flows in Latent Space

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Mar 15, 2022
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Adversarial Latent Autoencoders

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Apr 09, 2020
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syGlass: Interactive Exploration of Multidimensional Images Using Virtual Reality Head-mounted Displays

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Aug 22, 2018
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Generative Probabilistic Novelty Detection with Adversarial Autoencoders

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Jul 06, 2018
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