Abstract:LLM-powered AI agents require high-frequency state exploration (e.g., test-time tree search and reinforcement learning), relying on rapid checkpoint and rollback (C/R) of the complete sandbox state, including files and process state (e.g., memory, contexts, etc.). Existing mechanisms duplicate the entire state, causing hundreds of milliseconds to seconds of latency per C/R, which severely bottlenecks deep search and large-scale fan-outs. This paper observes that subsequent checkpoints in AI agents are highly similar. Therefore, instead of full duplication, a sandbox should only duplicate the changes between consecutive checkpoints (Key Insight). However, it is non-trivial to realize the idea, mainly due to the missing OS supports. This paper proposes a new OS-level abstraction, DeltaState, to enable the change-based transactional C/R for AI agents with two co-designed OS mechanisms. First, DeltaFS enables change-based filesystem C/R by organizing the file states into layers and dynamically freezing the writable layer and inserting a new one during checkpoint, reducing file updates to copy-on-write, and making rollback a simple layer switch. Second, DeltaCR enables change-based process state C/R using incremental dumps, and accelerates rollback by bypassing traditional pipelines to directly fork() from a frozen template process. We then present DeltaBox, a novel agent sandbox achieving millisecond level C/R through the two new mechanisms. Evaluations on SWE-bench and RL micro-benchmarks show DeltaBox completes checkpoint and rollback in millisecond-level latency (14ms and 5ms, respectively), empowering agents to explore substantially more nodes under fixed time budgets.
Abstract:Instilling creativity in text-to-image (T2I) generation presents a significant challenge, as it requires synthesized images to exhibit not only visual novelty and surprise, but also artistic value. Current T2I models, however, are largely optimized for literal text-image alignment with their data distribution, and their noise prediction networks constrain the generation to high-probability regions, consequently generating outputs that lack authentic creativity. To address this, we propose a Self-Creative Diffusion (SCDiff) model for meaningful T2I generations featuring two core modules: a learnable spatial weighting (LSW) module and a visual-semantic mixing loss (VSML). The LSW module designs a parametric Kaiser-Bessel window to reinforce central image features, fostering novel and surprising generation. The VSML module introduces a dual loss function: a similarity loss constrains that the new images align with its textual description, while a diversity loss maximizes its distinction from the original image, enhancing both semantic value and visual novelty. Extensive experiments demonstrate that our model substantially improves creativity, semantic alignment, and visual coherence, offering a simple yet powerful framework for generating creative objects.
Abstract:Documentation has long guided computer system tuning by distilling expert knowledge into per-parameter recommendations. Yet such guides capture only what experts conclude, discarding how they reason. This fundamental gap manifests in three concrete deficiencies: documentation grows stale as software evolves, fails under heterogeneous workloads, and ignores inter-parameter dependencies. We propose shifting from static documentation to dynamic action for system tuning. We introduce PerfEvolve, which translates expert tuning methodologies into executable skills that equip LLM-based agents to perform version-consistency verification, workload-specific profiling, and multi-parameter joint optimization. Evaluated on PostgreSQL under TPC-C and TPC-H benchmarks, PerfEvolve outperforms state-of-the-art documentation-driven tuning baselines by up to 35.2%. The tool is available at https://github.com/ISCAS-OSLab/PerfEvolve.
Abstract:Leveraging Graph Neural Networks (GNNs) as graph encoders and aligning the resulting representations with Large Language Models (LLMs) through alignment instruction tuning has become a mainstream paradigm for constructing Graph Language Models (GLMs), combining the generalization ability of LLMs with the structural modeling capacity of GNNs. However, existing GLMs that adopt GNNs as graph encoders largely overlook the problem of aligning GNN-encoded representations across domains and tasks with the LLM token space to obtain unified graph tokens, thereby limiting their ability to generalize across diverse graph data. To bridge this gap, we aim to incorporate a multi-domain, multi-task GNN encoder into GLMs and align its representations with LLMs to enable multi-domain, multi-task graph alignment instruction tuning. This alignment problem remains underexplored and poses two key challenges: 1) learning GNN-encoded representations that are simultaneously generalizable across domains and tasks and well aligned with textual semantics is difficult, due to substantial variations in graph structures, feature distributions, and supervision signals, together with the lack of textual-semantic alignment guidance in task-specific GNN training; 2) diverse graph data and task-specific instructions can exhibit different degrees of compatibility with the LLM token space during instruction tuning, leading to varying alignment difficulty and rendering a fixed alignment strategy suboptimal. To tackle these challenges, we propose UniGraphLM, a Unified Graph Language Model that incorporates a multi-domain, multi-task GNN encoder to learn generalizable graph representations aligned with textual semantics, and then adaptively aligns these representations with the LLM.
Abstract:Foundation models (FMs) are increasingly deployed in open-world settings where distribution shift is the rule rather than the exception. The out-of-distribution (OOD) phenomena they face -- knowledge boundaries, capability ceilings, compositional shifts, and open-ended task variation -- differ in kind from the settings that have shaped prior OOD research, and are further complicated because the pretraining and post-training distributions of modern FMs are often only partially observed. Our position is that OOD for foundation models is a structurally distinct problem that cannot be solved within the prevailing model-centric paradigm, and that agentic systems constitute the missing paradigm required to address it. We defend this claim through four steps. First, we give a stage-aware formalization of OOD that accommodates partially observed multi-stage training distributions. Second, we prove a parameter coverage ceiling: there exist practically relevant inputs that no model-centric method (training-time or test-time) can handle within tolerance $\varepsilon$, for reasons intrinsic to parameter-based representation. Third, we characterize agentic OOD systems by four structural properties -- perception, strategy selection, external action, and closed-loop verification -- and show that they strictly extend the reachable set beyond the ceiling. Fourth, we respond to seven counterarguments, conceding two, and outline a research agenda. We do not claim that agentic methods subsume model-centric ones; we argue that the two are complementary, and that progress on FM-OOD requires explicit recognition of the agentic paradigm as a first-class research direction.
Abstract:LLM-assisted software development has become increasingly prevalent, and can generate large-scale systems, such as compilers. It becomes crucial to strengthen the correctness of the generated code. However, automated reasoning for large-scale systems remains challenging due to code complexity. Hoare logic offers an approach to decomposing a large system into smaller components and reasoning about them separately (i.e., compositional reasoning). However, existing works still struggle to scale, because Hoare logic requires writing formal specifications for each function, imposing a heavy human burden. The problem is exacerbated when code is generated by LLMs, as developers lack a deep understanding of each function's expected behavior. This paper presents FM-Agent, the first framework that realizes automated compositional reasoning for large-scale systems. Leveraging LLMs, FM-Agent introduces a top-down paradigm to automatically generate function-level specifications. Specifically, FM-Agent derives the specification of a function from how its callers expect the function to behave, so the generated specifications can reflect the developer's intent of a function even if the implementation is buggy. Developers' intent is usually expressed in natural language, while existing verifiers only support formulas. Therefore, FM-Agent generalizes Hoare-style inference to reason about functions against natural-language specifications. Finally, to confirm bug existence and explain bug causes, FM-Agent automatically generates test cases to trigger potential bugs. In our evaluation, FM-Agent successfully reasons about large-scale systems within 2 days, each of which has up to 143k LoC. These systems have already been tested by their developers, but FM-Agent still finds 522 newly discovered bugs. These bugs can cause serious consequences, including system crashes and incorrect execution results.
Abstract:LLM agents increasingly adopt skills as a reusable unit of composition. While skills are shared across diverse agent platforms, current systems treat them as raw context, causing the same skill to behave inconsistently for different agents. This fragility undermines skill portability and execution efficiency. To address this challenge, we analyze 118,000 skills and draw inspiration from traditional compiler design. We treat skills as code and LLMs as heterogeneous processors. To make portability actionable, we decompose a skill's requirements into a set of primitive capabilities, and measure how well each model-harness pair supports them. Based on these capability profiles, we propose SkVM, a compilation and runtime system designed for portable and efficient skill execution. At compile time, SkVM performs capability-based compilation, environment binding, and concurrency extraction. At runtime, SkVM applies JIT code solidification and adaptive recompilation for performance optimization. We evaluate SkVM across eight LLMs of varying scales and three agent harnesses, covering SkillsBench and representative skill tasks. Results demonstrate that SkVM significantly improves task completion rates across different models and environments while reducing token consumption by up to 40%. In terms of performance, SkVM achieves up to 3.2x speedup with enhanced parallelism, and 19-50x latency reduction through code solidification.
Abstract:LLM agents increasingly adopt skills as a reusable unit of composition. While skills are shared across diverse agent platforms, current systems treat them as raw context, causing the same skill to behave inconsistently for different agents. This fragility undermines skill portability and execution efficiency. To address this challenge, we analyze 118,000 skills and draw inspiration from traditional compiler design. We treat skills as code and LLMs as heterogeneous processors. To make portability actionable, we decompose a skill's requirements into a set of primitive capabilities, and measure how well each model-harness pair supports them. Based on these capability profiles, we propose SkillRT, a compilation and runtime system designed for portable and efficient skill execution. At compile time, SkillRT performs capability-based compilation, environment binding, and concurrency extraction. At runtime, SkillRT applies JIT code solidification and adaptive recompilation for performance optimization. We evaluate SkillRT across eight LLMs of varying scales and three agent harnesses, covering SkillsBench and representative skill tasks. Results demonstrate that SkillRT significantly improves task completion rates across different models and environments while reducing token consumption by up to 40%. In terms of performance, SkillRT achieves up to 3.2x speedup with enhanced parallelism, and 19-50x latency reduction through code solidification.
Abstract:Graphs are a fundamental data structure for representing relational information in domains such as social networks, molecular systems, and knowledge graphs. However, graph learning models often suffer from limited generalization when applied beyond their training distributions. In practice, distribution shifts may arise from changes in graph structure, domain semantics, available modalities, or task formulations. To address these challenges, graph foundation models (GFMs) have recently emerged, aiming to learn general-purpose representations through large-scale pretraining across diverse graphs and tasks. In this survey, we review recent progress on GFMs from the perspective of out-of-distribution (OOD) generalization. We first discuss the main challenges posed by distribution shifts in graph learning and outline a unified problem setting. We then organize existing approaches based on whether they are designed to operate under a fixed task specification or to support generalization across heterogeneous task formulations, and summarize the corresponding OOD handling strategies and pretraining objectives. Finally, we review common evaluation protocols and discuss open directions for future research. To the best of our knowledge, this paper is the first survey for OOD generalization in GFMs.
Abstract:Novel object synthesis by integrating distinct textual concepts from diverse categories remains a significant challenge in Text-to-Image (T2I) generation. Existing methods often suffer from insufficient concept mixing, lack of rigorous evaluation, and suboptimal outputs-manifesting as conceptual imbalance, superficial combinations, or mere juxtapositions. To address these limitations, we propose Reinforcement Mixing Learning (RMLer), a framework that formulates cross-category concept fusion as a reinforcement learning problem: mixed features serve as states, mixing strategies as actions, and visual outcomes as rewards. Specifically, we design an MLP-policy network to predict dynamic coefficients for blending cross-category text embeddings. We further introduce visual rewards based on (1) semantic similarity and (2) compositional balance between the fused object and its constituent concepts, optimizing the policy via proximal policy optimization. At inference, a selection strategy leverages these rewards to curate the highest-quality fused objects. Extensive experiments demonstrate RMLer's superiority in synthesizing coherent, high-fidelity objects from diverse categories, outperforming existing methods. Our work provides a robust framework for generating novel visual concepts, with promising applications in film, gaming, and design.