Abstract:Speech translation systems increasingly span speech-to-text translation (S2TT), speech-to-speech translation (S2ST), offline translation, and streaming generation, producing outputs that differ in modality, speech realization, and timing behavior. Existing evaluation practices assess important aspects such as translation quality, speech quality, and temporal quality, but these aspects are often evaluated under separate protocols, making it difficult to compare heterogeneous systems comprehensively. To address this gap, we present OpenSTBench, a unified multidimensional evaluation framework that organizes heterogeneous speech translation outputs into a shared evaluation format. OpenSTBench supports both S2TT and S2ST systems in offline and streaming settings, and jointly evaluates translation quality, speech quality, speaker preservation, emotion and paralinguistic fidelity, temporal consistency, and latency. Through experiments on representative speech translation systems, we show that systems with strong translation quality can still differ substantially in speech quality, as well as in temporal quality. OpenSTBench provides a reproducible protocol for analyzing these cross-dimensional differences and supporting application-oriented comparison of speech translation systems. The code and datasets are available at https://github.com/sjtuayj/OpenSTBench.
Abstract:Real-world navigation is fundamentally driven by Points of Interest (POIs), yet reaching a precise POI remains a critical "final-meters" challenge. Existing Vision-Language Navigation (VLN) benchmarks of POI-goal navigation often suffer from coarse granularity or significant sim-to-real gaps due to generated scene. To bridge this gap, we present POINav-Bench, the first benchmark designed for closed-loop evaluation of real-world POI-goal navigation. It comprises 11 commercial areas reconstructed from real-world captures using 3D Gaussian Splatting (3DGS), covering 126,398 $m^{2}$ in total and spanning 163 distinct POIs. With traversability-aware annotations and reference trajectories, POINav-Bench enables high-fidelity evaluation of navigation agents in realistic, POI-rich real-world environments. Building on this, we propose the POINav Brain-Action Framework where a Brain module performs POI-grounded reasoning to guide an Action module in predicting continuous waypoints for real-world execution. We further curate the POINav-Dataset, containing 70K real-world signage-entrance pairs. Experiments show that our framework provides a viable path toward refining real-world POI-goal navigation.
Abstract:Human behavior has the nature of mutual dependencies, which requires human-robot interactive systems to predict surrounding agents trajectories by modeling complex social interactions, avoiding collisions and executing safe path planning. While there exist many trajectory prediction methods, most of them do not incorporate the own motion of the ego agent and only model interactions based on static information. We are inspired by the humans theory of mind during trajectory selection and propose a Cross time domain intention-interactive method for conditional Trajectory prediction(CiT). Our proposed CiT conducts joint analysis of behavior intentions over time, and achieves information complementarity and integration across different time domains. The intention in its own time domain can be corrected by the social interaction information from the other time domain to obtain a more precise intention representation. In addition, CiT is designed to closely integrate with robotic motion planning and control modules, capable of generating a set of optional trajectory prediction results for all surrounding agents based on potential motions of the ego agent. Extensive experiments demonstrate that the proposed CiT significantly outperforms the existing methods, achieving state-of-the-art performance in the benchmarks.
Abstract:Expressive Human Pose and Shape Estimation (EHPS) plays a crucial role in various AR/VR applications and has witnessed significant progress in recent years. However, current state-of-the-art methods still struggle with accurate parameter estimation for facial and hand regions and exhibit limited generalization to wild images. To address these challenges, we present CoEvoer, a novel one-stage synergistic cross-dependency transformer framework tailored for upper-body EHPS. CoEvoer enables explicit feature-level interaction across different body parts, allowing for mutual enhancement through contextual information exchange. Specifically, larger and more easily estimated regions such as the torso provide global semantics and positional priors to guide the estimation of finer, more complex regions like the face and hands. Conversely, the localized details captured in facial and hand regions help refine and calibrate adjacent body parts. To the best of our knowledge, CoEvoer is the first framework designed specifically for upper-body EHPS, with the goal of capturing the strong coupling and semantic dependencies among the face, hands, and torso through joint parameter regression. Extensive experiments demonstrate that CoEvoer achieves state-of-the-art performance on upper-body benchmarks and exhibits strong generalization capability even on unseen wild images.
Abstract:Zero-shot voice conversion (VC) aims to convert a source utterance into the voice of an unseen target speaker while preserving its linguistic content. Although recent systems have improved conversion quality, building zero-shot VC systems for interactive scenarios remains challenging because high-fidelity speaker transfer and low-latency streaming inference are difficult to achieve simultaneously. In this work, we present X-VC, a zero-shot streaming VC system that performs one-step conversion in the latent space of a pretrained neural codec. X-VC uses a dual-conditioning acoustic converter that jointly models source codec latents and frame-level acoustic conditions derived from target reference speech, while injecting utterance-level target speaker information through adaptive normalization. To reduce the mismatch between training and inference, we train the model with generated paired data and a role-assignment strategy that combines standard, reconstruction, and reversed modes. For streaming inference, we further adopt a chunkwise inference scheme with overlap smoothing that is aligned with the segment-based training paradigm of the codec. Experiments on Seed-TTS-Eval show that X-VC achieves the best streaming WER in both English and Chinese, strong speaker similarity in same-language and cross-lingual settings, and substantially lower offline real-time factor than the compared baselines. These results suggest that codec-space one-step conversion is a practical approach for building high-quality low-latency zero-shot VC systems. Audio samples are available at https://x-vc.github.io. Our code and checkpoints will also be released.
Abstract:Recent advances in spoken dialogue systems have brought increased attention to human-like full-duplex voice interactions. However, our comprehensive review of this field reveals several challenges, including the difficulty in obtaining training data, catastrophic forgetting, and limited scalability. In this work, we propose SoulX-Duplug, a plug-and-play streaming state prediction module for full-duplex spoken dialogue systems. By jointly performing streaming ASR, SoulX-Duplug explicitly leverages textual information to identify user intent, effectively serving as a semantic VAD. To promote fair evaluation, we introduce SoulX-Duplug-Eval, extending widely used benchmarks with improved bilingual coverage. Experimental results show that SoulX-Duplug enables low-latency streaming dialogue state control, and the system built upon it outperforms existing full-duplex models in overall turn management and latency performance. We have open-sourced SoulX-Duplug and SoulX-Duplug-Eval.
Abstract:Embodied navigation has long been fragmented by task-specific architectures. We introduce ABot-N0, a unified Vision-Language-Action (VLA) foundation model that achieves a ``Grand Unification'' across 5 core tasks: Point-Goal, Object-Goal, Instruction-Following, POI-Goal, and Person-Following. ABot-N0 utilizes a hierarchical ``Brain-Action'' architecture, pairing an LLM-based Cognitive Brain for semantic reasoning with a Flow Matching-based Action Expert for precise, continuous trajectory generation. To support large-scale learning, we developed the ABot-N0 Data Engine, curating 16.9M expert trajectories and 5.0M reasoning samples across 7,802 high-fidelity 3D scenes (10.7 $\text{km}^2$). ABot-N0 achieves new SOTA performance across 7 benchmarks, significantly outperforming specialized models. Furthermore, our Agentic Navigation System integrates a planner with hierarchical topological memory, enabling robust, long-horizon missions in dynamic real-world environments.
Abstract:Embodied navigation holds significant promise for real-world applications such as last-mile delivery. However, most existing approaches are confined to either indoor or outdoor environments and rely heavily on strong assumptions, such as access to precise coordinate systems. While current outdoor methods can guide agents to the vicinity of a target using coarse-grained localization, they fail to enable fine-grained entry through specific building entrances, critically limiting their utility in practical deployment scenarios that require seamless outdoor-to-indoor transitions. To bridge this gap, we introduce a novel task: out-to-in prior-free instruction-driven embodied navigation. This formulation explicitly eliminates reliance on accurate external priors, requiring agents to navigate solely based on egocentric visual observations guided by instructions. To tackle this task, we propose a vision-centric embodied navigation framework that leverages image-based prompts to drive decision-making. Additionally, we present the first open-source dataset for this task, featuring a pipeline that integrates trajectory-conditioned video synthesis into the data generation process. Through extensive experiments, we demonstrate that our proposed method consistently outperforms state-of-the-art baselines across key metrics including success rate and path efficiency.
Abstract:High-resolution soil moisture (SM) observations are critical for agricultural monitoring, forestry management, and hazard prediction, yet current satellite passive microwave missions cannot directly provide retrievals at tens-of-meter spatial scales. Unmanned aerial vehicle (UAV) mounted microwave radiometry presents a promising alternative, but most evaluations to date have focused on agricultural settings, with limited exploration across other land covers and few efforts to quantify retrieval uncertainty. This study addresses both gaps by evaluating SM retrievals from a drone-based Portable L-band Radiometer (PoLRa) across shrubland, bare soil, and forest strips in Central Illinois, U.S., using a 10-day field campaign in 2024. Controlled UAV flights at altitudes of 10 m, 20 m, and 30 m were performed to generate brightness temperatures (TB) at spatial resolutions of 7 m, 14 m, and 21 m. SM retrievals were carried out using multiple tau-omega-based algorithms, including the single channel algorithm (SCA), dual channel algorithm (DCA), and multi-temporal dual channel algorithm (MTDCA). A Bayesian inference framework was then applied to provide probabilistic uncertainty characterization for both SM and vegetation optical depth (VOD). Results show that the gridded TB distributions consistently capture dry-wet gradients associated with vegetation density variations, and spatial correlations between polarized observations are largely maintained across scales. Validation against in situ measurements indicates that PoLRa derived SM retrievals from the SCAV and MTDCA algorithms achieve unbiased root-mean-square errors (ubRMSE) generally below 0.04 m3/m3 across different land covers. Bayesian posterior analyses confirm that reference SM values largely fall within the derived uncertainty intervals, with mean uncertainty ranges around 0.02 m3/m3 and 0.11 m3/m3 for SCA and DCA related retrievals.




Abstract:Training Large Multimodality Models (LMMs) relies on descriptive image caption that connects image and language. Existing methods either distill the caption from the LMM models or construct the captions from the internet images or by human. We propose to leverage off-the-shelf visual specialists, which were trained from annotated images initially not for image captioning, for enhancing the image caption. Our approach, named DCE, explores object low-level and fine-grained attributes (e.g., depth, emotion and fine-grained categories) and object relations (e.g., relative location and human-object-interaction (HOI)), and combine the attributes into the descriptive caption. Experiments demonstrate that such visual specialists are able to improve the performance for visual understanding tasks as well as reasoning that benefits from more accurate visual understanding. We will release the source code and the pipeline so that other visual specialists are easily combined into the pipeline. The complete source code of DCE pipeline and datasets will be available at \url{https://github.com/syp2ysy/DCE}.