Abstract:Robot learning and embodied agents now require simulation to serve as a shared execution substrate linking control, skills, and planning, not only as a renderer, controller testbed, or fixed task environment. Existing pipelines split these layers with "magic" actions, disconnected training environments, or forward-only renders that cannot reproduce, evaluate, and annotate the same episode. We present MagicSim, an embodied interaction infrastructure built around one deterministic batched runtime and a shared Markov decision process (MDP). From YAML-first specifications that decouple contents, placement, behavior, and agent exposure, MagicSim constructs diverse executable worlds spanning task families, interaction regimes, physics, layouts, sensors, avatars, and robot embodiments in one reset-and-step loop. A common execution interface grounds high-level commands through controllers, atomicskills, planner primitives, and asynchronous planning, realizing them as robot actions rather than simulator-side state edits. One task definition supports three capabilities: benchmark and RL evaluation, an autocollect interface that automatically turns commands into grounded trajectories, and agent/VLM-facing interaction. For automatic execution, commands flow through a Command->Skill->Planner->Robot->Record pipeline, while per-environment command, skill, planning, retry, annotation, and episode states advance independently above the shared physics tick. Successful rollouts are saved as structured multimodal trajectories aligning language supervision, action representations, visual/geometric representations, and task-level status with the executed episode. MagicSim thus unifies diverse world construction, embodied execution, task evaluation, automatic rollout generation, and interactive agent interfaces in one planner-in-the-loop runtime.
Abstract:Simulation enables scalable robot data collection, but raw 3D assets provide only geometry, lacking the semantic, interactive, and physical knowledge needed to specify where and how robots should act. In this work, we present AnnotateAnything, a general automatic annotation framework that converts passive 3D assets into manipulation-ready assets with structured, diverse, and executable manipulation labels. AnnotateAnything is built around two complementary pipelines. First, a unified visual-language annotation pipeline using vision-language reasoning to infer object semantics, interaction constraints, and 3D-grounded cues, providing human-prior guidance for identifying meaningful interaction regions. Second, a fully automatic and massively parallel physics annotation pipeline grounds these priors in each asset's geometry and physical constraints through candidate generation, geometry optimization and trajectory generation. This pipeline produces diverse and executable action annotations, including grasp poses, dexterous contacts, articulation waypoints, insertion directions, hanging affordances, and navigation targets. Using the generated annotations, we further build an asynchronous parallel simulation data-collection system across diverse objects, tasks, and robot embodiments. Experiments demonstrate that AnnotateAnything achieves superior annotation efficiency, data-collection efficiency, and task success rates over existing annotation and data-generation pipelines, while also supporting downstream tasks such as affordance detection, robotic VQA, and visual instruction finetuning. We provide project materials on the project page and plan to release the full code, annotations, and benchmark to facilitate future research. Videos, code, demo assets, and annotations are provided in supplementary materials Project page: https://tourmaline-caramel-169490.netlify.app.
Abstract:Applying Large Language Models (LLMs) to heterogeneous enterprise systems is hindered by hallucinations and failures in multi-hop, n-ary reasoning. Existing paradigms (e.g., GraphRAG, NL2SQL) lack the semantic grounding and auditable execution required for these complex environments. We introduce HEAR, an enterprise agentic reasoner built on a Stratified Hypergraph Ontology. Its base Graph Layer virtualizes provenance-aware data interfaces, while the Hyperedge Layer encodes n-ary business rules and procedural protocols. Operating an evidence-driven reasoning loop, HEAR dynamically orchestrates ontology tools for structured multi-hop analysis without requiring LLM retraining. Evaluations on supply-chain tasks, including order fulfillment blockage root cause analysis (RCA), show HEAR achieves up to 94.7% accuracy. Crucially, HEAR demonstrates adaptive efficiency: utilizing procedural hyperedges to minimize token costs, while leveraging topological exploration for rigorous correctness on complex queries. By matching proprietary model performance with open-weight backbones and automating manual diagnostics, HEAR establishes a scalable, auditable foundation for enterprise intelligence.
Abstract:The world knowledge and reasoning capabilities of text-based large language models (LLMs) are advancing rapidly, yet current approaches to human motion understanding, including motion question answering and captioning, have not fully exploited these capabilities. Existing LLM-based methods typically learn motion-language alignment through dedicated encoders that project motion features into the LLM's embedding space, remaining constrained by cross-modal representation and alignment. Inspired by biomechanical analysis, where joint angles and body-part kinematics have long served as a precise descriptive language for human movement, we propose \textbf{Structured Motion Description (SMD)}, a rule-based, deterministic approach that converts joint position sequences into structured natural language descriptions of joint angles, body part movements, and global trajectory. By representing motion as text, SMD enables LLMs to apply their pretrained knowledge of body parts, spatial directions, and movement semantics directly to motion reasoning, without requiring learned encoders or alignment modules. We show that this approach goes beyond state-of-the-art results on both motion question answering (66.7\% on BABEL-QA, 90.1\% on HuMMan-QA) and motion captioning (R@1 of 0.584, CIDEr of 53.16 on HumanML3D), surpassing all prior methods. SMD additionally offers practical benefits: the same text input works across different LLMs with only lightweight LoRA adaptation (validated on 8 LLMs from 6 model families), and its human-readable representation enables interpretable attention analysis over motion descriptions. Code, data, and pretrained LoRA adapters are available at https://yaozhang182.github.io/motion-smd/.
Abstract:2D assembly diagrams are often abstract and hard to follow, creating a need for intelligent assistants that can monitor progress, detect errors, and provide step-by-step guidance. In mixed reality settings, such systems must recognize completed and ongoing steps from the camera feed and align them with the diagram instructions. Vision Language Models (VLMs) show promise for this task, but face a depiction gap because assembly diagrams and video frames share few visual features. To systematically assess this gap, we construct IKEA-Bench, a benchmark of 1,623 questions across 6 task types on 29 IKEA furniture products, and evaluate 19 VLMs (2B-38B) under three alignment strategies. Our key findings: (1) assembly instruction understanding is recoverable via text, but text simultaneously degrades diagram-to-video alignment; (2) architecture family predicts alignment accuracy more strongly than parameter count; (3) video understanding remains a hard bottleneck unaffected by strategy. A three-level mechanistic analysis further reveals that diagrams and video occupy disjoint ViT subspaces, and that adding text shifts models from visual to text-driven reasoning. These results identify visual encoding as the primary target for improving cross-depiction robustness. Project page: https://ryenhails.github.io/IKEA-Bench/
Abstract:Several data warehouse and database providers have recently introduced extensions to SQL called AI Queries, enabling users to specify functions and conditions in SQL that are evaluated by LLMs, thereby broadening significantly the kinds of queries one can express over the combination of structured and unstructured data. LLMs offer remarkable semantic reasoning capabilities, making them an essential tool for complex and nuanced queries that blend structured and unstructured data. While extremely powerful, these AI queries can become prohibitively costly when invoked thousands of times. This paper provides an extensive evaluation of a recent AI query approximation approach that enables low cost analytics and database applications to benefit from AI queries. The approach delivers >100x cost and latency reduction for the semantic filter (AI.IF) operator and also important gains for semantic ranking (AI.RANK). The cost and performance gains come from utilizing cheap and accurate proxy models over embedding vectors. We show that despite the massive gains in latency and cost, these proxy models preserve accuracy and occasionally improve accuracy across various benchmark datasets, including the extended Amazon reviews benchmark that has 10M rows. We present an OLAP-friendly architecture within Google \textit{BigQuery} for this approach for purely online (ad hoc) queries, and a low-latency HTAP database-friendly architecture in \textit{AlloyDB} that could further improve the latency by moving the proxy model training offline. We present techniques that accelerate the proxy model training.
Abstract:Existing representations for human motion, such as MotionGPT, often operate as black-box latent vectors with limited interpretability and build on joint positions which can cause ambiguity. Inspired by the hierarchical structure of natural languages - from letters to words, phrases, and sentences - we propose LingoMotion, a motion language that facilitates interpretable and unambiguous symbolic representation for both simple and complex human motion. In this paper, we introduce the concept design of LingoMotion, including the definitions of motion alphabet based on joint angles, the morphology for forming words and phrases to describe simple actions like walking and their attributes like speed and scale, as well as the syntax for describing more complex human activities with sequences of words and phrases. The preliminary results, including the implementation and evaluation of motion alphabet using a large-scale motion dataset Motion-X, demonstrate the high fidelity of motion representation.
Abstract:Vision-Language Model (VLM) based retrievers have advanced visual document retrieval (VDR) to impressive quality. They require the same multi-billion parameter encoder for both document indexing and query encoding, incurring high latency and GPU dependence even for plain-text queries. We observe that this design is unnecessarily symmetric: documents are visually complex and demand strong visual understanding, whereas queries are just short text strings. NanoVDR exploits this query--document asymmetry by decoupling the two encoding paths: a frozen 2B VLM teacher indexes documents offline, while a distilled text-only student as small as 69M parameters encodes queries at inference. The key design choice is the distillation objective. Through systematic comparison of six objectives across three backbones and 22 ViDoRe benchmark datasets, we find that pointwise cosine alignment on query text consistently outperforms ranking-based and contrastive alternatives, while requiring only pre-cached teacher query embeddings and no document processing during training. Furthermore, we identify cross-lingual transfer as the primary performance bottleneck, and resolve it cheaply by augmenting training data with machine-translated queries. The resulting NanoVDR-S-Multi (DistilBERT, 69M) retains 95.1\% of teacher quality and outperforms DSE-Qwen2 (2B) on v2 and v3 with 32$\times$ fewer parameters and 50$\times$ lower CPU query latency, at a total training cost under 13 GPU-hours.
Abstract:Text-motion retrieval aims to learn a semantically aligned latent space between natural language descriptions and 3D human motion skeleton sequences, enabling bidirectional search across the two modalities. Most existing methods use a dual-encoder framework that compresses motion and text into global embeddings, discarding fine-grained local correspondences, and thus reducing accuracy. Additionally, these global-embedding methods offer limited interpretability of the retrieval results. To overcome these limitations, we propose an interpretable, joint-angle-based motion representation that maps joint-level local features into a structured pseudo-image, compatible with pre-trained Vision Transformers. For text-to-motion retrieval, we employ MaxSim, a token-wise late interaction mechanism, and enhance it with Masked Language Modeling regularization to foster robust, interpretable text-motion alignment. Extensive experiments on HumanML3D and KIT-ML show that our method outperforms state-of-the-art text-motion retrieval approaches while offering interpretable fine-grained correspondences between text and motion. The code is available in the supplementary material.
Abstract:Recent Vision-Language Models (e.g., ColPali) enable fine-grained Visual Document Retrieval (VDR) but incur prohibitive index vector size overheads. Training-free pruning solutions (e.g., EOS-attention based methods) can reduce index vector size by approximately 60% without model adaptation, but often underperform random selection in high-compression scenarios (> 80%). Prior research (e.g., Light-ColPali) attributes this to the conclusion that visual token importance is inherently query-dependent, thereby questioning the feasibility of training-free pruning. In this work, we propose Structural Anchor Pruning (SAP), a training-free pruning method that identifies key visual patches from middle layers to achieve high performance compression. We also introduce Oracle Score Retention (OSR) protocol to evaluate how layer-wise information affects compression efficiency. Evaluations on the ViDoRe benchmark demonstrate that SAP reduces index vectors by over 90% while maintaining robust retrieval fidelity, providing a highly scalable solution for Visual RAG. Furthermore, our OSR-based analysis reveals that semantic structural anchor patches persist in the middle layers, unlike traditional pruning solutions that focus on the final layer where structural signals dissipate.