Abstract:Large language model-based explainable recommendation (LLM-based ER) systems show promise in generating human-like explanations for recommendations. However, they face challenges in modeling user-item collaborative preferences, personalizing explanations, and handling sparse user-item interactions. To address these issues, we propose GaVaMoE, a novel Gaussian-Variational Gated Mixture of Experts framework for explainable recommendation. GaVaMoE introduces two key components: (1) a rating reconstruction module that employs Variational Autoencoder (VAE) with a Gaussian Mixture Model (GMM) to capture complex user-item collaborative preferences, serving as a pre-trained multi-gating mechanism; and (2) a set of fine-grained expert models coupled with the multi-gating mechanism for generating highly personalized explanations. The VAE component models latent factors in user-item interactions, while the GMM clusters users with similar behaviors. Each cluster corresponds to a gate in the multi-gating mechanism, routing user-item pairs to appropriate expert models. This architecture enables GaVaMoE to generate tailored explanations for specific user types and preferences, mitigating data sparsity by leveraging user similarities. Extensive experiments on three real-world datasets demonstrate that GaVaMoE significantly outperforms existing methods in explanation quality, personalization, and consistency. Notably, GaVaMoE exhibits robust performance in scenarios with sparse user-item interactions, maintaining high-quality explanations even for users with limited historical data.
Abstract:In the social world, humans possess the capability to infer and reason about others mental states (such as emotions, beliefs, and intentions), known as the Theory of Mind (ToM). Simultaneously, humans own mental states evolve in response to social situations, a capability we refer to as socialization. Together, these capabilities form the foundation of human social interaction. In the era of artificial intelligence (AI), especially with the development of large language models (LLMs), we raise an intriguing question: How do LLMs perform in terms of ToM and socialization capabilities? And more broadly, can these AI models truly enter and navigate the real social world? Existing research evaluating LLMs ToM and socialization capabilities by positioning LLMs as passive observers from a third person perspective, rather than as active participants. However, compared to the third-person perspective, observing and understanding the world from an egocentric first person perspective is a natural approach for both humans and AI agents. The ToM and socialization capabilities of LLMs from a first person perspective, a crucial attribute for advancing embodied AI agents, remain unexplored. To answer the aforementioned questions and bridge the research gap, we introduce EgoSocialArena, a novel framework designed to evaluate and investigate the ToM and socialization capabilities of LLMs from a first person perspective. It encompasses two evaluation environments: static environment and interactive environment, with seven scenarios: Daily Life, Counterfactual, New World, Blackjack, Number Guessing, and Limit Texas Hold em, totaling 2,195 data entries. With EgoSocialArena, we have conducted a comprehensive evaluation of nine advanced LLMs and observed some key insights regarding the future development of LLMs as well as the capabilities levels of the most advanced LLMs currently available.
Abstract:Although most current large multimodal models (LMMs) can already understand photos of natural scenes and portraits, their understanding of abstract images, e.g., charts, maps, or layouts, and visual reasoning capabilities remains quite rudimentary. They often struggle with simple daily tasks, such as reading time from a clock, understanding a flowchart, or planning a route using a road map. In light of this, we design a multi-modal self-instruct, utilizing large language models and their code capabilities to synthesize massive abstract images and visual reasoning instructions across daily scenarios. Our strategy effortlessly creates a multimodal benchmark with 11,193 instructions for eight visual scenarios: charts, tables, simulated maps, dashboards, flowcharts, relation graphs, floor plans, and visual puzzles. \textbf{This benchmark, constructed with simple lines and geometric elements, exposes the shortcomings of most advanced LMMs} like Claude-3.5-Sonnet and GPT-4o in abstract image understanding, spatial relations reasoning, and visual element induction. Besides, to verify the quality of our synthetic data, we fine-tune an LMM using 62,476 synthetic chart, table and road map instructions. The results demonstrate improved chart understanding and map navigation performance, and also demonstrate potential benefits for other visual reasoning tasks. Our code is available at: \url{https://github.com/zwq2018/Multi-modal-Self-instruct}.
Abstract:Theory of Mind (ToM)-the cognitive ability to reason about mental states of ourselves and others, is the foundation of social interaction. Although ToM comes naturally to humans, it poses a significant challenge to even the most advanced Large Language Models (LLMs). Due to the complex logical chains in ToM reasoning, especially in higher-order ToM questions, simply utilizing reasoning methods like Chain of Thought (CoT) will not improve the ToM capabilities of LLMs. We present TimeToM, which constructs a temporal space and uses it as the foundation to improve the ToM capabilities of LLMs in multiple scenarios. Specifically, within the temporal space, we construct Temporal Belief State Chain (TBSC) for each character and inspired by the cognition perspective of the social world model, we divide TBSC into self-world beliefs and social world beliefs, aligning with first-order ToM (first-order beliefs) and higher-order ToM (higher-order beliefs) questions, respectively. Moreover, we design a novel tool-belief solver that, by considering belief communication between characters in temporal space, can transform a character's higher-order beliefs into another character's first-order beliefs under belief communication period. Experimental results indicate that TimeToM can dramatically improve the reasoning performance of LLMs on ToM questions while taking a big step towards coherent and robust ToM reasoning.
Abstract:Large Language Models (LLMs) have demonstrated remarkable potential in handling complex reasoning tasks by generating step-by-step rationales.Some methods have proven effective in boosting accuracy by introducing extra verifiers to assess these paths. However, existing verifiers, typically trained on binary-labeled reasoning paths, fail to fully utilize the relative merits of intermediate steps, thereby limiting the effectiveness of the feedback provided. To overcome this limitation, we propose Tree-based Preference Learning Verifier (Tree-PLV), a novel approach that constructs reasoning trees via a best-first search algorithm and collects step-level paired data for preference training. Compared to traditional binary classification, step-level preferences more finely capture the nuances between reasoning steps, allowing for a more precise evaluation of the complete reasoning path. We empirically evaluate Tree-PLV across a range of arithmetic and commonsense reasoning tasks, where it significantly outperforms existing benchmarks. For instance, Tree-PLV achieved substantial performance gains over the Mistral-7B self-consistency baseline on GSM8K (67.55% to 82.79%), MATH (17.00% to 26.80%), CSQA (68.14% to 72.97%), and StrategyQA (82.86% to 83.25%).Additionally, our study explores the appropriate granularity for applying preference learning, revealing that step-level guidance provides feedback that better aligns with the evaluation of the reasoning process.
Abstract:Large Language Models exhibit robust problem-solving capabilities for diverse tasks. However, most LLM-based agents are designed as specific task solvers with sophisticated prompt engineering, rather than agents capable of learning and evolving through interactions. These task solvers necessitate manually crafted prompts to inform task rules and regulate LLM behaviors, inherently incapacitating to address complex dynamic scenarios e.g., large interactive games. In light of this, we propose Agent-Pro: an LLM-based Agent with Policy-level Reflection and Optimization that can learn a wealth of expertise from interactive experiences and progressively elevate its behavioral policy. Specifically, it involves a dynamic belief generation and reflection process for policy evolution. Rather than action-level reflection, Agent-Pro iteratively reflects on past trajectories and beliefs, fine-tuning its irrational beliefs for a better policy. Moreover, a depth-first search is employed for policy optimization, ensuring continual enhancement in policy payoffs. Agent-Pro is evaluated across two games: Blackjack and Texas Hold'em, outperforming vanilla LLM and specialized models. Our results show Agent-Pro can learn and evolve in complex and dynamic scenes, which also benefits numerous LLM-based applications.
Abstract:To address intricate real-world tasks, there has been a rising interest in tool utilization in applications of large language models (LLMs). To develop LLM-based agents, it usually requires LLMs to understand many tool functions from different tool documentation. But these documentations could be diverse, redundant or incomplete, which immensely affects the capability of LLMs in using tools. To solve this, we introduce EASYTOOL, a framework transforming diverse and lengthy tool documentation into a unified and concise tool instruction for easier tool usage. EasyTool purifies essential information from extensive tool documentation of different sources, and elaborates a unified interface (i.e., tool instruction) to offer standardized tool descriptions and functionalities for LLM-based agents. Extensive experiments on multiple different tasks demonstrate that EasyTool can significantly reduce token consumption and improve the performance of tool utilization in real-world scenarios. Our code will be available at \url{https://github.com/microsoft/JARVIS/} in the future.
Abstract:The reflection capacity of Large Language Model (LLM) has garnered extensive attention. A post-hoc prompting strategy, e.g., reflexion and self-refine, refines LLM's response based on self-evaluated or external feedback. However, recent research indicates without external feedback, LLM's intrinsic reflection is unstable. Our investigation unveils that the key bottleneck is the quality of the self-evaluated feedback. We find LLMs often exhibit overconfidence or high randomness when self-evaluate, offering stubborn or inconsistent feedback, which causes poor reflection. To remedy this, we advocate Self-Contrast: It adaptively explores diverse solving perspectives tailored to the request, contrasts the differences, and summarizes these discrepancies into a checklist which could be used to re-examine and eliminate discrepancies. Our method endows LLM with diverse perspectives to alleviate stubborn biases. Moreover, their discrepancies indicate potential errors or inherent uncertainties that LLM often overlooks. Reflecting upon these can catalyze more accurate and stable reflection. Experiments conducted on a series of reasoning and translation tasks with different LLMs serve to underscore the effectiveness and generality of our strategy.
Abstract:Recently, the incredible progress of large language models (LLMs) has ignited the spark of task automation, which decomposes the complex tasks described by user instructions into sub-tasks, and invokes external tools to execute them, and plays a central role in autonomous agents. However, there lacks a systematic and standardized benchmark to foster the development of LLMs in task automation. To this end, we introduce TaskBench to evaluate the capability of LLMs in task automation. Specifically, task automation can be formulated into three critical stages: task decomposition, tool invocation, and parameter prediction to fulfill user intent. This complexity makes data collection and evaluation more challenging compared to common NLP tasks. To generate high-quality evaluation datasets, we introduce the concept of Tool Graph to represent the decomposed tasks in user intent, and adopt a back-instruct method to simulate user instruction and annotations. Furthermore, we propose TaskEval to evaluate the capability of LLMs from different aspects, including task decomposition, tool invocation, and parameter prediction. Experimental results demonstrate that TaskBench can effectively reflects the capability of LLMs in task automation. Benefiting from the mixture of automated data construction and human verification, TaskBench achieves a high consistency compared to the human evaluation, which can be utilized as a comprehensive and faithful benchmark for LLM-based autonomous agents.
Abstract:Generating mathematical equations from natural language requires an accurate understanding of the relations among math expressions. Existing approaches can be broadly categorized into token-level and expression-level generation. The former treats equations as a mathematical language, sequentially generating math tokens. Expression-level methods generate each expression one by one. However, each expression represents a solving step, and there naturally exist parallel or dependent relations between these steps, which are ignored by current sequential methods. Therefore, we integrate tree structure into the expression-level generation and advocate an expression tree decoding strategy. To generate a tree with expression as its node, we employ a layer-wise parallel decoding strategy: we decode multiple independent expressions (leaf nodes) in parallel at each layer and repeat parallel decoding layer by layer to sequentially generate these parent node expressions that depend on others. Besides, a bipartite matching algorithm is adopted to align multiple predictions with annotations for each layer. Experiments show our method outperforms other baselines, especially for these equations with complex structures.