Abstract:Text-to-motion generation is essential for advancing the creative industry but often presents challenges in producing consistent, realistic motions. To address this, we focus on fine-tuning text-to-motion models to consistently favor high-quality, human-preferred motions, a critical yet largely unexplored problem. In this work, we theoretically investigate the DPO under both online and offline settings, and reveal their respective limitation: overfitting in offline DPO, and biased sampling in online DPO. Building on our theoretical insights, we introduce Semi-online Preference Optimization (SoPo), a DPO-based method for training text-to-motion models using "semi-online" data pair, consisting of unpreferred motion from online distribution and preferred motion in offline datasets. This method leverages both online and offline DPO, allowing each to compensate for the other's limitations. Extensive experiments demonstrate that SoPo outperforms other preference alignment methods, with an MM-Dist of 3.25% (vs e.g. 0.76% of MoDiPO) on the MLD model, 2.91% (vs e.g. 0.66% of MoDiPO) on MDM model, respectively. Additionally, the MLD model fine-tuned by our SoPo surpasses the SoTA model in terms of R-precision and MM Dist. Visualization results also show the efficacy of our SoPo in preference alignment. Our project page is https://sopo-motion.github.io.
Abstract:LMMs have shown impressive visual understanding capabilities, with the potential to be applied in agents, which demand strong reasoning and planning abilities. Nevertheless, existing benchmarks mostly assess their reasoning abilities in language part, where the chain-of-thought is entirely composed of text.We consider the scenario where visual signals are continuously updated and required along the decision making process. Such vision-in-the-chain reasoning paradigm is more aligned with the needs of multimodal agents, while being rarely evaluated. In this paper, we introduce MageBench, a reasoning capability oriented multimodal agent benchmark that, while having light-weight environments, poses significant reasoning challenges and holds substantial practical value. This benchmark currently includes three types of environments: WebUI, Sokoban, and Football, comprising a total of 483 different scenarios. It thoroughly validates the agent's knowledge and engineering capabilities, visual intelligence, and interaction skills. The results show that only a few product-level models are better than random acting, and all of them are far inferior to human-level. More specifically, we found current models severely lack the ability to modify their planning based on visual feedback, as well as visual imagination, interleaved image-text long context handling, and other abilities. We hope that our work will provide optimization directions for LMM from the perspective of being an agent. We release our code and data at https://github.com/microsoft/MageBench.
Abstract:Video anomaly detection is an essential yet challenging open-set task in computer vision, often addressed by leveraging reconstruction as a proxy task. However, existing reconstruction-based methods encounter challenges in two main aspects: (1) limited model robustness for open-set scenarios, (2) and an overemphasis on, but restricted capacity for, detailed motion reconstruction. To this end, we propose a novel frequency-guided diffusion model with perturbation training, which enhances the model robustness by perturbation training and emphasizes the principal motion components guided by motion frequencies. Specifically, we first use a trainable generator to produce perturbative samples for perturbation training of the diffusion model. During the perturbation training phase, the model robustness is enhanced and the domain of the reconstructed model is broadened by training against this generator. Subsequently, perturbative samples are introduced for inference, which impacts the reconstruction of normal and abnormal motions differentially, thereby enhancing their separability. Considering that motion details originate from high-frequency information, we propose a masking method based on 2D discrete cosine transform to separate high-frequency information and low-frequency information. Guided by the high-frequency information from observed motion, the diffusion model can focus on generating low-frequency information, and thus reconstructing the motion accurately. Experimental results on five video anomaly detection datasets, including human-related and open-set benchmarks, demonstrate the effectiveness of the proposed method. Our code is available at https://github.com/Xiaofeng-Tan/FGDMAD-Code.
Abstract:Creativity, both in human and diffusion models, remains an inherently abstract concept; thus, simply adding "creative" to a prompt does not yield reliable semantic recognition by the model. In this work, we concretize the abstract notion of "creative" through the TP2O task, which aims to merge two unrelated concepts, and introduce CreTok, redefining "creative" as the token $\texttt{<CreTok>}$. This redefinition offers a more concrete and universally adaptable representation for concept blending. This redefinition occurs continuously, involving the repeated random sampling of text pairs with different concepts and optimizing cosine similarity between target and constant prompts. This approach enables $\texttt{<CreTok>}$ to learn a method for creative concept fusion. Extensive experiments demonstrate that the creative capability enabled by $\texttt{<CreTok>}$ substantially surpasses recent SOTA diffusion models and achieves superior creative generation. CreTok exhibits greater flexibility and reduced time overhead, as $\texttt{<CreTok>}$ can function as a universal token for any concept, facilitating creative generation without retraining.
Abstract:Instance-dependent Partial Label Learning (ID-PLL) aims to learn a multi-class predictive model given training instances annotated with candidate labels related to features, among which correct labels are hidden fixed but unknown. The previous works involve leveraging the identification capability of the training model itself to iteratively refine supervision information. However, these methods overlook a critical aspect of ID-PLL: the training model is prone to overfitting on incorrect candidate labels, thereby providing poor supervision information and creating a bottleneck in training. In this paper, we propose to leverage reduction-based pseudo-labels to alleviate the influence of incorrect candidate labels and train our predictive model to overcome this bottleneck. Specifically, reduction-based pseudo-labels are generated by performing weighted aggregation on the outputs of a multi-branch auxiliary model, with each branch trained in a label subspace that excludes certain labels. This approach ensures that each branch explicitly avoids the disturbance of the excluded labels, allowing the pseudo-labels provided for instances troubled by these excluded labels to benefit from the unaffected branches. Theoretically, we demonstrate that reduction-based pseudo-labels exhibit greater consistency with the Bayes optimal classifier compared to pseudo-labels directly generated from the predictive model.
Abstract:Label Distribution Learning (LDL) is a novel machine learning paradigm that addresses the problem of label ambiguity and has found widespread applications. Obtaining complete label distributions in real-world scenarios is challenging, which has led to the emergence of Incomplete Label Distribution Learning (InLDL). However, the existing InLDL methods overlook a crucial aspect of LDL data: the inherent imbalance in label distributions. To address this limitation, we propose \textbf{Incomplete and Imbalance Label Distribution Learning (I\(^2\)LDL)}, a framework that simultaneously handles incomplete labels and imbalanced label distributions. Our method decomposes the label distribution matrix into a low-rank component for frequent labels and a sparse component for rare labels, effectively capturing the structure of both head and tail labels. We optimize the model using the Alternating Direction Method of Multipliers (ADMM) and derive generalization error bounds via Rademacher complexity, providing strong theoretical guarantees. Extensive experiments on 15 real-world datasets demonstrate the effectiveness and robustness of our proposed framework compared to existing InLDL methods.
Abstract:Large language models have achieved remarkable capabilities, but aligning their outputs with human values and preferences remains a significant challenge. Existing alignment methods primarily focus on positive examples while overlooking the importance of negative responses in guiding models away from undesirable behaviors. For instance, the widely-used alignment datasets reveals a scarcity of explicit negative examples that contradict human values, hindering its ability to discourage harmful or biased outputs during training. To address this limitation, we propose NEAT, i.e., NEgative-prompt-driven AlignmenT, to introduce negative prompts to generate undesirable responses alongside positive examples during the optimization process. NEAT explicitly penalizes the model for producing harmful outputs, guiding it not only toward desirable behaviors but also steering it away from generating undesirable, biased responses. This dual feedback mechanism enables better alignment with human preferences, crucial in contexts where avoiding harm is paramount. Starting from a pre-trained language model, NEAT performs online alignment by incorporating a ranking loss derived from an expanded preference dataset containing both positive and negative examples. Extensive experiments validate NEAT's effectiveness in significantly enhancing language models' alignment with human values and preferences.
Abstract:Recent advancements in pre-trained vision-language models like CLIP have shown promise in person re-identification (ReID) applications. However, their performance in generalizable person re-identification tasks remains suboptimal. The large-scale and diverse image-text pairs used in CLIP's pre-training may lead to a lack or insufficiency of certain fine-grained features. In light of these challenges, we propose a hard sample mining method called DFGS (Depth-First Graph Sampler), based on depth-first search, designed to offer sufficiently challenging samples to enhance CLIP's ability to extract fine-grained features. DFGS can be applied to both the image encoder and the text encoder in CLIP. By leveraging the powerful cross-modal learning capabilities of CLIP, we aim to apply our DFGS method to extract challenging samples and form mini-batches with high discriminative difficulty, providing the image model with more efficient and challenging samples that are difficult to distinguish, thereby enhancing the model's ability to differentiate between individuals. Our results demonstrate significant improvements over other methods, confirming the effectiveness of DFGS in providing challenging samples that enhance CLIP's performance in generalizable person re-identification.
Abstract:Diffusion models often face slow convergence, and existing efficient training techniques, such as Parameter-Efficient Fine-Tuning (PEFT), are primarily designed for fine-tuning pre-trained models. However, these methods are limited in adapting models to variable sizes for real-world deployment, where no corresponding pre-trained models exist. To address this, we introduce FINE, a method based on the Learngene framework, to initializing downstream networks leveraging pre-trained models, while considering both model sizes and task-specific requirements. FINE decomposes pre-trained knowledge into the product of matrices (i.e., $U$, $\Sigma$, and $V$), where $U$ and $V$ are shared across network blocks as ``learngenes'', and $\Sigma$ remains layer-specific. During initialization, FINE trains only $\Sigma$ using a small subset of data, while keeping the learngene parameters fixed, marking it the first approach to integrate both size and task considerations in initialization. We provide a comprehensive benchmark for learngene-based methods in image generation tasks, and extensive experiments demonstrate that FINE consistently outperforms direct pre-training, particularly for smaller models, achieving state-of-the-art results across variable model sizes. FINE also offers significant computational and storage savings, reducing training steps by approximately $3N\times$ and storage by $5\times$, where $N$ is the number of models. Additionally, FINE's adaptability to tasks yields an average performance improvement of 4.29 and 3.30 in FID and sFID across multiple downstream datasets, highlighting its versatility and efficiency.
Abstract:Federated learning is an efficient framework designed to facilitate collaborative model training across multiple distributed devices while preserving user data privacy. A significant challenge of federated learning is data-level heterogeneity, i.e., skewed or long-tailed distribution of private data. Although various methods have been proposed to address this challenge, most of them assume that the underlying global data is uniformly distributed across all clients. This paper investigates data-level heterogeneity federated learning with a brief review and redefines a more practical and challenging setting called Skewed Heterogeneous Federated Learning (SHFL). Accordingly, we propose a novel Federated Prototype Rectification with Personalization which consists of two parts: Federated Personalization and Federated Prototype Rectification. The former aims to construct balanced decision boundaries between dominant and minority classes based on private data, while the latter exploits both inter-class discrimination and intra-class consistency to rectify empirical prototypes. Experiments on three popular benchmarks show that the proposed approach outperforms current state-of-the-art methods and achieves balanced performance in both personalization and generalization.